mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-12-03 09:22:57 +00:00
3b6a3a5019
don't track .user files except for cnq3 and cnq3-server disabled FPS hack disabled FPS hack, part 2
5968 lines
238 KiB
Text
5968 lines
238 KiB
Text
/*-------------------------------------------------------------------------------------
|
|
*
|
|
* Copyright (c) Microsoft Corporation
|
|
* Licensed under the MIT license
|
|
*
|
|
*-------------------------------------------------------------------------------------*/
|
|
import "oaidl.idl";
|
|
import "ocidl.idl";
|
|
|
|
import "dxgicommon.idl";
|
|
import "dxgiformat.idl";
|
|
|
|
import "d3dcommon.idl";
|
|
|
|
cpp_quote("#include <winapifamily.h>")
|
|
|
|
#pragma region App Family
|
|
cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)")
|
|
|
|
// NOTE: The following constants are generated from the D3D12 hardware spec. Do not edit these values directly.
|
|
cpp_quote( "#ifndef _D3D12_CONSTANTS" )
|
|
cpp_quote( "#define _D3D12_CONSTANTS" )
|
|
const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
|
|
const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
|
|
const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
|
|
const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
|
|
const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
|
|
const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8;
|
|
const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
|
|
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
|
|
const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
|
|
const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
|
|
const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
|
|
const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
|
|
const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
|
|
const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
|
|
const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
|
|
const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
|
|
const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
|
|
const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
|
|
const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
|
|
const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
|
|
const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
|
|
const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
|
|
const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
|
|
const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
|
|
const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
|
|
const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
|
|
const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
|
|
const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
|
|
const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
|
|
const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
|
|
const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
|
|
const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
|
|
const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
|
|
const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
|
|
const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
|
|
const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
|
|
const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
|
|
const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
|
|
const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
|
|
const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
|
|
const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
|
|
const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
|
|
const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
|
|
const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
|
|
const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
|
|
const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
|
|
const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
|
|
const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
|
|
const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
|
|
const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
|
|
const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
|
|
const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
|
|
const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
|
|
const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
|
|
const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
|
|
const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
|
|
const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
|
|
const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
|
|
const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
|
|
const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
|
|
const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768;
|
|
const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768;
|
|
const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1;
|
|
const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
|
|
const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
|
|
const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1;
|
|
const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3;
|
|
const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1;
|
|
const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3;
|
|
const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1;
|
|
const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3;
|
|
const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
|
|
const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024;
|
|
const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024;
|
|
const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64;
|
|
const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1;
|
|
const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1;
|
|
const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1;
|
|
const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
|
|
cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )" )
|
|
cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )" )
|
|
cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )" )
|
|
cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )" )
|
|
cpp_quote( "#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )" )
|
|
const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
|
|
cpp_quote( "#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )" )
|
|
const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16;
|
|
cpp_quote( "#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )" )
|
|
const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
|
|
const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
|
|
const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
|
|
const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff;
|
|
const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0;
|
|
const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0;
|
|
const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0;
|
|
const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0;
|
|
cpp_quote( "#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )" )
|
|
const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
|
|
const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0;
|
|
const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
|
|
const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
|
|
const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0;
|
|
cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )" )
|
|
cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )" )
|
|
const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0;
|
|
const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0;
|
|
const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0;
|
|
const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
|
|
const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7;
|
|
const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0;
|
|
const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
|
|
const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
|
|
const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
|
|
const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32;
|
|
cpp_quote( "#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )" )
|
|
cpp_quote( "#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )" )
|
|
cpp_quote( "#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )" )
|
|
cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )" )
|
|
cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )" )
|
|
cpp_quote( "#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )" )
|
|
cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )" )
|
|
cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )" )
|
|
cpp_quote( "#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )" )
|
|
cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )" )
|
|
cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )" )
|
|
cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )" )
|
|
cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )" )
|
|
const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
|
|
const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
|
|
const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
|
|
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32;
|
|
const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32;
|
|
const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
|
|
const UINT D3D12_GS_OUTPUT_ELEMENTS = 32;
|
|
const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF;
|
|
const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF;
|
|
cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )" )
|
|
cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )" )
|
|
const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
|
|
const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
|
|
const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128;
|
|
const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
|
|
const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
|
|
const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
|
|
const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
|
|
const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32;
|
|
const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
|
|
const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
|
|
const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32;
|
|
const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32;
|
|
const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
|
|
const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
|
|
const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
|
|
const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
|
|
const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
|
|
const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
|
|
const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
|
|
cpp_quote( "#define D3D12_LINEAR_GAMMA ( 1.0f )" )
|
|
const UINT D3D12_MAJOR_VERSION = 12;
|
|
cpp_quote( "#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )" )
|
|
cpp_quote( "#define D3D12_MAX_DEPTH ( 1.0f )" )
|
|
const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032;
|
|
const UINT D3D12_MAX_MAXANISOTROPY = 16;
|
|
const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
|
|
cpp_quote( "#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )" )
|
|
const UINT D3D12_MAX_ROOT_COST = 64;
|
|
const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000;
|
|
const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000;
|
|
const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048;
|
|
const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
|
|
const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4;
|
|
const UINT D3D12_MINOR_VERSION = 0;
|
|
cpp_quote( "#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )" )
|
|
cpp_quote( "#define D3D12_MIN_DEPTH ( 0.0f )" )
|
|
const UINT D3D12_MIN_MAXANISOTROPY = 0;
|
|
cpp_quote( "#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )" )
|
|
cpp_quote( "#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )" )
|
|
const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
|
|
const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8;
|
|
cpp_quote( "#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )" )
|
|
const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
|
|
const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
|
|
const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8;
|
|
const UINT D3D12_PACKED_TILE = 0xffffffff;
|
|
const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
|
|
const UINT D3D12_PREVIEW_SDK_VERSION = 707;
|
|
const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
|
|
const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8;
|
|
const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
|
|
const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF;
|
|
const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000;
|
|
const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF;
|
|
const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1;
|
|
cpp_quote( "#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )" )
|
|
const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
|
|
const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
|
|
const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
|
|
const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8;
|
|
cpp_quote( "#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )" )
|
|
const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
|
|
const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8;
|
|
const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256;
|
|
const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16;
|
|
const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32;
|
|
const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31;
|
|
const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216;
|
|
const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216;
|
|
const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912;
|
|
const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824;
|
|
const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096;
|
|
const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32;
|
|
const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64;
|
|
const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16;
|
|
const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
|
|
const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
|
|
const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
|
|
const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
|
|
const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
|
|
const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
|
|
const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
|
|
const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
|
|
const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
|
|
const UINT D3D12_REQ_MAXANISOTROPY = 16;
|
|
const UINT D3D12_REQ_MIP_LEVELS = 15;
|
|
const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
|
|
const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
|
|
const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
|
|
const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
|
|
cpp_quote( "#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )" )
|
|
const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
|
|
const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
|
|
const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
|
|
const UINT D3D12_REQ_SUBRESOURCES = 30720;
|
|
const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
|
|
const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
|
|
const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
|
|
const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
|
|
const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
|
|
const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
|
|
const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
|
|
const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
|
|
const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2;
|
|
const UINT D3D12_SDK_VERSION = 608;
|
|
const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32;
|
|
const UINT D3D12_SHADER_MAJOR_VERSION = 5;
|
|
const UINT D3D12_SHADER_MAX_INSTANCES = 65535;
|
|
const UINT D3D12_SHADER_MAX_INTERFACES = 253;
|
|
const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
|
|
const UINT D3D12_SHADER_MAX_TYPES = 65535;
|
|
const UINT D3D12_SHADER_MINOR_VERSION = 1;
|
|
const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0;
|
|
const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
|
|
const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
|
|
const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
|
|
const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
|
|
const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
|
|
const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
|
|
const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
|
|
const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
|
|
const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
|
|
const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
|
|
const UINT D3D12_SO_STREAM_COUNT = 4;
|
|
const UINT D3D12_SPEC_DATE_DAY = 14;
|
|
const UINT D3D12_SPEC_DATE_MONTH = 11;
|
|
const UINT D3D12_SPEC_DATE_YEAR = 2014;
|
|
cpp_quote( "#define D3D12_SPEC_VERSION ( 1.16 )" )
|
|
cpp_quote( "#define D3D12_SRGB_GAMMA ( 2.2f )" )
|
|
cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )" )
|
|
cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )" )
|
|
cpp_quote( "#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )" )
|
|
cpp_quote( "#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )" )
|
|
cpp_quote( "#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )" )
|
|
cpp_quote( "#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )" )
|
|
const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
|
|
const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
|
|
const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128;
|
|
const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32;
|
|
const UINT D3D12_STANDARD_VECTOR_SIZE = 4;
|
|
const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32;
|
|
const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
|
|
const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
|
|
const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
|
|
const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
|
|
const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0;
|
|
const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
|
|
const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
|
|
const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
|
|
const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
|
|
const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
|
|
const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
|
|
const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
|
|
const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
|
|
const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
|
|
const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
|
|
const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
|
|
const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32;
|
|
const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
|
|
const UINT D3D12_UAV_SLOT_COUNT = 64;
|
|
const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0;
|
|
const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10;
|
|
const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4;
|
|
const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256;
|
|
const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256;
|
|
const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff;
|
|
const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32;
|
|
const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2;
|
|
const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
|
|
const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
|
|
const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
|
|
const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
|
|
const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2;
|
|
const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1;
|
|
const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4;
|
|
const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
|
|
const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32;
|
|
const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
|
|
const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
|
|
const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
|
|
cpp_quote( "#endif" )
|
|
|
|
|
|
// Forward declarations
|
|
interface ID3D12CommandQueue;
|
|
|
|
|
|
typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
|
|
|
|
typedef enum D3D12_COMMAND_LIST_TYPE
|
|
{
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
|
|
D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
|
|
D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
|
|
D3D12_COMMAND_LIST_TYPE_COPY = 3,
|
|
D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4,
|
|
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5,
|
|
D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6,
|
|
|
|
D3D12_COMMAND_LIST_TYPE_NONE = -1,
|
|
|
|
} D3D12_COMMAND_LIST_TYPE;
|
|
|
|
typedef enum D3D12_COMMAND_QUEUE_FLAGS
|
|
{
|
|
D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
|
|
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
|
|
} D3D12_COMMAND_QUEUE_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS );" )
|
|
|
|
typedef enum D3D12_COMMAND_QUEUE_PRIORITY
|
|
{
|
|
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
|
|
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
|
|
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
|
|
} D3D12_COMMAND_QUEUE_PRIORITY;
|
|
|
|
typedef struct D3D12_COMMAND_QUEUE_DESC
|
|
{
|
|
D3D12_COMMAND_LIST_TYPE Type;
|
|
INT Priority;
|
|
D3D12_COMMAND_QUEUE_FLAGS Flags;
|
|
UINT NodeMask;
|
|
} D3D12_COMMAND_QUEUE_DESC;
|
|
|
|
typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
|
|
{
|
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
|
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
|
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
|
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
|
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
|
|
} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
|
|
|
|
typedef enum D3D12_INPUT_CLASSIFICATION
|
|
{
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
|
|
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1
|
|
} D3D12_INPUT_CLASSIFICATION;
|
|
|
|
typedef struct D3D12_INPUT_ELEMENT_DESC
|
|
{
|
|
LPCSTR SemanticName;
|
|
UINT SemanticIndex;
|
|
DXGI_FORMAT Format;
|
|
UINT InputSlot;
|
|
UINT AlignedByteOffset;
|
|
D3D12_INPUT_CLASSIFICATION InputSlotClass;
|
|
UINT InstanceDataStepRate;
|
|
} D3D12_INPUT_ELEMENT_DESC;
|
|
|
|
// Keep FILL_MODE values in sync with earlier DX versions (HW consumes values directly).
|
|
typedef enum D3D12_FILL_MODE
|
|
{
|
|
// 1 was POINT in D3D, unused in D3D12
|
|
D3D12_FILL_MODE_WIREFRAME = 2,
|
|
D3D12_FILL_MODE_SOLID = 3
|
|
} D3D12_FILL_MODE;
|
|
|
|
typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
|
|
|
|
typedef D3D_PRIMITIVE D3D12_PRIMITIVE;
|
|
|
|
// Keep CULL_MODE values in sync with earlier DX versions (HW consumes values directly).
|
|
typedef enum D3D12_CULL_MODE
|
|
{
|
|
D3D12_CULL_MODE_NONE = 1,
|
|
D3D12_CULL_MODE_FRONT = 2,
|
|
D3D12_CULL_MODE_BACK = 3
|
|
} D3D12_CULL_MODE;
|
|
|
|
typedef struct D3D12_SO_DECLARATION_ENTRY
|
|
{
|
|
UINT Stream;
|
|
LPCSTR SemanticName;
|
|
UINT SemanticIndex;
|
|
BYTE StartComponent;
|
|
BYTE ComponentCount;
|
|
BYTE OutputSlot;
|
|
} D3D12_SO_DECLARATION_ENTRY;
|
|
|
|
typedef struct D3D12_VIEWPORT
|
|
{
|
|
FLOAT TopLeftX;
|
|
FLOAT TopLeftY;
|
|
FLOAT Width;
|
|
FLOAT Height;
|
|
FLOAT MinDepth;
|
|
FLOAT MaxDepth;
|
|
} D3D12_VIEWPORT;
|
|
|
|
|
|
typedef RECT D3D12_RECT;
|
|
|
|
|
|
typedef struct D3D12_BOX
|
|
{
|
|
UINT left;
|
|
UINT top;
|
|
UINT front;
|
|
UINT right;
|
|
UINT bottom;
|
|
UINT back;
|
|
} D3D12_BOX;
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Depth-Stencil State
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly).
|
|
typedef enum D3D12_COMPARISON_FUNC
|
|
{
|
|
D3D12_COMPARISON_FUNC_NONE = 0,
|
|
D3D12_COMPARISON_FUNC_NEVER = 1,
|
|
D3D12_COMPARISON_FUNC_LESS = 2,
|
|
D3D12_COMPARISON_FUNC_EQUAL = 3,
|
|
D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
|
|
D3D12_COMPARISON_FUNC_GREATER = 5,
|
|
D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
|
|
D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
|
|
D3D12_COMPARISON_FUNC_ALWAYS = 8
|
|
} D3D12_COMPARISON_FUNC;
|
|
|
|
typedef enum D3D12_DEPTH_WRITE_MASK
|
|
{
|
|
D3D12_DEPTH_WRITE_MASK_ZERO = 0,
|
|
D3D12_DEPTH_WRITE_MASK_ALL = 1
|
|
} D3D12_DEPTH_WRITE_MASK;
|
|
|
|
// Keep STENCILOP values in sync with earlier DX versions (HW consumes values directly).
|
|
typedef enum D3D12_STENCIL_OP
|
|
{
|
|
D3D12_STENCIL_OP_KEEP = 1,
|
|
D3D12_STENCIL_OP_ZERO = 2,
|
|
D3D12_STENCIL_OP_REPLACE = 3,
|
|
D3D12_STENCIL_OP_INCR_SAT = 4,
|
|
D3D12_STENCIL_OP_DECR_SAT = 5,
|
|
D3D12_STENCIL_OP_INVERT = 6,
|
|
D3D12_STENCIL_OP_INCR = 7,
|
|
D3D12_STENCIL_OP_DECR = 8
|
|
} D3D12_STENCIL_OP;
|
|
|
|
typedef struct D3D12_DEPTH_STENCILOP_DESC
|
|
{
|
|
D3D12_STENCIL_OP StencilFailOp;
|
|
D3D12_STENCIL_OP StencilDepthFailOp;
|
|
D3D12_STENCIL_OP StencilPassOp;
|
|
D3D12_COMPARISON_FUNC StencilFunc;
|
|
} D3D12_DEPTH_STENCILOP_DESC;
|
|
|
|
typedef struct D3D12_DEPTH_STENCIL_DESC
|
|
{
|
|
BOOL DepthEnable;
|
|
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
|
|
D3D12_COMPARISON_FUNC DepthFunc;
|
|
BOOL StencilEnable;
|
|
UINT8 StencilReadMask;
|
|
UINT8 StencilWriteMask;
|
|
D3D12_DEPTH_STENCILOP_DESC FrontFace;
|
|
D3D12_DEPTH_STENCILOP_DESC BackFace;
|
|
} D3D12_DEPTH_STENCIL_DESC;
|
|
|
|
typedef struct D3D12_DEPTH_STENCIL_DESC1
|
|
{
|
|
BOOL DepthEnable;
|
|
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
|
|
D3D12_COMPARISON_FUNC DepthFunc;
|
|
BOOL StencilEnable;
|
|
UINT8 StencilReadMask;
|
|
UINT8 StencilWriteMask;
|
|
D3D12_DEPTH_STENCILOP_DESC FrontFace;
|
|
D3D12_DEPTH_STENCILOP_DESC BackFace;
|
|
BOOL DepthBoundsTestEnable;
|
|
} D3D12_DEPTH_STENCIL_DESC1;
|
|
|
|
// Front/back face independent stencil masks
|
|
typedef struct D3D12_DEPTH_STENCILOP_DESC1
|
|
{
|
|
D3D12_STENCIL_OP StencilFailOp;
|
|
D3D12_STENCIL_OP StencilDepthFailOp;
|
|
D3D12_STENCIL_OP StencilPassOp;
|
|
D3D12_COMPARISON_FUNC StencilFunc;
|
|
UINT8 StencilReadMask;
|
|
UINT8 StencilWriteMask;
|
|
} D3D12_DEPTH_STENCILOP_DESC1;
|
|
|
|
typedef struct D3D12_DEPTH_STENCIL_DESC2
|
|
{
|
|
BOOL DepthEnable;
|
|
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
|
|
D3D12_COMPARISON_FUNC DepthFunc;
|
|
BOOL StencilEnable;
|
|
D3D12_DEPTH_STENCILOP_DESC1 FrontFace;
|
|
D3D12_DEPTH_STENCILOP_DESC1 BackFace;
|
|
BOOL DepthBoundsTestEnable;
|
|
} D3D12_DEPTH_STENCIL_DESC2;
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Blend State
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Keep BLEND values in sync with earlier DX versions (HW consumes values directly).
|
|
typedef enum D3D12_BLEND
|
|
{
|
|
D3D12_BLEND_ZERO = 1,
|
|
D3D12_BLEND_ONE = 2,
|
|
D3D12_BLEND_SRC_COLOR = 3, // PS output oN.rgb (N is current RT being blended)
|
|
D3D12_BLEND_INV_SRC_COLOR = 4, // 1.0f - PS output oN.rgb
|
|
D3D12_BLEND_SRC_ALPHA = 5, // PS output oN.a
|
|
D3D12_BLEND_INV_SRC_ALPHA = 6, // 1.0f - PS output oN.a
|
|
D3D12_BLEND_DEST_ALPHA = 7, // RT(N).a (N is current RT being blended)
|
|
D3D12_BLEND_INV_DEST_ALPHA = 8, // 1.0f - RT(N).a
|
|
D3D12_BLEND_DEST_COLOR = 9, // RT(N).rgb
|
|
D3D12_BLEND_INV_DEST_COLOR = 10,// 1.0f - RT(N).rgb
|
|
D3D12_BLEND_SRC_ALPHA_SAT = 11,// (f,f,f,1), f = min(1 - RT(N).a, oN.a)
|
|
// 12 reserved (was BOTHSRCALPHA)
|
|
// 13 reserved (was BOTHSRCALPHA)
|
|
D3D12_BLEND_BLEND_FACTOR = 14,
|
|
D3D12_BLEND_INV_BLEND_FACTOR = 15,
|
|
D3D12_BLEND_SRC1_COLOR = 16, // PS output o1.rgb
|
|
D3D12_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb
|
|
D3D12_BLEND_SRC1_ALPHA = 18, // PS output o1.a
|
|
D3D12_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a
|
|
D3D12_BLEND_ALPHA_FACTOR = 20,
|
|
D3D12_BLEND_INV_ALPHA_FACTOR = 21
|
|
} D3D12_BLEND;
|
|
|
|
// Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly).
