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dpmodel: support "noloop" by writing a 0 or 1 for whether the scene is to be looped as a fourth value per line
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@9026 d7cf8633-e32d-0410-b094-e92efae38249
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1 changed files with 5 additions and 1 deletions
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@ -64,6 +64,7 @@ static FILE *animinfofile = NULL;
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static double modelorigin[3] = {0, 0, 0}, modelrotate[3] = {0, 0, 0}, modelscale[3] = {1, 1, 1};
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static int modelinvert = 0;
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static double sceneframerate = 10;
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static int sceneloop = 0;
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// this makes it keep all bones, not removing unused ones (as they might be used for attachments)
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static int keepallbones = 1;
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@ -889,7 +890,7 @@ int parseskeleton(void)
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}
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if (animinfofile && numframes > 1)
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fprintf(animinfofile, "%i %i %g // %s %s\n", baseframe, numframes - baseframe, sceneframerate, model_name_lowercase, scene_name_lowercase);
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fprintf(animinfofile, "%i %i %g %i // %s %s\n", baseframe, numframes - baseframe, sceneframerate, sceneloop, model_name_lowercase, scene_name_lowercase);
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if (qhheaderfile)
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fprintf(qhheaderfile, "vector anim_%s_%s = '%i %i %g';\n", model_name_lowercase, scene_name_lowercase, baseframe, numframes - baseframe, sceneframerate);
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if (frame >= baseframe && qcheaderfile)
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@ -1855,11 +1856,14 @@ int sc_scene(void)
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strcpy(filename, c);
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if (isfilename(filename))
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{
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sceneloop = 1;
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c = gettoken();
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if (!strcmp(c, "fps"))
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{
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sceneframerate = atoi(gettoken());
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c = gettoken(); // either "noloop", or our newline
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if(!strcmp(c, "noloop"))
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sceneloop = 0;
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}
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else
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sceneframerate = 10;
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