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https://bitbucket.org/CPMADevs/cnq3
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615 lines
17 KiB
C++
615 lines
17 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cmodel.c -- model loading
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#include "cm_local.h"
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// to allow boxes to be treated as brush models, we allocate
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// some extra indexes along with those needed by the map
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#define BOX_BRUSHES 1
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#define BOX_SIDES 6
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#define BOX_LEAFS 2
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#define BOX_PLANES 12
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clipMap_t cm;
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int c_traces, c_brush_traces, c_patch_traces, c_pointcontents;
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const byte* cmod_base;
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#ifndef BSPC
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cvar_t* cm_noAreas;
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cvar_t* cm_noCurves;
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cvar_t* cm_playerCurveClip;
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#endif
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// set up the planes and nodes so that the six floats of a bounding box
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// can just be stored out and get a proper clipping hull structure.
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static cmodel_t box_model;
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static cplane_t* box_planes;
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static cbrush_t* box_brush;
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static void CM_InitBoxHull()
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{
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box_planes = &cm.planes[cm.numPlanes];
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box_brush = &cm.brushes[cm.numBrushes];
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box_brush->numsides = 6;
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box_brush->sides = cm.brushsides + cm.numBrushSides;
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box_brush->contents = CONTENTS_BODY;
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box_model.leaf.numLeafBrushes = 1;
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box_model.leaf.firstLeafBrush = cm.numLeafBrushes;
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cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes;
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cplane_t* p;
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for (int i = 0; i < 6; ++i)
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{
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int side = (i & 1);
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cbrushside_t* s = &cm.brushsides[cm.numBrushSides+i];
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s->plane = cm.planes + (cm.numPlanes+i*2+side);
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s->surfaceFlags = 0;
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p = &box_planes[i*2];
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p->type = i>>1;
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p->signbits = 0;
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VectorClear (p->normal);
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p->normal[i>>1] = 1;
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p = &box_planes[i*2+1];
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p->type = 3 + (i>>1);
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p->signbits = 0;
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VectorClear (p->normal);
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p->normal[i>>1] = -1;
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SetPlaneSignbits( p );
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}
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}
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/*
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===============================================================================
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MAP LOADING
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===============================================================================
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*/
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static void CMod_LoadShaders( const lump_t* l )
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{
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const dshader_t* in = (const dshader_t*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error(ERR_DROP, "CMod_LoadShaders: funny lump size");
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cm.numShaders = l->filelen / sizeof(*in);
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if (cm.numShaders < 1)
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Com_Error(ERR_DROP, "Map has no shaders");
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cm.shaders = H_New<dshader_t>( cm.numShaders, h_high );
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Com_Memcpy( cm.shaders, in, cm.numShaders * sizeof( *cm.shaders ) );
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dshader_t* out = cm.shaders;
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for (int i = 0; i < cm.numShaders; ++i, ++out)
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{
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out->contentFlags = LittleLong( out->contentFlags );
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out->surfaceFlags = LittleLong( out->surfaceFlags );
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}
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}
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static void CMod_LoadSubmodels( const lump_t* l )
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{
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const dmodel_t* in = (const dmodel_t*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error(ERR_DROP, "CMod_LoadSubmodels: funny lump size");
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cm.numSubModels = l->filelen / sizeof(*in);