|
|
typedef enum D3D12_BLEND_OP
|
|
{
|
|
D3D12_BLEND_OP_ADD = 1,
|
|
D3D12_BLEND_OP_SUBTRACT = 2,
|
|
D3D12_BLEND_OP_REV_SUBTRACT = 3,
|
|
D3D12_BLEND_OP_MIN = 4, // min semantics are like min shader instruction
|
|
D3D12_BLEND_OP_MAX = 5, // max semantics are like max shader instruction
|
|
} D3D12_BLEND_OP;
|
|
|
|
typedef enum D3D12_COLOR_WRITE_ENABLE
|
|
{
|
|
D3D12_COLOR_WRITE_ENABLE_RED = 1,
|
|
D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
|
|
D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
|
|
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
|
|
D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED|D3D12_COLOR_WRITE_ENABLE_GREEN|
|
|
D3D12_COLOR_WRITE_ENABLE_BLUE|D3D12_COLOR_WRITE_ENABLE_ALPHA),
|
|
} D3D12_COLOR_WRITE_ENABLE;
|
|
|
|
typedef enum D3D12_LOGIC_OP
|
|
{
|
|
// Operation:
|
|
// (s == PS output, d = RTV contents)
|
|
D3D12_LOGIC_OP_CLEAR = 0, // 0
|
|
D3D12_LOGIC_OP_SET, // 1
|
|
D3D12_LOGIC_OP_COPY, // s
|
|
D3D12_LOGIC_OP_COPY_INVERTED, // ~s
|
|
D3D12_LOGIC_OP_NOOP, // d
|
|
D3D12_LOGIC_OP_INVERT, // ~d
|
|
D3D12_LOGIC_OP_AND, // s & d
|
|
D3D12_LOGIC_OP_NAND, // ~(s & d)
|
|
D3D12_LOGIC_OP_OR, // s | d
|
|
D3D12_LOGIC_OP_NOR, // ~(s | d)
|
|
D3D12_LOGIC_OP_XOR, // s ^ d
|
|
D3D12_LOGIC_OP_EQUIV, // ~(s ^ d)
|
|
D3D12_LOGIC_OP_AND_REVERSE, // s & ~d
|
|
D3D12_LOGIC_OP_AND_INVERTED, // ~s & d
|
|
D3D12_LOGIC_OP_OR_REVERSE, // s | ~d
|
|
D3D12_LOGIC_OP_OR_INVERTED, // ~s | d
|
|
} D3D12_LOGIC_OP;
|
|
|
|
typedef struct D3D12_RENDER_TARGET_BLEND_DESC
|
|
{
|
|
BOOL BlendEnable;
|
|
BOOL LogicOpEnable; // LogicOpEnable and BlendEnable can't both be true
|
|
D3D12_BLEND SrcBlend;
|
|
D3D12_BLEND DestBlend;
|
|
D3D12_BLEND_OP BlendOp;
|
|
D3D12_BLEND SrcBlendAlpha;
|
|
D3D12_BLEND DestBlendAlpha;
|
|
D3D12_BLEND_OP BlendOpAlpha;
|
|
D3D12_LOGIC_OP LogicOp; // applies to RGBA
|
|
UINT8 RenderTargetWriteMask; // D3D12_COLOR_WRITE_ENABLE
|
|
} D3D12_RENDER_TARGET_BLEND_DESC;
|
|
|
|
typedef struct D3D12_BLEND_DESC
|
|
{
|
|
BOOL AlphaToCoverageEnable; // relevant to multisample antialiasing only
|
|
BOOL IndependentBlendEnable; // if FALSE, then replicate the first entry in RenderTarget array to other entries
|
|
D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
} D3D12_BLEND_DESC;
|
|
|
|
cpp_quote( "/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. ")
|
|
cpp_quote( " IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */" )
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Rasterizer State
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
|
|
{
|
|
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, // Default
|
|
D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
|
|
} D3D12_CONSERVATIVE_RASTERIZATION_MODE;
|
|
|
|
typedef struct D3D12_RASTERIZER_DESC
|
|
{
|
|
D3D12_FILL_MODE FillMode;
|
|
D3D12_CULL_MODE CullMode;
|
|
BOOL FrontCounterClockwise;
|
|
INT DepthBias;
|
|
FLOAT DepthBiasClamp;
|
|
FLOAT SlopeScaledDepthBias;
|
|
BOOL DepthClipEnable;
|
|
BOOL MultisampleEnable;
|
|
BOOL AntialiasedLineEnable;
|
|
UINT ForcedSampleCount;
|
|
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
|
|
} D3D12_RASTERIZER_DESC;
|
|
|
|
typedef struct D3D12_RASTERIZER_DESC1
|
|
{
|
|
D3D12_FILL_MODE FillMode;
|
|
D3D12_CULL_MODE CullMode;
|
|
BOOL FrontCounterClockwise;
|
|
FLOAT DepthBias;
|
|
FLOAT DepthBiasClamp;
|
|
FLOAT SlopeScaledDepthBias;
|
|
BOOL DepthClipEnable;
|
|
BOOL MultisampleEnable;
|
|
BOOL AntialiasedLineEnable;
|
|
UINT ForcedSampleCount;
|
|
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
|
|
} D3D12_RASTERIZER_DESC1;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Pipeline State v1
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
[ uuid( c54a6b66-72df-4ee8-8be5-a946a1429214 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12RootSignature
|
|
: ID3D12DeviceChild
|
|
{
|
|
}
|
|
|
|
typedef struct D3D12_SHADER_BYTECODE
|
|
{
|
|
[annotation("_Field_size_bytes_full_(BytecodeLength)")] const void* pShaderBytecode;
|
|
SIZE_T BytecodeLength;
|
|
} D3D12_SHADER_BYTECODE;
|
|
|
|
typedef struct D3D12_STREAM_OUTPUT_DESC
|
|
{
|
|
[annotation("_Field_size_full_(NumEntries)")] const D3D12_SO_DECLARATION_ENTRY* pSODeclaration;
|
|
UINT NumEntries;
|
|
[annotation("_Field_size_full_(NumStrides)")] const UINT* pBufferStrides;
|
|
UINT NumStrides;
|
|
UINT RasterizedStream;
|
|
} D3D12_STREAM_OUTPUT_DESC;
|
|
|
|
typedef struct D3D12_INPUT_LAYOUT_DESC
|
|
{
|
|
[annotation("_Field_size_full_(NumElements)")] const D3D12_INPUT_ELEMENT_DESC* pInputElementDescs;
|
|
UINT NumElements;
|
|
} D3D12_INPUT_LAYOUT_DESC;
|
|
|
|
typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
|
|
{
|
|
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
|
|
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
|
|
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2
|
|
} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
|
|
|
|
typedef struct D3D12_CACHED_PIPELINE_STATE
|
|
{
|
|
[annotation("_Field_size_bytes_full_(CachedBlobSizeInBytes)")] const void* pCachedBlob;
|
|
SIZE_T CachedBlobSizeInBytes;
|
|
} D3D12_CACHED_PIPELINE_STATE;
|
|
|
|
typedef enum D3D12_PIPELINE_STATE_FLAGS
|
|
{
|
|
D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
|
|
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
|
|
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 0x4,
|
|
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 0x8,
|
|
|
|
} D3D12_PIPELINE_STATE_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );" )
|
|
|
|
typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
|
|
{
|
|
ID3D12RootSignature* pRootSignature;
|
|
D3D12_SHADER_BYTECODE VS;
|
|
D3D12_SHADER_BYTECODE PS;
|
|
D3D12_SHADER_BYTECODE DS;
|
|
D3D12_SHADER_BYTECODE HS;
|
|
D3D12_SHADER_BYTECODE GS;
|
|
D3D12_STREAM_OUTPUT_DESC StreamOutput;
|
|
D3D12_BLEND_DESC BlendState;
|
|
UINT SampleMask;
|
|
D3D12_RASTERIZER_DESC RasterizerState;
|
|
D3D12_DEPTH_STENCIL_DESC DepthStencilState;
|
|
D3D12_INPUT_LAYOUT_DESC InputLayout;
|
|
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
|
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
|
|
UINT NumRenderTargets;
|
|
DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
|
|
DXGI_FORMAT DSVFormat;
|
|
DXGI_SAMPLE_DESC SampleDesc;
|
|
UINT NodeMask;
|
|
D3D12_CACHED_PIPELINE_STATE CachedPSO;
|
|
D3D12_PIPELINE_STATE_FLAGS Flags;
|
|
} D3D12_GRAPHICS_PIPELINE_STATE_DESC;
|
|
|
|
typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
|
|
{
|
|
ID3D12RootSignature* pRootSignature;
|
|
D3D12_SHADER_BYTECODE CS;
|
|
UINT NodeMask;
|
|
D3D12_CACHED_PIPELINE_STATE CachedPSO;
|
|
D3D12_PIPELINE_STATE_FLAGS Flags;
|
|
} D3D12_COMPUTE_PIPELINE_STATE_DESC;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Pipeline State v2
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
struct D3D12_RT_FORMAT_ARRAY
|
|
{
|
|
DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
UINT NumRenderTargets;
|
|
};
|
|
|
|
typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
|
|
{
|
|
[annotation("_In_")] SIZE_T SizeInBytes;
|
|
[annotation("_In_reads_(_Inexpressible_(\"Dependent on size of subobjects\"))")] void* pPipelineStateSubobjectStream;
|
|
} D3D12_PIPELINE_STATE_STREAM_DESC;
|
|
|
|
typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
|
|
{
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE, // ID3D12RootSignature*
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT, // D3D12_STREAM_OUTPUT_DESC
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, // D3D12_BLEND_DESC
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, // UINT
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, // D3D12_RASTERIZER_DESC
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, // D3D12_DEPTH_STENCIL_DESC
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT, // D3D12_INPUT_LAYOUT_DESC
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE, // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY, // D3D12_PRIMITIVE_TOPOLOGY_TYPE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS, // D3D12_RT_FORMAT_ARRAY
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT, // DXGI_FORMAT
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, // DXGI_SAMPLE_DESC
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK, // UINT
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO, // D3D12_CACHED_PIPELINE_STATE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS, // D3D12_PIPELINE_STATE_FLAGS
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, // D3D12_DEPTH_STENCIL_DESC1
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, // D3D12_VIEW_INSTANCING_DESC
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, // D3D12_SHADER_BYTECODE
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26, // D3D12_DEPTH_STENCIL_DESC2
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27, // D3D12_RASTERIZER_DESC1
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID,
|
|
} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// D3D12 Caps
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef enum D3D12_FEATURE
|
|
{
|
|
D3D12_FEATURE_D3D12_OPTIONS = 0,
|
|
D3D12_FEATURE_ARCHITECTURE = 1, // Deprecated by D3D12_FEATURE_ARCHITECTURE1
|
|
D3D12_FEATURE_FEATURE_LEVELS = 2,
|
|
D3D12_FEATURE_FORMAT_SUPPORT = 3,
|
|
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
|
|
D3D12_FEATURE_FORMAT_INFO = 5,
|
|
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
|
|
D3D12_FEATURE_SHADER_MODEL = 7,
|
|
D3D12_FEATURE_D3D12_OPTIONS1 = 8,
|
|
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
|
|
D3D12_FEATURE_ROOT_SIGNATURE = 12,
|
|
D3D12_FEATURE_ARCHITECTURE1 = 16,
|
|
D3D12_FEATURE_D3D12_OPTIONS2 = 18,
|
|
D3D12_FEATURE_SHADER_CACHE = 19,
|
|
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
|
|
D3D12_FEATURE_D3D12_OPTIONS3 = 21,
|
|
D3D12_FEATURE_EXISTING_HEAPS = 22,
|
|
D3D12_FEATURE_D3D12_OPTIONS4 = 23,
|
|
D3D12_FEATURE_SERIALIZATION = 24,
|
|
D3D12_FEATURE_CROSS_NODE = 25,
|
|
D3D12_FEATURE_D3D12_OPTIONS5 = 27,
|
|
D3D12_FEATURE_DISPLAYABLE = 28,
|
|
D3D12_FEATURE_D3D12_OPTIONS6 = 30,
|
|
D3D12_FEATURE_QUERY_META_COMMAND = 31,
|
|
D3D12_FEATURE_D3D12_OPTIONS7 = 32,
|
|
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
|
|
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
|
|
D3D12_FEATURE_D3D12_OPTIONS8 = 36,
|
|
D3D12_FEATURE_D3D12_OPTIONS9 = 37,
|
|
D3D12_FEATURE_D3D12_OPTIONS10 = 39,
|
|
D3D12_FEATURE_D3D12_OPTIONS11 = 40,
|
|
D3D12_FEATURE_D3D12_OPTIONS12 = 41,
|
|
D3D12_FEATURE_D3D12_OPTIONS13 = 42,
|
|
D3D12_FEATURE_D3D12_OPTIONS14 = 43,
|
|
D3D12_FEATURE_D3D12_OPTIONS15 = 44,
|
|
D3D12_FEATURE_D3D12_OPTIONS16 = 45
|
|
} D3D12_FEATURE;
|
|
|
|
typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
|
|
{
|
|
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
|
|
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
|
|
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2
|
|
} D3D12_SHADER_MIN_PRECISION_SUPPORT;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT );" )
|
|
|
|
typedef enum D3D12_TILED_RESOURCES_TIER
|
|
{
|
|
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_TILED_RESOURCES_TIER_1 = 1,
|
|
D3D12_TILED_RESOURCES_TIER_2 = 2,
|
|
D3D12_TILED_RESOURCES_TIER_3 = 3,
|
|
D3D12_TILED_RESOURCES_TIER_4 = 4,
|
|
} D3D12_TILED_RESOURCES_TIER;
|
|
|
|
typedef enum D3D12_RESOURCE_BINDING_TIER
|
|
{
|
|
D3D12_RESOURCE_BINDING_TIER_1 = 1,
|
|
D3D12_RESOURCE_BINDING_TIER_2 = 2,
|
|
D3D12_RESOURCE_BINDING_TIER_3 = 3,
|
|
} D3D12_RESOURCE_BINDING_TIER;
|
|
|
|
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER {
|
|
D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
|
|
D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
|
|
D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
|
|
} D3D12_CONSERVATIVE_RASTERIZATION_TIER;
|
|
|
|
|
|
typedef enum D3D12_FORMAT_SUPPORT1
|
|
{
|
|
D3D12_FORMAT_SUPPORT1_NONE = 0,
|
|
D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001,
|
|
D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002,
|
|
D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004,
|
|
D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080,
|
|
D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100,
|
|
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200,
|
|
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400,
|
|
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
|
|
D3D12_FORMAT_SUPPORT1_MIP = 0x00001000,
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000,
|
|
D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000,
|
|
D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000,
|
|
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000,
|
|
D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000,
|
|
D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
|
|
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000,
|
|
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000,
|
|
D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000,
|
|
D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000,
|
|
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
|
|
D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000,
|
|
D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000,
|
|
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
|
|
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
|
|
D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
|
|
} D3D12_FORMAT_SUPPORT1;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 );" )
|
|
|
|
typedef enum D3D12_FORMAT_SUPPORT2
|
|
{
|
|
D3D12_FORMAT_SUPPORT2_NONE = 0,
|
|
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
|
|
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
|
|
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
|
|
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
|
|
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
|
|
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
|
|
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
|
|
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
|
|
D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
|
|
D3D12_FORMAT_SUPPORT2_TILED = 0x00000200,
|
|
D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
|
|
D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000,
|
|
} D3D12_FORMAT_SUPPORT2;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 );" )
|
|
|
|
typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
|
|
{
|
|
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
|
|
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001,
|
|
} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS );" )
|
|
|
|
typedef enum D3D12_CROSS_NODE_SHARING_TIER
|
|
{
|
|
D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
|
|
D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
|
|
D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
|
|
D3D12_CROSS_NODE_SHARING_TIER_3 = 4,
|
|
} D3D12_CROSS_NODE_SHARING_TIER;
|
|
|
|
typedef enum D3D12_RESOURCE_HEAP_TIER
|
|
{
|
|
D3D12_RESOURCE_HEAP_TIER_1 = 1,
|
|
D3D12_RESOURCE_HEAP_TIER_2 = 2,
|
|
} D3D12_RESOURCE_HEAP_TIER;
|
|
|
|
typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
|
|
{
|
|
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1,
|
|
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2,
|
|
} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER;
|
|
|
|
typedef enum D3D12_VIEW_INSTANCING_TIER
|
|
{
|
|
D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_VIEW_INSTANCING_TIER_1 = 1,
|
|
D3D12_VIEW_INSTANCING_TIER_2 = 2,
|
|
D3D12_VIEW_INSTANCING_TIER_3 = 3,
|
|
} D3D12_VIEW_INSTANCING_TIER;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
|
|
{
|
|
[annotation("_Out_")] BOOL DoublePrecisionFloatShaderOps;
|
|
[annotation("_Out_")] BOOL OutputMergerLogicOp;
|
|
[annotation("_Out_")] D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
|
|
[annotation("_Out_")] D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
|
|
[annotation("_Out_")] D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
|
|
[annotation("_Out_")] BOOL PSSpecifiedStencilRefSupported;
|
|
[annotation("_Out_")] BOOL TypedUAVLoadAdditionalFormats;
|
|
[annotation("_Out_")] BOOL ROVsSupported;
|
|
[annotation("_Out_")] D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
|
|
[annotation("_Out_")] UINT MaxGPUVirtualAddressBitsPerResource;
|
|
[annotation("_Out_")] BOOL StandardSwizzle64KBSupported;
|
|
[annotation("_Out_")] D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
|
|
[annotation("_Out_")] BOOL CrossAdapterRowMajorTextureSupported;
|
|
[annotation("_Out_")] BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
|
|
[annotation("_Out_")] D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS1
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
|
|
{
|
|
[annotation("_Out_")] BOOL WaveOps;
|
|
[annotation("_Out_")] UINT WaveLaneCountMin;
|
|
[annotation("_Out_")] UINT WaveLaneCountMax;
|
|
[annotation("_Out_")] UINT TotalLaneCount;
|
|
[annotation("_Out_")] BOOL ExpandedComputeResourceStates;
|
|
[annotation("_Out_")] BOOL Int64ShaderOps;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS1;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS2
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
|
|
{
|
|
[annotation("_Out_")] BOOL DepthBoundsTestSupported;
|
|
[annotation("_Out_")] D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS2;
|
|
|
|
// D3D12_FEATURE_ROOT_SIGNATURE
|
|
typedef enum D3D_ROOT_SIGNATURE_VERSION
|
|
{
|
|
D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
|
|
D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
|
|
D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
|
|
} D3D_ROOT_SIGNATURE_VERSION;
|
|
|
|
typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
|
|
{
|
|
[annotation("_Inout_")] D3D_ROOT_SIGNATURE_VERSION HighestVersion;
|
|
} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
|
|
|
|
// D3D12_FEATURE_ARCHITECTURE
|
|
typedef struct D3D12_FEATURE_DATA_ARCHITECTURE // Deprecated by D3D12_FEATURE_DATA_ARCHITECTURE1
|
|
{
|
|
[annotation("_In_")] UINT NodeIndex;
|
|
[annotation("_Out_")] BOOL TileBasedRenderer;
|
|
[annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE
|
|
[annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE
|
|
} D3D12_FEATURE_DATA_ARCHITECTURE;
|
|
|
|
// D3D12_FEATURE_ARCHITECTURE1
|
|
typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
|
|
{
|
|
[annotation("_In_")] UINT NodeIndex;
|
|
[annotation("_Out_")] BOOL TileBasedRenderer;
|
|
[annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE
|
|
[annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE
|
|
[annotation("_Out_")] BOOL IsolatedMMU; // GPU accesses don't honor the same MMU functionality as the CPU
|
|
} D3D12_FEATURE_DATA_ARCHITECTURE1;
|
|
|
|
// D3D12_FEATURE_FEATURE_LEVELS
|
|
typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
|
|
{
|
|
[annotation("_In_")] UINT NumFeatureLevels;
|
|
[annotation("_In_reads_(NumFeatureLevels)")] const D3D_FEATURE_LEVEL* pFeatureLevelsRequested;
|
|
[annotation("_Out_")] D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
|
|
} D3D12_FEATURE_DATA_FEATURE_LEVELS;
|
|
|
|
// D3D_SHADER_MODEL
|
|
typedef enum D3D_SHADER_MODEL
|
|
{
|
|
D3D_SHADER_MODEL_5_1 = 0x51,
|
|
D3D_SHADER_MODEL_6_0 = 0x60,
|
|
D3D_SHADER_MODEL_6_1 = 0x61,
|
|
D3D_SHADER_MODEL_6_2 = 0x62,
|
|
D3D_SHADER_MODEL_6_3 = 0x63,
|
|
D3D_SHADER_MODEL_6_4 = 0x64,
|
|
D3D_SHADER_MODEL_6_5 = 0x65,
|
|
D3D_SHADER_MODEL_6_6 = 0x66,
|
|
D3D_SHADER_MODEL_6_7 = 0x67,
|
|
D3D_SHADER_MODEL_6_8 = 0x68,
|
|
D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_8
|
|
} D3D_SHADER_MODEL;
|
|
|
|
typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
|
|
{
|
|
[annotation("_Inout_")] D3D_SHADER_MODEL HighestShaderModel;
|
|
} D3D12_FEATURE_DATA_SHADER_MODEL;
|
|
|
|
// D3D12_FEATURE_FORMAT_SUPPORT
|
|
typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
|
|
{
|
|
[annotation("_In_")] DXGI_FORMAT Format;
|
|
[annotation("_Out_")] D3D12_FORMAT_SUPPORT1 Support1;
|
|
[annotation("_Out_")] D3D12_FORMAT_SUPPORT2 Support2;
|
|
} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
|
|
|
|
// D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS
|
|
typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
|
|
{
|
|
[annotation("_In_")] DXGI_FORMAT Format;
|
|
[annotation("_In_")] UINT SampleCount;
|
|
[annotation("_In_")] D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
|
|
[annotation("_Out_")] UINT NumQualityLevels;
|
|
} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
|
|
|
|
// D3D12_FEATURE_FORMAT_INFO
|
|
typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
|
|
{
|
|
DXGI_FORMAT Format;
|
|
UINT8 PlaneCount;
|
|
} D3D12_FEATURE_DATA_FORMAT_INFO;
|
|
|
|
// D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
|
|
typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
|
|
{
|
|
UINT MaxGPUVirtualAddressBitsPerResource;
|
|
UINT MaxGPUVirtualAddressBitsPerProcess;
|
|
} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
|
|
|
|
|
|
typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
|
|
{
|
|
D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0,
|
|
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, // Always supported
|
|
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
|
|
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
|
|
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
|
|
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10,
|
|
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20,
|
|
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40
|
|
} D3D12_SHADER_CACHE_SUPPORT_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS );" )
|
|
|
|
// D3D12_FEATURE_SHADER_CACHE
|
|
typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
|
|
{
|
|
[annotation("_Out_")] D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
|
|
} D3D12_FEATURE_DATA_SHADER_CACHE;
|
|
|
|
// D3D12_FEATURE_COMMAND_QUEUE_PRIORITY
|
|
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
|
|
{
|
|
[annotation("_In_")] D3D12_COMMAND_LIST_TYPE CommandListType;
|
|
[annotation("_In_")] UINT Priority;
|
|
[annotation("_Out_")] BOOL PriorityForTypeIsSupported;
|
|
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
|
|
|
|
typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
|
|
{
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x00000000,
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 1 << D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 1 << D3D12_COMMAND_LIST_TYPE_COPY,
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE,
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE,
|
|
|
|
} D3D12_COMMAND_LIST_SUPPORT_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS );")
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS3
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
|
|
{
|
|
[annotation("_Out_")] BOOL CopyQueueTimestampQueriesSupported;
|
|
[annotation("_Out_")] BOOL CastingFullyTypedFormatSupported;
|
|
[annotation("_Out_")] D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags;
|
|
[annotation("_Out_")] D3D12_VIEW_INSTANCING_TIER ViewInstancingTier;
|
|
[annotation("_Out_")] BOOL BarycentricsSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS3;
|
|
|
|
// D3D12_FEATURE_EXISTING_HEAPS
|
|
typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
|
|
{
|
|
[annotation("_Out_")] BOOL Supported;
|
|
} D3D12_FEATURE_DATA_EXISTING_HEAPS;
|
|
|
|
typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
|
|
{
|
|
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0,
|
|
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1,
|
|
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2,
|
|
} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER;
|
|
|
|
typedef struct D3D12_FEATURE_DATA_DISPLAYABLE
|
|
{
|
|
[annotation("_Out_")] BOOL DisplayableTexture;
|
|
[annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
|
|
} D3D12_FEATURE_DATA_DISPLAYABLE;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS4
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
|
|
{
|
|
[annotation("_Out_")] BOOL MSAA64KBAlignedTextureSupported;
|
|
[annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
|
|
[annotation("_Out_")] BOOL Native16BitShaderOpsSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS4;
|
|
|
|
typedef enum D3D12_HEAP_SERIALIZATION_TIER
|
|
{
|
|
D3D12_HEAP_SERIALIZATION_TIER_0 = 0,
|
|
D3D12_HEAP_SERIALIZATION_TIER_10 = 10,
|
|
} D3D12_HEAP_SERIALIZATION_TIER;
|
|
|
|
// D3D12_FEATURE_SERIALIZATION
|
|
typedef struct D3D12_FEATURE_DATA_SERIALIZATION
|
|
{
|
|
[annotation("_In_")] UINT NodeIndex;
|
|
[annotation("_Out_")] D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier;
|
|
} D3D12_FEATURE_DATA_SERIALIZATION;
|
|
|
|
// D3D12_FEATURE_CROSS_NODE
|
|
typedef struct D3D12_FEATURE_DATA_CROSS_NODE
|
|
{
|
|
D3D12_CROSS_NODE_SHARING_TIER SharingTier;
|
|
BOOL AtomicShaderInstructions;
|
|
} D3D12_FEATURE_DATA_CROSS_NODE;
|
|
|
|
|
|
typedef enum D3D12_RENDER_PASS_TIER
|
|
{
|
|
D3D12_RENDER_PASS_TIER_0 = 0,
|
|
D3D12_RENDER_PASS_TIER_1 = 1,
|
|
D3D12_RENDER_PASS_TIER_2 = 2,
|
|
|
|
|
|
} D3D12_RENDER_PASS_TIER;
|
|
|
|
typedef enum D3D12_RAYTRACING_TIER
|
|
{
|
|
D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_RAYTRACING_TIER_1_0 = 10,
|
|
D3D12_RAYTRACING_TIER_1_1 = 11,
|
|
} D3D12_RAYTRACING_TIER;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS5
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
|
|
{
|
|
[annotation("_Out_")] BOOL SRVOnlyTiledResourceTier3;
|
|
[annotation("_Out_")] D3D12_RENDER_PASS_TIER RenderPassesTier;
|
|
[annotation("_Out_")] D3D12_RAYTRACING_TIER RaytracingTier;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
|
|
|
|
typedef enum D3D12_VARIABLE_SHADING_RATE_TIER
|
|
{
|
|
D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1,
|
|
D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2,
|
|
} D3D12_VARIABLE_SHADING_RATE_TIER;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS6
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
|
|
{
|
|
[annotation("_Out_")] BOOL AdditionalShadingRatesSupported;
|
|
[annotation("_Out_")] BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
|
|
[annotation("_Out_")] D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
|
|
[annotation("_Out_")] UINT ShadingRateImageTileSize;
|
|
[annotation("_Out_")] BOOL BackgroundProcessingSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS6;
|
|
|
|
typedef enum D3D12_MESH_SHADER_TIER
|
|
{
|
|
D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_MESH_SHADER_TIER_1 = 10,
|
|
} D3D12_MESH_SHADER_TIER;
|
|
|
|
typedef enum D3D12_SAMPLER_FEEDBACK_TIER
|
|
{
|
|
D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90,
|
|
D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100
|
|
} D3D12_SAMPLER_FEEDBACK_TIER;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS7
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7
|
|
{
|
|
[annotation("_Out_")] D3D12_MESH_SHADER_TIER MeshShaderTier;
|
|
[annotation("_Out_")] D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier;
|
|
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS7;
|
|
|
|
typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND
|
|
{
|
|
[annotation("_In_")] GUID CommandId;
|
|
[annotation("_In_")] UINT NodeMask;
|
|
[annotation("_Field_size_bytes_full_opt_( QueryInputDataSizeInBytes )")] const void* pQueryInputData;
|
|
[annotation("_In_")] SIZE_T QueryInputDataSizeInBytes;
|
|
[annotation("_Field_size_bytes_full_( QueryOutputDataSizeInBytes )")] void* pQueryOutputData;
|
|
[annotation("_In_")] SIZE_T QueryOutputDataSizeInBytes;
|
|
} D3D12_FEATURE_DATA_QUERY_META_COMMAND;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS8
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8
|
|
{
|
|
[annotation("_Out_")] BOOL UnalignedBlockTexturesSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS8;
|
|
|
|
typedef enum D3D12_WAVE_MMA_TIER {
|
|
D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0,
|
|
D3D12_WAVE_MMA_TIER_1_0 = 10,
|
|
} D3D12_WAVE_MMA_TIER;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS9
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9
|
|
{
|
|
[annotation("_Out_")] BOOL MeshShaderPipelineStatsSupported;
|
|
[annotation("_Out_")] BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex;
|
|
[annotation("_Out_")] BOOL AtomicInt64OnTypedResourceSupported;
|
|
[annotation("_Out_")] BOOL AtomicInt64OnGroupSharedSupported;
|
|
[annotation("_Out_")] BOOL DerivativesInMeshAndAmplificationShadersSupported;
|
|
[annotation("_Out_")] D3D12_WAVE_MMA_TIER WaveMMATier;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS9;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS10
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10
|
|
{
|
|
[annotation("_Out_")] BOOL VariableRateShadingSumCombinerSupported;
|
|
[annotation("_Out_")] BOOL MeshShaderPerPrimitiveShadingRateSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS10;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS11
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11
|
|
{
|
|
[annotation("_Out_")] BOOL AtomicInt64OnDescriptorHeapResourceSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS11;
|
|
|
|
typedef enum D3D12_TRI_STATE {
|
|
D3D12_TRI_STATE_UNKNOWN = -1,
|
|
D3D12_TRI_STATE_FALSE = 0,
|
|
D3D12_TRI_STATE_TRUE = 1,
|
|
} D3D12_TRI_STATE;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS12
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12
|
|
{
|
|
[annotation("_Out_")] D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives;
|
|
[annotation("_Out_")] BOOL EnhancedBarriersSupported;
|
|
[annotation("_Out_")] BOOL RelaxedFormatCastingSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS12;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS13
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13
|
|
{
|
|
[annotation("_Out_")] BOOL UnrestrictedBufferTextureCopyPitchSupported;
|
|
[annotation("_Out_")] BOOL UnrestrictedVertexElementAlignmentSupported;
|
|
[annotation("_Out_")] BOOL InvertedViewportHeightFlipsYSupported;
|
|
[annotation("_Out_")] BOOL InvertedViewportDepthFlipsZSupported;
|
|
[annotation("_Out_")] BOOL TextureCopyBetweenDimensionsSupported;
|
|
[annotation("_Out_")] BOOL AlphaBlendFactorSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS13;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS14
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14
|
|
{
|
|
[annotation("_Out_")] BOOL AdvancedTextureOpsSupported;
|
|
[annotation("_Out_")] BOOL WriteableMSAATexturesSupported;
|
|
[annotation("_Out_")] BOOL IndependentFrontAndBackStencilRefMaskSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS14;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS15
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15
|
|
{
|
|
[annotation("_Out_")] BOOL TriangleFanSupported;
|
|
[annotation("_Out_")] BOOL DynamicIndexBufferStripCutSupported;
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS15;
|
|
|
|
// D3D12_FEATURE_D3D12_OPTIONS16
|
|
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16
|
|
{
|
|
[annotation("_Out_")] BOOL DynamicDepthBiasSupported;
|
|
[annotation("_Out_")] BOOL Reserved; //
|
|
} D3D12_FEATURE_DATA_D3D12_OPTIONS16;
|
|
|
|
|
|
typedef struct D3D12_RESOURCE_ALLOCATION_INFO
|
|
{
|
|
UINT64 SizeInBytes;
|
|
UINT64 Alignment;
|
|
} D3D12_RESOURCE_ALLOCATION_INFO;
|
|
|
|
typedef struct D3D12_RESOURCE_ALLOCATION_INFO1
|
|
{
|
|
UINT64 Offset;
|
|
UINT64 Alignment;
|
|
UINT64 SizeInBytes;
|
|
} D3D12_RESOURCE_ALLOCATION_INFO1;
|
|
|
|
typedef enum D3D12_HEAP_TYPE
|
|
{
|
|
D3D12_HEAP_TYPE_DEFAULT = 1,
|
|
D3D12_HEAP_TYPE_UPLOAD = 2,
|
|
D3D12_HEAP_TYPE_READBACK = 3,
|
|
D3D12_HEAP_TYPE_CUSTOM = 4,
|
|
} D3D12_HEAP_TYPE;
|
|
|
|
typedef enum D3D12_CPU_PAGE_PROPERTY
|
|
{
|
|
D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
|
|
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
|
|
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
|
|
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
|
|
} D3D12_CPU_PAGE_PROPERTY;
|
|
|
|
typedef enum D3D12_MEMORY_POOL
|
|
{
|
|
D3D12_MEMORY_POOL_UNKNOWN = 0,
|
|
D3D12_MEMORY_POOL_L0 = 1, // Maximum bandwidth for CPU
|
|
D3D12_MEMORY_POOL_L1 = 2, // More bandwidth for GPU, less for CPU
|
|
} D3D12_MEMORY_POOL;
|
|
|
|
typedef struct D3D12_HEAP_PROPERTIES
|
|
{
|
|
D3D12_HEAP_TYPE Type;
|
|
D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
|
|
D3D12_MEMORY_POOL MemoryPoolPreference;
|
|
UINT CreationNodeMask;
|
|
UINT VisibleNodeMask;
|
|
} D3D12_HEAP_PROPERTIES;
|
|
|
|
typedef enum D3D12_HEAP_FLAGS
|
|
{
|
|
D3D12_HEAP_FLAG_NONE = 0x0,
|
|
D3D12_HEAP_FLAG_SHARED = 0x1,
|
|
D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
|
|
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
|
|
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
|
|
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
|
|
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
|
|
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
|
|
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
|
|
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400,
|
|
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800,
|
|
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000,
|
|
|
|
// These are convenience aliases to manage resource heap tier restrictions. They cannot be bitwise OR'ed together cleanly.
