Mods page
(not linked from index yet, some of the links will only work once 1.5.0 is released)
4
build.sh
|
@ -3,3 +3,7 @@
|
||||||
cat index.html_part1 > index.html
|
cat index.html_part1 > index.html
|
||||||
pandoc -f markdown -t html index.md >> index.html
|
pandoc -f markdown -t html index.md >> index.html
|
||||||
cat index.html_part3 >> index.html
|
cat index.html_part3 >> index.html
|
||||||
|
|
||||||
|
cat mods.html_part1 > mods.html
|
||||||
|
pandoc -f markdown -t html mods.md >> mods.html
|
||||||
|
cat index.html_part3 >> mods.html
|
||||||
|
|
|
@ -63,8 +63,13 @@ a {
|
||||||
|
|
||||||
code {
|
code {
|
||||||
hyphens: none; /* breaking inline-code sections with hyphens looks bad */
|
hyphens: none; /* breaking inline-code sections with hyphens looks bad */
|
||||||
/*background: #f8f8f8;
|
background: #222;
|
||||||
font-family: 'Source Code Pro', monospace;
|
|
||||||
|
padding: 2px 3px 2px 3px;
|
||||||
|
border-radius: 3px;
|
||||||
|
color: #a4a4a4;
|
||||||
|
|
||||||
|
/*font-family: 'Source Code Pro', monospace;
|
||||||
font-size: 16px;
|
font-size: 16px;
|
||||||
|
|
||||||
/*font-size: 100%;*/
|
/*font-size: 100%;*/
|
||||||
|
|
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mods.html
Normal file
|
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|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en-us">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
|
||||||
|
<title>dhewm3 - Doom3 Source Port</title>
|
||||||
|
|
||||||
|
<meta property="og:title" content="dhewm3 - Doom3 Source Port">
|
||||||
|
<meta property="og:type" content="website">
|
||||||
|
<meta property="og:description" content="List of Mods for the dhewm3 Source Port of Doom3">
|
||||||
|
|
||||||
|
<meta property="og:image" content="http://dhewm3.org/og_image.jpg" />
|
||||||
|
<meta property="twitter:image" content="http://dhewm3.org/twitter_image.jpg" />
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="./fonts/stylesheet.css" />
|
||||||
|
<link rel="stylesheet" href="./css/main.css" media="all" />
|
||||||
|
|
||||||
|
<link rel="icon" href="./favicon.ico">
|
||||||
|
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<header class="header">
|
||||||
|
<a href="./index.html"><img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
|
||||||
|
<br>
|
||||||
|
<nav class="nav">
|
||||||
|
<ul class="nav-links">
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/releases/latest"><b>Download</b></a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="./index.html">Home</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/wiki/FAQ">FAQ</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/issues">Report Issues</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/blob/master/README.md">View dhewm3 Readme</a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
<nav class="nav">
|
||||||
|
<ul class="nav-links">
|
||||||
|
<li><a href="#list-of-supported-mods">List of Mods</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
<main class="content" role="main">
|
||||||
|
<!-- part2 is generated from mods.md after that index.html_part3 closes it all -->
|
||||||
|
<h1 id="modifications-for-dhewm3">Modifications for <strong>dhewm3</strong></h1>
|
||||||
|
<p>Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. This means that old Mods are only supported if they <em>either</em> have been ported to dhewm3 <em>or</em> don't require their own Game DLL (but are using the one from the main game).<br />
|
||||||
|
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code <strong>under the GPLv3 license</strong> (that id Software chose when open sourcing Doom3). The <a href="https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3">dhewm3 SDK project page</a> has more information.</p>
|
||||||
|
<h1 id="list-of-supported-mods">List of supported Mods</h1>
|
||||||
|
<h2 id="classic-doom-3">Classic Doom 3</h2>
|
||||||
|
<p><a href="mods/cdoom1.jpg" title="Screenshot 1 of Classic Doom3"><img src="mods/small-cdoom1.jpg" height=200></a> <a href="mods/cdoom2.jpg" title="Screenshot 2 of Classic Doom3"><img src="mods/small-cdoom2.jpg" height=200></a></p>
|
||||||
|
<p><em>Classic Doom 3</em> is a remake of the first episode of the original Doom in Doom3.</p>
|
||||||
|
<p>A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!</p>
|
||||||
|
<ul>
|
||||||
|
<li>You can get the game data at <a href="https://www.moddb.com/downloads/classic-doom-3-131">ModDB</a>
|
||||||
|
<ul>
|
||||||
|
<li>Just extract that zip to your Doom3/dhewm3 installation.</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>You can find the source code at <a href="https://github.com/dhewm/dhewm3-sdk/tree/cdoom">Github</a></li>
