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README: Update list of mods and mention script debugger
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README.md
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@ -17,12 +17,18 @@ This repository also contains ports of existing mods whichs authors released
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the source under GPL; you can find these in their own branches:
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[Classic Doom 3](https://github.com/dhewm/dhewm3-sdk/tree/cdoom),
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[Denton's Enhanced Doom3](https://github.com/dhewm/dhewm3-sdk/tree/dentonmod),
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[Fitz Packerton](https://github.com/dhewm/dhewm3-sdk/tree/fitz)
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[HardQore2](https://github.com/dhewm/dhewm3-sdk/tree/hardqore2) and
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[Scarlet **Rivensin**: The Ruiner](https://github.com/dhewm/dhewm3-sdk/tree/rivensin)
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[Fitz Packerton](https://github.com/dhewm/dhewm3-sdk/tree/fitz),
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[Hard Corps](https://github.com/dhewm/dhewm3-sdk/tree/hardcorps),
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[Scarlet **Rivensin**: The Ruiner](https://github.com/dhewm/dhewm3-sdk/tree/rivensin) and
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[Doom3: The Lost Mission](https://github.com/dhewm/dhewm3-sdk/tree/d3le)
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You can find Win32 DLLs of those mods that work with dhewm3 1.5.0 at https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3-mods_1.5.0_win32.zip
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The equivalent Linux amd64 (x86_64) libs can be downloaded at https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3-mods_1.5.0_Linux_amd64.tar.gz
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In addition to this repository, there is also the LibreCoop mod that implements Coop
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gameplay for dhewm3: [LibreCoop Github for the source code](https://github.com/Stradex/librecoop)
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and [LibreCoop on ModDB which has the game data](https://www.moddb.com/mods/librecoop-dhewm3-coop).
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You can find Win32 DLLs and Linux x86_64 (amd64) `.so` libraries of those mods that work with
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dhewm3 1.5.x at [the dhewm3 Github release page](https://github.com/dhewm/dhewm3/releases/latest)
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(the dhewm3-mods-1.5.* archives).
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## How to build
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@ -103,6 +109,14 @@ If you prefer E-Mail, you can find my address in the [git commits](https://githu
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dhewm3 has some features that the original Doom3 didn't have that are interesting for Mods.
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### The Script Debugger
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dhewm3 1.5.2 and newer contain the Script Debugger (that you may remember from Quake4).
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While most of the code for it is in the engine, the game code also needs some small changes for it to work.
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The [debugger branch](https://github.com/dhewm/dhewm3-sdk/tree/debugger)
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has the necessary changes in its last commit.
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### Injecting all supported resolutions into the video menu
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Mods that have their own video settings menu can tell dhewm3 to replace
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