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CMake: Use config.h for BUILD_OS and BUILD_CPU
This fixes, among others, FreeBSD 64bit builds where the build system used a "amd64" suffix and runtime "x86_64".
This commit is contained in:
parent
a6796cb444
commit
151288e170
5 changed files with 6 additions and 27 deletions
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@ -233,7 +233,7 @@ configure_file(
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"${CMAKE_BINARY_DIR}/config.h"
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"${CMAKE_BINARY_DIR}/config.h"
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)
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)
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message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}.${cpu}")
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message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}")
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set(src_renderer
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set(src_renderer
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renderer/jpeg_memory_src.cpp
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renderer/jpeg_memory_src.cpp
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@ -1,6 +1,9 @@
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#ifndef __DOOM3_CONFIG_H__
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#ifndef __DOOM3_CONFIG_H__
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#define __DOOM3_CONFIG_H__
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#define __DOOM3_CONFIG_H__
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#define BUILD_OS "@os@"
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#define BUILD_CPU "@cpu@"
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#cmakedefine HAVE_JPEG_MEM_SRC
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#cmakedefine HAVE_JPEG_MEM_SRC
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#cmakedefine ID_ENABLE_CURL
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#cmakedefine ID_ENABLE_CURL
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@ -65,7 +65,7 @@ const char *ui_skinArgs[] = { "skins/characters/player/marine_mp", "skins/char
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const char *ui_teamArgs[] = { "Red", "Blue", NULL };
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const char *ui_teamArgs[] = { "Red", "Blue", NULL };
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struct gameVersion_s {
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struct gameVersion_s {
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_STRING, __DATE__, __TIME__ ); }
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, BUILD_CPU, __DATE__, __TIME__ ); }
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char string[256];
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char string[256];
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} gameVersion;
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} gameVersion;
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@ -55,7 +55,7 @@ const char *ui_skinArgs[] = { "skins/characters/player/marine_mp", "skins/char
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const char *ui_teamArgs[] = { "Red", "Blue", NULL };
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const char *ui_teamArgs[] = { "Red", "Blue", NULL };
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struct gameVersion_s {
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struct gameVersion_s {
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_STRING, __DATE__, __TIME__ ); }
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, BUILD_CPU, __DATE__, __TIME__ ); }
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char string[256];
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char string[256];
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} gameVersion;
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} gameVersion;
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@ -43,9 +43,7 @@ If you have questions concerning this license or the applicable additional terms
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// Win32
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// Win32
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#if defined(WIN32) || defined(_WIN32)
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#if defined(WIN32) || defined(_WIN32)
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#define BUILD_STRING "win-x86"
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#define BUILD_OS_ID 0
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#define BUILD_OS_ID 0
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#define CPUSTRING "x86"
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#define CPU_EASYARGS 1
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#define CPU_EASYARGS 1
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#define _alloca16( x ) ((void *)((((uintptr_t)_alloca( (x)+15 )) + 15) & ~15))
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#define _alloca16( x ) ((void *)((((uintptr_t)_alloca( (x)+15 )) + 15) & ~15))
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@ -83,13 +81,10 @@ If you have questions concerning this license or the applicable additional terms
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// Mac OSX
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// Mac OSX
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#if defined(MACOS_X) || defined(__APPLE__)
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#if defined(MACOS_X) || defined(__APPLE__)
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#define BUILD_STRING "MacOSX-universal"
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#define BUILD_OS_ID 1
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#define BUILD_OS_ID 1
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#ifdef __ppc__
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#ifdef __ppc__
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#define CPUSTRING "ppc"
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#define CPU_EASYARGS 0
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#define CPU_EASYARGS 0
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#elif defined(__i386__)
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#elif defined(__i386__)
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#define CPUSTRING "x86"
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#define CPU_EASYARGS 1
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#define CPU_EASYARGS 1
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#endif
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#endif
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@ -125,35 +120,16 @@ If you have questions concerning this license or the applicable additional terms
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#define BUILD_OS_ID 2
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#define BUILD_OS_ID 2
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#ifdef __linux__
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#define BUILD_OS "linux"
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#elif defined(__FreeBSD__)
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#define BUILD_OS "FreeBSD"
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#elif defined(__DragonFly__)
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#define BUILD_OS "DragonFly"
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#elif defined(__OpenBSD__)
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#define BUILD_OS "OpenBSD"
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#elif defined(__NetBSD__)
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#define BUILD_OS "NetBSD"
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#else
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#error unknown operating system!
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#endif
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#ifdef __i386__
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#ifdef __i386__
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#define CPUSTRING "x86"
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#define CPU_EASYARGS 1
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#define CPU_EASYARGS 1
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#elif defined(__x86_64__)
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#elif defined(__x86_64__)
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#define CPUSTRING "x86_64"
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#define CPU_EASYARGS 0
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#define CPU_EASYARGS 0
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#elif defined(__ppc__)
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#elif defined(__ppc__)
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#define CPUSTRING "ppc"
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#define CPU_EASYARGS 0
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#define CPU_EASYARGS 0
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#else
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#else
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#error unknown cpu architecture!
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#error unknown cpu architecture!
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#endif
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#endif
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#define BUILD_STRING (BUILD_OS "-" CPUSTRING)
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#define _alloca alloca
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#define _alloca alloca
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#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
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#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
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