|
||||||
|
<li>A <strong>.dll</strong> that works with the official dhewm3 <strong>Windows</strong> executable is part of <code>dhewm3-mods_*_win32.zip</code> on the <a href="https://github.com/dhewm/dhewm3/releases/latest">Download Page</a>
|
||||||
|
<ul>
|
||||||
|
<li>for other platforms you'll have to compile it yourself</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>Once the game data and cdoom.dll/cdoom.so/cdoom.dylib are in place, you can start the mod with: <code>./dhewm3 +set fs_game cdoom</code></li>
|
||||||
|
</ul>
|
||||||
|
<h2 id="dentons-enhanced-doom3">Denton's Enhanced Doom3</h2>
|
||||||
|
<p>This mod enhances the looks and sound of Doom3 and provides several new features for custom maps.</p>
|
||||||
|
<p>A big THANK YOU to "Clone JC Denton" for releasing his mod under GPL!</p>
|
||||||
|
<ul>
|
||||||
|
<li>You can get the game data at <a href="https://www.moddb.com/mods/dentons-enhanced-doom3-v202/downloads/dentons-enhanced-doom3-v2021">ModDB</a>
|
||||||
|
<ul>
|
||||||
|
<li>Open that zip and extract the contained <code>Extract this to your doom3 folder.zip</code> to your Doom3/dhewm3 installation.</li>
|
||||||
|
<li>Especially if you're not on Windows, make sure to rename the contained <code>Dentonmod/</code> directory to <code>dentonmod/</code>, as doom3 doesn't like uppercase characters in paths (while it works on Windows, it doesn't on Linux, FreeBSD and possibly OSX!)</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>You can find the source code at <a href="https://github.com/dhewm/dhewm3-sdk/tree/dentonmod">Github</a></li>
|
||||||
|
<li>A <strong>.dll</strong> that works with the official dhewm3 <strong>Windows</strong> executable is part of *dhewm3-mods_*_win32.zip* on the <a href="https://github.com/dhewm/dhewm3/releases/latest">Download Page</a>
|
||||||
|
<ul>
|
||||||
|
<li>for other platforms you'll have to compile it yourself</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with: <code>./dhewm3 +set fs_game dentonmod</code></li>
|
||||||
|
</ul>
|
||||||
|
<h2 id="fitz-packerton">Fitz Packerton</h2>
|
||||||
|
<p><a href="mods/fitz1.jpg" title="Screenshot 1 of Fitz Packerton"><img src="mods/small-fitz1.jpg" height=200></a> <a href="mods/fitz2.jpg" title="Screenshot 2 of Fitz Packerton"><img src="mods/small-fitz2.jpg" height=200></a></p>
|
||||||
|
<p>Actually a small standalone game based on Doom3 GPL, so you don't even need the Doom3 game data to run this!</p>
|
||||||
|
<p>Fitz Packerton is <em>"A theatrical game about a man and the things he carries. Pack what you must. Pray you won't need it."</em></p>
|
||||||
|
<ul>
|
||||||
|
<li>You can get the game data at <a href="https://teddydief.itch.io/fitz" class="uri">https://teddydief.itch.io/fitz</a></li>
|
||||||
|
<li>You can find the source code at <a href="https://github.com/dhewm/dhewm3-sdk/tree/fitz">Github</a></li>
|
||||||
|
<li>A <strong>.dll</strong> that works with the official dhewm3 <strong>Windows</strong> executable is part of *dhewm3-mods_*_win32.zip* on the <a href="https://github.com/dhewm/dhewm3/releases/latest">Download Page</a>
|
||||||
|
<ul>
|
||||||
|
<li>for other platforms you'll have to compile it yourself</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with: <code>./dhewm3 +set fs_game fitz</code></li>
|
||||||
|
</ul>
|
||||||
|
<h2 id="hardqore2">HardQore2</h2>
|
||||||
|
<p><a href="mods/hq1.jpg" title="Screenshot 1 of HardQore2"><img src="mods/small-hq1.jpg" height=200></a> <a href="mods/hq2.jpg" title="Screenshot 2 of HardQore2"><img src="mods/small-hq2.jpg" height=200></a></p>
|
||||||
|
<p>The <em>DOOM 3: HardQore</em> modification brings classic, fast paced, thumb blistering <strong>side scrolling action</strong> to Hell.<br />
|
||||||
|
If you're a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for.</p>
|
||||||
|
<p>Thanks a lot to Revility (and the rest of the HardQore2 team) for releasing the source under GPL, so I could port it to dhewm3! :-)</p>
|
||||||
|
<ul>
|
||||||
|
<li>You can get the game data at:<br />
|
||||||
|
<a href="https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo" class="uri">https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo</a><br />
|
||||||
|
and <a href="https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch" class="uri">https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch</a><br />
|
||||||
|
(yes, you need both!)</li>
|
||||||
|
<li>You can find the source code at <a href="https://github.com/dhewm/dhewm3-sdk/tree/hardqore2">Github</a></li>
|
||||||
|
<li>A <strong>.dll</strong> that works with the official dhewm3 <strong>Windows</strong> executable is part of *dhewm3-mods_*_win32.zip* on the <a href="https://github.com/dhewm/dhewm3/releases/latest">Download Page</a>
