cnq3/makefiles/windows_vs2019/cnq3.vcxproj
myT ef68bbd44e improved RHI, removed NVAPI files from the repo
- NVAPI raytracing validation
- Aftermath markers for GPU crash investigations
- 3D textures, indirect dispatch, more copy and clear ops
2024-03-29 01:21:04 +01:00

310 lines
No EOL
17 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="debug|x64">
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BA3B957C-A672-960D-4F5F-7C103B75120F}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>cnq3</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\.bin\debug\</OutDir>
<IntDir>..\..\.build\debug\cnq3\</IntDir>
<TargetName>cnq3</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release\</OutDir>
<IntDir>..\..\.build\release\cnq3\</IntDir>
<TargetName>cnq3</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /wd4267 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;D3D12.lib;DXGI.lib;Dwmapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\cnq3tools\aftermath;..\..\..\cnq3tools\nvapi;..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\debug\cnq3.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug\cnq3.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /wd4267 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;D3D12.lib;DXGI.lib;Dwmapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\cnq3tools\aftermath;..\..\..\cnq3tools\nvapi;..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\release\cnq3.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release\cnq3.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\code\botlib\aasfile.h" />
<ClInclude Include="..\..\code\botlib\be_aas.h" />
<ClInclude Include="..\..\code\botlib\be_aas_bsp.h" />
<ClInclude Include="..\..\code\botlib\be_aas_cluster.h" />
<ClInclude Include="..\..\code\botlib\be_aas_debug.h" />
<ClInclude Include="..\..\code\botlib\be_aas_def.h" />
<ClInclude Include="..\..\code\botlib\be_aas_entity.h" />
<ClInclude Include="..\..\code\botlib\be_aas_file.h" />
<ClInclude Include="..\..\code\botlib\be_aas_funcs.h" />
<ClInclude Include="..\..\code\botlib\be_aas_main.h" />
<ClInclude Include="..\..\code\botlib\be_aas_move.h" />
<ClInclude Include="..\..\code\botlib\be_aas_optimize.h" />
<ClInclude Include="..\..\code\botlib\be_aas_reach.h" />
<ClInclude Include="..\..\code\botlib\be_aas_route.h" />
<ClInclude Include="..\..\code\botlib\be_aas_routealt.h" />
<ClInclude Include="..\..\code\botlib\be_aas_sample.h" />
<ClInclude Include="..\..\code\botlib\be_ai_char.h" />
<ClInclude Include="..\..\code\botlib\be_ai_chat.h" />
<ClInclude Include="..\..\code\botlib\be_ai_gen.h" />
<ClInclude Include="..\..\code\botlib\be_ai_goal.h" />
<ClInclude Include="..\..\code\botlib\be_ai_move.h" />
<ClInclude Include="..\..\code\botlib\be_ai_weap.h" />
<ClInclude Include="..\..\code\botlib\be_ai_weight.h" />
<ClInclude Include="..\..\code\botlib\be_ea.h" />
<ClInclude Include="..\..\code\botlib\be_interface.h" />
<ClInclude Include="..\..\code\botlib\botlib.h" />
<ClInclude Include="..\..\code\botlib\l_crc.h" />
<ClInclude Include="..\..\code\botlib\l_libvar.h" />
<ClInclude Include="..\..\code\botlib\l_log.h" />
<ClInclude Include="..\..\code\botlib\l_memory.h" />
<ClInclude Include="..\..\code\botlib\l_precomp.h" />
<ClInclude Include="..\..\code\botlib\l_script.h" />
<ClInclude Include="..\..\code\botlib\l_struct.h" />
<ClInclude Include="..\..\code\client\cl_imgui.h" />
<ClInclude Include="..\..\code\client\client.h" />
<ClInclude Include="..\..\code\client\client_help.h" />
<ClInclude Include="..\..\code\client\keycodes.h" />
<ClInclude Include="..\..\code\client\keys.h" />
