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Update Actor.cpp
sdk side of the fix to stop ragdolls from freezing during a head shot. Other parts were in the ai script files due too much sys.waits.
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@ -2400,7 +2400,7 @@ void idActor::Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir
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thread->Start();
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//don't apply impulse
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nextImpulse = gameLocal.time + 10;
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nextImpulse = gameLocal.time; // was + 10 commented out 2018 revility. Was causing frozen head shots.
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}
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}
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}
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