cnq3/makefiles/windows_vs2022/shadercomp.vcxproj
myT 3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server

disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00

233 lines
No EOL
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="debug|x64">
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="debug|Win32">
<Configuration>debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|Win32">
<Configuration>release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4B7F8CE3-3737-CE30-A03E-A78C8C156921}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>shadercomp</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\.bin\debug_x64\</OutDir>
<IntDir>..\..\.build\debug_x64\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\.bin\debug_x32\</OutDir>
<IntDir>..\..\.build\debug_x32\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x64\</OutDir>
<IntDir>..\..\.build\release_x64\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /wd4267 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
"../../code/renderer/hlsl/$(TargetFileName)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
"../../code/renderer/hlsl/$(TargetFileName)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /wd4267 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
"../../code/renderer/hlsl/$(TargetFileName)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
"../../code/renderer/hlsl/$(TargetFileName)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\code\shadercomp\shadercomp.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>