mirror of
https://bitbucket.org/CPMADevs/cnq3
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716 lines
18 KiB
C++
716 lines
18 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** WIN_GLIMP.C
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**
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** This file contains ALL Win32 specific stuff having to do with the
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** OpenGL refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** Sys_GL_EndFrame
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** Sys_GL_Init
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** Sys_GL_Shutdown
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**
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** Note that the GLW_xxx functions are Windows specific GL-subsystem
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** related functions that are relevant ONLY to win_glimp.c
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*/
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#if _MSC_VER
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#pragma warning (disable: 4996) // deprecated ZOMGOVERRUN! nannywhine
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#endif
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#include "../renderer/tr_local.h"
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#include "resource.h"
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#include "glw_win.h"
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#include "wglext.h"
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#include "win_local.h"
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#define TRY_PFD_SUCCESS 0
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#define TRY_PFD_FAIL_SOFT 1
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#define TRY_PFD_FAIL_HARD 2
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glwstate_t glw_state;
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/*
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** ChoosePFD
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**
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** Helper function that replaces ChoosePixelFormat.
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*/
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#define MAX_PFDS 256
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static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD )
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{
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PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1];
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int maxPFD = 0;
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int i;
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int bestMatch = 0;
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ri.Printf( PRINT_DEVELOPER, "...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits );
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maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] );
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if ( maxPFD > MAX_PFDS )
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{
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ri.Printf( PRINT_WARNING, "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS );
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maxPFD = MAX_PFDS;
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}
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ri.Printf( PRINT_DEVELOPER, "...%d PFDs found\n", maxPFD - 1 );
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// grab information
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for ( i = 1; i <= maxPFD; i++ )
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{
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DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] );
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}
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// look for a best match
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for ( i = 1; i <= maxPFD; i++ )
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{
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//
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// make sure this has hardware acceleration
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//
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if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
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{
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continue;
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}
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// verify pixel type
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if ( pfds[i].iPixelType != PFD_TYPE_RGBA )
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{
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if ( r_verbose->integer )
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{
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ri.Printf( PRINT_DEVELOPER, "...PFD %d rejected, not RGBA\n", i );
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}
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continue;
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}
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// verify proper flags
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if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags )
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{
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if ( r_verbose->integer )
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{
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ri.Printf( PRINT_DEVELOPER, "...PFD %d rejected, improper flags (%x instead of %x)\n", i, pfds[i].dwFlags, pPFD->dwFlags );
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}
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continue;
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}
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// verify enough bits
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if ( pfds[i].cDepthBits < 15 )
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{
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continue;
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}
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if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) )
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{
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continue;
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}
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//
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// selection criteria (in order of priority):
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//
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// colorBits
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// depthBits
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// stencilBits
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//
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if ( bestMatch )
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{
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// check color
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if ( pfds[bestMatch].cColorBits != pPFD->cColorBits )
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{
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// prefer perfect match
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if ( pfds[i].cColorBits == pPFD->cColorBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits )
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{
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bestMatch = i;
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continue;
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}
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}
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// check depth
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if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits )
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{
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// prefer perfect match
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if ( pfds[i].cDepthBits == pPFD->cDepthBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits )
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{
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bestMatch = i;
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continue;
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}
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}
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// check stencil
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if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits )
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{
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// prefer perfect match
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if ( pfds[i].cStencilBits == pPFD->cStencilBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) &&
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( pPFD->cStencilBits > 0 ) )
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{
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bestMatch = i;
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continue;
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}
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}
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}
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else
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{
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bestMatch = i;
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}
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}
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if ( !bestMatch )
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return 0;
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if ( pfds[bestMatch].dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED) ) {
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ri.Printf( PRINT_ALL, "...no OpenGL ICD found\n" );
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return 0;
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}
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*pPFD = pfds[bestMatch];
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return bestMatch;
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}
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/*
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** void GLW_CreatePFD
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**
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** Helper function zeros out then fills in a PFD
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*/
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static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD )
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{
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ZeroMemory( pPFD, sizeof( *pPFD ) );
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pPFD->nSize = sizeof( *pPFD );
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pPFD->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pPFD->iPixelType = PFD_TYPE_RGBA;
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pPFD->iLayerType = PFD_MAIN_PLANE;
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pPFD->cColorBits = 32;
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pPFD->cDepthBits = 24;
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pPFD->cStencilBits = 8;
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}
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static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD )
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{
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int pixelformat;
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//
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// don't putz around with pixelformat if it's already set (e.g. this is a soft
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// reset of the graphics system)
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//
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if ( !glw_state.pixelFormatSet )
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{
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//
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// choose, set, and describe our desired pixel format. If we're
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// using a minidriver then we need to bypass the GDI functions,
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// otherwise use the GDI functions.