<ClInclude Include="..\..\code\client\snd_codec.h" />
<ClInclude Include="..\..\code\client\snd_local.h" />
<ClInclude Include="..\..\code\client\snd_public.h" />
<ClInclude Include="..\..\code\imgui\font_proggy_clean.h" />
<ClInclude Include="..\..\code\imgui\font_sweet16_mono.h" />
<ClInclude Include="..\..\code\imgui\imconfig.h" />
<ClInclude Include="..\..\code\imgui\imgui.h" />
<ClInclude Include="..\..\code\imgui\imgui_internal.h" />
<ClInclude Include="..\..\code\imgui\imstb_rectpack.h" />
<ClInclude Include="..\..\code\imgui\imstb_textedit.h" />
<ClInclude Include="..\..\code\imgui\imstb_truetype.h" />
<ClInclude Include="..\..\code\implot\implot.h" />
<ClInclude Include="..\..\code\implot\implot_internal.h" />
<ClInclude Include="..\..\code\qcommon\cg_public.h" />
<ClInclude Include="..\..\code\qcommon\cm_local.h" />
<ClInclude Include="..\..\code\qcommon\cm_patch.h" />
<ClInclude Include="..\..\code\qcommon\cm_polylib.h" />
<ClInclude Include="..\..\code\qcommon\cm_public.h" />
<ClInclude Include="..\..\code\qcommon\common_help.h" />
<ClInclude Include="..\..\code\qcommon\crash.h" />
<ClInclude Include="..\..\code\qcommon\g_public.h" />
<ClInclude Include="..\..\code\qcommon\git.h" />
<ClInclude Include="..\..\code\qcommon\q_platform.h" />
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
<ClInclude Include="..\..\code\qcommon\qcommon.h" />
<ClInclude Include="..\..\code\qcommon\qfiles.h" />
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
<ClInclude Include="..\..\code\qcommon\syscall_ext.h" />
<ClInclude Include="..\..\code\qcommon\tr_types.h" />
<ClInclude Include="..\..\code\qcommon\ui_public.h" />
<ClInclude Include="..\..\code\qcommon\unzip.h" />
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
<ClInclude Include="..\..\code\qcommon\vm_shim.h" />
<ClInclude Include="..\..\code\renderer\D3D12MemAlloc.h" />
<ClInclude Include="..\..\code\renderer\crp_local.h" />
<ClInclude Include="..\..\code\renderer\grp_local.h" />
<ClInclude Include="..\..\code\renderer\grp_uber_shaders.h" />
<ClInclude Include="..\..\code\renderer\rhi_local.h" />
<ClInclude Include="..\..\code\renderer\rhi_public.h" />
<ClInclude Include="..\..\code\renderer\smaa_area_texture.h" />
<ClInclude Include="..\..\code\renderer\smaa_search_texture.h" />
<ClInclude Include="..\..\code\renderer\srp_local.h" />
<ClInclude Include="..\..\code\renderer\stb_image.h" />
<ClInclude Include="..\..\code\renderer\tr_help.h" />
<ClInclude Include="..\..\code\renderer\tr_local.h" />
<ClInclude Include="..\..\code\renderer\tr_public.h" />
<ClInclude Include="..\..\code\server\server.h" />
<ClInclude Include="..\..\code\win32\resource.h" />
<ClInclude Include="..\..\code\win32\win_help.h" />
<ClInclude Include="..\..\code\win32\win_local.h" />
<ClInclude Include="..\..\code\win32\windows.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\client\cl_avi.cpp" />
<ClCompile Include="..\..\code\client\cl_browser.cpp" />
<ClCompile Include="..\..\code\client\cl_cgame.cpp" />
<ClCompile Include="..\..\code\client\cl_cin.cpp" />
<ClCompile Include="..\..\code\client\cl_console.cpp" />
<ClCompile Include="..\..\code\client\cl_demo.cpp" />
<ClCompile Include="..\..\code\client\cl_download.cpp" />
<ClCompile Include="..\..\code\client\cl_imgui.cpp" />
<ClCompile Include="..\..\code\client\cl_input.cpp" />
<ClCompile Include="..\..\code\client\cl_keys.cpp" />
<ClCompile Include="..\..\code\client\cl_main.cpp" />
<ClCompile Include="..\..\code\client\cl_net_chan.cpp" />
<ClCompile Include="..\..\code\client\cl_parse.cpp" />
<ClCompile Include="..\..\code\client\cl_scrn.cpp" />