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if (cm.numSubModels < 1)
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Com_Error(ERR_DROP, "Map has no models");
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if (cm.numSubModels > MAX_SUBMODELS)
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Com_Error(ERR_DROP, "MAX_SUBMODELS exceeded");
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cm.cmodels = H_New<cmodel_t>( cm.numSubModels, h_high );
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int j;
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int* indexes;
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for (int i = 0; i < cm.numSubModels; ++i, ++in)
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{
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cmodel_t* out = &cm.cmodels[i];
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// spread the mins / maxs by a unit
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for (j=0 ; j<3 ; j++)
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{
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out->mins[j] = LittleFloat (in->mins[j]) - 1;
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out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
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}
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if (i == 0)
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continue; // world model doesn't need other info
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// make a "leaf" just to hold the model's brushes and surfaces
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out->leaf.numLeafBrushes = LittleLong( in->numBrushes );
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indexes = H_New<int>( out->leaf.numLeafBrushes, h_high );
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out->leaf.firstLeafBrush = indexes - cm.leafbrushes;
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for ( j = 0 ; j < out->leaf.numLeafBrushes ; j++ ) {
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indexes[j] = LittleLong( in->firstBrush ) + j;
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}
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out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces );
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indexes = H_New<int>( out->leaf.numLeafSurfaces, h_high );
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out->leaf.firstLeafSurface = indexes - cm.leafsurfaces;
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for ( j = 0 ; j < out->leaf.numLeafSurfaces ; j++ ) {
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indexes[j] = LittleLong( in->firstSurface ) + j;
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}
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}
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}
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static void CMod_LoadNodes( const lump_t* l )
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{
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const dnode_t* in = (const dnode_t*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error(ERR_DROP, "CMod_LoadNodes: funny lump size");
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cm.numNodes = l->filelen / sizeof(*in);
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if (cm.numNodes < 1)
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Com_Error(ERR_DROP, "Map has no nodes");
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cm.nodes = H_New<cNode_t>( cm.numNodes, h_high );
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cNode_t* out = cm.nodes;
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for (int i = 0; i < cm.numNodes; ++i, ++in, ++out)
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{
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out->plane = cm.planes + LittleLong( in->planeNum );
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out->children[0] = LittleLong( in->children[0] );
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out->children[1] = LittleLong( in->children[1] );
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}
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}
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static void CM_BoundBrush( cbrush_t* b )
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{
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b->bounds[0][0] = -b->sides[0].plane->dist;
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b->bounds[1][0] = b->sides[1].plane->dist;
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b->bounds[0][1] = -b->sides[2].plane->dist;
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b->bounds[1][1] = b->sides[3].plane->dist;
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b->bounds[0][2] = -b->sides[4].plane->dist;
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b->bounds[1][2] = b->sides[5].plane->dist;
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}
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static void CMod_LoadBrushes( const lump_t* l )
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{
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const dbrush_t* in = (const dbrush_t*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error (ERR_DROP, "CMod_LoadBrushes: funny lump size");
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cm.numBrushes = l->filelen / sizeof(*in);
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cm.brushes = H_New<cbrush_t>( BOX_BRUSHES + cm.numBrushes, h_high );
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cbrush_t* out = cm.brushes;
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for (int i = 0; i < cm.numBrushes; ++i, ++in, ++out)
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{
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out->sides = cm.brushsides + LittleLong(in->firstSide);
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out->numsides = LittleLong(in->numSides);
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out->shaderNum = LittleLong( in->shaderNum );
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if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders )
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Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum );
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out->contents = cm.shaders[out->shaderNum].contentFlags;
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CM_BoundBrush( out );
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}
