cnq3/code/renderer/shaders/common/state_bits.h.hlsli

65 lines
2.4 KiB
HLSL

/*
===========================================================================
Copyright (C) 2024 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
// shader stage state constants
#if !defined(DISABLE_PRAGMA_ONCE)
#pragma once
#endif
#define GLS_SRCBLEND_ZERO 0x00000001u
#define GLS_SRCBLEND_ONE 0x00000002u
#define GLS_SRCBLEND_DST_COLOR 0x00000003u
#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004u
#define GLS_SRCBLEND_SRC_ALPHA 0x00000005u
#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006u
#define GLS_SRCBLEND_DST_ALPHA 0x00000007u
#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008u
#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009u
#define GLS_SRCBLEND_BITS 0x0000000fu
#define GLS_DSTBLEND_ZERO 0x00000010u
#define GLS_DSTBLEND_ONE 0x00000020u
#define GLS_DSTBLEND_SRC_COLOR 0x00000030u
#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040u
#define GLS_DSTBLEND_SRC_ALPHA 0x00000050u
#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060u
#define GLS_DSTBLEND_DST_ALPHA 0x00000070u
#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080u
#define GLS_DSTBLEND_BITS 0x000000f0u
#define GLS_BLEND_BITS 0x000000ffu
#define GLS_DEPTHMASK_TRUE 0x00000100u // enable depth writes
#define GLS_POLYMODE_LINE 0x00001000u // wireframe polygon filling, not line rendering
#define GLS_DEPTHTEST_DISABLE 0x00010000u // disable depth tests
#define GLS_DEPTHFUNC_EQUAL 0x00020000u
#define GLS_STAGEINDEX_BITS 0x00700000u
#define GLS_STAGEINDEX_SHIFT 20u
#define GLS_ATEST_GT_0 0x10000000u
#define GLS_ATEST_LT_80 0x20000000u
#define GLS_ATEST_GE_80 0x40000000u
#define GLS_ATEST_BITS 0x70000000u