|
|
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0,
|
|
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0,
|
|
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
|
|
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
|
|
|
|
|
|
} D3D12_HEAP_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS );" )
|
|
|
|
typedef struct D3D12_HEAP_DESC
|
|
{
|
|
UINT64 SizeInBytes;
|
|
D3D12_HEAP_PROPERTIES Properties;
|
|
UINT64 Alignment;
|
|
D3D12_HEAP_FLAGS Flags;
|
|
} D3D12_HEAP_DESC;
|
|
|
|
typedef enum D3D12_RESOURCE_DIMENSION
|
|
{
|
|
D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
|
|
D3D12_RESOURCE_DIMENSION_BUFFER = 1,
|
|
D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
|
|
D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
|
|
D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
|
|
} D3D12_RESOURCE_DIMENSION;
|
|
|
|
typedef enum D3D12_TEXTURE_LAYOUT
|
|
{
|
|
D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
|
|
D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, // Must be used with buffers. Can be used with cross-adapter shared textures.
|
|
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
|
|
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
|
|
} D3D12_TEXTURE_LAYOUT;
|
|
|
|
typedef enum D3D12_RESOURCE_FLAGS
|
|
{
|
|
D3D12_RESOURCE_FLAG_NONE = 0x0,
|
|
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
|
|
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
|
|
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
|
|
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
|
|
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40,
|
|
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80,
|
|
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100,
|
|
|
|
} D3D12_RESOURCE_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS );" )
|
|
|
|
typedef struct D3D12_MIP_REGION
|
|
{
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Depth;
|
|
} D3D12_MIP_REGION;
|
|
|
|
typedef struct D3D12_RESOURCE_DESC
|
|
{
|
|
D3D12_RESOURCE_DIMENSION Dimension;
|
|
UINT64 Alignment;
|
|
UINT64 Width;
|
|
UINT Height;
|
|
UINT16 DepthOrArraySize;
|
|
UINT16 MipLevels;
|
|
DXGI_FORMAT Format;
|
|
DXGI_SAMPLE_DESC SampleDesc;
|
|
D3D12_TEXTURE_LAYOUT Layout;
|
|
D3D12_RESOURCE_FLAGS Flags;
|
|
} D3D12_RESOURCE_DESC;
|
|
|
|
typedef struct D3D12_RESOURCE_DESC1
|
|
{
|
|
D3D12_RESOURCE_DIMENSION Dimension;
|
|
UINT64 Alignment;
|
|
UINT64 Width;
|
|
UINT Height;
|
|
UINT16 DepthOrArraySize;
|
|
UINT16 MipLevels;
|
|
DXGI_FORMAT Format;
|
|
DXGI_SAMPLE_DESC SampleDesc;
|
|
D3D12_TEXTURE_LAYOUT Layout;
|
|
D3D12_RESOURCE_FLAGS Flags;
|
|
D3D12_MIP_REGION SamplerFeedbackMipRegion;
|
|
} D3D12_RESOURCE_DESC1;
|
|
|
|
|
|
typedef struct D3D12_DEPTH_STENCIL_VALUE
|
|
{
|
|
FLOAT Depth;
|
|
UINT8 Stencil;
|
|
} D3D12_DEPTH_STENCIL_VALUE;
|
|
|
|
typedef struct D3D12_CLEAR_VALUE
|
|
{
|
|
DXGI_FORMAT Format;
|
|
union
|
|
{
|
|
FLOAT Color[4];
|
|
D3D12_DEPTH_STENCIL_VALUE DepthStencil;
|
|
};
|
|
} D3D12_CLEAR_VALUE;
|
|
|
|
typedef struct D3D12_RANGE
|
|
{
|
|
SIZE_T Begin;
|
|
SIZE_T End; // One past end, so (End - Begin) = Size
|
|
} D3D12_RANGE;
|
|
|
|
typedef struct D3D12_RANGE_UINT64
|
|
{
|
|
UINT64 Begin;
|
|
UINT64 End; // One past end, so (End - Begin) = Size
|
|
} D3D12_RANGE_UINT64;
|
|
|
|
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
|
|
{
|
|
UINT Subresource;
|
|
D3D12_RANGE_UINT64 Range;
|
|
} D3D12_SUBRESOURCE_RANGE_UINT64;
|
|
|
|
typedef struct D3D12_SUBRESOURCE_INFO
|
|
{
|
|
UINT64 Offset;
|
|
UINT RowPitch;
|
|
UINT DepthPitch;
|
|
} D3D12_SUBRESOURCE_INFO;
|
|
|
|
typedef struct D3D12_TILED_RESOURCE_COORDINATE
|
|
{
|
|
UINT X;
|
|
UINT Y;
|
|
UINT Z;
|
|
UINT Subresource;
|
|
} D3D12_TILED_RESOURCE_COORDINATE;
|
|
|
|
typedef struct D3D12_TILE_REGION_SIZE
|
|
{
|
|
UINT NumTiles;
|
|
BOOL UseBox;
|
|
UINT Width;
|
|
UINT16 Height;
|
|
UINT16 Depth;
|
|
} D3D12_TILE_REGION_SIZE;
|
|
|
|
typedef enum D3D12_TILE_RANGE_FLAGS
|
|
{
|
|
D3D12_TILE_RANGE_FLAG_NONE = 0,
|
|
D3D12_TILE_RANGE_FLAG_NULL = 1,
|
|
D3D12_TILE_RANGE_FLAG_SKIP = 2,
|
|
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4,
|
|
|
|
} D3D12_TILE_RANGE_FLAGS;
|
|
|
|
typedef struct D3D12_SUBRESOURCE_TILING
|
|
{
|
|
UINT WidthInTiles;
|
|
UINT16 HeightInTiles;
|
|
UINT16 DepthInTiles;
|
|
UINT StartTileIndexInOverallResource;
|
|
} D3D12_SUBRESOURCE_TILING;
|
|
|
|
typedef struct D3D12_TILE_SHAPE
|
|
{
|
|
UINT WidthInTexels;
|
|
UINT HeightInTexels;
|
|
UINT DepthInTexels;
|
|
} D3D12_TILE_SHAPE;
|
|
|
|
typedef struct D3D12_PACKED_MIP_INFO
|
|
{
|
|
UINT8 NumStandardMips;
|
|
UINT8 NumPackedMips;
|
|
UINT NumTilesForPackedMips;
|
|
UINT StartTileIndexInOverallResource;
|
|
} D3D12_PACKED_MIP_INFO;
|
|
|
|
typedef enum D3D12_TILE_MAPPING_FLAGS
|
|
{
|
|
D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
|
|
D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
|
|
} D3D12_TILE_MAPPING_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS );" )
|
|
|
|
typedef enum D3D12_TILE_COPY_FLAGS
|
|
{
|
|
D3D12_TILE_COPY_FLAG_NONE = 0x0,
|
|
D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
|
|
D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
|
|
D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
|
|
} D3D12_TILE_COPY_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS );")
|
|
|
|
// Resource Barrier
|
|
typedef enum D3D12_RESOURCE_STATES
|
|
{
|
|
D3D12_RESOURCE_STATE_COMMON = 0,
|
|
|
|
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x00001,
|
|
D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x00002,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET = 0x00004,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x00008,
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x00010,
|
|
D3D12_RESOURCE_STATE_DEPTH_READ = 0x00020,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x00040,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x00080,
|
|
D3D12_RESOURCE_STATE_STREAM_OUT = 0x00100,
|
|
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x00200,
|
|
D3D12_RESOURCE_STATE_COPY_DEST = 0x00400,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE = 0x00800,
|
|
D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x01000,
|
|
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x02000,
|
|
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000,
|
|
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000,
|
|
|
|
D3D12_RESOURCE_STATE_GENERIC_READ =
|
|
/*D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER*/ 0x0001 |
|
|
/*D3D12_RESOURCE_STATE_INDEX_BUFFER*/ 0x0002 |
|
|
/*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x0040 |
|
|
/*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x0080 |
|
|
/*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200 |
|
|
/*D3D12_RESOURCE_STATE_COPY_SOURCE*/ 0x0800,
|
|
|
|
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE =
|
|
/*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x40 |
|
|
/*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x80,
|
|
|
|
D3D12_RESOURCE_STATE_PRESENT = 0,
|
|
D3D12_RESOURCE_STATE_PREDICATION = /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200,
|
|
|
|
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x00010000,
|
|
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x00020000,
|
|
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x00040000,
|
|
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x00080000,
|
|
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x00200000,
|
|
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x00800000,
|
|
|
|
} D3D12_RESOURCE_STATES;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES );" )
|
|
|
|
typedef enum D3D12_RESOURCE_BARRIER_TYPE
|
|
{
|
|
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
|
|
D3D12_RESOURCE_BARRIER_TYPE_ALIASING,
|
|
D3D12_RESOURCE_BARRIER_TYPE_UAV,
|
|
} D3D12_RESOURCE_BARRIER_TYPE;
|
|
|
|
interface ID3D12Resource;
|
|
|
|
typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
|
|
{
|
|
ID3D12Resource* pResource;
|
|
UINT Subresource;
|
|
D3D12_RESOURCE_STATES StateBefore;
|
|
D3D12_RESOURCE_STATES StateAfter;
|
|
} D3D12_RESOURCE_TRANSITION_BARRIER;
|
|
|
|
typedef struct D3D12_RESOURCE_ALIASING_BARRIER
|
|
{
|
|
ID3D12Resource* pResourceBefore;
|
|
ID3D12Resource* pResourceAfter;
|
|
} D3D12_RESOURCE_ALIASING_BARRIER;
|
|
|
|
typedef struct D3D12_RESOURCE_UAV_BARRIER
|
|
{
|
|
ID3D12Resource* pResource;
|
|
} D3D12_RESOURCE_UAV_BARRIER;
|
|
|
|
typedef enum D3D12_RESOURCE_BARRIER_FLAGS
|
|
{
|
|
D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
|
|
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
|
|
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
|
|
} D3D12_RESOURCE_BARRIER_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS );" )
|
|
|
|
typedef struct D3D12_RESOURCE_BARRIER
|
|
{
|
|
D3D12_RESOURCE_BARRIER_TYPE Type;
|
|
D3D12_RESOURCE_BARRIER_FLAGS Flags;
|
|
|
|
union
|
|
{
|
|
D3D12_RESOURCE_TRANSITION_BARRIER Transition;
|
|
D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
|
|
D3D12_RESOURCE_UAV_BARRIER UAV;
|
|
};
|
|
} D3D12_RESOURCE_BARRIER;
|
|
|
|
typedef struct D3D12_SUBRESOURCE_FOOTPRINT
|
|
{
|
|
DXGI_FORMAT Format;
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Depth;
|
|
UINT RowPitch; // Must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
|
|
} D3D12_SUBRESOURCE_FOOTPRINT;
|
|
|
|
typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
|
|
{
|
|
UINT64 Offset; // Must be a multiple of D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
|
|
D3D12_SUBRESOURCE_FOOTPRINT Footprint;
|
|
} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
|
|
|
|
typedef enum D3D12_TEXTURE_COPY_TYPE
|
|
{
|
|
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
|
|
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
|
|
} D3D12_TEXTURE_COPY_TYPE;
|
|
|
|
typedef struct D3D12_TEXTURE_COPY_LOCATION
|
|
{
|
|
ID3D12Resource* pResource;
|
|
D3D12_TEXTURE_COPY_TYPE Type;
|
|
union
|
|
{
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
|
|
UINT SubresourceIndex;
|
|
};
|
|
} D3D12_TEXTURE_COPY_LOCATION;
|
|
|
|
typedef enum D3D12_RESOLVE_MODE
|
|
{
|
|
D3D12_RESOLVE_MODE_DECOMPRESS = 0,
|
|
D3D12_RESOLVE_MODE_MIN = 1,
|
|
D3D12_RESOLVE_MODE_MAX = 2,
|
|
D3D12_RESOLVE_MODE_AVERAGE = 3,
|
|
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
|
|
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5
|
|
} D3D12_RESOLVE_MODE;
|
|
|
|
typedef struct D3D12_SAMPLE_POSITION
|
|
{
|
|
INT8 X;
|
|
INT8 Y;
|
|
} D3D12_SAMPLE_POSITION;
|
|
|
|
typedef struct D3D12_VIEW_INSTANCE_LOCATION
|
|
{
|
|
UINT ViewportArrayIndex;
|
|
UINT RenderTargetArrayIndex;
|
|
} D3D12_VIEW_INSTANCE_LOCATION;
|
|
|
|
typedef enum D3D12_VIEW_INSTANCING_FLAGS
|
|
{
|
|
D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0,
|
|
D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1,
|
|
} D3D12_VIEW_INSTANCING_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS );")
|
|
|
|
typedef struct D3D12_VIEW_INSTANCING_DESC
|
|
{
|
|
UINT ViewInstanceCount;
|
|
[annotation("_Field_size_full_(ViewInstanceCount)")] const D3D12_VIEW_INSTANCE_LOCATION* pViewInstanceLocations;
|
|
D3D12_VIEW_INSTANCING_FLAGS Flags;
|
|
} D3D12_VIEW_INSTANCING_DESC;
|
|
|
|
// D3D12 view descriptions
|
|
typedef enum D3D12_SHADER_COMPONENT_MAPPING
|
|
{
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
|
|
} D3D12_SHADER_COMPONENT_MAPPING;
|
|
|
|
cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 ")
|
|
cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 ")
|
|
cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) ")
|
|
cpp_quote( "#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \\")
|
|
cpp_quote( " (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<D3D12_SHADER_COMPONENT_MAPPING_SHIFT)| \\")
|
|
cpp_quote( " (((Src2)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*2))| \\")
|
|
cpp_quote( " (((Src3)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*3))| \\")
|
|
cpp_quote( " D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES))")
|
|
cpp_quote( "#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(ComponentToExtract,Mapping) ((D3D12_SHADER_COMPONENT_MAPPING)(Mapping >> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
|
|
cpp_quote( "#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) ")
|
|
typedef enum D3D12_BUFFER_SRV_FLAGS
|
|
{
|
|
D3D12_BUFFER_SRV_FLAG_NONE = 0,
|
|
D3D12_BUFFER_SRV_FLAG_RAW = 0x00000001, // allow device multi-component reads with DWORD addressing
|
|
} D3D12_BUFFER_SRV_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS );" )
|
|
|
|
typedef struct D3D12_BUFFER_SRV
|
|
{
|
|
UINT64 FirstElement;
|
|
UINT NumElements;
|
|
UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN
|
|
D3D12_BUFFER_SRV_FLAGS Flags;
|
|
} D3D12_BUFFER_SRV;
|
|
|
|
typedef struct D3D12_TEX1D_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
FLOAT ResourceMinLODClamp;
|
|
} D3D12_TEX1D_SRV;
|
|
|
|
typedef struct D3D12_TEX1D_ARRAY_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
FLOAT ResourceMinLODClamp;
|
|
} D3D12_TEX1D_ARRAY_SRV;
|
|
|
|
typedef struct D3D12_TEX2D_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
UINT PlaneSlice;
|
|
FLOAT ResourceMinLODClamp;
|
|
} D3D12_TEX2D_SRV;
|
|
|
|
typedef struct D3D12_TEX2D_ARRAY_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
UINT PlaneSlice;
|
|
FLOAT ResourceMinLODClamp;
|
|
} D3D12_TEX2D_ARRAY_SRV;
|
|
|
|
typedef struct D3D12_TEX3D_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
FLOAT ResourceMinLODClamp;
|
|
} D3D12_TEX3D_SRV;
|
|
|
|
typedef struct D3D12_TEXCUBE_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
FLOAT ResourceMinLODClamp;
|
|
} D3D12_TEXCUBE_SRV;
|
|
|
|
typedef struct D3D12_TEXCUBE_ARRAY_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
UINT First2DArrayFace;
|
|
UINT NumCubes;
|
|
FLOAT ResourceMinLODClamp;
|
|
} D3D12_TEXCUBE_ARRAY_SRV;
|
|
|
|
typedef struct D3D12_TEX2DMS_SRV
|
|
{
|
|
// don't need to define anything specific for this view dimension
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D12_TEX2DMS_SRV;
|
|
|
|
typedef struct D3D12_TEX2DMS_ARRAY_SRV
|
|
{
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX2DMS_ARRAY_SRV;
|
|
|
|
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS Location;
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;
|
|
|
|
typedef enum D3D12_SRV_DIMENSION {
|
|
D3D12_SRV_DIMENSION_UNKNOWN = 0,
|
|
D3D12_SRV_DIMENSION_BUFFER = 1,
|
|
D3D12_SRV_DIMENSION_TEXTURE1D = 2,
|
|
D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
|
|
D3D12_SRV_DIMENSION_TEXTURE2D = 4,
|
|
D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
|
|
D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
|
|
D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
|
D3D12_SRV_DIMENSION_TEXTURE3D = 8,
|
|
D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
|
|
D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
|
|
D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11,
|
|
} D3D12_SRV_DIMENSION;
|
|
|
|
typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D12_SRV_DIMENSION ViewDimension;
|
|
UINT Shader4ComponentMapping;
|
|
|
|
union
|
|
{
|
|
D3D12_BUFFER_SRV Buffer;
|
|
D3D12_TEX1D_SRV Texture1D;
|
|
D3D12_TEX1D_ARRAY_SRV Texture1DArray;
|
|
D3D12_TEX2D_SRV Texture2D;
|
|
D3D12_TEX2D_ARRAY_SRV Texture2DArray;
|
|
D3D12_TEX2DMS_SRV Texture2DMS;
|
|
D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
|
|
D3D12_TEX3D_SRV Texture3D;
|
|
D3D12_TEXCUBE_SRV TextureCube;
|
|
D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure;
|
|
};
|
|
} D3D12_SHADER_RESOURCE_VIEW_DESC;
|
|
|
|
typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
|
|
UINT SizeInBytes;
|
|
} D3D12_CONSTANT_BUFFER_VIEW_DESC;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Sampler
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
typedef enum D3D12_FILTER
|
|
{
|
|
// Bits used in defining enumeration of valid filters:
|
|
// bits [1:0] - mip: 0 == point, 1 == linear, 2,3 unused
|
|
// bits [3:2] - mag: 0 == point, 1 == linear, 2,3 unused
|
|
// bits [5:4] - min: 0 == point, 1 == linear, 2,3 unused
|
|
// bit [6] - aniso
|
|
// bits [8:7] - reduction type:
|
|
// 0 == standard filtering
|
|
// 1 == comparison
|
|
// 2 == min
|
|
// 3 == max
|
|
// bit [31] - mono 1-bit (narrow-purpose filter) [no longer supported in D3D12]
|
|
|
|
D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00000000,
|
|
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x00000001,
|
|
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000004,
|
|
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x00000005,
|
|
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x00000010,
|
|
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000011,
|
|
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x00000014,
|
|
D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x00000015,
|
|
D3D12_FILTER_ANISOTROPIC = 0x00000055,
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x00000080,
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x00000081,
|
|
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000084,
|
|
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x00000085,
|
|
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x00000090,
|
|
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000091,
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x00000094,
|
|
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x00000095,
|
|
D3D12_FILTER_COMPARISON_ANISOTROPIC = 0x000000d5,
|
|
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x00000100,
|
|
D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000101,
|
|
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000104,
|
|
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000105,
|
|
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000110,
|
|
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000111,
|
|
D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000114,
|
|
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x00000115,
|
|
D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x00000155,
|
|
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x00000180,
|
|
D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000181,
|
|
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000184,
|
|
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000185,
|
|
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000190,
|
|
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000191,
|
|
D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000194,
|
|
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x00000195,
|
|
D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x000001d5
|
|
} D3D12_FILTER;
|
|
|
|
typedef enum D3D12_FILTER_TYPE
|
|
{
|
|
D3D12_FILTER_TYPE_POINT = 0,
|
|
D3D12_FILTER_TYPE_LINEAR = 1,
|
|
} D3D12_FILTER_TYPE;
|
|
|
|
typedef enum D3D12_FILTER_REDUCTION_TYPE
|
|
{
|
|
D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
|
|
D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
|
|
D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
|
|
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
|
|
} D3D12_FILTER_REDUCTION_TYPE;
|
|
|
|
const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x00000003;
|
|
const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7;
|
|
|
|
const UINT D3D12_FILTER_TYPE_MASK = 0x00000003;
|
|
const UINT D3D12_MIN_FILTER_SHIFT = 4;
|
|
const UINT D3D12_MAG_FILTER_SHIFT = 2;
|
|
const UINT D3D12_MIP_FILTER_SHIFT = 0;
|
|
|
|
const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x00000040;
|
|
|
|
// encode enum entry for most filters except anisotropic filtering
|
|
cpp_quote( "#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \\" )
|
|
cpp_quote( " ( ( D3D12_FILTER ) ( \\" )
|
|
cpp_quote( " ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \\" )
|
|
cpp_quote( " ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \\" )
|
|
cpp_quote( " ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \\" )
|
|
cpp_quote( " ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) " )
|
|
|
|
// encode enum entry for anisotropic filtering (with or without comparison filtering)
|
|
cpp_quote( "#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \\" )
|
|
cpp_quote( " ( ( D3D12_FILTER ) ( \\" )
|
|
cpp_quote( " D3D12_ANISOTROPIC_FILTERING_BIT | \\" )
|
|
cpp_quote( " D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \\" )
|
|
cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" )
|
|
cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" )
|
|
cpp_quote( " reduction ) ) ) " )
|
|
|
|
cpp_quote( "#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \\" )
|
|
cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" )
|
|
cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " )
|
|
|
|
cpp_quote( "#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \\" )
|
|
cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" )
|
|
cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " )
|
|
|
|
cpp_quote( "#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \\" )
|
|
cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" )