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}
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static void CMod_LoadLeafs( const lump_t* l )
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{
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const dleaf_t* in = (const dleaf_t*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error(ERR_DROP, "CMod_LoadLeafs: funny lump size");
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cm.numLeafs = l->filelen / sizeof(*in);
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if (cm.numLeafs < 1)
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Com_Error(ERR_DROP, "Map has no leafs");
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cm.leafs = H_New<cLeaf_t>( BOX_LEAFS + cm.numLeafs, h_high );
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cLeaf_t* out = cm.leafs;
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for (int i = 0; i < cm.numLeafs; ++i, ++in, ++out)
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{
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out->cluster = LittleLong( in->cluster );
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out->area = LittleLong( in->area );
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out->firstLeafBrush = LittleLong( in->firstLeafBrush );
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out->numLeafBrushes = LittleLong( in->numLeafBrushes );
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out->firstLeafSurface = LittleLong( in->firstLeafSurface );
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out->numLeafSurfaces = LittleLong( in->numLeafSurfaces );
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if (out->cluster >= cm.numClusters)
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cm.numClusters = out->cluster + 1;
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if (out->area >= cm.numAreas)
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cm.numAreas = out->area + 1;
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}
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cm.areas = H_New<cArea_t>( cm.numAreas, h_high );
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cm.areaPortals = H_New<int>( cm.numAreas * cm.numAreas, h_high );
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}
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static void CMod_LoadPlanes( const lump_t* l )
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{
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const dplane_t* in = (const dplane_t*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error(ERR_DROP, "CMod_LoadPlanes: funny lump size");
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cm.numPlanes = l->filelen / sizeof(*in);
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if (cm.numPlanes < 1)
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Com_Error(ERR_DROP, "Map has no planes");
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cm.planes = H_New<cplane_t>( BOX_PLANES + cm.numPlanes, h_high );
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cplane_t* out = cm.planes;
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for (int i = 0; i < cm.numPlanes; ++i, ++in, ++out)
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{
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out->signbits = 0;
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for (int j = 0; j < 3; ++j)
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{
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out->normal[j] = LittleFloat( in->normal[j] );
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if (out->normal[j] < 0)
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out->signbits |= (1 << j);
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}
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out->dist = LittleFloat( in->dist );
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out->type = PlaneTypeForNormal( out->normal );
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}
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}
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static void CMod_LoadLeafBrushes( const lump_t* l )
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{
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const int* in = (const int*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error (ERR_DROP, "CMod_LoadLeafBrushes: funny lump size");
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cm.numLeafBrushes = l->filelen / sizeof(*in);
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cm.leafbrushes = H_New<int>( BOX_BRUSHES + cm.numLeafBrushes, h_high );
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int* out = cm.leafbrushes;
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for (int i = 0; i < cm.numLeafBrushes; ++i, ++in, ++out)
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{
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*out = LittleLong( *in );
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}
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}
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static void CMod_LoadLeafSurfaces( const lump_t* l )
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{
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const int* in = (const int*)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error(ERR_DROP, "CMod_LoadLeafSurfaces: funny lump size");
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cm.numLeafSurfaces = l->filelen / sizeof(*in);
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cm.leafsurfaces = H_New<int>( cm.numLeafSurfaces, h_high );
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int* out = cm.leafsurfaces;
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for (int i = 0; i < cm.numLeafSurfaces; ++i, ++in, ++out)
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{
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*out = LittleLong( *in );
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}
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}
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static void CMod_LoadBrushSides( const lump_t* l )
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{
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const dbrushside_t* in = (const dbrushside_t*)(cmod_base + l->fileofs);
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if ( l->filelen % sizeof(*in) )
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Com_Error (ERR_DROP, "CMod_LoadBrushSides: funny lump size");
