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do not write a start comment to the animinfo file, as the QC code cannot skip it
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@9063 d7cf8633-e32d-0410-b094-e92efae38249
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1 changed files with 1 additions and 8 deletions
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@ -912,14 +912,7 @@ int parseskeleton(void)
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// you can never usefully have both formats
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sprintf(temp, "%s%s.dpm.animinfo", outputdir_name, model_name);
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animinfofile = fopen(temp, "w");
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if (animinfofile)
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{
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fprintf(animinfofile, "/*\n");
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fprintf(animinfofile, "Generated animinfo file for %s\n", model_name);
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fprintf(animinfofile, "Useful for game code to simulate frame groups in DPM models.\n");
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fprintf(animinfofile, "*/\n");
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fprintf(animinfofile, "\n");
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}
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// do not write a start comment to the animinfo file, as the QC code cannot skip it
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}
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if (!framegroupsfile && framegroups)
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{
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