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c3bc09dc60
./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
23 lines
1.1 KiB
Groff
23 lines
1.1 KiB
Groff
.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&.
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
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.SH "DESCRIPTION"
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.PP
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Pumps the event loop, gathering events from the input devices\&.
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.PP
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\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
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.PP
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.RS
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\fBNote:
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.PP
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You can only call this function in the thread that set the video mode\&.
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.RE
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_PollEvent\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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