|
||||||
|
<ul>
|
||||||
|
<li>for other platforms you'll have to compile it yourself</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>Once the game data and hardqore2.dll/hardqore2.so/hardqore2.dylib are in place, you can start the mod with: <code>./dhewm3 +set fs_game hardqore2</code></li>
|
||||||
|
</ul>
|
||||||
|
<h2 id="scarlet-rivensin-the-ruiner">Scarlet Rivensin: The Ruiner</h2>
|
||||||
|
<p><a href="mods/ruiner1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-ruiner1.jpg" height=200></a> <a href="mods/ruiner2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-ruiner2.jpg" height=200></a></p>
|
||||||
|
<p><em>Scarlet Rivensin: The Ruiner</em> (formerly known as just "Ruiner") is a dark, nightmarish, third person action modification for Doom3 & dhewm 3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.</p>
|
||||||
|
<p>Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!</p>
|
||||||
|
<ul>
|
||||||
|
<li>You can get the game data at <a href="https://www.moddb.com/mods/ruiner">ModDB</a>
|
||||||
|
<ul>
|
||||||
|
<li>Just extract the dhewm3/rivensin subfolder of the .zip to your Doom3/dhewm3 installation.</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>You can find the source code at <a href="https://github.com/dhewm/dhewm3-sdk/tree/rivensin">Github</a></li>
|
||||||
|
<li>A <strong>.dll</strong> that works with the official dhewm3 <strong>Windows</strong> executable is part of *dhewm3-mods_*_win32.zip* on the <a href="https://github.com/dhewm/dhewm3/releases/latest">Download Page</a>
|
||||||
|
<ul>
|
||||||
|
<li>Alternatively, the Rivensin downloads contain Windows binaries for dhewm3 and the Mod itself</li>
|
||||||
|
<li>for other platforms you'll have to compile it yourself</li>
|
||||||
|
</ul></li>
|
||||||
|
<li>Once the game data and rivensin.dll/rivensin.so/rivensin.dylib are in place, you can start the mod with: <code>./dhewm3 +set fs_game rivensin</code></li>
|
||||||
|
</ul>
|
||||||
|
<!-- TODO: Quadrilateral Cowboy ??? -->
|
||||||
|
</main>
|
||||||
|
<br><br>
|
||||||
|
<script>
|
||||||
|
// add clickable anchor-link to headings
|
||||||
|
for(h=1; h<=6; ++h)
|
||||||
|
{
|
||||||
|
var hs = document.getElementsByTagName('h'+h);
|
||||||
|
for(i=0; i<hs.length; ++i)
|
||||||
|
{
|
||||||
|
if(hs[i].id)
|
||||||
|
{
|
||||||
|
var l = document.createElement("a");
|
||||||
|
l.href = "#" + hs[i].id;
|
||||||
|
l.innerHTML = "# ";
|
||||||
|
l.className = "headinglink";
|
||||||
|
hs[i].insertBefore(l, hs[i].firstChild);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
50
mods.html_part1
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en-us">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
|
||||||
|
<title>dhewm3 - Doom3 Source Port</title>
|
||||||
|
|
||||||
|
<meta property="og:title" content="dhewm3 - Doom3 Source Port">
|
||||||
|
<meta property="og:type" content="website">
|
||||||
|
<meta property="og:description" content="List of Mods for the dhewm3 Source Port of Doom3">
|
||||||
|
|
||||||
|
<meta property="og:image" content="http://dhewm3.org/og_image.jpg" />
|
||||||
|
<meta property="twitter:image" content="http://dhewm3.org/twitter_image.jpg" />
|
||||||
|
|
||||||
|
<link rel="stylesheet" href="./fonts/stylesheet.css" />
|
||||||
|
<link rel="stylesheet" href="./css/main.css" media="all" />
|
||||||
|
|
||||||
|
<link rel="icon" href="./favicon.ico">
|
||||||
|
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<header class="header">
|
||||||
|
<a href="./index.html"><img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
|
||||||
|
<br>
|
||||||
|
<nav class="nav">
|
||||||
|
<ul class="nav-links">
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/releases/latest"><b>Download</b></a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="./index.html">Home</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/wiki/FAQ">FAQ</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/issues">Report Issues</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3/blob/master/README.md">View dhewm3 Readme</a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
<nav class="nav">
|
||||||
|
<ul class="nav-links">
|
||||||
|
<li><a href="#list-of-supported-mods">List of Mods</a></li>
|
||||||
|
<li>|</li>
|
||||||
|
<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
<main class="content" role="main">
|
||||||
|
<!-- part2 is generated from mods.md after that index.html_part3 closes it all -->
|
110
mods.md
Normal file
|
@ -0,0 +1,110 @@
|
||||||
|
# Modifications for **dhewm3**
|
||||||
|
|
||||||
|
Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs.
