Trash data/ (reason: see last commit)

This commit is contained in:
Dale Weiler 2012-11-10 20:59:58 +00:00
parent 01bfdd2ae5
commit 793ab14b87
17 changed files with 0 additions and 484 deletions

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float constant_1 = 1;
string constant_2 = "hello world";
vector constant_3 = { -0, +0, 0 };
entity constant_4 = 0

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/* this is the WIP test for the parser...
* constantly adding stuff here to see if things break
*/
void(string) print = #1;
void(string,string) print2 = #1;
void(string,string,string) print3 = #1;
string(float) ftos = #2;
float CONST_1 = 1;
float CONST_2 = CONST_1 + 1;
void() main = {
print3("CONST_1 = ", ftos(CONST_1), "\n");
print3("CONST_2 = ", ftos(CONST_2), "\n");
};

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/* this is the WIP test for the parser...
* constantly adding stuff here to see if things break
*/
void(string) print = #1;
void(string,string) print2 = #1;
void(string,string,string) print3 = #1;
string(float) ftos = #2;
entity() spawn = #3;
void(entity) kill = #4;
.float mema;
.float memb;
.vector memv;
.void() fun;
void(entity a, .float f) printfield = {
print3("The field is ", ftos(a.f), "\n");
};
void() funny = {
print("FUNNY\n");
};
void() main = {
local entity pawn;
pawn = spawn();
pawn.mema = 9;
pawn.memv = '1 2 3';
pawn.memb = 10;
print3("x = ", ftos(pawn.memv_x), "\n");
print3("y = ", ftos(pawn.memv_y), "\n");
print3("z = ", ftos(pawn.memv_z), "\n");
print3("a = ", ftos(pawn.mema), "\n");
print3("b = ", ftos(pawn.memb), "\n");
pawn.memv_y += 3;
print3("x = ", ftos(pawn.memv_x), "\n");
print3("y = ", ftos(pawn.memv_y), "\n");
print3("z = ", ftos(pawn.memv_z), "\n");
printfield(pawn, memv_z);
pawn.fun = funny;
pawn.fun();
};

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/* this is the WIP test for the parser...
* constantly adding stuff here to see if things break
*/
void(string) print = #1;
void(string,string) print2 = #1;
void(string,string,string) print3 = #1;
string(float) ftos = #2;
entity() spawn = #3;
void(entity) kill = #4;
$frame stand1 stand2 standX
.float frame;
.float nextthink;
.void() think;
entity self;
float time;
// void() stand2; this is auto-prototyped
void() stand1 = [ 0, stand2 ] {
// expands to:
//self.frame = 0;
//self.nextthink = time + 0.1;
//self.think = stand2
print("In stand 1...\n");
print3("--> self.frame should be 0, is ", ftos(self.frame), "\n");
};
void() stand2 = [ 1, stand1 ] {
print("In stand 2...\n");
print3("--> self.frame should be 1, is ", ftos(self.frame), "\n");
};
void() standm = {
local string bar;
bar = ftos(self);
print3("Foo ", ftos(self), "\n");
self.frame = 0;
self.nextthink = time + 0.1;
};
void() main = {
self = spawn();
time = 10;
print("Setting think\n");
self.think = stand1;
print("Running think\n");
standm();
print("Running from 'self'\n");
self.think();
self.think();
self.think();
};

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/* this is the WIP test for the parser...
* constantly adding stuff here to see if things break
*/
void(string) print = #1;
void(string,string) print2 = #1;
void(string,string,string) print3 = #1;
string(float) ftos = #2;
entity() spawn = #3;
void(entity) kill = #4;
.float vis;
.entity other;
float(entity targ) visible = {
return targ.vis;
};
void() printworking = {
print("Working\n");
};
void(void() callback) testcallback = {
callback();
};
void(float) has1param = {};
void() main = {
local entity pawn, pawn2;
pawn = spawn();
pawn2 = spawn();
pawn.other = pawn2;
pawn.other.vis = 0;
if (!visible(pawn.other))
print("Yes\n");
testcallback(printworking);
has1param();
};

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/*
* all of these includes should work. No matter what the spacing
* is, we rely on it.
*/
#include "test/include2.qc"

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float foo;

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/* this is the WIP test for the parser...
* constantly adding stuff here to see if things break
*/
void(string) print = #1;
void(string,string) print2 = #1;
void(string,string,string) print3 = #1;
string(float) ftos = #2;
void() main = {
float a, b, c;
a = 3 + 4 + 5;
b = (5 * 2) + 1;
c = 3 & 1;
c = 1 | 2;
a = 3 && 4;
b = 0 && 4;
c = 4 && 0;
a = 1 || 1;
b = 1 || 0;
c = 0 || 1;
a = 0 || 0;
};

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/* this is the WIP test for the parser...
* constantly adding stuff here to see if things break
*/
void(string,...) print = #1;
string(float) ftos = #2;
entity() spawn = #3;
void(entity) kill = #4;
.float mema;
.float memb;
$framevalue 0
$frame stand1 stand2 standX
$framerestore stand2
$frame stand3
$modelname foobar
$modelname foobar3
void(string a, ...) hasvaria = {
};
void() main = {
entity pawn;
vector vec;
float a;
vec = '3 4 5';
vec_z = 5;
a = 5;
if (a) {
print("a != 0\n");
} else {
print("not a\n");
}
a = 19;
print("Hello, World\n");
pawn = spawn();
pawn.mema = 3;
pawn.memb = 5;
print(ftos(pawn.mema), "\n");
print(ftos(pawn.memb), "\n");
print("SECOND TEST\n");
for (a = 0; a < 3; a = a + 1) {
print("LOOP ", ftos(a), "\n");
}
print("DO-WHILE test\n");
a = 2;
do {
print("Foo\n");
a = a - 1;
} while (a);
float b;
a = 5;
print("a = ", ftos(a), "\n");
b = a += 7;
print("adding\n");
print("a = ", ftos(a), "\n");
print("b = ", ftos(b), "\n");
print("memb = ", ftos(pawn.memb), "\n");
pawn.memb += -1;
print("memb = ", ftos(pawn.memb), "\n");
print("Frame stand3 is ", ftos($stand3), " wooh\n");
};
float() exprtest = {
local float x;
x = 3;
return (x); /* parens */
}

