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ast.h
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ast.h
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ast.h
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#ifndef GMQCC_AST_H__
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#define GMQCC_AST_H__
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#include "astir.h"
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#include "ir.h"
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/* Note: I will not be using a _t suffix for the
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* "main" ast node types for now.
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*/
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typedef union ast_node_u ast_node;
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typedef union ast_expression_u ast_expression;
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typedef struct ast_value_s ast_value;
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typedef struct ast_function_s ast_function;
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typedef struct ast_block_s ast_block;
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typedef struct ast_binary_s ast_binary;
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/* Node interface with common components
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*/
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typedef void ast_node_delete(ast_node*);
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typedef struct
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{
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lex_ctx_t context;
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/* I don't feel comfortable using keywords like 'delete' as names... */
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ast_node_delete *destroy;
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} ast_node_common;
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#define ast_delete(x) ( ( (ast_node*)(x) ) -> node.destroy )((ast_node*)(x))
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/* Expression interface
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*
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* Any expression or block returns an ir_value, and needs
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* to know the current function.
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*/
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typedef qbool ast_expression_codegen(ast_expression*,
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ast_function*,
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ir_value**);
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typedef struct
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{
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ast_node_common node;
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ast_expression_codegen *codegen;
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} ast_expression_common;
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/* Value
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*
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* Types are also values, both have a type and a name.
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* especially considering possible constructs like typedefs.
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* typedef float foo;
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* is like creating a 'float foo', foo serving as the type's name.
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*/
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struct ast_value_s
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{
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ast_expression_common expression;
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const char *name;
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int vtype;
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ast_value *next;
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qbool isconst;
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union {
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double vfloat;
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int vint;
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vector_t vvec;
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const char *vstring;
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int ventity;
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ast_function *vfunc;
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} constval;
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ir_value *ir_v;
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/* if vtype is qc_function, params contain parameters, and
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* 'next' the return type.
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*/
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MEM_VECTOR_MAKE(ast_value*, params);
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};
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ast_value* ast_value_new(lex_ctx_t ctx, const char *name, int qctype);
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void ast_value_delete(ast_value*);
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void ast_value_set_name(ast_value*, const char *name);
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qbool ast_value_codegen(ast_value*, ast_function*, ir_value**);
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/* Binary
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*
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* A value-returning binary expression.
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*/
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struct ast_binary_s
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{
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ast_expression_common expression;
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int op;
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ast_value *left;
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ast_value *right;
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};
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ast_binary* ast_binary_new(lex_ctx_t ctx,
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int op,
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ast_value *left,
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ast_value *right);
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void ast_binary_delete(ast_binary*);
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/* hmm, seperate functions? */
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qbool ast_bin_add_codegen(ast_binary*, ir_function*, ir_value**);
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/* ... */
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/* maybe for this one */
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qbool ast_bin_store_codegen(ast_binary*, ir_function*, ir_value**);
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/* could decide what to use */
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qbool ast_binary_codegen(ast_binary*, ir_function*, ir_value**);
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/* Blocks
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*
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*/
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struct ast_block_s
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{
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ast_expression_common expression;
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MEM_VECTOR_MAKE(ast_value*, locals);
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MEM_VECTOR_MAKE(ast_expression*, exprs);
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};
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ast_block* ast_block_new(lex_ctx_t ctx);
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void ast_block_delete(ast_block*);
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MEM_VECTOR_PROTO(ast_block, ast_value*, locals);
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MEM_VECTOR_PROTO(ast_block, ast_expression*, exprs);
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qbool ast_block_codegen(ast_block*, ir_function*, ir_value**);
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/* Function
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*
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* Contains a list of blocks... at least in theory.
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* Usually there's just the main block, other blocks are inside that.
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*
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* Technically, functions don't need to be an AST node, since we have
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* neither functions inside functions, nor lambdas, and function
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* pointers could just work with a name. However, this way could be
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* more flexible, and adds no real complexity.
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*/
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struct ast_function_s
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{
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ast_node_common node;
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ast_value *vtype;
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const char *name;
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MEM_VECTOR_MAKE(ast_block*, blocks);
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};
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ast_function* ast_function_new(lex_ctx_t ctx, const char *name, ast_value *vtype);
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void ast_function_delete(ast_function*);
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MEM_VECTOR_PROTO(ast_function, ast_block*, blocks);
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qbool ast_function_codegen(ast_function *self, ir_builder *builder);
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/* Expression union
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*/
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union ast_expression_u
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{
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ast_expression_common expression;
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ast_binary binary;
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ast_block block;
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};
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/* Node union
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*/
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union ast_node_u
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{
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ast_node_common node;
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ast_expression expression;
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};
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#endif
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