diff --git a/game/Weapon.cpp b/game/Weapon.cpp index 70e4dcc..c018503 100644 --- a/game/Weapon.cpp +++ b/game/Weapon.cpp @@ -4845,7 +4845,8 @@ void idWeapon::Event_LaunchProjectiles( int num_projectiles, float spread, float gameLocal.clip.Translation( tr, muzzle_pos, muzzle_pos + dir * 4096.0f, NULL, mat3_identity, MASK_SHOT_RENDERMODEL, owner ); //REVILITY 2018 WAS VIEW_POS traceDist = (tr.endpos - muzzle_pos).LengthSqr(); //REVILITY 2018 WAS VIEW_POS. THIS FIXES PROJECTILES FIRED FROM THE BARREL NOT GOING TO THE CROSSHAIR - + //Launching projectiles now always comes from the thirdperson weapon's barrel model... even in first person. Direction is always towards Thirdperson crosshair. + //Launchfrombarrel should be set to 0 in weapon defs. setting to 1 is no longer needed. //ivan start - fix aim // Problem: muzzleDistFromView is the dist from muzzle and viewpos.