<ClCompile Include="..\..\code\client\cl_ui.cpp" />
<ClCompile Include="..\..\code\client\snd_codec.cpp" />
<ClCompile Include="..\..\code\client\snd_codec_wav.cpp" />
<ClCompile Include="..\..\code\client\snd_dma.cpp" />
<ClCompile Include="..\..\code\client\snd_main.cpp" />
<ClCompile Include="..\..\code\client\snd_mem.cpp" />
<ClCompile Include="..\..\code\client\snd_mix.cpp" />
<ClCompile Include="..\..\code\imgui\imgui.cpp" />
<ClCompile Include="..\..\code\imgui\imgui_demo.cpp" />
<ClCompile Include="..\..\code\imgui\imgui_draw.cpp" />
<ClCompile Include="..\..\code\imgui\imgui_tables.cpp" />
<ClCompile Include="..\..\code\imgui\imgui_widgets.cpp" />
<ClCompile Include="..\..\code\implot\example_implot.cpp" />
<ClCompile Include="..\..\code\implot\implot.cpp" />
<ClCompile Include="..\..\code\implot\implot_demo.cpp" />
<ClCompile Include="..\..\code\implot\implot_items.cpp" />
<ClCompile Include="..\..\code\qcommon\cm_load.cpp" />
<ClCompile Include="..\..\code\qcommon\cm_patch.cpp" />
<ClCompile Include="..\..\code\qcommon\cm_polylib.cpp" />
<ClCompile Include="..\..\code\qcommon\cm_test.cpp" />
<ClCompile Include="..\..\code\qcommon\cm_trace.cpp" />
<ClCompile Include="..\..\code\qcommon\cmd.cpp" />
<ClCompile Include="..\..\code\qcommon\common.cpp" />
<ClCompile Include="..\..\code\qcommon\crash.cpp" />
<ClCompile Include="..\..\code\qcommon\cvar.cpp" />
<ClCompile Include="..\..\code\qcommon\files.cpp" />
<ClCompile Include="..\..\code\qcommon\huffman.cpp" />
<ClCompile Include="..\..\code\qcommon\huffman_static.cpp" />
<ClCompile Include="..\..\code\qcommon\json.cpp" />
<ClCompile Include="..\..\code\qcommon\md4.cpp" />
<ClCompile Include="..\..\code\qcommon\md5.cpp" />
<ClCompile Include="..\..\code\qcommon\msg.cpp" />
<ClCompile Include="..\..\code\qcommon\net_chan.cpp" />
<ClCompile Include="..\..\code\qcommon\net_ip.cpp" />
<ClCompile Include="..\..\code\qcommon\q_math.c" />
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
<ClCompile Include="..\..\code\qcommon\unzip.cpp" />
<ClCompile Include="..\..\code\qcommon\vm.cpp" />
<ClCompile Include="..\..\code\qcommon\vm_interpreted.cpp" />
<ClCompile Include="..\..\code\qcommon\vm_x86.cpp" />
<ClCompile Include="..\..\code\server\sv_bot.cpp" />
<ClCompile Include="..\..\code\server\sv_ccmds.cpp" />
<ClCompile Include="..\..\code\server\sv_client.cpp" />
<ClCompile Include="..\..\code\server\sv_game.cpp" />
<ClCompile Include="..\..\code\server\sv_init.cpp" />
<ClCompile Include="..\..\code\server\sv_main.cpp" />
<ClCompile Include="..\..\code\server\sv_net_chan.cpp" />
<ClCompile Include="..\..\code\server\sv_snapshot.cpp" />
<ClCompile Include="..\..\code\server\sv_world.cpp" />
<ClCompile Include="..\..\code\win32\win_exception.cpp" />
<ClCompile Include="..\..\code\win32\win_glimp.cpp" />
<ClCompile Include="..\..\code\win32\win_input.cpp" />
<ClCompile Include="..\..\code\win32\win_main.cpp" />
<ClCompile Include="..\..\code\win32\win_shared.cpp" />
<ClCompile Include="..\..\code\win32\win_snd.cpp" />
<ClCompile Include="..\..\code\win32\win_syscon.cpp" />
<ClCompile Include="..\..\code\win32\win_wndproc.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\premake5.lua" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="botlib.vcxproj">
<Project>{A1A792F4-8D49-BDCA-7604-D11E6245441B}</Project>
</ProjectReference>
<ProjectReference Include="renderer.vcxproj">
<Project>{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}</Project>
</ProjectReference>
<ProjectReference Include="libjpeg-turbo.vcxproj">
<Project>{DB56484D-4717-C483-1052-0D017CD10860}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>