|
|
cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " )
|
|
|
|
cpp_quote( "#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \\" )
|
|
cpp_quote( " ( ( D3D12_FILTER_REDUCTION_TYPE ) \\" )
|
|
cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) " )
|
|
|
|
cpp_quote( "#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \\" )
|
|
cpp_quote( " ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) " )
|
|
|
|
cpp_quote( "#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \\" )
|
|
cpp_quote( " ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \\" )
|
|
cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \\" )
|
|
cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \\" )
|
|
cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) " )
|
|
|
|
typedef enum D3D12_TEXTURE_ADDRESS_MODE
|
|
{
|
|
D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
|
|
D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
|
|
D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
|
|
D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
|
|
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
|
|
} D3D12_TEXTURE_ADDRESS_MODE;
|
|
|
|
|
|
|
|
typedef struct D3D12_SAMPLER_DESC
|
|
{
|
|
D3D12_FILTER Filter;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressU;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressV;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressW;
|
|
FLOAT MipLODBias;
|
|
UINT MaxAnisotropy;
|
|
D3D12_COMPARISON_FUNC ComparisonFunc;
|
|
FLOAT BorderColor[4]; // RGBA
|
|
FLOAT MinLOD;
|
|
FLOAT MaxLOD;
|
|
} D3D12_SAMPLER_DESC;
|
|
|
|
|
|
typedef enum D3D12_SAMPLER_FLAGS
|
|
{
|
|
D3D12_SAMPLER_FLAG_NONE = 0x0,
|
|
D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = 0x01
|
|
} D3D12_SAMPLER_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SAMPLER_FLAGS );")
|
|
|
|
typedef struct D3D12_SAMPLER_DESC2
|
|
{
|
|
D3D12_FILTER Filter;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressU;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressV;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressW;
|
|
FLOAT MipLODBias;
|
|
UINT MaxAnisotropy;
|
|
D3D12_COMPARISON_FUNC ComparisonFunc;
|
|
union
|
|
{
|
|
FLOAT FloatBorderColor[4]; // RGBA
|
|
UINT UintBorderColor[4];
|
|
};
|
|
FLOAT MinLOD;
|
|
FLOAT MaxLOD;
|
|
D3D12_SAMPLER_FLAGS Flags;
|
|
} D3D12_SAMPLER_DESC2;
|
|
|
|
|
|
|
|
typedef enum D3D12_BUFFER_UAV_FLAGS
|
|
{
|
|
D3D12_BUFFER_UAV_FLAG_NONE = 0,
|
|
D3D12_BUFFER_UAV_FLAG_RAW = 0x00000001,
|
|
} D3D12_BUFFER_UAV_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS );" )
|
|
|
|
typedef struct D3D12_BUFFER_UAV
|
|
{
|
|
UINT64 FirstElement;
|
|
UINT NumElements;
|
|
UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN
|
|
UINT64 CounterOffsetInBytes;
|
|
D3D12_BUFFER_UAV_FLAGS Flags;
|
|
} D3D12_BUFFER_UAV;
|
|
|
|
typedef struct D3D12_TEX1D_UAV
|
|
{
|
|
UINT MipSlice;
|
|
} D3D12_TEX1D_UAV;
|
|
|
|
typedef struct D3D12_TEX1D_ARRAY_UAV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX1D_ARRAY_UAV;
|
|
|
|
typedef struct D3D12_TEX2D_UAV
|
|
{
|
|
UINT MipSlice;
|
|
UINT PlaneSlice;
|
|
} D3D12_TEX2D_UAV;
|
|
|
|
typedef struct D3D12_TEX2D_ARRAY_UAV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
UINT PlaneSlice;
|
|
} D3D12_TEX2D_ARRAY_UAV;
|
|
|
|
typedef struct D3D12_TEX2DMS_UAV
|
|
{
|
|
// don't need to define anything specific for this view dimension
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D12_TEX2DMS_UAV;
|
|
|
|
typedef struct D3D12_TEX2DMS_ARRAY_UAV
|
|
{
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX2DMS_ARRAY_UAV;
|
|
|
|
typedef struct D3D12_TEX3D_UAV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstWSlice;
|
|
UINT WSize;
|
|
} D3D12_TEX3D_UAV;
|
|
|
|
typedef enum D3D12_UAV_DIMENSION
|
|
{
|
|
D3D12_UAV_DIMENSION_UNKNOWN = 0,
|
|
D3D12_UAV_DIMENSION_BUFFER = 1,
|
|
D3D12_UAV_DIMENSION_TEXTURE1D = 2,
|
|
D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
|
|
D3D12_UAV_DIMENSION_TEXTURE2D = 4,
|
|
D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
|
|
D3D12_UAV_DIMENSION_TEXTURE2DMS = 6,
|
|
D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
|
D3D12_UAV_DIMENSION_TEXTURE3D = 8,
|
|
} D3D12_UAV_DIMENSION;
|
|
|
|
typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D12_UAV_DIMENSION ViewDimension;
|
|
|
|
union
|
|
{
|
|
D3D12_BUFFER_UAV Buffer;
|
|
D3D12_TEX1D_UAV Texture1D;
|
|
D3D12_TEX1D_ARRAY_UAV Texture1DArray;
|
|
D3D12_TEX2D_UAV Texture2D;
|
|
D3D12_TEX2D_ARRAY_UAV Texture2DArray;
|
|
D3D12_TEX2DMS_UAV Texture2DMS;
|
|
D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray;
|
|
D3D12_TEX3D_UAV Texture3D;
|
|
};
|
|
} D3D12_UNORDERED_ACCESS_VIEW_DESC;
|
|
|
|
typedef struct D3D12_BUFFER_RTV
|
|
{
|
|
UINT64 FirstElement;
|
|
UINT NumElements;
|
|
} D3D12_BUFFER_RTV;
|
|
|
|
typedef struct D3D12_TEX1D_RTV
|
|
{
|
|
UINT MipSlice;
|
|
} D3D12_TEX1D_RTV;
|
|
|
|
typedef struct D3D12_TEX1D_ARRAY_RTV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX1D_ARRAY_RTV;
|
|
|
|
typedef struct D3D12_TEX2D_RTV
|
|
{
|
|
UINT MipSlice;
|
|
UINT PlaneSlice;
|
|
} D3D12_TEX2D_RTV;
|
|
|
|
typedef struct D3D12_TEX2DMS_RTV
|
|
{
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D12_TEX2DMS_RTV;
|
|
|
|
typedef struct D3D12_TEX2D_ARRAY_RTV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
UINT PlaneSlice;
|
|
} D3D12_TEX2D_ARRAY_RTV;
|
|
|
|
typedef struct D3D12_TEX2DMS_ARRAY_RTV
|
|
{
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX2DMS_ARRAY_RTV;
|
|
|
|
typedef struct D3D12_TEX3D_RTV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstWSlice;
|
|
UINT WSize;
|
|
} D3D12_TEX3D_RTV;
|
|
|
|
typedef enum D3D12_RTV_DIMENSION
|
|
{
|
|
D3D12_RTV_DIMENSION_UNKNOWN = 0,
|
|
D3D12_RTV_DIMENSION_BUFFER = 1,
|
|
D3D12_RTV_DIMENSION_TEXTURE1D = 2,
|
|
D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
|
|
D3D12_RTV_DIMENSION_TEXTURE2D = 4,
|
|
D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
|
|
D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
|
|
D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
|
D3D12_RTV_DIMENSION_TEXTURE3D = 8,
|
|
} D3D12_RTV_DIMENSION;
|
|
|
|
typedef struct D3D12_RENDER_TARGET_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D12_RTV_DIMENSION ViewDimension;
|
|
|
|
union
|
|
{
|
|
D3D12_BUFFER_RTV Buffer;
|
|
D3D12_TEX1D_RTV Texture1D;
|
|
D3D12_TEX1D_ARRAY_RTV Texture1DArray;
|
|
D3D12_TEX2D_RTV Texture2D;
|
|
D3D12_TEX2D_ARRAY_RTV Texture2DArray;
|
|
D3D12_TEX2DMS_RTV Texture2DMS;
|
|
D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
|
|
D3D12_TEX3D_RTV Texture3D;
|
|
};
|
|
} D3D12_RENDER_TARGET_VIEW_DESC;
|
|
|
|
typedef struct D3D12_TEX1D_DSV
|
|
{
|
|
UINT MipSlice;
|
|
} D3D12_TEX1D_DSV;
|
|
|
|
typedef struct D3D12_TEX1D_ARRAY_DSV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX1D_ARRAY_DSV;
|
|
|
|
typedef struct D3D12_TEX2D_DSV
|
|
{
|
|
UINT MipSlice;
|
|
} D3D12_TEX2D_DSV;
|
|
|
|
typedef struct D3D12_TEX2D_ARRAY_DSV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX2D_ARRAY_DSV;
|
|
|
|
typedef struct D3D12_TEX2DMS_DSV
|
|
{
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D12_TEX2DMS_DSV;
|
|
|
|
typedef struct D3D12_TEX2DMS_ARRAY_DSV
|
|
{
|
|
UINT FirstArraySlice;
|
|
UINT ArraySize;
|
|
} D3D12_TEX2DMS_ARRAY_DSV;
|
|
|
|
typedef enum D3D12_DSV_FLAGS
|
|
{
|
|
D3D12_DSV_FLAG_NONE = 0x0,
|
|
D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
|
|
D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
|
|
} D3D12_DSV_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS );" )
|
|
|
|
typedef enum D3D12_DSV_DIMENSION
|
|
{
|
|
D3D12_DSV_DIMENSION_UNKNOWN = 0,
|
|
D3D12_DSV_DIMENSION_TEXTURE1D = 1,
|
|
D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
|
|
D3D12_DSV_DIMENSION_TEXTURE2D = 3,
|
|
D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
|
|
D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
|
|
D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
|
|
} D3D12_DSV_DIMENSION;
|
|
|
|
typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D12_DSV_DIMENSION ViewDimension;
|
|
D3D12_DSV_FLAGS Flags;
|
|
|
|
union
|
|
{
|
|
D3D12_TEX1D_DSV Texture1D;
|
|
D3D12_TEX1D_ARRAY_DSV Texture1DArray;
|
|
D3D12_TEX2D_DSV Texture2D;
|
|
D3D12_TEX2D_ARRAY_DSV Texture2DArray;
|
|
D3D12_TEX2DMS_DSV Texture2DMS;
|
|
D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
|
|
};
|
|
} D3D12_DEPTH_STENCIL_VIEW_DESC;
|
|
|
|
typedef enum D3D12_CLEAR_FLAGS
|
|
{
|
|
// Intentionally no flag for NONE
|
|
D3D12_CLEAR_FLAG_DEPTH = 0x01,
|
|
D3D12_CLEAR_FLAG_STENCIL = 0x02,
|
|
} D3D12_CLEAR_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS );" )
|
|
|
|
typedef enum D3D12_FENCE_FLAGS
|
|
{
|
|
D3D12_FENCE_FLAG_NONE = 0x0,
|
|
D3D12_FENCE_FLAG_SHARED = 0x1,
|
|
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
|
|
D3D12_FENCE_FLAG_NON_MONITORED = 0x4,
|
|
} D3D12_FENCE_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS );" )
|
|
|
|
typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
|
|
} D3D12_DESCRIPTOR_HEAP_TYPE;
|
|
|
|
typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
|
|
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
|
|
} D3D12_DESCRIPTOR_HEAP_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS );" )
|
|
|
|
typedef struct D3D12_DESCRIPTOR_HEAP_DESC
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_TYPE Type;
|
|
UINT NumDescriptors;
|
|
D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
|
|
UINT NodeMask;
|
|
} D3D12_DESCRIPTOR_HEAP_DESC;
|
|
|
|
typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
|
|
{
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_CBV,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
|
|
} D3D12_DESCRIPTOR_RANGE_TYPE;
|
|
|
|
typedef struct D3D12_DESCRIPTOR_RANGE
|
|
{
|
|
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
|
|
UINT NumDescriptors;
|
|
UINT BaseShaderRegister;
|
|
UINT RegisterSpace;
|
|
UINT OffsetInDescriptorsFromTableStart;
|
|
} D3D12_DESCRIPTOR_RANGE;
|
|
|
|
|
|
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
|
|
{
|
|
UINT NumDescriptorRanges;
|
|
[annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges;
|
|
} D3D12_ROOT_DESCRIPTOR_TABLE;
|
|
|
|
|
|
typedef struct D3D12_ROOT_CONSTANTS
|
|
{
|
|
UINT ShaderRegister;
|
|
UINT RegisterSpace;
|
|
UINT Num32BitValues;
|
|
} D3D12_ROOT_CONSTANTS;
|
|
|
|
typedef struct D3D12_ROOT_DESCRIPTOR
|
|
{
|
|
UINT ShaderRegister;
|
|
UINT RegisterSpace;
|
|
} D3D12_ROOT_DESCRIPTOR;
|
|
|
|
typedef enum D3D12_SHADER_VISIBILITY
|
|
{
|
|
D3D12_SHADER_VISIBILITY_ALL = 0,
|
|
D3D12_SHADER_VISIBILITY_VERTEX = 1,
|
|
D3D12_SHADER_VISIBILITY_HULL = 2,
|
|
D3D12_SHADER_VISIBILITY_DOMAIN = 3,
|
|
D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
|
|
D3D12_SHADER_VISIBILITY_PIXEL = 5,
|
|
D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6,
|
|
D3D12_SHADER_VISIBILITY_MESH = 7,
|
|
} D3D12_SHADER_VISIBILITY;
|
|
|
|
typedef enum D3D12_ROOT_PARAMETER_TYPE
|
|
{
|
|
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
|
|
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS,
|
|
D3D12_ROOT_PARAMETER_TYPE_CBV,
|
|
D3D12_ROOT_PARAMETER_TYPE_SRV,
|
|
D3D12_ROOT_PARAMETER_TYPE_UAV
|
|
} D3D12_ROOT_PARAMETER_TYPE;
|
|
|
|
typedef struct D3D12_ROOT_PARAMETER
|
|
{
|
|
D3D12_ROOT_PARAMETER_TYPE ParameterType;
|
|
union
|
|
{
|
|
D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
|
|
D3D12_ROOT_CONSTANTS Constants;
|
|
D3D12_ROOT_DESCRIPTOR Descriptor;
|
|
};
|
|
D3D12_SHADER_VISIBILITY ShaderVisibility;
|
|
} D3D12_ROOT_PARAMETER;
|
|
|
|
typedef enum D3D12_ROOT_SIGNATURE_FLAGS
|
|
{
|
|
D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0,
|
|
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
|
|
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
|
|
D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200,
|
|
D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400,
|
|
D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800,
|
|
} D3D12_ROOT_SIGNATURE_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );" )
|
|
|
|
|
|
typedef enum D3D12_STATIC_BORDER_COLOR
|
|
{
|
|
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, // 0.0f,0.0f,0.0f,0.0f
|
|
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, // 0.0f,0.0f,0.0f,1.0f
|
|
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, // 1.0f,1.0f,1.0f,1.0f
|
|
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT, // 0,0,0,1
|
|
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT // 1,1,1,1
|
|
} D3D12_STATIC_BORDER_COLOR;
|
|
|
|
typedef struct D3D12_STATIC_SAMPLER_DESC
|
|
{
|
|
D3D12_FILTER Filter;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressU;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressV;
|
|
D3D12_TEXTURE_ADDRESS_MODE AddressW;
|
|
FLOAT MipLODBias;
|
|
UINT MaxAnisotropy;
|
|
D3D12_COMPARISON_FUNC ComparisonFunc;
|
|
D3D12_STATIC_BORDER_COLOR BorderColor;
|
|
FLOAT MinLOD;
|
|
FLOAT MaxLOD;
|
|
UINT ShaderRegister;
|
|
UINT RegisterSpace;
|
|
D3D12_SHADER_VISIBILITY ShaderVisibility;
|
|
} D3D12_STATIC_SAMPLER_DESC;
|
|
|
|
|
|
typedef struct D3D12_ROOT_SIGNATURE_DESC
|
|
{
|
|
UINT NumParameters;
|
|
[annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER* pParameters;
|
|
UINT NumStaticSamplers;
|
|
[annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers;
|
|
D3D12_ROOT_SIGNATURE_FLAGS Flags;
|
|
} D3D12_ROOT_SIGNATURE_DESC;
|
|
|
|
typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
|
|
{
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000,
|
|
} D3D12_DESCRIPTOR_RANGE_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS );")
|
|
|
|
typedef struct D3D12_DESCRIPTOR_RANGE1
|
|
{
|
|
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
|
|
UINT NumDescriptors;
|
|
UINT BaseShaderRegister;
|
|
UINT RegisterSpace;
|
|
D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
|
|
UINT OffsetInDescriptorsFromTableStart;
|
|
} D3D12_DESCRIPTOR_RANGE1;
|
|
|
|
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
|
|
{
|
|
UINT NumDescriptorRanges;
|
|
[annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges;
|
|
} D3D12_ROOT_DESCRIPTOR_TABLE1;
|
|
|
|
typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
|
|
{
|
|
D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
|
|
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
|
|
} D3D12_ROOT_DESCRIPTOR_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS );")
|
|
|
|
typedef struct D3D12_ROOT_DESCRIPTOR1
|
|
{
|
|
UINT ShaderRegister;
|
|
UINT RegisterSpace;
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
|
|
} D3D12_ROOT_DESCRIPTOR1;
|
|
|
|
typedef struct D3D12_ROOT_PARAMETER1
|
|
{
|
|
D3D12_ROOT_PARAMETER_TYPE ParameterType;
|
|
union
|
|
{
|
|
D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
|
|
D3D12_ROOT_CONSTANTS Constants;
|
|
D3D12_ROOT_DESCRIPTOR1 Descriptor;
|
|
};
|
|
D3D12_SHADER_VISIBILITY ShaderVisibility;
|
|
} D3D12_ROOT_PARAMETER1;
|
|
|
|
typedef struct D3D12_ROOT_SIGNATURE_DESC1
|
|
{
|
|
UINT NumParameters;
|
|
[annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER1* pParameters;
|
|
UINT NumStaticSamplers;
|
|
[annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers;
|
|
D3D12_ROOT_SIGNATURE_FLAGS Flags;
|
|
} D3D12_ROOT_SIGNATURE_DESC1;
|
|
|
|
|
|
typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
|
|
{
|
|
D3D_ROOT_SIGNATURE_VERSION Version;
|
|
union
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
|
|
D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
|
|
};
|
|
} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
|
|
|
|
[ uuid( 34AB647B-3CC8-46AC-841B-C0965645C046 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12RootSignatureDeserializer
|
|
: IUnknown
|
|
{
|
|
const D3D12_ROOT_SIGNATURE_DESC * GetRootSignatureDesc();
|
|
};
|
|
|
|
[ uuid( 7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12VersionedRootSignatureDeserializer
|
|
: IUnknown
|
|
{
|
|
HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION convertToVersion, [annotation("_Out_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** ppDesc);
|
|
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* GetUnconvertedRootSignatureDesc();
|
|
};
|
|
|
|
cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(")
|
|
cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," )
|
|
cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," )
|
|
cpp_quote( " _Out_ ID3DBlob** ppBlob," )
|
|
cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" )
|
|
cpp_quote( "" )
|
|
cpp_quote( "HRESULT WINAPI D3D12SerializeRootSignature(")
|
|
cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," )
|
|
cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," )
|
|
cpp_quote( " _Out_ ID3DBlob** ppBlob," )
|
|
cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" )
|
|
cpp_quote( "" )
|
|
cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(")
|
|
cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," )
|
|
cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," )
|
|
cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," )
|
|
cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" )
|
|
cpp_quote( "" )
|
|
cpp_quote( "HRESULT WINAPI D3D12CreateRootSignatureDeserializer(")
|
|
cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," )
|
|
cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," )
|
|
cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," )
|
|
cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" )
|
|
cpp_quote( "" )
|
|
cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(" )
|
|
cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," )
|
|
cpp_quote( " _Out_ ID3DBlob** ppBlob," )
|
|
cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" )
|
|
cpp_quote( "" )
|
|
cpp_quote( "HRESULT WINAPI D3D12SerializeVersionedRootSignature(" )
|
|
cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," )
|
|
cpp_quote( " _Out_ ID3DBlob** ppBlob," )
|
|
cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" )
|
|
cpp_quote( "" )
|
|
cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(" )
|
|
cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," )
|
|
cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," )
|
|
cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," )
|
|
cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" )
|
|
cpp_quote( "" )
|
|
cpp_quote( "HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(")
|
|
cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," )
|
|
cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," )
|
|
cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," )
|
|
cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" )
|
|
cpp_quote( "" )
|
|
|
|
|
|
|
|
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
|
|
{
|
|
SIZE_T ptr;
|
|
} D3D12_CPU_DESCRIPTOR_HANDLE;
|
|
|
|
|
|
typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
|
|
{
|
|
UINT64 ptr;
|
|
} D3D12_GPU_DESCRIPTOR_HANDLE;
|
|
|
|
cpp_quote( "// If rects are supplied in D3D12_DISCARD_REGION, below, the resource " )
|
|
cpp_quote( "// must have 2D subresources with all specified subresources the same dimension." )
|
|
typedef struct D3D12_DISCARD_REGION
|
|
{
|
|
UINT NumRects;
|
|
[annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects;
|
|
UINT FirstSubresource;
|
|
UINT NumSubresources;
|
|
} D3D12_DISCARD_REGION;
|
|
|
|
typedef enum D3D12_QUERY_HEAP_TYPE
|
|
{
|
|
D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
|
|
D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
|
|
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
|
|
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
|
|
D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4,
|
|
D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5,
|
|
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7,
|
|
|
|
} D3D12_QUERY_HEAP_TYPE;
|
|
|
|
typedef struct D3D12_QUERY_HEAP_DESC
|
|
{
|
|
D3D12_QUERY_HEAP_TYPE Type;
|
|
UINT Count;
|
|
UINT NodeMask;
|
|
} D3D12_QUERY_HEAP_DESC;
|
|
|
|
typedef enum D3D12_QUERY_TYPE
|
|
{
|
|
D3D12_QUERY_TYPE_OCCLUSION = 0,
|
|
D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
|
|
D3D12_QUERY_TYPE_TIMESTAMP = 2,
|
|
D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
|
|
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
|
|
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
|
|
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
|
|
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
|
|
D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8,
|
|
D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10,
|
|
|
|
} D3D12_QUERY_TYPE;
|
|
|
|
typedef enum D3D12_PREDICATION_OP
|
|
{
|
|
D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
|
|
D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
|
|
} D3D12_PREDICATION_OP;
|
|
|
|
typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
|
|
{
|
|
UINT64 IAVertices;
|
|
UINT64 IAPrimitives;
|
|
UINT64 VSInvocations;
|
|
UINT64 GSInvocations;
|
|
UINT64 GSPrimitives;
|
|
UINT64 CInvocations;
|
|
UINT64 CPrimitives;
|
|
UINT64 PSInvocations;
|
|
UINT64 HSInvocations;
|
|
UINT64 DSInvocations;
|
|
UINT64 CSInvocations;
|
|
} D3D12_QUERY_DATA_PIPELINE_STATISTICS;