|
||||||
|
This means that old Mods are only supported if they *either* have been ported to dhewm3
|
||||||
|
*or* don't require their own Game DLL (but are using the one from the main game).
|
||||||
|
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must
|
||||||
|
release the source code **under the GPLv3 license** (that id Software chose when open sourcing Doom3).
|
||||||
|
The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information.
|
||||||
|
|
||||||
|
# List of supported Mods
|
||||||
|
|
||||||
|
## Classic Doom 3
|
||||||
|
|
||||||
|
<a href="mods/cdoom1.jpg" title="Screenshot 1 of Classic Doom3"><img src="mods/small-cdoom1.jpg" height=200></a>
|
||||||
|
<a href="mods/cdoom2.jpg" title="Screenshot 2 of Classic Doom3"><img src="mods/small-cdoom2.jpg" height=200></a>
|
||||||
|
|
||||||
|
*Classic Doom 3* is a remake of the first episode of the original Doom in Doom3.
|
||||||
|
|
||||||
|
A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!
|
||||||
|
|
||||||
|
* You can get the game data at [ModDB](https://www.moddb.com/downloads/classic-doom-3-131)
|
||||||
|
- Just extract that zip to your Doom3/dhewm3 installation.
|
||||||
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/cdoom)
|
||||||
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
||||||
|
`dhewm3-mods_*_win32.zip` on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
||||||
|
- for other platforms you'll have to compile it yourself
|
||||||
|
* Once the game data and cdoom.dll/cdoom.so/cdoom.dylib are in place, you can start the mod with:
|
||||||
|
`./dhewm3 +set fs_game cdoom`
|
||||||
|
|
||||||
|
## Denton's Enhanced Doom3
|
||||||
|
|
||||||
|
This mod enhances the looks and sound of Doom3 and provides several new features for custom maps.
|
||||||
|
|
||||||
|
A big THANK YOU to "Clone JC Denton" for releasing his mod under GPL!
|
||||||
|
|
||||||
|
* You can get the game data at [ModDB](https://www.moddb.com/mods/dentons-enhanced-doom3-v202/downloads/dentons-enhanced-doom3-v2021)
|
||||||
|
- Open that zip and extract the contained `Extract this to your doom3 folder.zip` to your Doom3/dhewm3 installation.
|
||||||
|
- Especially if you're not on Windows, make sure to rename the contained `Dentonmod/` directory to `dentonmod/`,
|
||||||
|
as doom3 doesn't like uppercase characters in paths (while it works on Windows,
|
||||||
|
it doesn't on Linux, FreeBSD and possibly OSX!)
|
||||||
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/dentonmod)
|
||||||
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
||||||
|
*dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
||||||
|
- for other platforms you'll have to compile it yourself
|
||||||
|
* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with:
|
||||||
|
`./dhewm3 +set fs_game dentonmod`
|
||||||
|
|
||||||
|
## Fitz Packerton
|
||||||
|
|
||||||
|
<a href="mods/fitz1.jpg" title="Screenshot 1 of Fitz Packerton"><img src="mods/small-fitz1.jpg" height=200></a>
|
||||||
|
<a href="mods/fitz2.jpg" title="Screenshot 2 of Fitz Packerton"><img src="mods/small-fitz2.jpg" height=200></a>
|
||||||
|
|
||||||
|
Actually a small standalone game based on Doom3 GPL, so you don't even need the Doom3 game data to run this!
|
||||||
|
|
||||||
|
Fitz Packerton is *"A theatrical game about a man and the things he carries.
