Update Actor.cpp

sdk side of the fix to stop ragdolls from freezing during a head shot.  Other parts were in the ai script files due too much sys.waits.
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revility 2018-09-21 13:56:38 -04:00 committed by GitHub
parent 662a281df5
commit 22bff25d5e
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@ -2400,7 +2400,7 @@ void idActor::Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir
thread->Start();
//don't apply impulse
nextImpulse = gameLocal.time + 10;
nextImpulse = gameLocal.time; // was + 10 commented out 2018 revility. Was causing frozen head shots.
}
}
}