|
|
|
|
typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1
|
|
{
|
|
UINT64 IAVertices;
|
|
UINT64 IAPrimitives;
|
|
UINT64 VSInvocations;
|
|
UINT64 GSInvocations;
|
|
UINT64 GSPrimitives;
|
|
UINT64 CInvocations;
|
|
UINT64 CPrimitives;
|
|
UINT64 PSInvocations;
|
|
UINT64 HSInvocations;
|
|
UINT64 DSInvocations;
|
|
UINT64 CSInvocations;
|
|
UINT64 ASInvocations;
|
|
UINT64 MSInvocations;
|
|
UINT64 MSPrimitives;
|
|
} D3D12_QUERY_DATA_PIPELINE_STATISTICS1;
|
|
|
|
typedef struct D3D12_QUERY_DATA_SO_STATISTICS
|
|
{
|
|
UINT64 NumPrimitivesWritten;
|
|
UINT64 PrimitivesStorageNeeded;
|
|
} D3D12_QUERY_DATA_SO_STATISTICS;
|
|
|
|
typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
|
|
UINT64 SizeInBytes;
|
|
D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
|
|
} D3D12_STREAM_OUTPUT_BUFFER_VIEW;
|
|
|
|
typedef struct D3D12_DRAW_ARGUMENTS
|
|
{
|
|
UINT VertexCountPerInstance;
|
|
UINT InstanceCount;
|
|
UINT StartVertexLocation;
|
|
UINT StartInstanceLocation;
|
|
} D3D12_DRAW_ARGUMENTS;
|
|
|
|
typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
|
|
{
|
|
UINT IndexCountPerInstance;
|
|
UINT InstanceCount;
|
|
UINT StartIndexLocation;
|
|
INT BaseVertexLocation;
|
|
UINT StartInstanceLocation;
|
|
} D3D12_DRAW_INDEXED_ARGUMENTS;
|
|
|
|
typedef struct D3D12_DISPATCH_ARGUMENTS
|
|
{
|
|
UINT ThreadGroupCountX;
|
|
UINT ThreadGroupCountY;
|
|
UINT ThreadGroupCountZ;
|
|
} D3D12_DISPATCH_ARGUMENTS;
|
|
|
|
typedef struct D3D12_VERTEX_BUFFER_VIEW
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
|
|
UINT SizeInBytes;
|
|
UINT StrideInBytes;
|
|
} D3D12_VERTEX_BUFFER_VIEW;
|
|
|
|
typedef struct D3D12_INDEX_BUFFER_VIEW
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
|
|
UINT SizeInBytes;
|
|
DXGI_FORMAT Format;
|
|
} D3D12_INDEX_BUFFER_VIEW;
|
|
|
|
typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
|
|
{
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS,
|
|
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH,
|
|
} D3D12_INDIRECT_ARGUMENT_TYPE;
|
|
|
|
typedef struct D3D12_INDIRECT_ARGUMENT_DESC
|
|
{
|
|
D3D12_INDIRECT_ARGUMENT_TYPE Type;
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
UINT Slot;
|
|
} VertexBuffer;
|
|
|
|
struct
|
|
{
|
|
UINT RootParameterIndex;
|
|
UINT DestOffsetIn32BitValues;
|
|
UINT Num32BitValuesToSet;
|
|
} Constant;
|
|
|
|
struct
|
|
{
|
|
UINT RootParameterIndex;
|
|
} ConstantBufferView;
|
|
|
|
struct
|
|
{
|
|
UINT RootParameterIndex;
|
|
} ShaderResourceView;
|
|
|
|
struct
|
|
{
|
|
UINT RootParameterIndex;
|
|
} UnorderedAccessView;
|
|
};
|
|
} D3D12_INDIRECT_ARGUMENT_DESC;
|
|
|
|
typedef struct D3D12_COMMAND_SIGNATURE_DESC
|
|
{
|
|
// The number of bytes between each drawing structure
|
|
UINT ByteStride;
|
|
UINT NumArgumentDescs;
|
|
[annotation("_Field_size_full_(NumArgumentDescs)")] const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs;
|
|
UINT NodeMask;
|
|
} D3D12_COMMAND_SIGNATURE_DESC;
|
|
|
|
interface ID3D12Device;
|
|
|
|
[ uuid( c4fec28f-7966-4e95-9f94-f431cb56c3b8 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12Object
|
|
: IUnknown
|
|
{
|
|
HRESULT GetPrivateData(
|
|
[annotation("_In_")] REFGUID guid,
|
|
[annotation("_Inout_")] UINT* pDataSize,
|
|
[annotation("_Out_writes_bytes_opt_( *pDataSize )")] void* pData );
|
|
HRESULT SetPrivateData(
|
|
[annotation("_In_")] REFGUID guid,
|
|
[annotation("_In_")] UINT DataSize,
|
|
[annotation("_In_reads_bytes_opt_( DataSize )")] const void* pData );
|
|
HRESULT SetPrivateDataInterface(
|
|
[annotation("_In_")] REFGUID guid,
|
|
[annotation("_In_opt_")] const IUnknown* pData );
|
|
HRESULT SetName(
|
|
[annotation("_In_z_")] LPCWSTR Name );
|
|
}
|
|
|
|
[ uuid( 905db94b-a00c-4140-9df5-2b64ca9ea357 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12DeviceChild
|
|
: ID3D12Object
|
|
{
|
|
HRESULT GetDevice(
|
|
[in] REFIID riid,
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvDevice
|
|
);
|
|
}
|
|
|
|
[ uuid( 63ee58fb-1268-4835-86da-f008ce62f0d6 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12Pageable
|
|
: ID3D12DeviceChild
|
|
{
|
|
}
|
|
|
|
[ uuid( 6b3b2502-6e51-45b3-90ee-9884265e8df3 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12Heap
|
|
: ID3D12Pageable
|
|
{
|
|
D3D12_HEAP_DESC GetDesc();
|
|
}
|
|
|
|
[ uuid( 696442be-a72e-4059-bc79-5b5c98040fad ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12Resource
|
|
: ID3D12Pageable
|
|
{
|
|
HRESULT Map(
|
|
UINT Subresource,
|
|
[annotation("_In_opt_")] const D3D12_RANGE* pReadRange,
|
|
[annotation("_Outptr_opt_result_bytebuffer_(_Inexpressible_(\"Dependent on resource\"))")] void** ppData);
|
|
|
|
void Unmap(UINT Subresource, [annotation("_In_opt_")] const D3D12_RANGE* pWrittenRange );
|
|
|
|
D3D12_RESOURCE_DESC GetDesc();
|
|
|
|
D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();
|
|
|
|
HRESULT WriteToSubresource(
|
|
UINT DstSubresource,
|
|
[annotation("_In_opt_")] const D3D12_BOX* pDstBox,
|
|
[annotation("_In_")] const void* pSrcData,
|
|
UINT SrcRowPitch,
|
|
UINT SrcDepthPitch );
|
|
|
|
HRESULT ReadFromSubresource(
|
|
[annotation("_Out_")] void* pDstData,
|
|
UINT DstRowPitch,
|
|
UINT DstDepthPitch,
|
|
UINT SrcSubresource,
|
|
[annotation("_In_opt_")] const D3D12_BOX* pSrcBox );
|
|
|
|
HRESULT GetHeapProperties(
|
|
[annotation("_Out_opt_")] D3D12_HEAP_PROPERTIES* pHeapProperties,
|
|
[annotation("_Out_opt_")] D3D12_HEAP_FLAGS* pHeapFlags
|
|
);
|
|
}
|
|
|
|
[ uuid( 6102dee4-af59-4b09-b999-b44d73f09b24 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12CommandAllocator
|
|
: ID3D12Pageable
|
|
{
|
|
HRESULT Reset();
|
|
}
|
|
|
|
[ uuid( 0a753dcf-c4d8-4b91-adf6-be5a60d95a76 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12Fence
|
|
: ID3D12Pageable
|
|
{
|
|
UINT64 GetCompletedValue();
|
|
HRESULT SetEventOnCompletion(UINT64 Value, HANDLE hEvent);
|
|
HRESULT Signal(UINT64 Value);
|
|
};
|
|
|
|
[ uuid( 433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12Fence1
|
|
: ID3D12Fence
|
|
{
|
|
D3D12_FENCE_FLAGS GetCreationFlags();
|
|
};
|
|
|
|
[ uuid( 765a30f3-f624-4c6f-a828-ace948622445 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12PipelineState
|
|
: ID3D12Pageable
|
|
{
|
|
HRESULT GetCachedBlob([annotation("_COM_Outptr_")] ID3DBlob** ppBlob);
|
|
}
|
|
|
|
[ uuid( 8efb471d-616c-4f49-90f7-127bb763fa51 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12DescriptorHeap
|
|
: ID3D12Pageable
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_DESC GetDesc();
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
|
|
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
|
|
}
|
|
|
|
[ uuid( 0d9658ae-ed45-469e-a61d-970ec583cab4 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12QueryHeap
|
|
: ID3D12Pageable
|
|
{
|
|
};
|
|
|
|
[ uuid( c36a797c-ec80-4f0a-8985-a7b2475082d1 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12CommandSignature
|
|
: ID3D12Pageable
|
|
{
|
|
};
|
|
|
|
[ uuid( 7116d91c-e7e4-47ce-b8c6-ec8168f437e5 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12CommandList
|
|
: ID3D12DeviceChild
|
|
{
|
|
D3D12_COMMAND_LIST_TYPE GetType();
|
|
}
|
|
|
|
// Superseded by ID3D12GraphicsCommandList1
|
|
[ uuid( 5b160d0f-ac1b-4185-8ba8-b3ae42a5a455 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12GraphicsCommandList
|
|
: ID3D12CommandList
|
|
{
|
|
HRESULT Close();
|
|
|
|
HRESULT Reset(
|
|
[annotation("_In_")] ID3D12CommandAllocator* pAllocator,
|
|
[annotation("_In_opt_")] ID3D12PipelineState* pInitialState
|
|
);
|
|
|
|
void ClearState(
|
|
[annotation("_In_opt_")] ID3D12PipelineState* pPipelineState
|
|
);
|
|
|
|
void DrawInstanced(
|
|
[annotation("_In_")] UINT VertexCountPerInstance,
|
|
[annotation("_In_")] UINT InstanceCount,
|
|
[annotation("_In_")] UINT StartVertexLocation,
|
|
[annotation("_In_")] UINT StartInstanceLocation
|
|
);
|
|
|
|
void DrawIndexedInstanced(
|
|
[annotation("_In_")] UINT IndexCountPerInstance,
|
|
[annotation("_In_")] UINT InstanceCount,
|
|
[annotation("_In_")] UINT StartIndexLocation,
|
|
[annotation("_In_")] INT BaseVertexLocation,
|
|
[annotation("_In_")] UINT StartInstanceLocation
|
|
);
|
|
|
|
void Dispatch(
|
|
[annotation("_In_")] UINT ThreadGroupCountX,
|
|
[annotation("_In_")] UINT ThreadGroupCountY,
|
|
[annotation("_In_")] UINT ThreadGroupCountZ
|
|
);
|
|
|
|
void CopyBufferRegion(
|
|
[annotation("_In_")] ID3D12Resource* pDstBuffer,
|
|
UINT64 DstOffset,
|
|
[annotation("_In_")] ID3D12Resource* pSrcBuffer,
|
|
UINT64 SrcOffset,
|
|
UINT64 NumBytes
|
|
);
|
|
|
|
void CopyTextureRegion(
|
|
[annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pDst,
|
|
UINT DstX, UINT DstY, UINT DstZ,
|
|
[annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pSrc,
|
|
[annotation("_In_opt_")] const D3D12_BOX* pSrcBox
|
|
);
|
|
|
|
void CopyResource(
|
|
[annotation("_In_")] ID3D12Resource* pDstResource,
|
|
[annotation("_In_")] ID3D12Resource* pSrcResource
|
|
);
|
|
|
|
void CopyTiles(
|
|
[annotation("_In_")] ID3D12Resource* pTiledResource,
|
|
[annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate,
|
|
[annotation("_In_")] const D3D12_TILE_REGION_SIZE* pTileRegionSize,
|
|
[annotation("_In_")] ID3D12Resource* pBuffer,
|
|
UINT64 BufferStartOffsetInBytes,
|
|
D3D12_TILE_COPY_FLAGS Flags
|
|
);
|
|
|
|
void ResolveSubresource(
|
|
[annotation("_In_")] ID3D12Resource* pDstResource,
|
|
[annotation("_In_")] UINT DstSubresource,
|
|
[annotation("_In_")] ID3D12Resource* pSrcResource,
|
|
[annotation("_In_")] UINT SrcSubresource,
|
|
[annotation("_In_")] DXGI_FORMAT Format
|
|
);
|
|
|
|
void IASetPrimitiveTopology(
|
|
[annotation("_In_")] D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology
|
|
);
|
|
|
|
void RSSetViewports(
|
|
[annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumViewports,
|
|
[annotation("_In_reads_( NumViewports)")] const D3D12_VIEWPORT* pViewports
|
|
);
|
|
|
|
void RSSetScissorRects(
|
|
[annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumRects,
|
|
[annotation("_In_reads_( NumRects)")] const D3D12_RECT* pRects
|
|
);
|
|
|
|
void OMSetBlendFactor(
|
|
[annotation("_In_reads_opt_(4)")] const FLOAT BlendFactor[ 4 ]
|
|
);
|
|
|
|
void OMSetStencilRef(
|
|
[annotation("_In_")] UINT StencilRef
|
|
);
|
|
|
|
void SetPipelineState(
|
|
[annotation("_In_")] ID3D12PipelineState* pPipelineState
|
|
);
|
|
|
|
void ResourceBarrier(
|
|
[annotation("_In_")] UINT NumBarriers,
|
|
[annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers
|
|
);
|
|
|
|
void ExecuteBundle(
|
|
[annotation("_In_")] ID3D12GraphicsCommandList* pCommandList
|
|
);
|
|
|
|
void SetDescriptorHeaps(
|
|
[annotation("_In_")] UINT NumDescriptorHeaps,
|
|
[annotation("_In_reads_(NumDescriptorHeaps)")] ID3D12DescriptorHeap* const* ppDescriptorHeaps
|
|
);
|
|
|
|
void SetComputeRootSignature(
|
|
[annotation("_In_opt_")] ID3D12RootSignature* pRootSignature
|
|
);
|
|
|
|
void SetGraphicsRootSignature(
|
|
[annotation("_In_opt_")] ID3D12RootSignature* pRootSignature
|
|
);
|
|
|
|
void SetComputeRootDescriptorTable(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor
|
|
);
|
|
|
|
void SetGraphicsRootDescriptorTable(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor
|
|
);
|
|
|
|
// Single constant
|
|
void SetComputeRoot32BitConstant(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] UINT SrcData,
|
|
[annotation("_In_")] UINT DestOffsetIn32BitValues
|
|
);
|
|
|
|
void SetGraphicsRoot32BitConstant(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] UINT SrcData,
|
|
[annotation("_In_")] UINT DestOffsetIn32BitValues
|
|
);
|
|
|
|
// Group of constants
|
|
void SetComputeRoot32BitConstants(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] UINT Num32BitValuesToSet,
|
|
[annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData,
|
|
[annotation("_In_")] UINT DestOffsetIn32BitValues
|
|
);
|
|
|
|
void SetGraphicsRoot32BitConstants(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] UINT Num32BitValuesToSet,
|
|
[annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData,
|
|
[annotation("_In_")] UINT DestOffsetIn32BitValues
|
|
);
|
|
|
|
// CBV
|
|
void SetComputeRootConstantBufferView(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
|
|
);
|
|
|
|
void SetGraphicsRootConstantBufferView(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
|
|
);
|
|
|
|
// SRV
|
|
void SetComputeRootShaderResourceView(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
|
|
);
|
|
|
|
void SetGraphicsRootShaderResourceView(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
|
|
);
|
|
|
|
// UAV
|
|
void SetComputeRootUnorderedAccessView(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
|
|
);
|
|
|
|
void SetGraphicsRootUnorderedAccessView(
|
|
[annotation("_In_")] UINT RootParameterIndex,
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
|
|
);
|
|
|
|
void IASetIndexBuffer(
|
|
[annotation("_In_opt_")] const D3D12_INDEX_BUFFER_VIEW* pView
|
|
);
|
|
|
|
void IASetVertexBuffers(
|
|
[annotation("_In_")] UINT StartSlot,
|
|
[annotation("_In_")] UINT NumViews,
|
|
[annotation("_In_reads_opt_(NumViews)")] const D3D12_VERTEX_BUFFER_VIEW* pViews
|
|
);
|
|
|
|
void SOSetTargets(
|
|
[annotation("_In_")] UINT StartSlot,
|
|
[annotation("_In_")] UINT NumViews,
|
|
[annotation("_In_reads_opt_(NumViews)")] const D3D12_STREAM_OUTPUT_BUFFER_VIEW* pViews
|
|
);
|
|
|
|
void OMSetRenderTargets(
|
|
[annotation("_In_")] UINT NumRenderTargetDescriptors,
|
|
[annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pRenderTargetDescriptors,
|
|
[annotation("_In_")] BOOL RTsSingleHandleToDescriptorRange,
|
|
[annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDepthStencilDescriptor
|
|
);
|
|
|
|
void ClearDepthStencilView(
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
|
|
[annotation("_In_")] D3D12_CLEAR_FLAGS ClearFlags,
|
|
[annotation("_In_")] FLOAT Depth,
|
|
[annotation("_In_")] UINT8 Stencil,
|
|
[annotation("_In_")] UINT NumRects,
|
|
[annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects
|
|
);
|
|
|
|
void ClearRenderTargetView(
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
|
|
[annotation("_In_")] const FLOAT ColorRGBA[4],
|
|
[annotation("_In_")] UINT NumRects,
|
|
[annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects
|
|
);
|
|
|
|
void ClearUnorderedAccessViewUint(
|
|
[annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
|
|
[annotation("_In_")] ID3D12Resource* pResource,
|
|
[annotation("_In_")] const UINT Values[4],
|
|
[annotation("_In_")] UINT NumRects,
|
|
[annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects
|
|
);
|
|
|
|
void ClearUnorderedAccessViewFloat(
|
|
[annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
|
|
[annotation("_In_")] ID3D12Resource* pResource,
|
|
[annotation("_In_")] const FLOAT Values[4],
|
|
[annotation("_In_")] UINT NumRects,
|
|
[annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects
|
|
);
|
|
|
|
void DiscardResource(
|
|
[annotation("_In_")] ID3D12Resource* pResource,
|
|
[annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion
|
|
);
|
|
|
|
void BeginQuery(
|
|
[annotation("_In_")] ID3D12QueryHeap* pQueryHeap,
|
|
[annotation("_In_")] D3D12_QUERY_TYPE Type,
|
|
[annotation("_In_")] UINT Index
|
|
);
|
|
|
|
void EndQuery(
|
|
[annotation("_In_")] ID3D12QueryHeap* pQueryHeap,
|
|
[annotation("_In_")] D3D12_QUERY_TYPE Type,
|
|
[annotation("_In_")] UINT Index
|
|
);
|
|
|
|
void ResolveQueryData(
|
|
[annotation("_In_")] ID3D12QueryHeap* pQueryHeap,
|
|
[annotation("_In_")] D3D12_QUERY_TYPE Type,
|
|
[annotation("_In_")] UINT StartIndex,
|
|
[annotation("_In_")] UINT NumQueries,
|
|
[annotation("_In_")] ID3D12Resource* pDestinationBuffer,
|
|
[annotation("_In_")] UINT64 AlignedDestinationBufferOffset
|
|
);
|
|
|
|
void SetPredication(
|
|
[annotation("_In_opt_")] ID3D12Resource* pBuffer,
|
|
[annotation("_In_")] UINT64 AlignedBufferOffset,
|
|
[annotation("_In_")] D3D12_PREDICATION_OP Operation
|
|
);
|
|
|
|
void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size);
|
|
void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size);
|
|
void EndEvent();
|
|
|
|
void ExecuteIndirect(
|
|
[annotation("_In_")] ID3D12CommandSignature* pCommandSignature,
|
|
[annotation("_In_")] UINT MaxCommandCount,
|
|
[annotation("_In_")] ID3D12Resource* pArgumentBuffer,
|
|
[annotation("_In_")] UINT64 ArgumentBufferOffset,
|
|
[annotation("_In_opt_")] ID3D12Resource* pCountBuffer,
|
|
[annotation("_In_")] UINT64 CountBufferOffset
|
|
);
|
|
}
|
|
|
|
[ uuid( 553103fb-1fe7-4557-bb38-946d7d0e7ca7 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12GraphicsCommandList1
|
|
: ID3D12GraphicsCommandList
|
|
{
|
|
void AtomicCopyBufferUINT(
|
|
[annotation("_In_")] ID3D12Resource* pDstBuffer,
|
|
UINT64 DstOffset,
|
|
[annotation("_In_")] ID3D12Resource* pSrcBuffer,
|
|
UINT64 SrcOffset,
|
|
UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized
|
|
[annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources,
|
|
[annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges
|
|
);
|
|
|
|
// UINT64 is only valid on UMA architectures
|
|
void AtomicCopyBufferUINT64(
|
|
[annotation("_In_")] ID3D12Resource* pDstBuffer,
|
|
UINT64 DstOffset,
|
|
[annotation("_In_")] ID3D12Resource* pSrcBuffer,
|
|
UINT64 SrcOffset,
|
|
UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized
|
|
[annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources,
|
|
[annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges
|
|
);
|
|
|
|
void OMSetDepthBounds(
|
|
[annotation("_In_")] FLOAT Min,
|
|
[annotation("_In_")] FLOAT Max
|
|
);
|
|
|
|
void SetSamplePositions(
|
|
[annotation("_In_")] UINT NumSamplesPerPixel,
|
|
[annotation("_In_")] UINT NumPixels,
|
|
[annotation("_In_reads_(NumSamplesPerPixel*NumPixels)")] D3D12_SAMPLE_POSITION* pSamplePositions
|
|
);
|
|
|
|
void ResolveSubresourceRegion(
|
|
[annotation("_In_")] ID3D12Resource* pDstResource,
|
|
[annotation("_In_")] UINT DstSubresource,
|
|
[annotation("_In_")] UINT DstX,
|
|
[annotation("_In_")] UINT DstY,
|
|
[annotation("_In_")] ID3D12Resource* pSrcResource,
|
|
[annotation("_In_")] UINT SrcSubresource,
|
|
[annotation("_In_opt_")] D3D12_RECT* pSrcRect,
|
|
[annotation("_In_")] DXGI_FORMAT Format,
|
|
[annotation("_In_")] D3D12_RESOLVE_MODE ResolveMode
|
|
);
|
|
|
|
void SetViewInstanceMask(
|
|
[annotation("_In_")] UINT Mask
|
|
);
|
|
|
|
}
|
|
|
|
typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS Dest;
|
|
UINT32 Value;
|
|
} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
|
|
|
|
typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
|
|
{
|
|
D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0,
|
|
D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1,
|
|
D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2,
|
|
|
|
} D3D12_WRITEBUFFERIMMEDIATE_MODE;
|
|
|
|
[uuid(38C3E585-FF17-412C-9150-4FC6F9D72A28), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1
|
|
{
|
|
void WriteBufferImmediate(
|
|
UINT Count,
|
|
[annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
|
|
[annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes
|
|
);
|
|
}
|
|
|
|
[ uuid( 0ec870a6-5d7e-4c22-8cfc-5baae07616ed ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12CommandQueue
|
|
: ID3D12Pageable
|
|
{
|
|
void UpdateTileMappings(
|
|
[annotation("_In_")] ID3D12Resource* pResource,
|
|
UINT NumResourceRegions,
|
|
[annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates,
|
|
[annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILE_REGION_SIZE* pResourceRegionSizes,
|
|
[annotation("_In_opt_")] ID3D12Heap* pHeap,
|
|
UINT NumRanges,
|
|
[annotation("_In_reads_opt_(NumRanges)")] const D3D12_TILE_RANGE_FLAGS* pRangeFlags,
|
|
[annotation("_In_reads_opt_(NumRanges)")] const UINT* pHeapRangeStartOffsets,
|
|
[annotation("_In_reads_opt_(NumRanges)")] const UINT* pRangeTileCounts,
|
|
D3D12_TILE_MAPPING_FLAGS Flags );
|
|
|
|
void CopyTileMappings(
|
|
[annotation("_In_")] ID3D12Resource* pDstResource,
|
|
[annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate,
|
|
[annotation("_In_")] ID3D12Resource* pSrcResource,
|
|
[annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate,
|
|
[annotation("_In_")] const D3D12_TILE_REGION_SIZE* pRegionSize,
|
|
D3D12_TILE_MAPPING_FLAGS Flags );
|
|
|
|
void ExecuteCommandLists(
|
|
[annotation("_In_")] UINT NumCommandLists,
|
|
[annotation("_In_reads_(NumCommandLists)")] ID3D12CommandList * const * ppCommandLists
|
|
);
|
|
|
|
void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size);
|
|
void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size);
|
|
void EndEvent();
|
|
|
|
HRESULT Signal(ID3D12Fence* pFence, UINT64 Value);
|
|
HRESULT Wait(ID3D12Fence* pFence, UINT64 Value);
|
|
|
|
HRESULT GetTimestampFrequency(
|
|
[annotation("_Out_")] UINT64* pFrequency
|
|
);
|
|
|
|
HRESULT GetClockCalibration(
|
|
[annotation("_Out_")] UINT64* pGpuTimestamp,
|
|
[annotation("_Out_")] UINT64* pCpuTimestamp
|
|
);
|
|
|
|
D3D12_COMMAND_QUEUE_DESC GetDesc();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
// The system LUID struct isn't defined in wtypes, so we repeat it here just
|
|
// for the MIDL compiler.
