An Improved Quake C Compiler
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2012-04-25 17:27:48 +02:00
data test/ -> data/ 2012-04-24 13:09:17 -04:00
asm.c assembler.c -> asm.c 2012-04-24 16:19:05 -04:00
ast.c Removed unnecessary line 2012-04-25 17:27:47 +02:00
ast.h ast.h 2012-04-25 17:27:47 +02:00
astir.h Vector macros 2012-04-25 17:27:47 +02:00
AUTHORS AUTHORS 2012-04-24 13:05:19 -04:00
code.c new progs format proposal for engine developers (45% of globals are 0, why write them, let the engine populate them. We can essentially save 9884 bytes in xonotic's progs.dat with this new format.) 2012-04-24 08:19:48 -04:00
error.c tabulators->four spaces 2012-04-17 16:24:22 -04:00
gmqcc.h Adding the 3 virtual instructions required for the IR later. 2012-04-25 17:27:47 +02:00
ir.c Adding liferange-calculation used later for templ-allocateion 2012-04-25 17:27:48 +02:00
ir.h more weak typing 2012-04-25 17:27:48 +02:00
lex.c Fix clang warnings 2012-04-17 17:31:07 -04:00
main.c AUTHORS 2012-04-24 13:05:19 -04:00
Makefile use CC ?= because clang crashes on me 2012-04-25 17:27:48 +02:00
parse.c Fix clang warnings 2012-04-17 17:31:07 -04:00
propsal.txt new progs format proposal for engine developers (45% of globals are 0, why write them, let the engine populate them. We can essentially save 9884 bytes in xonotic's progs.dat with this new format.) 2012-04-24 08:19:48 -04:00
README Updated README 2012-04-17 05:24:37 -04:00
typedef.c slightly faster hash function (using crc32), with precomputed polynomial table (256x32-bit entries, eight shifted xor operations). QuakeC header files include a crc16 in them (this isn't it, that is on the TODO list) 2012-04-21 16:02:33 -04:00
util.c CRC16 implementation 2012-04-24 16:52:53 -04:00

This is my work in progress Quake C compiler. There are very few _good_ QC
compilers out there on the internet that can be used in the opensource
community.  There are a lot of mediocre compilers, but no one wants those.
This is the solution for that, for once a proper Quake C compiler that is
capable of doing proper optimization.  The design so far of this compiler
is basic, because it doesn't actually compile code yet.

gmqcc.h
	This is the common header with all definitions, structures, and
	constants for everything.

error.c
	This is the error subsystem, this handles the output of good detailed
	error messages (not currently, but will), with colors and such.
	
lex.c
	This is the lexer, a very small basic step-seek lexer that can be easily
	changed to add new tokens, very retargetable.
	
main.c
	This is the core compiler entry, handles switches (will) to toggle on
	and off certian compiler features.
	
parse.c
	This is the parser which goes over all tokens and generates a parse tree
	and check for syntax correctness.
	
typedef.c
	This is the typedef system, this is a seperate file because it's a lot more
	complicated than it sounds.  This handles all typedefs, and even recrusive
	typedefs.
	
util.c
	These are utilities for the compiler, some things in here include a
	allocator used for debugging, and some string functions.
	
assembler.c
	This implements support for assembling Quake assembler (which doesn't
	actually exist untill now: documentation of the Quake assembler is below.
	This also implements (will) inline assembly for the C compiler.
	
README
	This is the file you're currently reading
	
Makefile
	The makefile, when sources are added you should add them to the SRC=
	line otherwise the build will not pick it up.  Trivial stuff, small
	easy to manage makefile, no need to complicate it.
	Some targets:
		#make gmqcc
			Builds gmqcc, creating a gmqcc binary file in the current
			directory as the makefile.
			
		#make clean
			Cleans the build files left behind by a previous build

////////////////////////////////////////////////////////////////////////
///////////////////// Quake Assembler Documentation ////////////////////
////////////////////////////////////////////////////////////////////////
Quake assembler is quite simple: it's just an annotated version of the binary
produced by any existing QuakeC compiler, but made cleaner to use, (so that
the location of various globals or strings are not required to be known).

Constants:
	Using one of the following valid constant typenames, you can declare
	a constant {FLOAT,VECTOR,FUNCTION,FIELD,ENTITY}, all typenames are
	proceeded by a colon, and the name (white space doesn't matter).
	
	Examples:
		FLOAT: foo 1
		VECTOR: bar 1 2 1
		STRING: hello "hello world"
		
Comments:
	Commenting assembly requires the use of either # or ; on the line
	that you'd like to be ignored by the assembler. You can only comment
	blank lines, and not lines assembly already exists on.
	
	Examples:
		; this is allowed
		# as is this
		FLOAT: foo 1 ; this is not allowed
		FLOAT: bar 2 # neither is this
	
Functions:
	Creating functions is the same as declaring a constant, simply use
	FUNCTION followed by a colon, and the name (white space doesn't matter)
	and start the statements for that function on the line after it
	
	Examples:
		FLOAT: foo 1
		FLOAT: bar 2
		FUNCTION: test1
			ADD foo, bar, OFS_RETURN
			RETURN
			
		FUNCTION: test2
			CALL0 test1
			DONE
			
Internal:
	The Quake engine provides some internal functions such as print, to
	access these you first must declare them and their names. To do this
	you create a FUNCTION as you currently do. Adding a $ followed by the
	number of the engine builtin (negated).
	
	Examples:
		FUNCTION: print $4
		FUNCTION: error $3

Misc:
	There are some rules as to what your identifiers can be for functions
	and constants.  All indentifiers mustn't begin with a numeric digit,
	identifiers cannot include spaces, or tabs; they cannot contain symbols,
	and they cannot exceed 32768 characters. Identifiers cannot be all 
	capitalized either, as all capatilized identifiers are reserved by the
	assembler.
	
	Numeric constants cannot contain special notation such as `1-e10`, all
	numeric constants have to be numeric, they can contain decmial points
	and signs (+, -) however.
	
	Constants cannot be assigned values of other constants, their value must
	be fully expressed inspot of the declartion.
	
	No two identifiers can be the same name, this applies for variables allocated
	inside a function scope (despite it being considered local).
	
	There exists one other keyword that is considered sugar, and that
	is AUTHOR, this keyword will allow you to speciy the AUTHOR(S) of
	the assembly being assembled. The string represented for each usage
	of AUTHOR is wrote to the end of the string table. Simaler to the
	usage of constants and functions the AUTHOR keyword must be proceeded
	by a colon.
	
	Examples:
		AUTHOR: "Dale Weiler"
		AUTHOR: "John Doe"
		
	Colons exist for the sole reason of not having to use spaces after
	keyword usage (however spaces are allowed).  To understand the
	following examples below are equivlent.
	
	Example 1:
		FLOAT:foo 1
	Example 2:
		FLOAT: foo 1
	Example 3:
		FLOAT:  foo 2
		
	variable amounts of whitespace is allowed anywhere (as it should be).
	think of `:` as a delimiter (which is what it's used for during assembly).
	
////////////////////////////////////////////////////////////////////////
/////////////////////// Quake C Documentation //////////////////////////
////////////////////////////////////////////////////////////////////////
TODO ....