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//
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if (glw_state.nPendingPF)
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pixelformat = glw_state.nPendingPF;
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else
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if ( ( pixelformat = GLW_ChoosePFD( glw_state.hDC, pPFD ) ) == 0 )
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{
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ri.Printf( PRINT_ALL, "...GLW_ChoosePFD failed\n");
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return TRY_PFD_FAIL_SOFT;
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}
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ri.Printf( PRINT_DEVELOPER, "...PIXELFORMAT %d selected\n", pixelformat );
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DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD );
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if ( SetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE )
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{
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ri.Printf( PRINT_ALL, "...SetPixelFormat failed\n", glw_state.hDC );
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return TRY_PFD_FAIL_SOFT;
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}
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glw_state.pixelFormatSet = qtrue;
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}
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//
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// startup the OpenGL subsystem by creating a context and making it current
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//
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if ( !glw_state.hGLRC )
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{
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if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 )
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{
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ri.Printf( PRINT_ALL, "...GL context creation failure\n" );
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return TRY_PFD_FAIL_HARD;
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}
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ri.Printf( PRINT_DEVELOPER, "...GL context created\n" );
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if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) )
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{
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qwglDeleteContext( glw_state.hGLRC );
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glw_state.hGLRC = NULL;
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ri.Printf( PRINT_ALL, "...GL context creation currency failure\n" );
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return TRY_PFD_FAIL_HARD;
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}
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ri.Printf( PRINT_DEVELOPER, "...GL context creation made current\n" );
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}
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return TRY_PFD_SUCCESS;
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}
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/*
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** - get a DC if one doesn't exist
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** - create an HGLRC if one doesn't exist
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*/
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static qbool GLW_InitDriver()
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{
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int tpfd;
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static PIXELFORMATDESCRIPTOR pfd; // save between frames since 'tr' gets cleared
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ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL driver\n" );
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//
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// get a DC for our window if we don't already have one allocated
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//
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if ( glw_state.hDC == NULL )
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{
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if ( ( glw_state.hDC = GetDC( g_wv.hWnd ) ) == NULL )
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{
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ri.Printf( PRINT_ALL, "...Get DC failed\n" );
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return qfalse;
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}
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ri.Printf( PRINT_DEVELOPER, "...Get DC succeeded\n" );
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}
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//
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// attempt to set the PIXELFORMAT
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//
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if ( !glw_state.pixelFormatSet )
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{
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GLW_CreatePFD( &pfd );
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if ( ( tpfd = GLW_MakeContext( &pfd ) ) != TRY_PFD_SUCCESS )
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{
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if ( tpfd == TRY_PFD_FAIL_HARD )
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{
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ri.Printf( PRINT_WARNING, "...failed hard\n" );
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return qfalse;
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}
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ReleaseDC( g_wv.hWnd, glw_state.hDC );
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glw_state.hDC = NULL;
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ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" );
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return qfalse;
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}
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}
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// store PFD specifics
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//
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glConfig.colorBits = ( int ) pfd.cColorBits;
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glConfig.depthBits = ( int ) pfd.cDepthBits;
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glConfig.stencilBits = ( int ) pfd.cStencilBits;
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return qtrue;
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}
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// responsible for creating the Win32 window and initializing the OpenGL driver.
