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added a readme file
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@5947 d7cf8633-e32d-0410-b094-e92efae38249
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readme.txt
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readme.txt
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This is a very rough howto guide for using dpmodel to compile .smd files (usually used to make HalfLife 1 or 2 models) into .dpm models for use with DarkPlaces, QFusion, and anything else that can load .dpm (see also dpmviewer for example loading and rendering code).
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dpmodel has not been designed with user-friendlyness in mind unfortunately, so bare with me on this...
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You need to make these files to compile a model:
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one or more .smd files (one of which is the mesh which is typically not animated, the others are animations).
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a .txt dpmodel script file describing what .smd files to put into the .dpm model, as well as any transforms needed for the conversion (rotate, scale, and origin commands).
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some textures (usually as .tga) which should be placed in the same locations as the .bmp files the smd refers to (for example if it refers to models/blah.bmp, you will want to put the texture somewhere like quake/id1/models/blah.tga if you are making a model like id1/models/blah.dpm).
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The script file should look like this: (# is comment)
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# save the model as models/blah.dpm
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model models/blah
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# move the model this much before saving
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origin 0 0 0
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# rotate the model -90 degrees around vertical
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rotate -90
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# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
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scale 1
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# load the mesh file, this is stored into the dpm as frame 0
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scene mesh.smd
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# load an animation, this is stored into the dpm as frames 1 onward
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scene idle1.smd
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# load an animation, this is stored as frames after the ones occupied by idle1.smd
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scene fire.smd
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To compile it, run dpmodel with a commandline such as:
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dpmodel blah.txt
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There is an included box.txt and box.smd for example purposes, here is the information print out from "dpmodel box.txt":
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READ: box.txt of size 316
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executing command #
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executing command model
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executing command #
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executing command origin
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executing command #
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executing command rotate
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executing command #
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executing command scale
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executing command #
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executing command scene
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READ: box.smd of size 3207
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parsing scene box
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parsetriangles: done
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model stats:
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24 vertices 12 triangles 1 bones 1 shaders 1 frames
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renderlist:
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12 tris 24 verts : boxtexture
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file size: 2k
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wrote file box.dpm
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This also wrote box.h, which contains useful #define's for use of frames in the model in C-language game code, feel free to discard the file if it is not useful.
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That is all there is to it.
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