mirror of
https://github.com/DarkPlacesEngine/gmqcc.git
synced 2024-11-30 15:41:12 +00:00
283 lines
6.4 KiB
C
283 lines
6.4 KiB
C
/*
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* Copyright (C) 2012
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* Wolfgang Bumiller
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "gmqcc.h"
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static unsigned char utf8_lengths[256] = {
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* ascii characters */
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 - 0xBF are within multibyte sequences
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, * they could be interpreted as 2-byte starts but
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, * the codepoint would be < 127
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, *
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0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, * C0 and C1 would also result in overlong encodings
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, */
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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/* with F5 the codepoint is above 0x10FFFF,
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* F8-FB would start 5-byte sequences
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* FC-FD would start 6-byte sequences
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* ...
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*/
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};
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static uchar_t utf8_range[5] = {
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1, /* invalid - let's not allow the creation of 0-bytes :P
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1, * ascii minimum
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0x80, * 2-byte minimum
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0x800, * 3-byte minimum
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0x10000, * 4-byte minimum */
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};
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/** Analyze the next character and return various information if requested.
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* @param _s An utf-8 string.
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* @param _start Filled with the start byte-offset of the next valid character
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* @param _len Filled with the length of the next valid character
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* @param _ch Filled with the unicode value of the next character
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* @param _maxlen Maximum number of bytes to read from _s
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* @return Whether or not another valid character is in the string
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*/
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bool u8_analyze(const char *_s, size_t *_start, size_t *_len, uchar_t *_ch, size_t _maxlen)
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{
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const unsigned char *s = (const unsigned char*)_s;
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size_t i, j;
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size_t bits = 0;
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uchar_t ch;
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i = 0;
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/* findchar: */
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while (i < _maxlen && s[i] && (bits = utf8_lengths[s[i]]) == 0)
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++i;
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if (i >= _maxlen || !s[i]) {
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if (_start) *_start = i;
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if (_len) *_len = 0;
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return false;
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}
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if (bits == 1) { /* ascii */
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if (_start) *_start = i;
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if (_len) *_len = 1;
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if (_ch) *_ch = (uchar_t)s[i];
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return true;
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}
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ch = (s[i] & (0xFF >> bits));
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for (j = 1; j < bits; ++j)
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{
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if ( (s[i+j] & 0xC0) != 0x80 )
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{
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i += j;
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/* in gmqcc, invalid / overlong encodings are considered an error
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* goto findchar;
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*/
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if (!s[i]) goto done;
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return false;
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}
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ch = (ch << 6) | (s[i+j] & 0x3F);
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}
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if (ch < utf8_range[bits] || ch >= 0x10FFFF)
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{
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/* same: error
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* i += bits;
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* goto findchar;
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*/
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return false;
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}
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done:
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if (_start)
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*_start = i;
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if (_len)
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*_len = bits;
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if (_ch)
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*_ch = ch;
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return true;
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}
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/* might come in handy */
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size_t u8_strlen(const char *_s)
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{
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size_t st, ln;
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size_t len = 0;
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const unsigned char *s = (const unsigned char*)_s;
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while (*s)
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{
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/* ascii char, skip u8_analyze */
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if (*s < 0x80)
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{
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++len;
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++s;
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continue;
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}
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/* invalid, skip u8_analyze */
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if (*s < 0xC2)
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{
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++s;
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continue;
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}
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if (!u8_analyze((const char*)s, &st, &ln, NULL, 0x10))
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break;
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/* valid character, skip after it */
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s += st + ln;
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++len;
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}
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return len;
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}
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size_t u8_strnlen(const char *_s, size_t n)
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{
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size_t st, ln;
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size_t len = 0;
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const unsigned char *s = (const unsigned char*)_s;
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while (*s && n)
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{
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/* ascii char, skip u8_analyze */
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if (*s < 0x80)
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{
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++len;
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++s;
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--n;
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continue;
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}
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/* invalid, skip u8_analyze */
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if (*s < 0xC2)
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{
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++s;
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--n;
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continue;
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}
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if (!u8_analyze((const char*)s, &st, &ln, NULL, n))
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break;
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/* valid character, see if it's still inside the range specified by n: */
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if (n < st + ln)
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return len;
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++len;
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n -= st + ln;
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s += st + ln;
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}
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return len;
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}
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/* Required for character constants */
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uchar_t u8_getchar(const char *_s, const char **_end)
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{
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size_t st, ln;
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uchar_t ch;
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if (!u8_analyze(_s, &st, &ln, &ch, 0x10))
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ch = 0;
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if (_end)
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*_end = _s + st + ln;
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return ch;
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}
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uchar_t u8_getnchar(const char *_s, const char **_end, size_t _maxlen)
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{
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size_t st, ln;
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uchar_t ch;
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if (!u8_analyze(_s, &st, &ln, &ch, _maxlen))
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ch = 0;
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if (_end)
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*_end = _s + st + ln;
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return ch;
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}
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/* required for \x{asdf}-like string escape sequences */
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int u8_fromchar(uchar_t w, char *to, size_t maxlen)
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{
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if (maxlen < 1)
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return 0;
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if (!w)
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return 0;
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/* We may want an -f flag for this behaviour...
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if (w >= 0xE000)
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w -= 0xE000;
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*/
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if (w < 0x80)
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{
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to[0] = (char)w;
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if (maxlen < 2)
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return -1;
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to[1] = 0;
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return 1;
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}
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/* for a little speedup */
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if (w < 0x800)
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{
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if (maxlen < 3)
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{
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to[0] = 0;
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return -1;
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}
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to[2] = 0;
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to[1] = 0x80 | (w & 0x3F); w >>= 6;
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to[0] = 0xC0 | w;
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return 2;
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}
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if (w < 0x10000)
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{
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if (maxlen < 4)
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{
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to[0] = 0;
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return -1;
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}
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to[3] = 0;
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to[2] = 0x80 | (w & 0x3F); w >>= 6;
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to[1] = 0x80 | (w & 0x3F); w >>= 6;
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to[0] = 0xE0 | w;
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return 3;
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}
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/* RFC 3629 */
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if (w <= 0x10FFFF)
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{
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if (maxlen < 5)
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{
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to[0] = 0;
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return -1;
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}
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to[4] = 0;
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to[3] = 0x80 | (w & 0x3F); w >>= 6;
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to[2] = 0x80 | (w & 0x3F); w >>= 6;
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to[1] = 0x80 | (w & 0x3F); w >>= 6;
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to[0] = 0xF0 | w;
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return 4;
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}
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return 0;
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}
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