/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __GAMETYPEINFO_H__
#define __GAMETYPEINFO_H__

/*
===================================================================================

	This file has been generated with the Type Info Generator v1.0 (c) 2004 id Software

===================================================================================
*/

typedef struct {
	const char * name;
	const char * type;
	const char * value;
} constantInfo_t;

typedef struct {
	const char * name;
	int value;
} enumValueInfo_t;

typedef struct {
	const char * typeName;
	const enumValueInfo_t * values;
} enumTypeInfo_t;

typedef struct {
	const char * type;
	const char * name;
	int offset;
	int size;
} classVariableInfo_t;

typedef struct {
	const char * typeName;
	const char * superType;
	int size;
	const classVariableInfo_t * variables;
} classTypeInfo_t;


static enumTypeInfo_t enumTypeInfo[] = {
	{ NULL, NULL }
};

static classTypeInfo_t classTypeInfo[] = {
	{ NULL, NULL, 0, NULL }
};

#endif /* !__GAMETYPEINFO_H__ */