|
|
cpp_quote("#ifdef __midl")
|
|
cpp_quote("#ifndef LUID_DEFINED")
|
|
cpp_quote("#define LUID_DEFINED 1")
|
|
typedef struct __LUID {
|
|
DWORD LowPart;
|
|
LONG HighPart;
|
|
} LUID, *PLUID;
|
|
cpp_quote("#endif")
|
|
cpp_quote("#endif")
|
|
|
|
[ uuid( 189819f1-1db6-4b57-be54-1821339b85f7 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12Device
|
|
: ID3D12Object
|
|
{
|
|
UINT GetNodeCount();
|
|
|
|
HRESULT CreateCommandQueue(
|
|
[annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12CommandQueue
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue
|
|
);
|
|
|
|
HRESULT CreateCommandAllocator(
|
|
[annotation("_In_")] D3D12_COMMAND_LIST_TYPE type,
|
|
[in] REFIID riid, // Expected: ID3D12CommandAllocator
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandAllocator
|
|
);
|
|
|
|
HRESULT CreateGraphicsPipelineState(
|
|
[annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12PipelineState
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState
|
|
);
|
|
|
|
HRESULT CreateComputePipelineState(
|
|
[annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12PipelineState
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState
|
|
);
|
|
|
|
HRESULT CreateCommandList(
|
|
[annotation("_In_")] UINT nodeMask,
|
|
[annotation("_In_")] D3D12_COMMAND_LIST_TYPE type,
|
|
[annotation("_In_")] ID3D12CommandAllocator* pCommandAllocator,
|
|
[annotation("_In_opt_")] ID3D12PipelineState* pInitialState,
|
|
[in] REFIID riid, // Expected: ID3D12CommandList
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList
|
|
);
|
|
|
|
HRESULT CheckFeatureSupport(
|
|
D3D12_FEATURE Feature,
|
|
[annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData,
|
|
UINT FeatureSupportDataSize
|
|
);
|
|
|
|
HRESULT CreateDescriptorHeap(
|
|
[annotation("_In_")] const D3D12_DESCRIPTOR_HEAP_DESC* pDescriptorHeapDesc,
|
|
[in] REFIID riid, // Expected ID3D12DescriptorHeap
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap);
|
|
|
|
UINT GetDescriptorHandleIncrementSize(
|
|
[annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
|
|
|
|
HRESULT CreateRootSignature(
|
|
[annotation("_In_")] UINT nodeMask,
|
|
[annotation("_In_reads_(blobLengthInBytes)")] const void* pBlobWithRootSignature,
|
|
[annotation("_In_")] SIZE_T blobLengthInBytes,
|
|
[in] REFIID riid, // Expected ID3D12RootSignature
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature);
|
|
|
|
void CreateConstantBufferView(
|
|
[annotation("_In_opt_")] const D3D12_CONSTANT_BUFFER_VIEW_DESC* pDesc,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
|
|
void CreateShaderResourceView(
|
|
[annotation("_In_opt_")] ID3D12Resource* pResource,
|
|
[annotation("_In_opt_")] const D3D12_SHADER_RESOURCE_VIEW_DESC* pDesc,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
|
|
void CreateUnorderedAccessView(
|
|
[annotation("_In_opt_")] ID3D12Resource* pResource,
|
|
[annotation("_In_opt_")] ID3D12Resource* pCounterResource,
|
|
[annotation("_In_opt_")] const D3D12_UNORDERED_ACCESS_VIEW_DESC* pDesc,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
|
|
void CreateRenderTargetView(
|
|
[annotation("_In_opt_")] ID3D12Resource* pResource,
|
|
[annotation("_In_opt_")] const D3D12_RENDER_TARGET_VIEW_DESC* pDesc,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
|
|
void CreateDepthStencilView(
|
|
[annotation("_In_opt_")] ID3D12Resource* pResource,
|
|
[annotation("_In_opt_")] const D3D12_DEPTH_STENCIL_VIEW_DESC* pDesc,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
|
|
void CreateSampler(
|
|
[annotation("_In_")] const D3D12_SAMPLER_DESC* pDesc,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
|
|
void CopyDescriptors(
|
|
[annotation("_In_")] UINT NumDestDescriptorRanges,
|
|
[annotation("_In_reads_(NumDestDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDestDescriptorRangeStarts,
|
|
[annotation("_In_reads_opt_(NumDestDescriptorRanges)")] const UINT* pDestDescriptorRangeSizes, // NULL means all ranges 1
|
|
[annotation("_In_")] UINT NumSrcDescriptorRanges,
|
|
[annotation("_In_reads_(NumSrcDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pSrcDescriptorRangeStarts,
|
|
[annotation("_In_reads_opt_(NumSrcDescriptorRanges)")] const UINT* pSrcDescriptorRangeSizes, // NULL means all ranges 1
|
|
[annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
|
|
|
|
void CopyDescriptorsSimple(
|
|
[annotation("_In_")] UINT NumDescriptors,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
|
|
[annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
|
|
|
|
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(
|
|
[annotation("_In_")] UINT visibleMask,
|
|
[annotation("_In_")] UINT numResourceDescs,
|
|
[annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs );
|
|
|
|
D3D12_HEAP_PROPERTIES GetCustomHeapProperties(
|
|
[annotation("_In_")] UINT nodeMask,
|
|
D3D12_HEAP_TYPE heapType
|
|
);
|
|
|
|
HRESULT CreateCommittedResource(
|
|
[annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties,
|
|
D3D12_HEAP_FLAGS HeapFlags,
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[in] REFIID riidResource, // Expected: ID3D12Resource*
|
|
[out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource );
|
|
|
|
HRESULT CreateHeap(
|
|
[annotation("_In_")] const D3D12_HEAP_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12Heap*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap );
|
|
|
|
HRESULT CreatePlacedResource(
|
|
[annotation("_In_")] ID3D12Heap* pHeap,
|
|
UINT64 HeapOffset,
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
|
D3D12_RESOURCE_STATES InitialState,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[in] REFIID riid, // Expected: ID3D12Resource*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource );
|
|
|
|
HRESULT CreateReservedResource(
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
|
D3D12_RESOURCE_STATES InitialState,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[in] REFIID riid, // Expected: ID3D12Resource*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource );
|
|
|
|
HRESULT CreateSharedHandle(
|
|
[annotation("_In_")] ID3D12DeviceChild* pObject,
|
|
[annotation("_In_opt_")] const SECURITY_ATTRIBUTES* pAttributes,
|
|
DWORD Access,
|
|
[annotation("_In_opt_")] LPCWSTR Name,
|
|
[annotation("_Out_")] HANDLE* pHandle );
|
|
|
|
HRESULT OpenSharedHandle(
|
|
[annotation("_In_")] HANDLE NTHandle,
|
|
[in] REFIID riid, // Expected: ID3D12Resource*, ID3D12Heap*, or ID3D12Fence
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvObj );
|
|
|
|
HRESULT OpenSharedHandleByName(
|
|
[annotation("_In_")] LPCWSTR Name,
|
|
DWORD Access,
|
|
[out, annotation("_Out_")] HANDLE* pNTHandle );
|
|
|
|
HRESULT MakeResident(
|
|
UINT NumObjects,
|
|
[annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects );
|
|
|
|
HRESULT Evict(
|
|
UINT NumObjects,
|
|
[annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects );
|
|
|
|
HRESULT CreateFence(
|
|
UINT64 InitialValue,
|
|
D3D12_FENCE_FLAGS Flags,
|
|
[in] REFIID riid, // Expected: ID3D12Fence
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppFence);
|
|
|
|
HRESULT GetDeviceRemovedReason();
|
|
|
|
void GetCopyableFootprints(
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC* pResourceDesc,
|
|
[annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource,
|
|
[annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources,
|
|
UINT64 BaseOffset,
|
|
[annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
|
[annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows,
|
|
[annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes,
|
|
[annotation("_Out_opt_")] UINT64* pTotalBytes );
|
|
|
|
HRESULT CreateQueryHeap(
|
|
[annotation("_In_")] const D3D12_QUERY_HEAP_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12QueryHeap
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap
|
|
);
|
|
|
|
HRESULT SetStablePowerState(BOOL Enable);
|
|
|
|
HRESULT CreateCommandSignature(
|
|
[annotation("_In_")] const D3D12_COMMAND_SIGNATURE_DESC* pDesc,
|
|
[annotation("_In_opt_")] ID3D12RootSignature* pRootSignature,
|
|
[in] REFIID riid, // Expected: ID3D12CommandSignature
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvCommandSignature
|
|
);
|
|
|
|
void GetResourceTiling(
|
|
[annotation("_In_")] ID3D12Resource* pTiledResource,
|
|
[annotation("_Out_opt_")] UINT* pNumTilesForEntireResource,
|
|
[annotation("_Out_opt_")] D3D12_PACKED_MIP_INFO* pPackedMipDesc,
|
|
[annotation("_Out_opt_")] D3D12_TILE_SHAPE* pStandardTileShapeForNonPackedMips,
|
|
[annotation("_Inout_opt_")] UINT* pNumSubresourceTilings,
|
|
[annotation("_In_")] UINT FirstSubresourceTilingToGet,
|
|
[annotation("_Out_writes_(*pNumSubresourceTilings)")] D3D12_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips
|
|
);
|
|
|
|
LUID GetAdapterLuid();
|
|
}
|
|
|
|
// D3D12 Revision 1
|
|
[ uuid( c64226a8-9201-46af-b4cc-53fb9ff7414f ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12PipelineLibrary
|
|
: ID3D12DeviceChild
|
|
{
|
|
HRESULT StorePipeline(
|
|
[annotation("_In_opt_")] LPCWSTR pName,
|
|
[annotation("_In_")] ID3D12PipelineState *pPipeline
|
|
);
|
|
|
|
HRESULT LoadGraphicsPipeline(
|
|
[annotation("_In_")] LPCWSTR pName,
|
|
[annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12PipelineState
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState
|
|
);
|
|
|
|
HRESULT LoadComputePipeline(
|
|
[annotation("_In_")] LPCWSTR pName,
|
|
[annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12PipelineState
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState
|
|
);
|
|
|
|
SIZE_T GetSerializedSize();
|
|
|
|
HRESULT Serialize(
|
|
[annotation("_Out_writes_(DataSizeInBytes)")] void* pData,
|
|
SIZE_T DataSizeInBytes
|
|
);
|
|
}
|
|
|
|
// Pipeline State v2
|
|
[ uuid( 80eabf42-2568-4e5e-bd82-c37f86961dc3 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D12PipelineLibrary1
|
|
: ID3D12PipelineLibrary
|
|
{
|
|
HRESULT LoadPipeline(
|
|
[annotation("_In_")] LPCWSTR pName,
|
|
[annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc,
|
|
[in] REFIID riid, // Expected: ID3D12PipelineState
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState
|
|
);
|
|
}
|
|
|
|
typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
|
|
{
|
|
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0,
|
|
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
|
|
|
|
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, // Alias, default behavior is ALL
|
|
} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS );" )
|
|
|
|
// Applications may use the whole value range of UINT for a priority.
|
|
// These names are merely semantic suggestions.
|
|
typedef enum D3D12_RESIDENCY_PRIORITY
|
|
{
|
|
D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
|
|
D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
|
|
D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
|
|
D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
|
|
D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
|
|
} D3D12_RESIDENCY_PRIORITY;
|
|
|
|
[uuid(77acce80-638e-4e65-8895-c1f23386863e), object, local, pointer_default(unique)]
|
|
interface ID3D12Device1
|
|
: ID3D12Device
|
|
{
|
|
HRESULT CreatePipelineLibrary(
|
|
[annotation("_In_reads_(BlobLength)")] const void *pLibraryBlob,
|
|
SIZE_T BlobLength,
|
|
[in] REFIID riid, // Expected: ID3D12PipelineLibrary
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineLibrary
|
|
);
|
|
|
|
HRESULT SetEventOnMultipleFenceCompletion(
|
|
[annotation("_In_reads_(NumFences)")] ID3D12Fence* const* ppFences,
|
|
[annotation("_In_reads_(NumFences)")] const UINT64* pFenceValues,
|
|
UINT NumFences,
|
|
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
|
|
HANDLE hEvent
|
|
);
|
|
|
|
HRESULT SetResidencyPriority(
|
|
UINT NumObjects,
|
|
[annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects,
|
|
[annotation("_In_reads_(NumObjects)")] const D3D12_RESIDENCY_PRIORITY* pPriorities );
|
|
}
|
|
|
|
[uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), object, local, pointer_default(unique)]
|
|
interface ID3D12Device2
|
|
: ID3D12Device1
|
|
{
|
|
HRESULT CreatePipelineState(
|
|
[in] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc,
|
|
[in] REFIID riid, // Can be any pipeline state interface, provided the pipeline subobjects match
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState
|
|
);
|
|
}
|
|
|
|
typedef enum D3D12_RESIDENCY_FLAGS
|
|
{
|
|
D3D12_RESIDENCY_FLAG_NONE = 0x0,
|
|
D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1,
|
|
} D3D12_RESIDENCY_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS );" )
|
|
|
|
[uuid(81dadc15-2bad-4392-93c5-101345c4aa98), object, local, pointer_default(unique)]
|
|
interface ID3D12Device3
|
|
: ID3D12Device2
|
|
{
|
|
HRESULT OpenExistingHeapFromAddress(
|
|
[annotation("_In_")] const void* pAddress,
|
|
[in] REFIID riid, // Expected: ID3D12Heap
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap
|
|
);
|
|
HRESULT OpenExistingHeapFromFileMapping(
|
|
[annotation("_In_")] HANDLE hFileMapping,
|
|
[in] REFIID riid, // Expected: ID3D12Heap
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap
|
|
);
|
|
HRESULT EnqueueMakeResident(
|
|
D3D12_RESIDENCY_FLAGS Flags,
|
|
UINT NumObjects,
|
|
[annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects,
|
|
[annotation("_In_")] ID3D12Fence* pFenceToSignal,
|
|
UINT64 FenceValueToSignal
|
|
);
|
|
}
|
|
|
|
typedef enum D3D12_COMMAND_LIST_FLAGS
|
|
{
|
|
D3D12_COMMAND_LIST_FLAG_NONE = 0x0,
|
|
} D3D12_COMMAND_LIST_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS );")
|
|
|
|
|
|
typedef enum D3D12_COMMAND_POOL_FLAGS
|
|
{
|
|
D3D12_COMMAND_POOL_FLAG_NONE = 0x0,
|
|
|
|
} D3D12_COMMAND_POOL_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS );")
|
|
|
|
typedef enum D3D12_COMMAND_RECORDER_FLAGS
|
|
{
|
|
D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0,
|
|
|
|
} D3D12_COMMAND_RECORDER_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS );")
|
|
|
|
typedef enum D3D12_PROTECTED_SESSION_STATUS
|
|
{
|
|
D3D12_PROTECTED_SESSION_STATUS_OK = 0,
|
|
D3D12_PROTECTED_SESSION_STATUS_INVALID = 1,
|
|
} D3D12_PROTECTED_SESSION_STATUS;
|
|
|
|
[uuid(A1533D18-0AC1-4084-85B9-89A96116806B), object, local, pointer_default(unique)]
|
|
interface ID3D12ProtectedSession
|
|
: ID3D12DeviceChild
|
|
{
|
|
HRESULT GetStatusFence(
|
|
[in] REFIID riid,
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppFence);
|
|
|
|
D3D12_PROTECTED_SESSION_STATUS GetSessionStatus();
|
|
}
|
|
|
|
typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
|
|
{
|
|
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0,
|
|
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1,
|
|
|
|
} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS );")
|
|
|
|
typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
|
|
{
|
|
UINT NodeIndex; // input
|
|
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; // output
|
|
} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT;
|
|
|
|
typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
|
|
{
|
|
D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0x0,
|
|
|
|
} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS );")
|
|
|
|
typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC
|
|
{
|
|
UINT NodeMask;
|
|
D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
|
|
} D3D12_PROTECTED_RESOURCE_SESSION_DESC;
|
|
|
|
[uuid(6CD696F4-F289-40CC-8091-5A6C0A099C3D), object, local, pointer_default(unique)]
|
|
interface ID3D12ProtectedResourceSession
|
|
: ID3D12ProtectedSession
|
|
{
|
|
D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc();
|
|
}
|
|
|
|
[uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), object, local, pointer_default(unique)]
|
|
interface ID3D12Device4
|
|
: ID3D12Device3
|
|
{
|
|
HRESULT CreateCommandList1(
|
|
[annotation("_In_")] UINT nodeMask,
|
|
[annotation("_In_")] D3D12_COMMAND_LIST_TYPE type,
|
|
[annotation("_In_")] D3D12_COMMAND_LIST_FLAGS flags,
|
|
[in] REFIID riid, // Expected: ID3D12CommandList
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList
|
|
);
|
|
|
|
HRESULT CreateProtectedResourceSession(
|
|
[annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC* pDesc,
|
|
[annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession,
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession
|
|
);
|
|
|
|
HRESULT CreateCommittedResource1(
|
|
[annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties,
|
|
D3D12_HEAP_FLAGS HeapFlags,
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession,
|
|
[in] REFIID riidResource, // Expected: ID3D12Resource1*
|
|
[out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource
|
|
);
|
|
|
|
HRESULT CreateHeap1(
|
|
[annotation("_In_")] const D3D12_HEAP_DESC* pDesc,
|
|
[annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession,
|
|
[in] REFIID riid, // Expected: ID3D12Heap1*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap
|
|
);
|
|
|
|
HRESULT CreateReservedResource1(
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
|
D3D12_RESOURCE_STATES InitialState,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession,
|
|
[in] REFIID riid, // Expected: ID3D12Resource1*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource
|
|
);
|
|
|
|
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1(
|
|
UINT visibleMask,
|
|
UINT numResourceDescs,
|
|
[annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs,
|
|
[annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1
|
|
);
|
|
}
|
|
|
|
typedef enum D3D12_LIFETIME_STATE
|
|
{
|
|
D3D12_LIFETIME_STATE_IN_USE,
|
|
D3D12_LIFETIME_STATE_NOT_IN_USE,
|
|
} D3D12_LIFETIME_STATE;
|
|
|
|
interface ID3D12LifetimeTracker;
|
|
|
|
[uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), object, local, pointer_default(unique)]
|
|
interface ID3D12LifetimeOwner : IUnknown
|
|
{
|
|
void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState);
|
|
}
|
|
|
|
[uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), object, local, pointer_default(unique)]
|
|
interface ID3D12SwapChainAssistant
|
|
: IUnknown
|
|
{
|
|
LUID GetLUID();
|
|
HRESULT GetSwapChainObject(REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppv);
|
|
HRESULT GetCurrentResourceAndCommandQueue(REFIID riidResource, [out, iid_is(riidResource), annotation("_COM_Outptr_")] void** ppvResource,
|
|
REFIID riidQueue, [out, iid_is(riidQueue), annotation("_COM_Outptr_")] void** ppvQueue);
|
|
HRESULT InsertImplicitSync();
|
|
}
|
|
|
|
[uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), object, local, pointer_default(unique)]
|
|
interface ID3D12LifetimeTracker
|
|
: ID3D12DeviceChild
|
|
{
|
|
HRESULT DestroyOwnedObject([annotation("_In_")] ID3D12DeviceChild* pObject);
|
|
}
|
|
|
|
typedef enum D3D12_META_COMMAND_PARAMETER_TYPE
|
|
{
|
|
D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0,
|
|
D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1,
|
|
D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2,
|
|
D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3,
|
|
D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4,
|
|
} D3D12_META_COMMAND_PARAMETER_TYPE;
|
|
|
|
typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS
|
|
{
|
|
D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x00000001,
|
|
D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x00000002
|
|
} D3D12_META_COMMAND_PARAMETER_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS );")
|
|
|
|
typedef enum D3D12_META_COMMAND_PARAMETER_STAGE
|
|
{
|
|
D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0,
|
|
D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1,
|
|
D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2,
|
|
} D3D12_META_COMMAND_PARAMETER_STAGE;
|
|
|
|
typedef struct D3D12_META_COMMAND_PARAMETER_DESC
|
|
{
|
|
LPCWSTR Name;
|
|
D3D12_META_COMMAND_PARAMETER_TYPE Type;
|
|
D3D12_META_COMMAND_PARAMETER_FLAGS Flags;
|
|
D3D12_RESOURCE_STATES RequiredResourceState;
|
|
UINT StructureOffset;
|
|
} D3D12_META_COMMAND_PARAMETER_DESC;
|
|
|
|
typedef enum D3D12_GRAPHICS_STATES
|
|
{
|
|
D3D12_GRAPHICS_STATE_NONE = 0,
|
|
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = (1 << 0),
|
|
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = (1 << 1),
|
|
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = (1 << 2),
|
|
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = (1 << 3),
|
|
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = (1 << 4),
|
|
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = (1 << 5),
|
|
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = (1 << 6),
|
|
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = (1 << 7),
|
|
D3D12_GRAPHICS_STATE_PREDICATION = (1 << 8),
|
|
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = (1 << 9),
|
|
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = (1 << 10),
|
|
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = (1 << 11),
|
|
D3D12_GRAPHICS_STATE_PIPELINE_STATE = (1 << 12),
|
|
D3D12_GRAPHICS_STATE_SO_TARGETS = (1 << 13),
|
|
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = (1 << 14),
|
|
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = (1 << 15),
|
|
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = (1 << 16),
|
|
|
|
} D3D12_GRAPHICS_STATES;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES );")
|
|
|
|
typedef struct D3D12_META_COMMAND_DESC
|
|
{
|
|
GUID Id;
|
|
LPCWSTR Name;
|
|
D3D12_GRAPHICS_STATES InitializationDirtyState;
|
|
D3D12_GRAPHICS_STATES ExecutionDirtyState;
|
|
} D3D12_META_COMMAND_DESC;
|
|
|
|
[uuid(47016943-fca8-4594-93ea-af258b55346d), object, local, pointer_default(unique)]
|
|
interface ID3D12StateObject
|
|
: ID3D12Pageable
|
|
{
|
|
}
|
|
|
|
[uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), object, local, pointer_default(unique)]
|
|
interface ID3D12StateObjectProperties
|
|
: IUnknown
|
|
{
|
|
void* GetShaderIdentifier([annotation("_In_")] LPCWSTR pExportName);
|
|
UINT64 GetShaderStackSize([annotation("_In_")] LPCWSTR pExportName);
|
|
UINT64 GetPipelineStackSize();
|
|
void SetPipelineStackSize(UINT64 PipelineStackSizeInBytes);
|
|
}
|
|
|
|
typedef enum D3D12_STATE_SUBOBJECT_TYPE
|
|
{
|
|
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, // D3D12_STATE_OBJECT_CONFIG
|
|
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, // D3D12_GLOBAL_ROOT_SIGNATURE
|
|
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, // D3D12_LOCAL_ROOT_SIGNATURE
|
|
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, // D3D12_NODE_MASK
|
|
// 4 unused
|
|
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, // D3D12_DXIL_LIBRARY_DESC
|
|
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, // D3D12_EXISTING_COLLECTION_DESC
|
|
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, // D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
|
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, // D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
|
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, // D3D12_RAYTRACING_SHADER_CONFIG
|
|
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, // D3D12_RAYTRACING_PIPELINE_CONFIG
|
|
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, // D3D12_HIT_GROUP_DESC
|
|
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, // D3D12_RAYTRACING_PIPELINE_CONFIG1
|
|
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID,
|
|
} D3D12_STATE_SUBOBJECT_TYPE;
|
|
|
|
typedef struct D3D12_STATE_SUBOBJECT
|
|
{
|
|
D3D12_STATE_SUBOBJECT_TYPE Type;
|
|
const void* pDesc;
|
|
} D3D12_STATE_SUBOBJECT;
|
|
|
|
typedef enum D3D12_STATE_OBJECT_FLAGS
|
|
{
|
|
D3D12_STATE_OBJECT_FLAG_NONE = 0x0,
|
|
D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1,
|
|
D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2,
|
|
D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4,
|
|
} D3D12_STATE_OBJECT_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS );")
|
|
|
|
typedef struct D3D12_STATE_OBJECT_CONFIG
|
|
{
|
|
D3D12_STATE_OBJECT_FLAGS Flags;
|
|
} D3D12_STATE_OBJECT_CONFIG;
|
|
|
|
typedef struct D3D12_GLOBAL_ROOT_SIGNATURE
|
|
{
|
|
ID3D12RootSignature* pGlobalRootSignature;
|
|
} D3D12_GLOBAL_ROOT_SIGNATURE;
|
|
|
|
typedef struct D3D12_LOCAL_ROOT_SIGNATURE
|
|
{
|
|
ID3D12RootSignature* pLocalRootSignature;
|
|
} D3D12_LOCAL_ROOT_SIGNATURE;
|
|
|
|
typedef struct D3D12_NODE_MASK
|
|
{
|
|
UINT NodeMask;
|
|
} D3D12_NODE_MASK;
|
|
|
|
typedef enum D3D12_EXPORT_FLAGS
|
|
{
|
|
D3D12_EXPORT_FLAG_NONE = 0x0,
|
|
} D3D12_EXPORT_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS );")
|
|
|
|
typedef struct D3D12_EXPORT_DESC
|
|
{
|
|
LPCWSTR Name;
|
|
[annotation("_In_opt_")] LPCWSTR ExportToRename;
|
|
D3D12_EXPORT_FLAGS Flags;
|
|
} D3D12_EXPORT_DESC;
|
|
|
|
typedef struct D3D12_DXIL_LIBRARY_DESC
|
|
{
|
|
D3D12_SHADER_BYTECODE DXILLibrary;
|
|
UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced
|
|
[annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports;
|
|
} D3D12_DXIL_LIBRARY_DESC;
|
|
|
|
typedef struct D3D12_EXISTING_COLLECTION_DESC
|
|
{
|
|
ID3D12StateObject* pExistingCollection;
|
|
UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced
|
|
[annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports;
|
|
} D3D12_EXISTING_COLLECTION_DESC;
|
|
|
|
typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
|
{
|
|
const D3D12_STATE_SUBOBJECT* pSubobjectToAssociate;
|
|
UINT NumExports;
|
|
[annotation("_In_reads_(NumExports)")] LPCWSTR* pExports;
|
|
} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
|
|
typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
|
{
|
|
LPCWSTR SubobjectToAssociate;
|
|
UINT NumExports;
|
|
[annotation("_In_reads_(NumExports)")] LPCWSTR* pExports;
|
|
} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
|
|
typedef enum D3D12_HIT_GROUP_TYPE
|
|
{
|
|
D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0,
|
|
D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1,
|
|
} D3D12_HIT_GROUP_TYPE;
|
|
|
|
typedef struct D3D12_HIT_GROUP_DESC
|
|
{
|
|
LPCWSTR HitGroupExport;
|
|
D3D12_HIT_GROUP_TYPE Type;
|
|
[annotation("_In_opt_")] LPCWSTR AnyHitShaderImport;
|
|
[annotation("_In_opt_")] LPCWSTR ClosestHitShaderImport;
|
|
[annotation("_In_opt_")] LPCWSTR IntersectionShaderImport;
|
|
} D3D12_HIT_GROUP_DESC;
|
|
|
|
typedef struct D3D12_RAYTRACING_SHADER_CONFIG
|
|
{
|
|
UINT MaxPayloadSizeInBytes;
|
|
UINT MaxAttributeSizeInBytes;
|
|
} D3D12_RAYTRACING_SHADER_CONFIG;
|
|
|
|
typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG
|
|
{
|
|
UINT MaxTraceRecursionDepth;
|
|
} D3D12_RAYTRACING_PIPELINE_CONFIG;
|
|
|
|
typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS
|
|
{
|
|
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0,
|
|
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100,
|
|
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200,
|
|
} D3D12_RAYTRACING_PIPELINE_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS );")
|
|
|
|
typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1
|
|
{
|
|
UINT MaxTraceRecursionDepth;
|
|
D3D12_RAYTRACING_PIPELINE_FLAGS Flags;
|
|
} D3D12_RAYTRACING_PIPELINE_CONFIG1;
|
|
|
|
typedef enum D3D12_STATE_OBJECT_TYPE
|
|
{
|
|
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
|
|
// D3D12_STATE_OBJECT_TYPE_COMPUTE_PIPELINE = 1,
|
|
// D3D12_STATE_OBJECT_TYPE_GRAPHICS_PIPELINE = 2,
|
|
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
|
|
} D3D12_STATE_OBJECT_TYPE;
|
|
|
|
typedef struct D3D12_STATE_OBJECT_DESC
|
|
{
|
|
D3D12_STATE_OBJECT_TYPE Type;
|
|
UINT NumSubobjects;
|
|
[annotation("_In_reads_(NumSubobjects)")] const D3D12_STATE_SUBOBJECT* pSubobjects;
|
|
} D3D12_STATE_OBJECT_DESC;
|
|
|
|
typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS
|
|
{
|
|
D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0,
|
|
D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1,
|
|
D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2,
|
|
} D3D12_RAYTRACING_GEOMETRY_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS );")
|
|
|
|
typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE
|
|
{
|
|
D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES,
|
|
D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS,
|
|
} D3D12_RAYTRACING_GEOMETRY_TYPE;
|
|
|
|
typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS
|
|
{
|
|
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0,
|
|
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1,
|
|
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2,
|
|
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4,
|
|
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8
|
|
} D3D12_RAYTRACING_INSTANCE_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS );")
|
|
|
|
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
|
|
UINT64 StrideInBytes;
|
|
} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
|
|
|
|
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
|
|
UINT64 SizeInBytes;
|
|
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE;
|
|
|
|
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
|
|
UINT64 SizeInBytes;
|
|
UINT64 StrideInBytes;
|
|
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;
|
|
|
|
typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS Transform3x4;
|
|
DXGI_FORMAT IndexFormat;
|
|
DXGI_FORMAT VertexFormat;
|
|
UINT IndexCount;
|
|
UINT VertexCount;
|
|
D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer;
|
|
D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer;
|
|
} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC;
|
|
|
|
typedef struct D3D12_RAYTRACING_AABB
|
|
{
|
|
FLOAT MinX;
|
|
FLOAT MinY;
|
|
FLOAT MinZ;
|
|
FLOAT MaxX;
|
|
FLOAT MaxY;
|
|
FLOAT MaxZ;
|
|
} D3D12_RAYTRACING_AABB;
|
|
|
|
typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
|
|
{
|
|
UINT64 AABBCount;
|
|
D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs;
|
|
} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC;
|
|
|
|
typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
|
|
{
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20,
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS );")
|
|
|
|
typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
|
|
{
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4,
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE;
|
|
|
|
typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
|
|
{
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE;
|
|
|
|
typedef enum D3D12_ELEMENTS_LAYOUT
|
|
{
|
|
D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0,
|
|
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1
|
|
} D3D12_ELEMENTS_LAYOUT;
|
|
|
|
typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
|
|
{
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2,
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3,
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE;
|
|
|
|
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS DestBuffer;
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType;
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC;
|
|
|
|
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
|
|
{
|
|
UINT64 CompactedSizeInBytes;
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC;
|
|
|
|
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
|
|
{
|
|
UINT64 DecodedSizeInBytes;
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC;
|
|
|
|
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
|
|
{
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
|
|
UINT NumDescs;
|
|
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER;
|
|
cpp_quote("// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above,")
|
|
cpp_quote("// depending on Type field, NumDescs above is followed by either:")
|
|
cpp_quote("// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs]")
|
|
cpp_quote("// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs].")
