mirror of
https://github.com/dhewm/dhewm3-libs.git
synced 2024-11-24 04:51:28 +00:00
c3bc09dc60
./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
22 lines
1.3 KiB
Groff
22 lines
1.3 KiB
Groff
.TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
|
|
.SH "NAME"
|
|
SDL_FillRect \- This function performs a fast fill of the given rectangle with some color
|
|
.SH "SYNOPSIS"
|
|
.PP
|
|
\fB#include "SDL\&.h"
|
|
.sp
|
|
\fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR);
|
|
.SH "DESCRIPTION"
|
|
.PP
|
|
This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&.
|
|
.PP
|
|
The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&.
|
|
.PP
|
|
If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&.
|
|
.SH "RETURN VALUE"
|
|
.PP
|
|
This function returns \fB0\fR on success, or \fB-1\fR on error\&.
|
|
.SH "SEE ALSO"
|
|
.PP
|
|
\fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR
|
|
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
|