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static qbool GLW_CreateWindow()
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{
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static qbool s_classRegistered = qfalse;
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if ( !s_classRegistered )
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{
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WNDCLASS wc;
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memset( &wc, 0, sizeof( wc ) );
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wc.style = CS_OWNDC;
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wc.lpfnWndProc = MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = g_wv.hInstance;
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wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1));
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = 0;
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wc.lpszClassName = CLIENT_WINDOW_TITLE;
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if ( !RegisterClass( &wc ) )
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ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" );
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s_classRegistered = qtrue;
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ri.Printf( PRINT_DEVELOPER, "...registered window class\n" );
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}
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//
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// create the HWND if one does not already exist
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//
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if ( !g_wv.hWnd )
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{
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g_wv.inputInitialized = qfalse;
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RECT r;
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r.left = 0;
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r.top = 0;
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r.right = glInfo.winWidth;
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r.bottom = glInfo.winHeight;
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int style = WS_VISIBLE | WS_CLIPCHILDREN;
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int exstyle = 0;
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if ( glInfo.winFullscreen )
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{
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style |= WS_POPUP;
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exstyle |= WS_EX_TOPMOST;
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}
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else
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{
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style |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
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AdjustWindowRect( &r, style, FALSE );
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}
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const int w = r.right - r.left;
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const int h = r.bottom - r.top;
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const RECT& monRect = g_wv.monitorRects[g_wv.monitor];
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int dx = 0;
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int dy = 0;
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if ( !glInfo.winFullscreen )
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{
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dx = ri.Cvar_Get( "vid_xpos", "0", 0 )->integer;
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dy = ri.Cvar_Get( "vid_ypos", "0", 0 )->integer;
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dx = Com_ClampInt( 0, max( 0, monRect.right - monRect.left - w ), dx );
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dy = Com_ClampInt( 0, max( 0, monRect.bottom - monRect.top - h ), dy );
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}
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const int x = monRect.left + dx;
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const int y = monRect.top + dy;
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g_wv.hWnd = CreateWindowEx( exstyle, CLIENT_WINDOW_TITLE, " " CLIENT_WINDOW_TITLE, style,
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x, y, w, h, NULL, NULL, g_wv.hInstance, NULL );
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if ( !g_wv.hWnd )
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ri.Error( ERR_FATAL, "GLW_CreateWindow() - Couldn't create window" );
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ShowWindow( g_wv.hWnd, SW_SHOW );
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UpdateWindow( g_wv.hWnd );
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ri.Printf( PRINT_DEVELOPER, "...created window@%d,%d (%dx%d)\n", x, y, w, h );
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}
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else
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{
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ri.Printf( PRINT_DEVELOPER, "...window already present, CreateWindowEx skipped\n" );
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}
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if ( !GLW_InitDriver() )
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{
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ShowWindow( g_wv.hWnd, SW_HIDE );
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DestroyWindow( g_wv.hWnd );
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g_wv.hWnd = NULL;
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return qfalse;
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}
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SetForegroundWindow( g_wv.hWnd );
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SetFocus( g_wv.hWnd );
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return qtrue;
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}
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static const char* GLW_GetCurrentDisplayDeviceName()
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{
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static char deviceName[CCHDEVICENAME + 1];
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const HMONITOR hMonitor = g_wv.hMonitors[g_wv.monitor];
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if ( hMonitor == NULL )
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return NULL;
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MONITORINFOEXA info;
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ZeroMemory( &info, sizeof(info) );
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info.cbSize = sizeof(info);
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if ( GetMonitorInfoA(hMonitor, &info) == 0 )
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return NULL;
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Q_strncpyz( deviceName, info.szDevice, sizeof(deviceName) );
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return deviceName;
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}
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static void GLW_UpdateMonitorRect( const char* deviceName )
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{
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if ( deviceName == NULL )
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return;
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DEVMODEA dm;
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ZeroMemory( &dm, sizeof(dm) );
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dm.dmSize = sizeof(dm);
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if ( EnumDisplaySettingsExA(deviceName, ENUM_CURRENT_SETTINGS, &dm, 0) == 0 )
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return;
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if ( dm.dmPelsWidth == 0 || dm.dmPelsHeight == 0 )
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return;
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// Normally, we should check dm.dmFields for the following flags:
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// DM_POSITION DM_PELSWIDTH DM_PELSHEIGHT
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// EnumDisplaySettingsExA doesn't always set up the flags properly.
