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./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
66 lines
4 KiB
Groff
66 lines
4 KiB
Groff
.TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_SetAlpha \- Adjust the alpha properties of a surface
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR);
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.SH "DESCRIPTION"
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.PP
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.RS
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\fBNote:
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.PP
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This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&.
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.RE
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.PP
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\fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&.
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.PP
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The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&.
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.PP
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.RS
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\fBNote:
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.PP
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The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&.
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.RE
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.PP
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Alpha effects surface blitting in the following ways:
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.TP 20
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RGBA->RGB with \fBSDL_SRCALPHA\fP
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The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&.
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.TP 20
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RGBA->RGB without \fBSDL_SRCALPHA\fP
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The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&.
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.TP 20
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RGB->RGBA with \fBSDL_SRCALPHA\fP
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The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&.
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.TP 20
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RGB->RGBA without \fBSDL_SRCALPHA\fP
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The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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.TP 20
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RGBA->RGBA with \fBSDL_SRCALPHA\fP
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The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&.
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.TP 20
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RGBA->RGBA without \fBSDL_SRCALPHA\fP
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The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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.TP 20
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RGB->RGB with \fBSDL_SRCALPHA\fP
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The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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.TP 20
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RGB->RGB without \fBSDL_SRCALPHA\fP
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The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
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.PP
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.RS
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\fBNote:
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.PP
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Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&.
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.PP
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Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available
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.RE
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.SH "RETURN VALUE"
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.PP
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This function returns \fB0\fR, or \fB-1\fR if there was an error\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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