|
|
cpp_quote("// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU.")
|
|
cpp_quote("")
|
|
|
|
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
|
|
{
|
|
UINT64 SerializedSizeInBytes;
|
|
UINT64 NumBottomLevelAccelerationStructurePointers;
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC;
|
|
|
|
typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
|
|
{
|
|
GUID DriverOpaqueGUID;
|
|
BYTE DriverOpaqueVersioningData[16];
|
|
} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER;
|
|
|
|
typedef enum D3D12_SERIALIZED_DATA_TYPE
|
|
{
|
|
D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0,
|
|
} D3D12_SERIALIZED_DATA_TYPE;
|
|
|
|
typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
|
|
{
|
|
D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0,
|
|
D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1,
|
|
D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2,
|
|
D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3,
|
|
D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4,
|
|
} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS;
|
|
|
|
typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
|
|
{
|
|
D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
|
|
UINT64 SerializedSizeInBytesIncludingHeader;
|
|
UINT64 DeserializedSizeInBytes;
|
|
UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader;
|
|
} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER;
|
|
|
|
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
|
|
{
|
|
UINT64 CurrentSizeInBytes;
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC;
|
|
|
|
typedef struct D3D12_RAYTRACING_INSTANCE_DESC
|
|
{
|
|
FLOAT Transform[3][4];
|
|
UINT InstanceID : 24;
|
|
UINT InstanceMask : 8;
|
|
UINT InstanceContributionToHitGroupIndex : 24;
|
|
UINT Flags : 8;
|
|
D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure;
|
|
} D3D12_RAYTRACING_INSTANCE_DESC;
|
|
|
|
typedef struct D3D12_RAYTRACING_GEOMETRY_DESC
|
|
{
|
|
D3D12_RAYTRACING_GEOMETRY_TYPE Type;
|
|
D3D12_RAYTRACING_GEOMETRY_FLAGS Flags;
|
|
union
|
|
{
|
|
D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles;
|
|
D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs;
|
|
};
|
|
} D3D12_RAYTRACING_GEOMETRY_DESC;
|
|
|
|
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
|
|
{
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags;
|
|
UINT NumDescs;
|
|
D3D12_ELEMENTS_LAYOUT DescsLayout;
|
|
union
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs;
|
|
const D3D12_RAYTRACING_GEOMETRY_DESC* pGeometryDescs;
|
|
const D3D12_RAYTRACING_GEOMETRY_DESC*const* ppGeometryDescs;
|
|
};
|
|
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS;
|
|
|
|
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData;
|
|
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs;
|
|
[annotation("_In_opt_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData;
|
|
D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData;
|
|
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC;
|
|
|
|
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
|
|
{
|
|
UINT64 ResultDataMaxSizeInBytes;
|
|
UINT64 ScratchDataSizeInBytes;
|
|
UINT64 UpdateScratchDataSizeInBytes;
|
|
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO;
|
|
|
|
typedef enum D3D12_RAY_FLAGS
|
|
{
|
|
D3D12_RAY_FLAG_NONE = 0x00,
|
|
D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01,
|
|
D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02,
|
|
D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04,
|
|
D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08,
|
|
D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10,
|
|
D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20,
|
|
D3D12_RAY_FLAG_CULL_OPAQUE = 0x40,
|
|
D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80,
|
|
D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100,
|
|
D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200,
|
|
} D3D12_RAY_FLAGS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS );" )
|
|
|
|
typedef enum D3D12_HIT_KIND
|
|
{
|
|
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe,
|
|
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff,
|
|
} D3D12_HIT_KIND;
|
|
|
|
[uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), object, local, pointer_default(unique)]
|
|
interface ID3D12Device5
|
|
: ID3D12Device4
|
|
{
|
|
HRESULT CreateLifetimeTracker(
|
|
[annotation("_In_")] ID3D12LifetimeOwner* pOwner,
|
|
[in] REFIID riid, // Expected: ID3D12LifetimeTracker*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvTracker
|
|
);
|
|
|
|
void RemoveDevice();
|
|
|
|
HRESULT EnumerateMetaCommands(
|
|
[annotation("_Inout_")] UINT* pNumMetaCommands,
|
|
[annotation("_Out_writes_opt_(*pNumMetaCommands)")] D3D12_META_COMMAND_DESC* pDescs
|
|
);
|
|
|
|
HRESULT EnumerateMetaCommandParameters(
|
|
[annotation("_In_")] REFGUID CommandId,
|
|
[annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage,
|
|
[annotation("_Out_opt_")] UINT* pTotalStructureSizeInBytes,
|
|
[annotation("_Inout_")] UINT* pParameterCount,
|
|
[annotation("_Out_writes_opt_(*pParameterCount)")] D3D12_META_COMMAND_PARAMETER_DESC* pParameterDescs
|
|
);
|
|
|
|
HRESULT CreateMetaCommand(
|
|
[annotation("_In_")] REFGUID CommandId,
|
|
[annotation("_In_")] UINT NodeMask,
|
|
[annotation("_In_reads_bytes_opt_(CreationParametersDataSizeInBytes)")] const void * pCreationParametersData,
|
|
[annotation("_In_")] SIZE_T CreationParametersDataSizeInBytes,
|
|
[in] REFIID riid,
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppMetaCommand
|
|
);
|
|
|
|
HRESULT CreateStateObject(
|
|
[in] const D3D12_STATE_OBJECT_DESC* pDesc,
|
|
[in] REFIID riid, // ID3D12StateObject
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppStateObject
|
|
);
|
|
|
|
void GetRaytracingAccelerationStructurePrebuildInfo(
|
|
[annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* pDesc,
|
|
[annotation("_Out_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo
|
|
);
|
|
|
|
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier(
|
|
[annotation("_In_")] D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
|
|
[annotation("_In_")] const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER* pIdentifierToCheck);
|
|
}
|
|
|
|
|
|
typedef enum D3D12_AUTO_BREADCRUMB_OP
|
|
{
|
|
D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0,
|
|
D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1,
|
|
D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2,
|
|
D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3,
|
|
D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4,
|
|
D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5,
|
|
D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6,
|
|
D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7,
|
|
D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8,
|
|
D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9,
|
|
D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10,
|
|
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11,
|
|
D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12,
|
|
D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13,
|
|
D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14,
|
|
D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15,
|
|
D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16,
|
|
D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17,
|
|
D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18,
|
|
D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19,
|
|
D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20,
|
|
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21,
|
|
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22,
|
|
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23,
|
|
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24,
|
|
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25,
|
|
D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26,
|
|
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27,
|
|
D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28,
|
|
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29,
|
|
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30,
|
|
D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31,
|
|
D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32,
|
|
D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33,
|
|
D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34,
|
|
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35,
|
|
D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36,
|
|
D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37,
|
|
D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38,
|
|
D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39,
|
|
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40,
|
|
D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41,
|
|
D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42,
|
|
D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43,
|
|
D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44,
|
|
} D3D12_AUTO_BREADCRUMB_OP;
|
|
|
|
typedef struct D3D12_AUTO_BREADCRUMB_NODE
|
|
{
|
|
const char *pCommandListDebugNameA;
|
|
const wchar_t *pCommandListDebugNameW;
|
|
const char *pCommandQueueDebugNameA;
|
|
const wchar_t *pCommandQueueDebugNameW;
|
|
ID3D12GraphicsCommandList *pCommandList;
|
|
ID3D12CommandQueue *pCommandQueue;
|
|
UINT32 BreadcrumbCount;
|
|
const UINT32 *pLastBreadcrumbValue;
|
|
const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
|
|
const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; // pointer to next node
|
|
} D3D12_AUTO_BREADCRUMB_NODE;
|
|
|
|
typedef struct D3D12_DRED_BREADCRUMB_CONTEXT
|
|
{
|
|
UINT BreadcrumbIndex;
|
|
const wchar_t *pContextString;
|
|
} D3D12_DRED_BREADCRUMB_CONTEXT;
|
|
|
|
// !!! Must be castable to D3D12_AUTO_BREADCRUMB_NODE
|
|
typedef struct D3D12_AUTO_BREADCRUMB_NODE1
|
|
{
|
|
const char *pCommandListDebugNameA;
|
|
const wchar_t *pCommandListDebugNameW;
|
|
const char *pCommandQueueDebugNameA;
|
|
const wchar_t *pCommandQueueDebugNameW;
|
|
ID3D12GraphicsCommandList *pCommandList;
|
|
ID3D12CommandQueue *pCommandQueue;
|
|
UINT BreadcrumbCount;
|
|
const UINT *pLastBreadcrumbValue;
|
|
const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
|
|
const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; // pointer to next node
|
|
UINT BreadcrumbContextsCount;
|
|
D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts;
|
|
} D3D12_AUTO_BREADCRUMB_NODE1;
|
|
|
|
// D3D12_DRED_VERSION
|
|
typedef enum D3D12_DRED_VERSION
|
|
{
|
|
D3D12_DRED_VERSION_1_0 = 0x1,
|
|
D3D12_DRED_VERSION_1_1 = 0x2,
|
|
D3D12_DRED_VERSION_1_2 = 0x3,
|
|
D3D12_DRED_VERSION_1_3 = 0x4,
|
|
} D3D12_DRED_VERSION;
|
|
|
|
typedef enum D3D12_DRED_FLAGS
|
|
{
|
|
D3D12_DRED_FLAG_NONE = 0,
|
|
D3D12_DRED_FLAG_FORCE_ENABLE = 1,
|
|
D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2,
|
|
} D3D12_DRED_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS );")
|
|
|
|
typedef enum D3D12_DRED_ENABLEMENT
|
|
{
|
|
D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0,
|
|
D3D12_DRED_ENABLEMENT_FORCED_OFF = 1,
|
|
D3D12_DRED_ENABLEMENT_FORCED_ON = 2,
|
|
} D3D12_DRED_ENABLEMENT;
|
|
|
|
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA
|
|
{
|
|
[annotation("_In_")] D3D12_DRED_FLAGS Flags; // Dred flags
|
|
[annotation("_Out_")] D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a linked list of auto-breadcrumb data
|
|
} D3D12_DEVICE_REMOVED_EXTENDED_DATA;
|
|
|
|
typedef enum D3D12_DRED_ALLOCATION_TYPE
|
|
{
|
|
// Enum starts at 19 and skips 26 to maintain compatibility with older D3D12 drivers
|
|
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19,
|
|
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20,
|
|
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21,
|
|
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22,
|
|
D3D12_DRED_ALLOCATION_TYPE_FENCE = 23,
|
|
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24,
|
|
D3D12_DRED_ALLOCATION_TYPE_HEAP = 25,
|
|
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27,
|
|
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28,
|
|
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32,
|
|
D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34,
|
|
D3D12_DRED_ALLOCATION_TYPE_PASS = 35,
|
|
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36,
|
|
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37,
|
|
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39,
|
|
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40,
|
|
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41,
|
|
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42,
|
|
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43,
|
|
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48,
|
|
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49,
|
|
|
|
|
|
D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xFFFFFFFF
|
|
} D3D12_DRED_ALLOCATION_TYPE;
|
|
|
|
typedef struct D3D12_DRED_ALLOCATION_NODE
|
|
{
|
|
const char *ObjectNameA;
|
|
const wchar_t *ObjectNameW;
|
|
D3D12_DRED_ALLOCATION_TYPE AllocationType;
|
|
const struct D3D12_DRED_ALLOCATION_NODE *pNext;
|
|
} D3D12_DRED_ALLOCATION_NODE;
|
|
|
|
typedef struct D3D12_DRED_ALLOCATION_NODE1
|
|
{
|
|
const char *ObjectNameA;
|
|
const wchar_t *ObjectNameW;
|
|
D3D12_DRED_ALLOCATION_TYPE AllocationType;
|
|
const struct D3D12_DRED_ALLOCATION_NODE1 *pNext;
|
|
const IUnknown *pObject;
|
|
} D3D12_DRED_ALLOCATION_NODE1;
|
|
|
|
typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
|
|
{
|
|
[annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data
|
|
} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT;
|
|
|
|
typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
|
|
{
|
|
[annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data
|
|
} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1;
|
|
|
|
typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op
|
|
[annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode;
|
|
[annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode;
|
|
} D3D12_DRED_PAGE_FAULT_OUTPUT;
|
|
|
|
typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op
|
|
[annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
|
|
[annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
|
|
} D3D12_DRED_PAGE_FAULT_OUTPUT1;
|
|
|
|
typedef enum D3D12_DRED_PAGE_FAULT_FLAGS
|
|
{
|
|
D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0,
|
|
} D3D12_DRED_PAGE_FAULT_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS );")
|
|
|
|
typedef enum D3D12_DRED_DEVICE_STATE
|
|
{
|
|
D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, // Only known if DRED event occurred
|
|
D3D12_DRED_DEVICE_STATE_HUNG = 3,
|
|
D3D12_DRED_DEVICE_STATE_FAULT = 6,
|
|
D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7,
|
|
} D3D12_DRED_DEVICE_STATE;
|
|
|
|
typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op
|
|
[annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
|
|
[annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
|
|
D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags;
|
|
|
|
} D3D12_DRED_PAGE_FAULT_OUTPUT2;
|
|
|
|
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1
|
|
{
|
|
HRESULT DeviceRemovedReason;
|
|
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput;
|
|
D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput;
|
|
} D3D12_DEVICE_REMOVED_EXTENDED_DATA1;
|
|
|
|
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2
|
|
{
|
|
HRESULT DeviceRemovedReason;
|
|
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
|
|
D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput;
|
|
} D3D12_DEVICE_REMOVED_EXTENDED_DATA2;
|
|
|
|
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3
|
|
{
|
|
HRESULT DeviceRemovedReason;
|
|
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
|
|
D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput;
|
|
D3D12_DRED_DEVICE_STATE DeviceState;
|
|
} D3D12_DEVICE_REMOVED_EXTENDED_DATA3;
|
|
|
|
typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
|
|
{
|
|
D3D12_DRED_VERSION Version; // Version of the DRED data
|
|
union
|
|
{
|
|
D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0;
|
|
D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1;
|
|
D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2;
|
|
D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3;
|
|
};
|
|
} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA;
|
|
|
|
[uuid(82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceRemovedExtendedDataSettings
|
|
: IUnknown
|
|
{
|
|
void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT Enablement);
|
|
void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT Enablement);
|
|
void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT Enablement);
|
|
};
|
|
|
|
[uuid(DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceRemovedExtendedDataSettings1
|
|
: ID3D12DeviceRemovedExtendedDataSettings
|
|
{
|
|
void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT Enablement);
|
|
};
|
|
|
|
[uuid(61552388-01ab-4008-a436-83db189566ea), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceRemovedExtendedDataSettings2
|
|
: ID3D12DeviceRemovedExtendedDataSettings1
|
|
{
|
|
void UseMarkersOnlyAutoBreadcrumbs(BOOL MarkersOnly);
|
|
};
|
|
|
|
|
|
[uuid(98931D33-5AE8-4791-AA3C-1A73A2934E71), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceRemovedExtendedData
|
|
: IUnknown
|
|
{
|
|
HRESULT GetAutoBreadcrumbsOutput([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput);
|
|
HRESULT GetPageFaultAllocationOutput([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput);
|
|
};
|
|
|
|
[uuid(9727A022-CF1D-4DDA-9EBA-EFFA653FC506), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceRemovedExtendedData1
|
|
: ID3D12DeviceRemovedExtendedData
|
|
{
|
|
HRESULT GetAutoBreadcrumbsOutput1([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput);
|
|
HRESULT GetPageFaultAllocationOutput1([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput);
|
|
};
|
|
|
|
[uuid(67FC5816-E4CA-4915-BF18-42541272DA54), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceRemovedExtendedData2
|
|
: ID3D12DeviceRemovedExtendedData1
|
|
{
|
|
HRESULT GetPageFaultAllocationOutput2([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput);
|
|
D3D12_DRED_DEVICE_STATE GetDeviceState();
|
|
};
|
|
|
|
typedef enum D3D12_BACKGROUND_PROCESSING_MODE
|
|
{
|
|
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED,
|
|
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS,
|
|
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK,
|
|
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM,
|
|
} D3D12_BACKGROUND_PROCESSING_MODE;
|
|
|
|
typedef enum D3D12_MEASUREMENTS_ACTION
|
|
{
|
|
D3D12_MEASUREMENTS_ACTION_KEEP_ALL,
|
|
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS,
|
|
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY,
|
|
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS,
|
|
} D3D12_MEASUREMENTS_ACTION;
|
|
|
|
[uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), object, local, pointer_default(unique)]
|
|
interface ID3D12Device6 : ID3D12Device5
|
|
{
|
|
HRESULT SetBackgroundProcessingMode(
|
|
D3D12_BACKGROUND_PROCESSING_MODE Mode,
|
|
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
|
|
[annotation("_In_opt_")] HANDLE hEventToSignalUponCompletion,
|
|
[annotation("_Out_opt_")] BOOL* pbFurtherMeasurementsDesired);
|
|
};
|
|
|
|
cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); ")
|
|
|
|
// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
|
|
typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
|
|
{
|
|
UINT NodeIndex; // input
|
|
UINT Count; // output
|
|
} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT;
|
|
|
|
// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES
|
|
typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
|
|
{
|
|
UINT NodeIndex; // input
|
|
UINT Count; // input
|
|
GUID* pTypes; // output
|
|
} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES;
|
|
|
|
typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1
|
|
{
|
|
UINT NodeMask;
|
|
D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
|
|
GUID ProtectionType;
|
|
} D3D12_PROTECTED_RESOURCE_SESSION_DESC1;
|
|
|
|
[uuid(D6F12DD6-76FB-406E-8961-4296EEFC0409), object, local, pointer_default(unique)]
|
|
interface ID3D12ProtectedResourceSession1
|
|
: ID3D12ProtectedResourceSession
|
|
{
|
|
D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1();
|
|
};
|
|
|
|
[uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), object, local, pointer_default(unique)]
|
|
interface ID3D12Device7 : ID3D12Device6
|
|
{
|
|
HRESULT AddToStateObject(
|
|
[in] const D3D12_STATE_OBJECT_DESC* pAddition,
|
|
[in] ID3D12StateObject* pStateObjectToGrowFrom,
|
|
[in] REFIID riid, // ID3D12StateObject
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppNewStateObject
|
|
);
|
|
|
|
HRESULT CreateProtectedResourceSession1(
|
|
[annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC1* pDesc,
|
|
[annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession1,
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession
|
|
);
|
|
};
|
|
|
|
[uuid(9218E6BB-F944-4F7E-A75C-B1B2C7B701F3), object, local, pointer_default(unique)]
|
|
interface ID3D12Device8 : ID3D12Device7
|
|
{
|
|
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2(
|
|
UINT visibleMask,
|
|
UINT numResourceDescs,
|
|
[annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC1* pResourceDescs,
|
|
[annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1);
|
|
|
|
HRESULT CreateCommittedResource2(
|
|
[annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties,
|
|
D3D12_HEAP_FLAGS HeapFlags,
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc,
|
|
D3D12_RESOURCE_STATES InitialResourceState,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession,
|
|
[in] REFIID riidResource, // Expected: ID3D12Resource1*
|
|
[out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource);
|
|
|
|
HRESULT CreatePlacedResource1(
|
|
[annotation("_In_")] ID3D12Heap* pHeap,
|
|
UINT64 HeapOffset,
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc,
|
|
D3D12_RESOURCE_STATES InitialState,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[in] REFIID riid, // Expected: ID3D12Resource*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource);
|
|
|
|
void CreateSamplerFeedbackUnorderedAccessView(
|
|
[annotation("_In_opt_")] ID3D12Resource* pTargetedResource,
|
|
[annotation("_In_opt_")] ID3D12Resource* pFeedbackResource,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
|
|
void GetCopyableFootprints1(
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC1* pResourceDesc,
|
|
[annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource,
|
|
[annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources,
|
|
UINT64 BaseOffset,
|
|
[annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
|
[annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows,
|
|
[annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes,
|
|
[annotation("_Out_opt_")] UINT64* pTotalBytes);
|
|
};
|
|
|
|
|
|
[uuid(9D5E227A-4430-4161-88B3-3ECA6BB16E19), object, local, pointer_default(unique)]
|
|
interface ID3D12Resource1
|
|
: ID3D12Resource
|
|
{
|
|
HRESULT GetProtectedResourceSession(
|
|
[in] REFIID riid, // Expected: ID3D12ProtectedResourceSession
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession);
|
|
}
|
|
|
|
[uuid(BE36EC3B-EA85-4AEB-A45A-E9D76404A495), object, local, pointer_default(unique)]
|
|
interface ID3D12Resource2
|
|
: ID3D12Resource1
|
|
{
|
|
D3D12_RESOURCE_DESC1 GetDesc1();
|
|
}
|
|
|
|
|
|
[uuid(572F7389-2168-49E3-9693-D6DF5871BF6D), object, local, pointer_default(unique)]
|
|
interface ID3D12Heap1
|
|
: ID3D12Heap
|
|
{
|
|
HRESULT GetProtectedResourceSession(
|
|
[in] REFIID riid, // Expected: ID3D12ProtectedResourceSession
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession);
|
|
}
|
|
|
|
|
|
[uuid(6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2
|
|
{
|
|
void SetProtectedResourceSession(
|
|
[annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession
|
|
);
|
|
}
|
|
|
|
// Beginning Access
|
|
typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
|
|
{
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD,
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE,
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR,
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS
|
|
} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE;
|
|
|
|
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
|
|
{
|
|
D3D12_CLEAR_VALUE ClearValue;
|
|
} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
|
|
|
|
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS
|
|
{
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
|
|
|
|
union
|
|
{
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
|
|
};
|
|
} D3D12_RENDER_PASS_BEGINNING_ACCESS;
|
|
|
|
// Ending Access
|
|
typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
|
|
{
|
|
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD,
|
|
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
|
|
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE,
|
|
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS
|
|
} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE;
|
|
|
|
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
|
|
{
|
|
UINT SrcSubresource;
|
|
UINT DstSubresource;
|
|
|
|
UINT DstX;
|
|
UINT DstY;
|
|
D3D12_RECT SrcRect; // (0, 0, 0, 0) == resolve entire resource.
