do not write a start comment to the animinfo file, as the QC code cannot skip it

git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@9063 d7cf8633-e32d-0410-b094-e92efae38249
This commit is contained in:
divverent 2009-07-18 14:25:27 +00:00
parent a90b15c57c
commit 2dea5fe10e

View file

@ -912,14 +912,7 @@ int parseskeleton(void)
// you can never usefully have both formats
sprintf(temp, "%s%s.dpm.animinfo", outputdir_name, model_name);
animinfofile = fopen(temp, "w");
if (animinfofile)
{
fprintf(animinfofile, "/*\n");
fprintf(animinfofile, "Generated animinfo file for %s\n", model_name);
fprintf(animinfofile, "Useful for game code to simulate frame groups in DPM models.\n");
fprintf(animinfofile, "*/\n");
fprintf(animinfofile, "\n");
}
// do not write a start comment to the animinfo file, as the QC code cannot skip it
}
if (!framegroupsfile && framegroups)
{