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void test_parth() {
if (1) { }
if (2) { }
if (3) { }
if (4) { }
if (5) { }
if (6) { }
if (7) { }
if (8) { }
}

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void(string) print = #1;
void() correct;
void(string) incorrect;
void() correct = {
print("Hello\n");
}
void() incorrect = {
printf("The compiler should error about this function having a wrong type\n");
}

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; these are builtin functions
FUNCTION: makevectors, $1
FUNCTION: setorigin, $2
FUNCTION: setmodel, $3
FUNCTION: setsize, $4
FUNCTION: break, $6
FUNCTION: random, $7
FUNCTION: sound, $8
FUNCTION: normalize, $9
FUNCTION: error, $10
FUNCTION: objerror, $11
FUNCTION: vlen, $12
FUNCTION: vectoyaw, $13
FUNCTION: spawn, $14
FUNCTION: remove, $15
FUNCTION: traceline, $16
FUNCTION: find, $18
FUNCTION: precache_sound, $19
FUNCTION: precache_model, $20
FUNCTION: findradius, $22
FUNCTION: dprint, $25
FUNCTION: ftos, $26
FUNCTION: vtos, $27
FUNCTION: coredump, $28
FUNCTION: traceon, $29
FUNCTION: traceoff, $30
FUNCTION: eprint, $31
FUNCTION: walkmove, $32
FUNCTION: droptofloor, $34
FUNCTION: lightstyle, $35
FUNCTION: rint, $36
FUNCTION: floor, $37
FUNCTION: ceil, $38
FUNCTION: checkbottom, $40
FUNCTION: pointcontents, $41
FUNCTION: fabs, $43
FUNCTION: cvar, $45
FUNCTION: localcmd, $46
FUNCTION: nextent, $47
FUNCTION: particle, $48
FUNCTION: ChangeYaw, $49
FUNCTION: vectoangles, $51
FUNCTION: vectoangles2, $51
FUNCTION: sin, $60
FUNCTION: cos, $61
FUNCTION: sqrt, $62
FUNCTION: changepitch, $63
FUNCTION: tracetoss, $64
FUNCTION: etos, $65
FUNCTION: precache_file, $68
FUNCTION: makestatic, $69
FUNCTION: cvar_set, $72
FUNCTION: ambientsound, $74
FUNCTION: precache_model2,$75
FUNCTION: precache_sound2,$76
FUNCTION: precache_file2, $77
FUNCTION: stof, $81
FUNCTION: tracebox, $90
FUNCTION: randomvec, $91
FUNCTION: getlight, $92
FUNCTION: getlight2, $92
FUNCTION: registercvar, $93
FUNCTION: min, $94
FUNCTION: max, $95
FUNCTION: bound, $96
FUNCTION: pow, $97
FUNCTION: findfloat, $98
FUNCTION: checkextension, $99
FUNCTION: test #0
FLOAT: x, 100
FLOAT: y, 200
FLOAT: r_mul
FLOAT: r_div
FLOAT: r_add
FLOAT: r_sub
MUL_V x,y,r_mul
DIV_V x,y,r_div
ADD_V x,y,r_add
SUV_V x,y,r_sub
STORE_V r_mul
CALL0 dprint
STORE_V
END

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typedef float my_float;
typedef vector my_vector;
typedef string my_string;
typedef entity my_entity;
typedef void my_void;
my_float type_float;
my_vector type_vector;
my_string type_string;
my_entity type_entity;
my_void type_void;

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float typef;
vector typev;
string types;
entity typee;
void typev;

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void(string) print = #1;
void(float) ftos = #2;
void() main = {
local float uninit, unused, setonly;
local vector invec;
print("foo\n");
setonly = 3;
invec = '1 2 3';
if (0)
uninit = 3;
ftos(uninit);
ftos(invec_x);
};
void(float par) partest = {
ftos(par);
};

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/* this is the WIP test for the parser...
* constantly adding stuff here to see if things break
*/
void(string) print = #1;
void(string,string) print2 = #1;
void(string,string,string) print3 = #1;
string(float) ftos = #2;
entity() spawn = #3;
void(entity) kill = #4;
float multi, decla, ration;
.vector memvec;
.void(string x) printit;
float(vector different_name, vector b) dot;
float(vector a, vector b) dot = {
return a * b;
};
void(string x) myprintit = {
print3("-> ", x, "\n");
};
void(vector par) vecpar = {
// vector-parameters need _x, _y, _z as well
print3("par_y should be 5... = ", ftos(par_y), "\n");
};
void() main = {
local entity pawn;
local vector foovec;
print3("should be 1: ", ftos(dot('1 1 0', '1 0 0')), "\n");
foovec = '3 4 5';
foovec_y = 9;
pawn = spawn();
pawn.printit = myprintit;
pawn.printit("Hello");
vecpar('1 5 9');
};

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vector vec1 = {-0 +0 0 };
vector vec2 = {.0 .0 .0 };
vector vec3 = {-.0 +.0 +0.1 };
vector vec4 = {1.1 2.2 3.3 };
vector vec5 = {2. 3. 4. };
vector vec6 = {-2. +3. -4. };
/*
* These are just comments: Ideally there is still some broken things
* for the vector yet. which sort of sucks.
*/