mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-21 20:21:19 +00:00
cmake: Remove fugly hack to compile 32bit binaries
This doesn't work on multiarch systems. A proper cmake toolchain file has to be used instead.
This commit is contained in:
parent
28ff955897
commit
105aec84e1
1 changed files with 0 additions and 10 deletions
|
@ -28,7 +28,6 @@ option(CORE "Build the core" ON)
|
||||||
option(BASE "Build the base game code" ON)
|
option(BASE "Build the base game code" ON)
|
||||||
option(D3XP "Build the d3xp game code" OFF)
|
option(D3XP "Build the d3xp game code" OFF)
|
||||||
option(DEDICATED "Build the dedicated server" OFF)
|
option(DEDICATED "Build the dedicated server" OFF)
|
||||||
option(X86 "Cross compile for x86 (only applicable on x86_64)" OFF)
|
|
||||||
option(ONATIVE "Optimize for the host CPU" OFF)
|
option(ONATIVE "Optimize for the host CPU" OFF)
|
||||||
|
|
||||||
if (NOT CMAKE_SYSTEM_PROCESSOR)
|
if (NOT CMAKE_SYSTEM_PROCESSOR)
|
||||||
|
@ -47,10 +46,6 @@ elseif (cpu MATCHES "i.86")
|
||||||
set(cpu "x86")
|
set(cpu "x86")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (cpu STREQUAL "x86_64" AND X86)
|
|
||||||
set(cpu "x86")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (MSVC AND CMAKE_CL_64)
|
if (MSVC AND CMAKE_CL_64)
|
||||||
set(cpu "amd64")
|
set(cpu "amd64")
|
||||||
endif()
|
endif()
|
||||||
|
@ -188,11 +183,6 @@ if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
|
||||||
|
|
||||||
set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework IOKit")
|
set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework IOKit")
|
||||||
else()
|
else()
|
||||||
if (cpu STREQUAL "x86" AND X86)
|
|
||||||
add_definitions(-m32)
|
|
||||||
set(ldflags "${ldflags} -m32")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (os STREQUAL "linux")
|
if (os STREQUAL "linux")
|
||||||
set(sys_libs ${sys_libs} dl)
|
set(sys_libs ${sys_libs} dl)
|
||||||
endif()
|
endif()
|
||||||
|
|
Loading…
Reference in a new issue