README: Update list of mods and mention script debugger

This commit is contained in:
Daniel Gibson 2022-05-29 03:05:32 +02:00
parent ec4697fb11
commit 0942905731

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@ -17,12 +17,18 @@ This repository also contains ports of existing mods whichs authors released
the source under GPL; you can find these in their own branches:
[Classic Doom 3](https://github.com/dhewm/dhewm3-sdk/tree/cdoom),
[Denton's Enhanced Doom3](https://github.com/dhewm/dhewm3-sdk/tree/dentonmod),
[Fitz Packerton](https://github.com/dhewm/dhewm3-sdk/tree/fitz)
[HardQore2](https://github.com/dhewm/dhewm3-sdk/tree/hardqore2) and
[Scarlet **Rivensin**: The Ruiner](https://github.com/dhewm/dhewm3-sdk/tree/rivensin)
[Fitz Packerton](https://github.com/dhewm/dhewm3-sdk/tree/fitz),
[Hard Corps](https://github.com/dhewm/dhewm3-sdk/tree/hardcorps),
[Scarlet **Rivensin**: The Ruiner](https://github.com/dhewm/dhewm3-sdk/tree/rivensin) and
[Doom3: The Lost Mission](https://github.com/dhewm/dhewm3-sdk/tree/d3le)
You can find Win32 DLLs of those mods that work with dhewm3 1.5.0 at https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3-mods_1.5.0_win32.zip
The equivalent Linux amd64 (x86_64) libs can be downloaded at https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3-mods_1.5.0_Linux_amd64.tar.gz
In addition to this repository, there is also the LibreCoop mod that implements Coop
gameplay for dhewm3: [LibreCoop Github for the source code](https://github.com/Stradex/librecoop)
and [LibreCoop on ModDB which has the game data](https://www.moddb.com/mods/librecoop-dhewm3-coop).
You can find Win32 DLLs and Linux x86_64 (amd64) `.so` libraries of those mods that work with
dhewm3 1.5.x at [the dhewm3 Github release page](https://github.com/dhewm/dhewm3/releases/latest)
(the dhewm3-mods-1.5.* archives).
## How to build
@ -103,6 +109,14 @@ If you prefer E-Mail, you can find my address in the [git commits](https://githu
dhewm3 has some features that the original Doom3 didn't have that are interesting for Mods.
### The Script Debugger
dhewm3 1.5.2 and newer contain the Script Debugger (that you may remember from Quake4).
While most of the code for it is in the engine, the game code also needs some small changes for it to work.
The [debugger branch](https://github.com/dhewm/dhewm3-sdk/tree/debugger)
has the necessary changes in its last commit.
### Injecting all supported resolutions into the video menu
Mods that have their own video settings menu can tell dhewm3 to replace