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RECT& rect = g_wv.monitorRects[g_wv.monitor];
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rect.left = dm.dmPosition.x;
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rect.top = dm.dmPosition.y;
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rect.right = dm.dmPosition.x + dm.dmPelsWidth;
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rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
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}
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static qbool GLW_SetDisplaySettings( DEVMODE& dm )
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{
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const char* deviceName = GLW_GetCurrentDisplayDeviceName();
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const int ec = ChangeDisplaySettingsExA( deviceName, &dm, NULL, CDS_FULLSCREEN, NULL );
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if ( ec == DISP_CHANGE_SUCCESSFUL )
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{
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glw_state.cdsDevMode = dm;
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glw_state.cdsDevModeValid = qtrue;
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GLW_UpdateMonitorRect( deviceName );
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return qtrue;
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}
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glw_state.cdsDevModeValid = qfalse;
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ri.Printf( PRINT_ALL, "...CDS: %ix%i (C%i) failed: ", (int)dm.dmPelsWidth, (int)dm.dmPelsHeight, (int)dm.dmBitsPerPel );
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#define CDS_ERROR(x) case x: ri.Printf( PRINT_ALL, #x##"\n" ); break;
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switch (ec) {
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default:
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ri.Printf( PRINT_ALL, "unknown error %d\n", ec );
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break;
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CDS_ERROR( DISP_CHANGE_RESTART );
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CDS_ERROR( DISP_CHANGE_BADPARAM );
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CDS_ERROR( DISP_CHANGE_BADFLAGS );
|
|
CDS_ERROR( DISP_CHANGE_FAILED );
|
|
CDS_ERROR( DISP_CHANGE_BADMODE );
|
|
CDS_ERROR( DISP_CHANGE_NOTUPDATED );
|
|
}
|
|
#undef CDS_ERROR
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
static void GLW_ResetDisplaySettings( qbool invalidate )
|
|
{
|
|
const char* deviceName = GLW_GetCurrentDisplayDeviceName();
|
|
ChangeDisplaySettingsEx( deviceName, NULL, NULL, 0, NULL );
|
|
GLW_UpdateMonitorRect( deviceName );
|
|
if ( invalidate )
|
|
glw_state.cdsDevModeValid = qfalse;
|
|
}
|
|
|
|
|
|
void WIN_SetGameDisplaySettings()
|
|
{
|
|
if ( glw_state.cdsDevModeValid )
|
|
GLW_SetDisplaySettings( glw_state.cdsDevMode );
|
|
}
|
|
|
|
|
|
void WIN_SetDesktopDisplaySettings()
|
|
{
|
|
// We don't invalidate glw_state.cdsDevModeValid so we can
|
|
// return to the previous mode later.
|
|
GLW_ResetDisplaySettings( qfalse );
|
|
}
|
|
|
|
|
|
static qbool GLW_SetMode()
|
|
{
|
|
WIN_UpdateMonitorIndexFromCvar();
|
|
|
|
const RECT& monRect = g_wv.monitorRects[g_wv.monitor];
|
|
const int desktopWidth = (int)(monRect.right - monRect.left);
|
|
const int desktopHeight = (int)(monRect.bottom - monRect.top);
|
|
R_ConfigureVideoMode( desktopWidth, desktopHeight );
|
|
|
|
DEVMODE dm;
|
|
ZeroMemory( &dm, sizeof( dm ) );
|
|
dm.dmSize = sizeof( dm );
