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c3bc09dc60
./configure --host=i686-w64-mingw32 \ --prefix=$HOME/devel/games/doom3-libs/i686-w64-mingw32
95 lines
3.2 KiB
Groff
95 lines
3.2 KiB
Groff
.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_ConvertAudio \- Convert audio data to a desired audio format\&.
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR);
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.SH "DESCRIPTION"
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.PP
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\fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&.
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.PP
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Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&.
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.PP
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If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&.
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.SH "EXAMPLES"
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.PP
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.nf
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\f(CW/* Converting some WAV data to hardware format */
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void my_audio_callback(void *userdata, Uint8 *stream, int len);
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SDL_AudioSpec *desired, *obtained;
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SDL_AudioSpec wav_spec;
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SDL_AudioCVT wav_cvt;
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Uint32 wav_len;
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Uint8 *wav_buf;
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int ret;
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/* Allocated audio specs */
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desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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/* Set desired format */
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desired->freq=22050;
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desired->format=AUDIO_S16LSB;
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desired->samples=8192;
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desired->callback=my_audio_callback;
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desired->userdata=NULL;
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/* Open the audio device */
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if ( SDL_OpenAudio(desired, obtained) < 0 ){
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fprintf(stderr, "Couldn\&'t open audio: %s
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", SDL_GetError());
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exit(-1);
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}
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free(desired);
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/* Load the test\&.wav */
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if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
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fprintf(stderr, "Could not open test\&.wav: %s
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", SDL_GetError());
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SDL_CloseAudio();
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free(obtained);
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exit(-1);
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}
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/* Build AudioCVT */
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ret = SDL_BuildAudioCVT(&wav_cvt,
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wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq,
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obtained->format, obtained->channels, obtained->freq);
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/* Check that the convert was built */
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if(ret==-1){
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fprintf(stderr, "Couldn\&'t build converter!
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");
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SDL_CloseAudio();
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free(obtained);
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SDL_FreeWAV(wav_buf);
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}
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/* Setup for conversion */
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wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult);
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wav_cvt\&.len=wav_len;
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memcpy(wav_cvt\&.buf, wav_buf, wav_len);
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/* We can delete to original WAV data now */
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SDL_FreeWAV(wav_buf);
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/* And now we\&'re ready to convert */
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SDL_ConvertAudio(&wav_cvt);
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/* do whatever */
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\&.
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\&.
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\&.
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\&.
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\fR
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.fi
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.PP
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58
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