put scene name in parsed part of the framegroups file

git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@11524 d7cf8633-e32d-0410-b094-e92efae38249
This commit is contained in:
divverent 2011-11-05 14:08:37 +00:00
parent 0fcc90c474
commit 81a9165d09

View file

@ -934,7 +934,7 @@ int parseskeleton(void)
{
// real framegroups entry
if(framegroupsfile)
fprintf(framegroupsfile, "%i %i %g %i // %s %s\n", baseframe, numframes - baseframe, sceneframerate, sceneloop, model_name_lowercase, scene_name_lowercase);
fprintf(framegroupsfile, "%i %i %g %i %s // %s\n", baseframe, numframes - baseframe, sceneframerate, sceneloop, scene_name_lowercase, model_name_lowercase);
// dummy animinfo entry
animinfo_write(framegroup, 1, sceneframerate / (numframes - baseframe), true);