diff --git a/dhewm3-edit.jpg b/dhewm3-edit.jpg new file mode 100644 index 0000000..ba1c5b9 Binary files /dev/null and b/dhewm3-edit.jpg differ diff --git a/index.html b/index.html index 3f0dfb7..2a77017 100644 --- a/index.html +++ b/index.html @@ -69,9 +69,31 @@

dhewm3 is a source port of the original Doom3 (not Doom3 BFG, for that you may want to try RBDoom3BFG). It's known to work on Windows, Linux, macOS, FreeBSD, OpenBSD and AROS, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL.
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support.

It only supports old Mods if they either don't require their own game DLL or have been ported to dhewm3 - see the Mods page for more information.

-

dhewm3 currently does not support the integrated (Windows-only) editors.
-Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the How to Install section for more information.

+

Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the How to Install section for more information.

News

+

2019-03-11: A first prerelease of dhewm3 1.5.1

+

There are no immediate plans for the final 1.5.1 release, but the current status might be interesting :-)

+

+

Changes since 1.5.0:

+

2018-12-16: dhewm3 1.5.0 released

The final version of 1.5.0 release is now available!
@@ -227,7 +249,8 @@ It should be possible to get the Resurection of Evil data in the same w

By the way, that number is the "AppID" of Doom3/RoE; if you wanna use this to get the data of other games you own, you can look up the AppID at SteamDB.

Getting dhewm3 executables

On Windows you can just download the Win32 binaries from the Download page.
-You can either extract them into your Doom3 installation directory, or into a fresh directory and copy the needed game data (see above) in there.

+You can either extract them into your Doom3 installation directory, or into a fresh directory and copy the needed game data (see above) in there.
+Similarly, you can find x86_64 (amd64) Linux binaries there.

On Linux and *BSD it might be that your package manager provides a dhewm3 package/port that you can install; please refer to that packages documentation on where to put the game data.
You could also try telling dhewm3 where to find the game data with:

diff --git a/index.md b/index.md index 397f70c..09d1635 100644 --- a/index.md +++ b/index.md @@ -14,13 +14,41 @@ better support for widescreen resolutions and has 64bit support. It only supports **old Mods** if they *either* don't require their own game DLL *or* have been ported to dhewm3 - see the [Mods page](./mods.html) for more information. -dhewm3 currently does not support the integrated (Windows-only) editors. Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the [How to Install](#how-to-install) section for more information. # News +#### 2019-03-11: _A first prerelease of dhewm3 1.5.1_ + +There are no immediate plans for the final 1.5.1 release, but the current status might be interesting :-) + + + +**Changes since 1.5.0:** + +* The (Windows-only) integrated **editing tools** of Doom3 are back! + - They can only be built with non-Express versions of Visual Studio (tested Community Editions of + VS2013 and VS2017) and can be disabled via CMake + - The [dhewm3_1.5.1pre1_win32.zip available on Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.1_PRE1) + has them enabled, of course + - While prior dhewm3 releases have been built with Visual Studio 2010, this is built with Visual Studio 2013, + so if it doesn't start on your system make sure you have [the Visual C++ 2013 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=40784) + installed - but chances are good you already have it. + - Only tested in 32bit builds, in contrast to the rest of dhewm3's code, the tool code might not be 64bit-clean + - Based on Code from the dhewm3 branch of SteelStorm2, thanks to Motorsep for donating that code! + - Has some bugfixes over the state in Doom3 1.3.1, like selecting a material in the Particle Editor + doesn't break the viewport of the game any more. +* dhewm3 now supports the **Doom3 Demo** gamedata ([D3Demo.exe](https://www.fileplanet.com/archive/p-15998/DOOM-3-Demo) + or [doom3-linux-1.1.1286-demo.x86.run](http://files.holarse-linuxgaming.de/native/Spiele/Doom%203/Demo/doom3-linux-1.1.1286-demo.x86.run)) + - On Windows, just run D3Demo.exe to install the demo, on Linux (and probably others) you can extract + the relevant file from the .run installer with `sh doom3-linux-1.1.1286-demo.x86.run --tar xf demo/` + - This is based on Gabriel Cuvillier's code for [D3Wasm](http://www.continuation-labs.com/projects/d3wasm/), + which ports dhewm3 to web browsers, thanks! +* (On Windows) stdout.txt and stderr.txt are not saved next to the binary anymore, but in `My Documents/My Games/dhewm3/`, + like save games, because the binary dir might not be writable and dhewm3 wouldn't start properly then + #### 2018-12-16: _dhewm3 1.5.0 released_ @@ -161,7 +189,8 @@ get the data of other games you own, you can look up the AppID at [SteamDB](http On **Windows** you can just download the Win32 binaries from the [Download page](https://github.com/dhewm/dhewm3/releases/latest). You can either extract them into your Doom3 installation directory, or into a fresh -directory and copy the needed game data ([see above](#getting-the-doom3-game-data)) in there. +directory and copy the needed game data ([see above](#getting-the-doom3-game-data)) in there. +Similarly, you can find x86_64 (amd64) **Linux** binaries there. On Linux and *BSD it might be that your package manager provides a dhewm3 package/port that you can install; please refer to that packages documentation on where to put the game data. diff --git a/medium-dhewm3-edit.jpg b/medium-dhewm3-edit.jpg new file mode 100644 index 0000000..0402545 Binary files /dev/null and b/medium-dhewm3-edit.jpg differ