diff --git a/build.sh b/build.sh index 6385400..33cfbb4 100755 --- a/build.sh +++ b/build.sh @@ -3,3 +3,7 @@ cat index.html_part1 > index.html pandoc -f markdown -t html index.md >> index.html cat index.html_part3 >> index.html + +cat mods.html_part1 > mods.html +pandoc -f markdown -t html mods.md >> mods.html +cat index.html_part3 >> mods.html diff --git a/css/main.css b/css/main.css index 5f33240..51daebe 100644 --- a/css/main.css +++ b/css/main.css @@ -63,8 +63,13 @@ a { code { hyphens: none; /* breaking inline-code sections with hyphens looks bad */ - /*background: #f8f8f8; - font-family: 'Source Code Pro', monospace; + background: #222; + + padding: 2px 3px 2px 3px; + border-radius: 3px; + color: #a4a4a4; + + /*font-family: 'Source Code Pro', monospace; font-size: 16px; /*font-size: 100%;*/ diff --git a/mods.html b/mods.html new file mode 100644 index 0000000..d30e778 --- /dev/null +++ b/mods.html @@ -0,0 +1,156 @@ + + + + + + + dhewm3 - Doom3 Source Port + + + + + + + + + + + + + + + + +
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Modifications for dhewm3

+

Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. This means that old Mods are only supported if they either have been ported to dhewm3 or don't require their own Game DLL (but are using the one from the main game).
+The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code under the GPLv3 license (that id Software chose when open sourcing Doom3). The dhewm3 SDK project page has more information.

+

List of supported Mods

+

Classic Doom 3

+

+

Classic Doom 3 is a remake of the first episode of the original Doom in Doom3.

+

A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!

+ +

Denton's Enhanced Doom3

+

This mod enhances the looks and sound of Doom3 and provides several new features for custom maps.

+

A big THANK YOU to "Clone JC Denton" for releasing his mod under GPL!

+ +

Fitz Packerton

+

+

Actually a small standalone game based on Doom3 GPL, so you don't even need the Doom3 game data to run this!

+

Fitz Packerton is "A theatrical game about a man and the things he carries. Pack what you must. Pray you won't need it."

+ +

HardQore2

+

+

The DOOM 3: HardQore modification brings classic, fast paced, thumb blistering side scrolling action to Hell.
+If you're a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for.

+

Thanks a lot to Revility (and the rest of the HardQore2 team) for releasing the source under GPL, so I could port it to dhewm3! :-)

+ +

Scarlet Rivensin: The Ruiner

+

+

Scarlet Rivensin: The Ruiner (formerly known as just "Ruiner") is a dark, nightmarish, third person action modification for Doom3 & dhewm 3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.

+

Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!