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cm.numBrushSides = l->filelen / sizeof(*in);
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cm.brushsides = H_New<cbrushside_t>( BOX_SIDES + cm.numBrushSides, h_high );
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cbrushside_t* out = cm.brushsides;
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for (int i = 0; i < cm.numBrushSides; ++i, ++in, ++out)
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{
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out->plane = &cm.planes[ LittleLong( in->planeNum ) ];
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out->shaderNum = LittleLong( in->shaderNum );
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if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders )
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Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum );
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out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags;
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}
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}
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static void CMod_LoadEntityString( const lump_t* l )
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{
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cm.entityString = H_New<char>( l->filelen, h_high );
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cm.numEntityChars = l->filelen;
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Com_Memcpy( cm.entityString, cmod_base + l->fileofs, l->filelen );
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}
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static void CMod_LoadVisibility( const lump_t* l )
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{
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const int VIS_HEADER = 8;
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if ( !l->filelen ) {
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cm.clusterBytes = ( cm.numClusters + 31 ) & ~31;
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cm.visibility = H_New<byte>( cm.clusterBytes, h_high );
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Com_Memset( cm.visibility, 255, cm.clusterBytes );
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return;
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}
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const byte* buf = (const byte*)(cmod_base + l->fileofs);
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cm.vised = qtrue;
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cm.visibility = H_New<byte>( l->filelen, h_high );
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cm.numClusters = LittleLong( ((const int*)buf)[0] );
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cm.clusterBytes = LittleLong( ((const int*)buf)[1] );
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Com_Memcpy( cm.visibility, buf + VIS_HEADER, l->filelen - VIS_HEADER );
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}
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static void CMod_LoadPatches( const lump_t* surfs, const lump_t* verts )
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{
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const int MAX_PATCH_VERTS = 1024;
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vec3_t points[MAX_PATCH_VERTS];
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const dsurface_t* in = (const dsurface_t*)(cmod_base + surfs->fileofs);
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if (surfs->filelen % sizeof(*in))
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Com_Error(ERR_DROP, "CMod_LoadPatches: funny lump size");
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cm.numSurfaces = surfs->filelen / sizeof(*in);
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cm.surfaces = H_New<cPatch_t*>( cm.numSurfaces, h_high );
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const drawVert_t* dvBase = (const drawVert_t*)(cmod_base + verts->fileofs);
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if (verts->filelen % sizeof(*dvBase))
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Com_Error (ERR_DROP, "CMod_LoadPatches: funny lump size");
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// scan through all the surfaces, but only load patches, not planar faces
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for (int i = 0; i < cm.numSurfaces; ++i, ++in)
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{
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if ( LittleLong( in->surfaceType ) != MST_PATCH )
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continue; // ignore other surfaces
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// FIXME: check for non-colliding patches
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cm.surfaces[i] = H_New<cPatch_t>( h_high );
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// load the full drawverts onto the stack
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int w = LittleLong( in->patchWidth );
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int h = LittleLong( in->patchHeight );
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int c = w * h;
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if ( c > MAX_PATCH_VERTS )
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Com_Error( ERR_DROP, "CMod_LoadPatches: exceeded MAX_PATCH_VERTS" );
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const drawVert_t* dv = dvBase + LittleLong( in->firstVert );
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for (int j = 0; j < c; ++j, ++dv)
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{
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points[j][0] = LittleFloat( dv->xyz[0] );
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points[j][1] = LittleFloat( dv->xyz[1] );
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points[j][2] = LittleFloat( dv->xyz[2] );
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}
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int shaderNum = LittleLong( in->shaderNum );
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cm.surfaces[i]->contents = cm.shaders[shaderNum].contentFlags;
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cm.surfaces[i]->surfaceFlags = cm.shaders[shaderNum].surfaceFlags;
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// create the internal facet structure
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cm.surfaces[i]->pc = CM_GeneratePatchCollide( w, h, points );