|
||||||
|
Pack what you must. Pray you won't need it."*
|
||||||
|
|
||||||
|
* You can get the game data at [https://teddydief.itch.io/fitz](https://teddydief.itch.io/fitz)
|
||||||
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/fitz)
|
||||||
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
||||||
|
*dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
||||||
|
- for other platforms you'll have to compile it yourself
|
||||||
|
* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with:
|
||||||
|
`./dhewm3 +set fs_game fitz`
|
||||||
|
|
||||||
|
## HardQore2
|
||||||
|
|
||||||
|
<a href="mods/hq1.jpg" title="Screenshot 1 of HardQore2"><img src="mods/small-hq1.jpg" height=200></a>
|
||||||
|
<a href="mods/hq2.jpg" title="Screenshot 2 of HardQore2"><img src="mods/small-hq2.jpg" height=200></a>
|
||||||
|
|
||||||
|
The *DOOM 3: HardQore* modification brings classic, fast paced, thumb blistering **side scrolling action** to Hell.
|
||||||
|
If you're a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for.
|
||||||
|
|
||||||
|
Thanks a lot to Revility (and the rest of the HardQore2 team) for releasing
|
||||||
|
the source under GPL, so I could port it to dhewm3! :-)
|
||||||
|
|
||||||
|
* You can get the game data at:
|
||||||
|
[https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo](https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo)
|
||||||
|
and [https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch](https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch)
|
||||||
|
(yes, you need both!)
|
||||||
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/hardqore2)
|
||||||
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
||||||
|
*dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
||||||
|
- for other platforms you'll have to compile it yourself
|
||||||
|
* Once the game data and hardqore2.dll/hardqore2.so/hardqore2.dylib are in place, you can start the mod with:
|
||||||
|
`./dhewm3 +set fs_game hardqore2`
|
||||||
|
|
||||||
|
## Scarlet Rivensin: The Ruiner
|
||||||
|
|
||||||
|
<a href="mods/ruiner1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-ruiner1.jpg" height=200></a>
|
||||||
|
<a href="mods/ruiner2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-ruiner2.jpg" height=200></a>
|
||||||
|
|
||||||
|
*Scarlet Rivensin: The Ruiner* (formerly known as just "Ruiner") is a dark, nightmarish,
|
||||||
|
third person action modification for Doom3 & dhewm 3.
|
||||||
|
The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.
|
||||||
|
|
||||||
|
Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!
|
||||||
|
|
||||||
|
* You can get the game data at [ModDB](https://www.moddb.com/mods/ruiner)
|
||||||
|
- Just extract the dhewm3/rivensin subfolder of the .zip to your Doom3/dhewm3 installation.
|
||||||
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/rivensin)
|
||||||
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
||||||
|
*dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
||||||
|
- Alternatively, the Rivensin downloads contain Windows binaries for dhewm3 and the Mod itself
|
||||||
|
- for other platforms you'll have to compile it yourself
|
||||||
|
* Once the game data and rivensin.dll/rivensin.so/rivensin.dylib are in place, you can start the mod with:
|
||||||
|
`./dhewm3 +set fs_game rivensin`
|
||||||
|
|
||||||
|
|
||||||
|
<!-- TODO: Quadrilateral Cowboy ??? -->
|
BIN
mods/cdoom1.jpg
Normal file
After Width: | Height: | Size: 190 KiB |
BIN
mods/cdoom2.jpg
Normal file
After Width: | Height: | Size: 151 KiB |
BIN
mods/fitz1.jpg
Normal file
After Width: | Height: | Size: 65 KiB |
BIN
mods/fitz2.jpg
Normal file
After Width: | Height: | Size: 54 KiB |
BIN
mods/hq1.jpg
Normal file
After Width: | Height: | Size: 119 KiB |
BIN
mods/hq2.jpg
Normal file
After Width: | Height: | Size: 134 KiB |
BIN
mods/ruiner1.jpg
Normal file
After Width: | Height: | Size: 325 KiB |
BIN
mods/ruiner2.jpg
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
mods/small-cdoom1.jpg
Normal file
After Width: | Height: | Size: 79 KiB |
BIN
mods/small-cdoom2.jpg
Normal file
After Width: | Height: | Size: 68 KiB |
BIN
mods/small-fitz1.jpg
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
mods/small-fitz2.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
mods/small-hq1.jpg
Normal file
After Width: | Height: | Size: 56 KiB |
BIN
mods/small-hq2.jpg
Normal file
After Width: | Height: | Size: 61 KiB |
BIN
mods/small-ruiner1.jpg
Normal file
After Width: | Height: | Size: 115 KiB |
BIN
mods/small-ruiner2.jpg
Normal file
After Width: | Height: | Size: 305 KiB |