+ + +
+

+ + + diff --git a/mods.html_part1 b/mods.html_part1 new file mode 100644 index 0000000..d384594 --- /dev/null +++ b/mods.html_part1 @@ -0,0 +1,50 @@ + + + + + + + dhewm3 - Doom3 Source Port + + + + + + + + + + + + + + + + +
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+ diff --git a/mods.md b/mods.md new file mode 100644 index 0000000..5a55db4 --- /dev/null +++ b/mods.md @@ -0,0 +1,110 @@ +# Modifications for **dhewm3** + +Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. +This means that old Mods are only supported if they *either* have been ported to dhewm3 +*or* don't require their own Game DLL (but are using the one from the main game). +The essential requirement for porting Mods to dhewm3 is that the original Mod authors must +release the source code **under the GPLv3 license** (that id Software chose when open sourcing Doom3). +The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information. + +# List of supported Mods + +## Classic Doom 3 + + + + +*Classic Doom 3* is a remake of the first episode of the original Doom in Doom3. + +A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL! + +* You can get the game data at [ModDB](https://www.moddb.com/downloads/classic-doom-3-131) + - Just extract that zip to your Doom3/dhewm3 installation. +* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/cdoom) +* A **.dll** that works with the official dhewm3 **Windows** executable is part of + `dhewm3-mods_*_win32.zip` on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest) + - for other platforms you'll have to compile it yourself +* Once the game data and cdoom.dll/cdoom.so/cdoom.dylib are in place, you can start the mod with: + `./dhewm3 +set fs_game cdoom` + +## Denton's Enhanced Doom3 + +This mod enhances the looks and sound of Doom3 and provides several new features for custom maps. + +A big THANK YOU to "Clone JC Denton" for releasing his mod under GPL! + +* You can get the game data at [ModDB](https://www.moddb.com/mods/dentons-enhanced-doom3-v202/downloads/dentons-enhanced-doom3-v2021) + - Open that zip and extract the contained `Extract this to your doom3 folder.zip` to your Doom3/dhewm3 installation. + - Especially if you're not on Windows, make sure to rename the contained `Dentonmod/` directory to `dentonmod/`, + as doom3 doesn't like uppercase characters in paths (while it works on Windows, + it doesn't on Linux, FreeBSD and possibly OSX!) +* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/dentonmod) +* A **.dll** that works with the official dhewm3 **Windows** executable is part of + *dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest) + - for other platforms you'll have to compile it yourself +* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with: + `./dhewm3 +set fs_game dentonmod` + +## Fitz Packerton + + + + +Actually a small standalone game based on Doom3 GPL, so you don't even need the Doom3 game data to run this! + +Fitz Packerton is *"A theatrical game about a man and the things he carries. +Pack what you must. Pray you won't need it."* + +* You can get the game data at [https://teddydief.itch.io/fitz](https://teddydief.itch.io/fitz) +* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/fitz) +* A **.dll** that works with the official dhewm3 **Windows** executable is part of + *dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest) + - for other platforms you'll have to compile it yourself +* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with: + `./dhewm3 +set fs_game fitz` + +## HardQore2 + + + + +The *DOOM 3: HardQore* modification brings classic, fast paced, thumb blistering **side scrolling action** to Hell. +If you're a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for. + +Thanks a lot to Revility (and the rest of the HardQore2 team) for releasing +the source under GPL, so I could port it to dhewm3! :-) + +* You can get the game data at: + [https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo](https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo) + and [https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch](https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch) + (yes, you need both!) +* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/hardqore2) +* A **.dll** that works with the official dhewm3 **Windows** executable is part of + *dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest) + - for other platforms you'll have to compile it yourself +* Once the game data and hardqore2.dll/hardqore2.so/hardqore2.dylib are in place, you can start the mod with: + `./dhewm3 +set fs_game hardqore2` + +## Scarlet Rivensin: The Ruiner + + + + +*Scarlet Rivensin: The Ruiner* (formerly known as just "Ruiner") is a dark, nightmarish, +third person action modification for Doom3 & dhewm 3. +The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells. + +Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL! + +* You can get the game data at [ModDB](https://www.moddb.com/mods/ruiner) + - Just extract the dhewm3/rivensin subfolder of the .zip to your Doom3/dhewm3 installation. +* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/rivensin) +* A **.dll** that works with the official dhewm3 **Windows** executable is part of + *dhewm3-mods_\*_win32.zip* on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest) + - Alternatively, the Rivensin downloads contain Windows binaries for dhewm3 and the Mod itself + - for other platforms you'll have to compile it yourself +* Once the game data and rivensin.dll/rivensin.so/rivensin.dylib are in place, you can start the mod with: + `./dhewm3 +set fs_game rivensin` + + + diff --git a/mods/cdoom1.jpg b/mods/cdoom1.jpg new file mode 100644 index 0000000..a676681 Binary files /dev/null and b/mods/cdoom1.jpg differ diff --git a/mods/cdoom2.jpg b/mods/cdoom2.jpg new file mode 100644 index 0000000..ab5dacc Binary files /dev/null and b/mods/cdoom2.jpg differ diff --git a/mods/fitz1.jpg b/mods/fitz1.jpg new file mode 100644 index 0000000..a24cd89 Binary files /dev/null and b/mods/fitz1.jpg differ diff --git a/mods/fitz2.jpg b/mods/fitz2.jpg new file mode 100644 index 0000000..2a60ed7 Binary files /dev/null and b/mods/fitz2.jpg differ diff --git a/mods/hq1.jpg b/mods/hq1.jpg new file mode 100644 index 0000000..bfb1783 Binary files /dev/null and b/mods/hq1.jpg differ diff --git a/mods/hq2.jpg b/mods/hq2.jpg new file mode 100644 index 0000000..63ce78d Binary files /dev/null and b/mods/hq2.jpg differ diff --git a/mods/ruiner1.jpg b/mods/ruiner1.jpg new file mode 100644 index 0000000..9af0c2f Binary files /dev/null and b/mods/ruiner1.jpg differ diff --git a/mods/ruiner2.jpg b/mods/ruiner2.jpg new file mode 100644 index 0000000..d3b79eb Binary files /dev/null and b/mods/ruiner2.jpg differ diff --git a/mods/small-cdoom1.jpg b/mods/small-cdoom1.jpg new file mode 100644 index 0000000..446f13d Binary files /dev/null and b/mods/small-cdoom1.jpg differ diff --git a/mods/small-cdoom2.jpg b/mods/small-cdoom2.jpg new file mode 100644 index 0000000..f81dc91 Binary files /dev/null and b/mods/small-cdoom2.jpg differ diff --git a/mods/small-fitz1.jpg b/mods/small-fitz1.jpg new file mode 100644 index 0000000..35bdf76 Binary files /dev/null and b/mods/small-fitz1.jpg differ diff --git a/mods/small-fitz2.jpg b/mods/small-fitz2.jpg new file mode 100644 index 0000000..5659d44 Binary files /dev/null and b/mods/small-fitz2.jpg differ diff --git a/mods/small-hq1.jpg b/mods/small-hq1.jpg new file mode 100644 index 0000000..a8b3d1e Binary files /dev/null and b/mods/small-hq1.jpg differ diff --git a/mods/small-hq2.jpg b/mods/small-hq2.jpg new file mode 100644 index 0000000..bb7be82 Binary files /dev/null and b/mods/small-hq2.jpg differ diff --git a/mods/small-ruiner1.jpg b/mods/small-ruiner1.jpg new file mode 100644 index 0000000..15a5a0c Binary files /dev/null and b/mods/small-ruiner1.jpg differ diff --git a/mods/small-ruiner2.jpg b/mods/small-ruiner2.jpg new file mode 100644 index 0000000..ea97042 Binary files /dev/null and b/mods/small-ruiner2.jpg differ