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}
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}
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void CM_ClearMap()
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{
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Com_Memset( &cm, 0, sizeof( cm ) );
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CM_ClearLevelPatches();
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}
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// loads in the map and all submodels
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void CM_LoadMap( const char* name, qbool clientload, int* checksum )
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{
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if ( !name || !name[0] )
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Com_Error( ERR_DROP, "CM_LoadMap: NULL name" );
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Com_DPrintf( "CM_LoadMap( %s, %i )\n", name, clientload );
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static unsigned last_checksum;
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if ( !strcmp( cm.name, name ) && clientload ) {
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*checksum = last_checksum;
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return;
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}
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CM_ClearMap();
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int length;
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byte* buf = 0;
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#ifndef BSPC
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cm_noAreas = Cvar_Get("cm_noAreas", "0", CVAR_CHEAT);
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cm_noCurves = Cvar_Get("cm_noCurves", "0", CVAR_CHEAT);
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cm_playerCurveClip = Cvar_Get("cm_playerCurveClip", "1", CVAR_CHEAT);
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length = FS_ReadFile( name, (void **)&buf );
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#else
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length = LoadQuakeFile((quakefile_t *) name, (void **)&buf);
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#endif
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if ( !buf )
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Com_Error(ERR_DROP, "Couldn't load %s", name);
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last_checksum = LittleLong( Com_BlockChecksum( buf, length ) );
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*checksum = last_checksum;
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dheader_t header = *(dheader_t*)buf;
|
|
for (int i = 0; i < sizeof(dheader_t) / 4; ++i)
|
|
((int*)&header)[i] = LittleLong( ((int*)&header)[i] );
|
|
|
|
if ( header.version != BSP_VERSION ) {
|
|
Com_Error( ERR_DROP, "CM_LoadMap: %s has wrong version number (%i should be %i)",
|
|
name, header.version, BSP_VERSION );
|
|
}
|
|
|
|
cmod_base = buf;
|
|
|
|
CMod_LoadShaders( &header.lumps[LUMP_SHADERS] );
|
|
CMod_LoadLeafs( &header.lumps[LUMP_LEAFS] );
|
|
CMod_LoadLeafBrushes( &header.lumps[LUMP_LEAFBRUSHES] );
|
|
CMod_LoadLeafSurfaces( &header.lumps[LUMP_LEAFSURFACES] );
|
|
CMod_LoadPlanes( &header.lumps[LUMP_PLANES] );
|
|
CMod_LoadBrushSides( &header.lumps[LUMP_BRUSHSIDES] );
|
|
CMod_LoadBrushes( &header.lumps[LUMP_BRUSHES] );
|
|
CMod_LoadSubmodels( &header.lumps[LUMP_MODELS] );
|
|
CMod_LoadNodes( &header.lumps[LUMP_NODES] );
|
|
CMod_LoadEntityString( &header.lumps[LUMP_ENTITIES] );
|
|
CMod_LoadVisibility( &header.lumps[LUMP_VISIBILITY] );
|
|
CMod_LoadPatches( &header.lumps[LUMP_SURFACES], &header.lumps[LUMP_DRAWVERTS] );
|
|
|
|
// we are NOT freeing the file, because it is cached for the ref
|
|
FS_FreeFile(buf);
|
|
|
|
CM_InitBoxHull();
|
|
|
|
CM_FloodAreaConnections();
|
|
|
|
// allow this to be cached if it is loaded by the server
|
|
if ( !clientload ) {
|
|
Q_strncpyz( cm.name, name, sizeof( cm.name ) );
|
|
}
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
|
|
|
|
const cmodel_t* CM_ClipHandleToModel( clipHandle_t handle )
|
|
{
|
|
if ( handle < 0 )
|
|
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle );
|
|
|
|
if ( handle < cm.numSubModels )
|
|
return &cm.cmodels[handle];
|
|
|
|
if ( handle == BOX_MODEL_HANDLE )
|
|
return &box_model;
|
|
|
|
if ( handle < MAX_SUBMODELS )
|
|
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i < %i < %i", cm.numSubModels, handle, MAX_SUBMODELS );
|
|
|
|
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle + MAX_SUBMODELS );
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
clipHandle_t CM_InlineModel( int index )
|
|
{
|
|
if ( index < 0 || index >= cm.numSubModels )
|
|
Com_Error(ERR_DROP, "CM_InlineModel: bad number");
|
|
return index;
|
|
}
|
|
|
|
|
|
int CM_NumInlineModels( void )
|
|
{
|
|
return cm.numSubModels;
|
|
}
|
|
|
|
|
|
const char* CM_EntityString()
|
|
{
|
|
return cm.entityString;
|
|
}
|
|
|
|
|
|
int CM_LeafCluster( int leafnum )
|
|
{
|
|
if (leafnum < 0 || leafnum >= cm.numLeafs)
|
|
Com_Error(ERR_DROP, "CM_LeafCluster: bad number");
|
|
return cm.leafs[leafnum].cluster;
|
|
}
|
|
|
|
|
|
int CM_LeafArea( int leafnum )
|
|
{
|
|
if (leafnum < 0 || leafnum >= cm.numLeafs)
|
|
Com_Error(ERR_DROP, "CM_LeafArea: bad number");
|
|
return cm.leafs[leafnum].area;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
|
|
|
|
/*
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
Capsules are handled differently though. (that's hardly "totally uniform" then is it? :P)
|
|
*/
|
|
|
|
clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule )
|
|
{
|
|
VectorCopy( mins, box_model.mins );
|
|
VectorCopy( maxs, box_model.maxs );
|
|
|
|
if ( capsule )
|
|
return CAPSULE_MODEL_HANDLE;
|
|
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = -maxs[0];
|
|
box_planes[2].dist = mins[0];
|
|
box_planes[3].dist = -mins[0];
|
|
box_planes[4].dist = maxs[1];
|
|
box_planes[5].dist = -maxs[1];
|
|
box_planes[6].dist = mins[1];
|
|
box_planes[7].dist = -mins[1];
|
|
box_planes[8].dist = maxs[2];
|
|
box_planes[9].dist = -maxs[2];
|
|
box_planes[10].dist = mins[2];
|
|
box_planes[11].dist = -mins[2];
|
|
|
|
VectorCopy( mins, box_brush->bounds[0] );
|
|
VectorCopy( maxs, box_brush->bounds[1] );
|
|
|
|
return BOX_MODEL_HANDLE;
|
|
}
|
|
|
|
|
|
void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs )
|
|
{
|
|
const cmodel_t* cmod = CM_ClipHandleToModel( model );
|
|
VectorCopy( cmod->mins, mins );
|
|
VectorCopy( cmod->maxs, maxs );
|
|
}
|
|
|