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vec3_pbool: or, not and
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fold.c
2
fold.c
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@ -160,7 +160,7 @@ static GMQCC_INLINE qcfloat_t vec3_notf(vec3_t a) {
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}
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static GMQCC_INLINE bool vec3_pbool(vec3_t a) {
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return (a.x && a.y && a.z);
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return (a.x || a.y || a.z);
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}
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static GMQCC_INLINE vec3_t vec3_cross(vec3_t a, vec3_t b) {
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