|
|
|
|
if (glInfo.vidFullscreen != glw_state.cdsDevModeValid) {
|
|
if (glInfo.vidFullscreen) {
|
|
dm.dmPelsWidth = glConfig.vidWidth;
|
|
dm.dmPelsHeight = glConfig.vidHeight;
|
|
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
if ( r_displayRefresh->integer ) {
|
|
dm.dmDisplayFrequency = r_displayRefresh->integer;
|
|
dm.dmFields |= DM_DISPLAYFREQUENCY;
|
|
}
|
|
|
|
dm.dmBitsPerPel = 32;
|
|
dm.dmFields |= DM_BITSPERPEL;
|
|
|
|
dm.dmPosition.x = monRect.left;
|
|
dm.dmPosition.y = monRect.top;
|
|
dm.dmFields |= DM_POSITION;
|
|
|
|
glInfo.vidFullscreen = GLW_SetDisplaySettings( dm );
|
|
}
|
|
else
|
|
{
|
|
GLW_ResetDisplaySettings( qtrue );
|
|
}
|
|
}
|
|
|
|
if (!GLW_CreateWindow())
|
|
return qfalse;
|
|
|
|
if (EnumDisplaySettingsA( GLW_GetCurrentDisplayDeviceName(), ENUM_CURRENT_SETTINGS, &dm ))
|
|
glInfo.displayFrequency = dm.dmDisplayFrequency;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static qbool GLW_LoadOpenGL()
|
|
{
|
|
// only real GL implementations are acceptable
|
|
// load the driver and bind our function pointers to it
|
|
if ( WIN_LoadGL( "opengl32" ) ) {
|
|
// create the window and set up the context
|
|
if ( GLW_SetMode() ) {
|
|
return qtrue;
|
|
}
|
|
}
|
|
|
|
WIN_UnloadGL();
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
void Sys_GL_EndFrame()
|
|
{
|
|
if ( r_swapInterval->modified ) {
|
|
r_swapInterval->modified = qfalse;
|
|
|
|
if ( qwglSwapIntervalEXT ) {
|
|
qwglSwapIntervalEXT( r_swapInterval->integer );
|
|
}
|
|
}
|
|
|
|
SwapBuffers( glw_state.hDC );
|
|
}
|
|
|
|
|
|
void Sys_GL_Init()
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL subsystem\n" );
|
|
|
|
// load appropriate DLL and initialize subsystem
|
|
if (!GLW_LoadOpenGL())
|
|
ri.Error( ERR_FATAL, "Sys_GL_Init - could not load OpenGL subsystem\n" );
|
|
}
|
|
|
|
|
|
void Sys_GL_Shutdown()
|
|
{
|
|
const char* success[] = { "failed", "success" };
|
|
int retVal;
|
|
|
|
Sys_ShutdownInput();
|
|
|
|
// FIXME: Brian, we need better fallbacks from partially initialized failures
|
|
if ( !qwglMakeCurrent ) {
|
|
return;
|
|
}
|
|
|
|
ri.Printf( PRINT_DEVELOPER, "Shutting down OpenGL subsystem\n" );
|
|
|
|
// set current context to NULL
|
|
if ( qwglMakeCurrent )
|
|
{
|
|
retVal = qwglMakeCurrent( NULL, NULL ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
|
|
}
|
|
|
|
// delete HGLRC
|
|
if ( glw_state.hGLRC )
|
|
{
|
|
retVal = qwglDeleteContext( glw_state.hGLRC ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...deleting GL context: %s\n", success[retVal] );
|
|
glw_state.hGLRC = NULL;
|
|
}
|
|
|
|
// release DC
|
|
if ( glw_state.hDC )
|
|
{
|
|
retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...releasing DC: %s\n", success[retVal] );
|
|
glw_state.hDC = NULL;
|
|
}
|
|
|
|
// destroy window
|
|
if ( g_wv.hWnd )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...destroying window\n" );
|
|
ShowWindow( g_wv.hWnd, SW_HIDE );
|
|
DestroyWindow( g_wv.hWnd );
|
|
g_wv.hWnd = NULL;
|
|
glw_state.pixelFormatSet = qfalse;
|
|
}
|
|
|
|
// reset display settings
|
|
if ( glw_state.cdsDevModeValid )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...resetting display\n" );
|
|
GLW_ResetDisplaySettings( qtrue );
|
|
}
|
|
|
|
// shutdown OpenGL subsystem
|
|
WIN_UnloadGL();
|
|
}
|
|
|
|
|
|
qbool Sys_IsMinimized()
|
|
{
|
|
return ( g_wv.hWnd != NULL ) && !!IsIconic( g_wv.hWnd );
|
|
}
|
|
|
|
|
|
void WIN_UpdateResolution( int width, int height )
|
|
{
|
|
glInfo.winWidth = width;
|
|
glInfo.winHeight = height;
|
|
if ( r_fullscreen->integer == 0 )
|
|
{
|
|
glConfig.vidWidth = width;
|
|
glConfig.vidHeight = height;
|
|
}
|
|
}
|
|
|