|
|
|
|
} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;
|
|
|
|
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
|
|
{
|
|
ID3D12Resource* pSrcResource;
|
|
ID3D12Resource* pDstResource;
|
|
|
|
// Can be a subset of RT's array slices, but can't target subresources that were't part of RTV/DSV.
|
|
UINT SubresourceCount;
|
|
[annotation("_Field_size_full_(SubresourceCount)")] const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters;
|
|
|
|
DXGI_FORMAT Format;
|
|
D3D12_RESOLVE_MODE ResolveMode;
|
|
|
|
BOOL PreserveResolveSource;
|
|
|
|
} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS;
|
|
|
|
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS
|
|
{
|
|
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
|
|
|
|
union
|
|
{
|
|
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
|
|
};
|
|
} D3D12_RENDER_PASS_ENDING_ACCESS;
|
|
|
|
// Render Target Desc
|
|
typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
|
|
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
|
|
D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess;
|
|
|
|
} D3D12_RENDER_PASS_RENDER_TARGET_DESC;
|
|
|
|
// Depth-Stencil Desc
|
|
typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
|
|
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess;
|
|
D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess;
|
|
|
|
D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess;
|
|
D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess;
|
|
|
|
} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC;
|
|
|
|
// UAV Access Mode
|
|
typedef enum D3D12_RENDER_PASS_FLAGS
|
|
{
|
|
D3D12_RENDER_PASS_FLAG_NONE = 0x0,
|
|
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1,
|
|
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2,
|
|
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4
|
|
} D3D12_RENDER_PASS_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS );")
|
|
|
|
[uuid(DBB84C27-36CE-4FC9-B801-F048C46AC570), object, local, pointer_default(unique)]
|
|
interface ID3D12MetaCommand : ID3D12Pageable
|
|
{
|
|
UINT64 GetRequiredParameterResourceSize([annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, [annotation("_In_")] UINT ParameterIndex);
|
|
}
|
|
|
|
typedef struct D3D12_DISPATCH_RAYS_DESC
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord;
|
|
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable;
|
|
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable;
|
|
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable;
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Depth;
|
|
} D3D12_DISPATCH_RAYS_DESC;
|
|
|
|
[uuid(8754318e-d3a9-4541-98cf-645b50dc4874), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3
|
|
{
|
|
void BeginRenderPass(
|
|
[annotation("_In_")] UINT NumRenderTargets,
|
|
[annotation("_In_reads_opt_(NumRenderTargets)")] const D3D12_RENDER_PASS_RENDER_TARGET_DESC* pRenderTargets,
|
|
[annotation("_In_opt_")] const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* pDepthStencil,
|
|
D3D12_RENDER_PASS_FLAGS Flags
|
|
);
|
|
|
|
void EndRenderPass();
|
|
|
|
void InitializeMetaCommand(
|
|
[annotation("_In_")] ID3D12MetaCommand * pMetaCommand,
|
|
[annotation("_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes)")] const void * pInitializationParametersData,
|
|
[annotation("_In_")] SIZE_T InitializationParametersDataSizeInBytes
|
|
);
|
|
|
|
void ExecuteMetaCommand(
|
|
[annotation("_In_")] ID3D12MetaCommand * pMetaCommand,
|
|
[annotation("_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes)")] const void * pExecutionParametersData,
|
|
[annotation("_In_")] SIZE_T ExecutionParametersDataSizeInBytes
|
|
);
|
|
|
|
void BuildRaytracingAccelerationStructure(
|
|
[annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC* pDesc,
|
|
[annotation("_In_")] UINT NumPostbuildInfoDescs,
|
|
[annotation("_In_reads_opt_(NumPostbuildInfoDescs)")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pPostbuildInfoDescs
|
|
);
|
|
|
|
void EmitRaytracingAccelerationStructurePostbuildInfo(
|
|
[annotation("_In_")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pDesc,
|
|
[annotation("_In_")] UINT NumSourceAccelerationStructures,
|
|
[annotation("_In_reads_( NumSourceAccelerationStructures )")] const D3D12_GPU_VIRTUAL_ADDRESS* pSourceAccelerationStructureData);
|
|
|
|
void CopyRaytracingAccelerationStructure(
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
|
|
[annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
|
|
[annotation("_In_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode);
|
|
|
|
void SetPipelineState1(
|
|
[annotation("_In_")] ID3D12StateObject* pStateObject);
|
|
|
|
void DispatchRays(
|
|
[annotation("_In_")] const D3D12_DISPATCH_RAYS_DESC* pDesc);
|
|
}
|
|
|
|
typedef enum D3D12_SHADER_CACHE_MODE
|
|
{
|
|
D3D12_SHADER_CACHE_MODE_MEMORY,
|
|
D3D12_SHADER_CACHE_MODE_DISK,
|
|
} D3D12_SHADER_CACHE_MODE;
|
|
|
|
typedef enum D3D12_SHADER_CACHE_FLAGS
|
|
{
|
|
D3D12_SHADER_CACHE_FLAG_NONE = 0x0,
|
|
D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1,
|
|
D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2,
|
|
} D3D12_SHADER_CACHE_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS );")
|
|
|
|
typedef struct D3D12_SHADER_CACHE_SESSION_DESC
|
|
{
|
|
GUID Identifier;
|
|
D3D12_SHADER_CACHE_MODE Mode;
|
|
D3D12_SHADER_CACHE_FLAGS Flags;
|
|
|
|
UINT MaximumInMemoryCacheSizeBytes;
|
|
UINT MaximumInMemoryCacheEntries;
|
|
|
|
UINT MaximumValueFileSizeBytes;
|
|
|
|
UINT64 Version;
|
|
} D3D12_SHADER_CACHE_SESSION_DESC;
|
|
|
|
typedef enum D3D12_BARRIER_LAYOUT
|
|
{
|
|
D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff,
|
|
D3D12_BARRIER_LAYOUT_COMMON = 0,
|
|
D3D12_BARRIER_LAYOUT_PRESENT = 0,
|
|
D3D12_BARRIER_LAYOUT_GENERIC_READ,
|
|
D3D12_BARRIER_LAYOUT_RENDER_TARGET,
|
|
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS,
|
|
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE,
|
|
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ,
|
|
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE,
|
|
D3D12_BARRIER_LAYOUT_COPY_SOURCE,
|
|
D3D12_BARRIER_LAYOUT_COPY_DEST,
|
|
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE,
|
|
D3D12_BARRIER_LAYOUT_RESOLVE_DEST,
|
|
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE,
|
|
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ,
|
|
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE,
|
|
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ,
|
|
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE,
|
|
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ,
|
|
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE,
|
|
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON,
|
|
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ,
|
|
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS,
|
|
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE,
|
|
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE,
|
|
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST,
|
|
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON,
|
|
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ,
|
|
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS,
|
|
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE,
|
|
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE,
|
|
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST,
|
|
D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON,
|
|
|
|
} D3D12_BARRIER_LAYOUT;
|
|
|
|
typedef enum D3D12_BARRIER_SYNC
|
|
{
|
|
D3D12_BARRIER_SYNC_NONE = 0x0,
|
|
D3D12_BARRIER_SYNC_ALL = 0x1,
|
|
D3D12_BARRIER_SYNC_DRAW = 0x2,
|
|
D3D12_BARRIER_SYNC_INDEX_INPUT = 0x4,
|
|
D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8,
|
|
D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10,
|
|
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20,
|
|
D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40,
|
|
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80,
|
|
D3D12_BARRIER_SYNC_RAYTRACING = 0x100,
|
|
D3D12_BARRIER_SYNC_COPY = 0x200,
|
|
D3D12_BARRIER_SYNC_RESOLVE = 0x400,
|
|
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800,
|
|
D3D12_BARRIER_SYNC_PREDICATION = 0x800, // Aliased with SYNC_EXECUTE_INDIRECT
|
|
D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000,
|
|
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000,
|
|
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000,
|
|
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 0x8000,
|
|
D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000,
|
|
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000,
|
|
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000,
|
|
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000,
|
|
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000,
|
|
D3D12_BARRIER_SYNC_SPLIT = 0x80000000,
|
|
} D3D12_BARRIER_SYNC;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_SYNC );" )
|
|
|
|
typedef enum D3D12_BARRIER_ACCESS
|
|
{
|
|
D3D12_BARRIER_ACCESS_COMMON = 0,
|
|
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1,
|
|
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2,
|
|
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4,
|
|
D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8,
|
|
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10,
|
|
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20,
|
|
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40,
|
|
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80,
|
|
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100,
|
|
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200,
|
|
D3D12_BARRIER_ACCESS_PREDICATION = 0x200, // Aliased with ACCESS_INDIRECT_ARGUMENT
|
|
D3D12_BARRIER_ACCESS_COPY_DEST = 0x400,
|
|
D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800,
|
|
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000,
|
|
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000,
|
|
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000,
|
|
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000,
|
|
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000,
|
|
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000,
|
|
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000,
|
|
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000,
|
|
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000,
|
|
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000,
|
|
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000,
|
|
D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000,
|
|
} D3D12_BARRIER_ACCESS;
|
|
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_ACCESS );" )
|
|
|
|
typedef enum D3D12_BARRIER_TYPE
|
|
{
|
|
D3D12_BARRIER_TYPE_GLOBAL,
|
|
D3D12_BARRIER_TYPE_TEXTURE,
|
|
D3D12_BARRIER_TYPE_BUFFER,
|
|
} D3D12_BARRIER_TYPE;
|
|
|
|
typedef enum D3D12_TEXTURE_BARRIER_FLAGS
|
|
{
|
|
D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0,
|
|
D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1,
|
|
} D3D12_TEXTURE_BARRIER_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TEXTURE_BARRIER_FLAGS );")
|
|
|
|
typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE
|
|
{
|
|
UINT IndexOrFirstMipLevel;
|
|
UINT NumMipLevels;
|
|
UINT FirstArraySlice;
|
|
UINT NumArraySlices;
|
|
UINT FirstPlane;
|
|
UINT NumPlanes;
|
|
} D3D12_BARRIER_SUBRESOURCE_RANGE;
|
|
|
|
typedef struct D3D12_GLOBAL_BARRIER
|
|
{
|
|
D3D12_BARRIER_SYNC SyncBefore;
|
|
D3D12_BARRIER_SYNC SyncAfter;
|
|
D3D12_BARRIER_ACCESS AccessBefore;
|
|
D3D12_BARRIER_ACCESS AccessAfter;
|
|
} D3D12_GLOBAL_BARRIER;
|
|
|
|
typedef struct D3D12_TEXTURE_BARRIER
|
|
{
|
|
D3D12_BARRIER_SYNC SyncBefore;
|
|
D3D12_BARRIER_SYNC SyncAfter;
|
|
D3D12_BARRIER_ACCESS AccessBefore;
|
|
D3D12_BARRIER_ACCESS AccessAfter;
|
|
D3D12_BARRIER_LAYOUT LayoutBefore;
|
|
D3D12_BARRIER_LAYOUT LayoutAfter;
|
|
[annotation("_In_")] ID3D12Resource *pResource;
|
|
D3D12_BARRIER_SUBRESOURCE_RANGE Subresources;
|
|
D3D12_TEXTURE_BARRIER_FLAGS Flags;
|
|
} D3D12_TEXTURE_BARRIER;
|
|
|
|
typedef struct D3D12_BUFFER_BARRIER
|
|
{
|
|
D3D12_BARRIER_SYNC SyncBefore;
|
|
D3D12_BARRIER_SYNC SyncAfter;
|
|
D3D12_BARRIER_ACCESS AccessBefore;
|
|
D3D12_BARRIER_ACCESS AccessAfter;
|
|
[annotation("_In_")] ID3D12Resource *pResource;
|
|
UINT64 Offset;
|
|
UINT64 Size;
|
|
} D3D12_BUFFER_BARRIER;
|
|
|
|
typedef struct D3D12_BARRIER_GROUP
|
|
{
|
|
D3D12_BARRIER_TYPE Type;
|
|
UINT32 NumBarriers;
|
|
union
|
|
{
|
|
[annotation("_In_reads_(NumBarriers)")] const D3D12_GLOBAL_BARRIER *pGlobalBarriers;
|
|
[annotation("_In_reads_(NumBarriers)")] const D3D12_TEXTURE_BARRIER *pTextureBarriers;
|
|
[annotation("_In_reads_(NumBarriers)")] const D3D12_BUFFER_BARRIER *pBufferBarriers;
|
|
};
|
|
} D3D12_BARRIER_GROUP;
|
|
|
|
[uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), object, local, pointer_default(unique)]
|
|
interface ID3D12ShaderCacheSession
|
|
: ID3D12DeviceChild
|
|
{
|
|
HRESULT FindValue(
|
|
[in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey,
|
|
UINT KeySize,
|
|
[out, annotation("_Out_writes_bytes_(*pValueSize)")] void* pValue,
|
|
[annotation("_Inout_")] UINT* pValueSize);
|
|
HRESULT StoreValue(
|
|
[in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey,
|
|
UINT KeySize,
|
|
[in, annotation("_In_reads_bytes_(ValueSize)")] const void* pValue,
|
|
UINT ValueSize);
|
|
|
|
void SetDeleteOnDestroy();
|
|
D3D12_SHADER_CACHE_SESSION_DESC GetDesc();
|
|
};
|
|
|
|
typedef enum D3D12_SHADER_CACHE_KIND_FLAGS
|
|
{
|
|
D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1,
|
|
D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2,
|
|
D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4,
|
|
D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8,
|
|
} D3D12_SHADER_CACHE_KIND_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS );")
|
|
|
|
typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS
|
|
{
|
|
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1,
|
|
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2,
|
|
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4,
|
|
} D3D12_SHADER_CACHE_CONTROL_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS );")
|
|
|
|
[uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), object, local, pointer_default(unique)]
|
|
interface ID3D12Device9
|
|
: ID3D12Device8
|
|
{
|
|
HRESULT CreateShaderCacheSession(
|
|
[annotation("_In_")] const D3D12_SHADER_CACHE_SESSION_DESC* pDesc,
|
|
REFIID riid,
|
|
[annotation("_COM_Outptr_opt_")] void** ppvSession);
|
|
|
|
HRESULT ShaderCacheControl(
|
|
D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
|
|
D3D12_SHADER_CACHE_CONTROL_FLAGS Control);
|
|
|
|
HRESULT CreateCommandQueue1(
|
|
[annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc,
|
|
REFIID CreatorID,
|
|
[in] REFIID riid, // Expected: ID3D12CommandQueue
|
|
[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue
|
|
);
|
|
};
|
|
|
|
[uuid(5405c344-d457-444e-b4dd-2366e45aee39), object, local, pointer_default(unique)]
|
|
interface ID3D12Device11
|
|
: ID3D12Device10
|
|
{
|
|
void CreateSampler2(
|
|
[annotation("_In_")] const D3D12_SAMPLER_DESC2* pDesc,
|
|
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
|
};
|
|
|
|
[uuid(517f8718-aa66-49f9-b02b-a7ab89c06031), object, local, pointer_default(unique)]
|
|
interface ID3D12Device10
|
|
: ID3D12Device9
|
|
{
|
|
HRESULT CreateCommittedResource3(
|
|
[annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties,
|
|
D3D12_HEAP_FLAGS HeapFlags,
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc,
|
|
D3D12_BARRIER_LAYOUT InitialLayout,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession,
|
|
UINT32 NumCastableFormats,
|
|
[annotation("_In_opt_count_(NumCastableFormats)")] DXGI_FORMAT *pCastableFormats,
|
|
[in] REFIID riidResource, // Expected: ID3D12Resource1*
|
|
[out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource);
|
|
|
|
HRESULT CreatePlacedResource2(
|
|
[annotation("_In_")] ID3D12Heap* pHeap,
|
|
UINT64 HeapOffset,
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc,
|
|
D3D12_BARRIER_LAYOUT InitialLayout,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
UINT32 NumCastableFormats,
|
|
[annotation("_In_opt_count_(NumCastableFormats)")] DXGI_FORMAT *pCastableFormats,
|
|
[in] REFIID riid, // Expected: ID3D12Resource*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource);
|
|
|
|
HRESULT CreateReservedResource2(
|
|
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
|
D3D12_BARRIER_LAYOUT InitialLayout,
|
|
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
|
[annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession,
|
|
UINT32 NumCastableFormats,
|
|
[annotation("_In_opt_count_(NumCastableFormats)")] DXGI_FORMAT *pCastableFormats,
|
|
[in] REFIID riid, // Expected: ID3D12Resource1*
|
|
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource
|
|
);
|
|
};
|
|
|
|
[uuid(bc66d368-7373-4943-8757-fc87dc79e476), object, local, pointer_default(unique)]
|
|
interface ID3D12VirtualizationGuestDevice
|
|
: IUnknown
|
|
{
|
|
HRESULT ShareWithHost(
|
|
[annotation("_In_")] ID3D12DeviceChild* pObject,
|
|
[annotation("_Out_")] HANDLE* pHandle
|
|
);
|
|
|
|
HRESULT CreateFenceFd(
|
|
[annotation("_In_")] ID3D12Fence *pFence,
|
|
UINT64 FenceValue,
|
|
[annotation("_Out_")] int *pFenceFd
|
|
);
|
|
};
|
|
|
|
|
|
|
|
[uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), object, local, pointer_default(unique)]
|
|
interface ID3D12Tools
|
|
: IUnknown
|
|
{
|
|
void EnableShaderInstrumentation(BOOL bEnable);
|
|
BOOL ShaderInstrumentationEnabled();
|
|
}
|
|
|
|
typedef struct D3D12_SUBRESOURCE_DATA
|
|
{
|
|
const void* pData;
|
|
LONG_PTR RowPitch;
|
|
LONG_PTR SlicePitch;
|
|
} D3D12_SUBRESOURCE_DATA;
|
|
|
|
typedef struct D3D12_MEMCPY_DEST
|
|
{
|
|
void* pData;
|
|
SIZE_T RowPitch;
|
|
SIZE_T SlicePitch;
|
|
} D3D12_MEMCPY_DEST;
|
|
|
|
|
|
|
|
cpp_quote( "#if !defined( D3D12_IGNORE_SDK_LAYERS ) ")
|
|
cpp_quote( "#include \"d3d12sdklayers.h\" ")
|
|
cpp_quote( "#endif ")
|
|
|
|
|
|
cpp_quote("")
|
|
cpp_quote("///////////////////////////////////////////////////////////////////////////")
|
|
cpp_quote("// D3D12CreateDevice")
|
|
cpp_quote("// ------------------")
|
|
cpp_quote("//")
|
|
cpp_quote("// pAdapter")
|
|
cpp_quote("// If NULL, D3D12CreateDevice will choose the primary adapter.")
|
|
cpp_quote("// If non-NULL, D3D12CreateDevice will use the provided adapter.")
|
|
cpp_quote("// MinimumFeatureLevel")
|
|
cpp_quote("// The minimum feature level required for successful device creation.")
|
|
cpp_quote("// riid")
|
|
cpp_quote("// The interface IID of the device to be returned. Expected: ID3D12Device.")
|
|
cpp_quote("// ppDevice")
|
|
cpp_quote("// Pointer to returned interface. May be NULL.")
|
|
cpp_quote("//")
|
|
cpp_quote("// Return Values")
|
|
cpp_quote("// Any of those documented for ")
|
|
cpp_quote("// CreateDXGIFactory1")
|
|
cpp_quote("// IDXGIFactory::EnumAdapters")
|
|
cpp_quote("// D3D12CreateDevice")
|
|
cpp_quote("//")
|
|
cpp_quote("///////////////////////////////////////////////////////////////////////////")
|
|
cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, ")
|
|
cpp_quote(" D3D_FEATURE_LEVEL, ")
|
|
cpp_quote(" _In_ REFIID, _COM_Outptr_opt_ void** );")
|
|
cpp_quote("")
|
|
cpp_quote("HRESULT WINAPI D3D12CreateDevice(")
|
|
cpp_quote(" _In_opt_ IUnknown* pAdapter,")
|
|
cpp_quote(" D3D_FEATURE_LEVEL MinimumFeatureLevel,")
|
|
cpp_quote(" _In_ REFIID riid, // Expected: ID3D12Device")
|
|
cpp_quote(" _COM_Outptr_opt_ void** ppDevice );")
|
|
cpp_quote("")
|
|
|
|
cpp_quote("")
|
|
cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );")
|
|
cpp_quote("")
|
|
cpp_quote("HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );")
|
|
cpp_quote("")
|
|
|
|
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
|
cpp_quote("// D3D12EnableExperimentalFeatures")
|
|
cpp_quote("//")
|
|
cpp_quote("// Pass in a list of feature GUIDs to be enabled together.")
|
|
cpp_quote("// ")
|
|
cpp_quote("// If a particular feature requires some configuration information on enablement, it will have")
|
|
cpp_quote("// a configuration struct that can be passed alongside the GUID.")
|
|
cpp_quote("// ")
|
|
cpp_quote("// Some features might use an interface IID as the GUID. For these, once the feature is enabled via")
|
|
cpp_quote("// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface")
|
|
cpp_quote("// for manipulating the feature. This allows for control that might not cleanly be expressed by just ")
|
|
cpp_quote("// the configuration struct that D3D12EnableExperimentalFeatures provides.")
|
|
cpp_quote("//")
|
|
cpp_quote("// If this method is called and a change to existing feature enablement is made, ")
|
|
cpp_quote("// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one")
|
|
cpp_quote("// singleton device for a process. Removing the devices when configuration changes prevents")
|
|
cpp_quote("// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.")
|
|
cpp_quote("//")
|
|
cpp_quote("// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.")
|
|
cpp_quote("// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed")
|
|
cpp_quote("// in are known to be incompatible with each other, or other errors.")
|
|
cpp_quote("// Returns S_OK otherwise.")
|
|
cpp_quote("//")
|
|
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
|
cpp_quote("HRESULT WINAPI D3D12EnableExperimentalFeatures(")
|
|
cpp_quote(" UINT NumFeatures,")
|
|
cpp_quote(" _In_count_(NumFeatures) const IID* pIIDs,")
|
|
cpp_quote(" _In_opt_count_(NumFeatures) void* pConfigurationStructs,")
|
|
cpp_quote(" _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes);")
|
|
cpp_quote("")
|
|
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
|
cpp_quote("// Experimental Feature: D3D12ExperimentalShaderModels")
|
|
cpp_quote("//")
|
|
cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,")
|
|
cpp_quote("// meaning shader models that haven't been finalized for use in retail.")
|
|
cpp_quote("//")
|
|
cpp_quote("// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.")
|
|
cpp_quote("//")
|
|
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
|
cpp_quote("static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */")
|
|
cpp_quote(" 0x76f5573e,")
|
|
cpp_quote(" 0xf13a,")
|
|
cpp_quote(" 0x40f5,")
|
|
cpp_quote(" { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }")
|
|
cpp_quote("};")
|
|
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
|
cpp_quote("// Experimental Feature: D3D12TiledResourceTier4")
|
|
cpp_quote("//")
|
|
cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support,")
|
|
cpp_quote("// meaning texture tile data-inheritance is allowed.")
|
|
cpp_quote("//")
|
|
cpp_quote("// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array.")
|
|
cpp_quote("//")
|
|
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
|
cpp_quote("static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */")
|
|
cpp_quote(" 0xc9c4725f,")
|
|
cpp_quote(" 0xa81a,")
|
|
cpp_quote(" 0x4f56,")
|
|
cpp_quote(" { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb }")
|
|
cpp_quote("};")
|
|
|
|
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
|
cpp_quote("// D3D12GetInterface")
|
|
cpp_quote("//")
|
|
cpp_quote("// Retrieve Global D3D12 Interface.")
|
|
cpp_quote("//")
|
|
cpp_quote("")
|
|
cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);")
|
|
cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);")
|
|
cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);")
|
|
cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);")
|
|
cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceFactory, 0x114863bf, 0xc386, 0x4aee, 0xb3, 0x9d, 0x8f, 0x0b, 0xbb, 0x06, 0x29, 0x55);")
|
|
cpp_quote("")
|
|
cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );")
|
|
cpp_quote("")
|
|
cpp_quote("HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );")
|
|
cpp_quote("")
|
|
|
|
//==================================================================================================================================
|
|
//
|
|
// SDK Configuration
|
|
//
|
|
//==================================================================================================================================
|
|
|
|
[uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), object, local, pointer_default(unique)]
|
|
interface ID3D12SDKConfiguration
|
|
: IUnknown
|
|
{
|
|
HRESULT SetSDKVersion(
|
|
UINT SDKVersion,
|
|
[annotation("_In_z_")] LPCSTR SDKPath
|
|
);
|
|
}
|
|
|
|
[uuid(8aaf9303-ad25-48b9-9a57-d9c37e009d9f), object, local, pointer_default(unique)]
|
|
interface ID3D12SDKConfiguration1
|
|
: ID3D12SDKConfiguration
|
|
{
|
|
HRESULT CreateDeviceFactory(
|
|
UINT SDKVersion,
|
|
[annotation("_In_")] LPCSTR SDKPath,
|
|
REFIID riid, // Expected: ID3D12DeviceFactory
|
|
[annotation("_COM_Outptr_")] void **ppvFactory
|
|
);
|
|
void FreeUnusedSDKs();
|
|
}
|
|
|
|
typedef enum D3D12_DEVICE_FACTORY_FLAGS
|
|
{
|
|
D3D12_DEVICE_FACTORY_FLAG_NONE = 0,
|
|
D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = 0x1,
|
|
D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = 0x2,
|
|
D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = 0x4,
|
|
} D3D12_DEVICE_FACTORY_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FACTORY_FLAGS );")
|
|
|
|
[uuid(61f307d3-d34e-4e7c-8374-3ba4de23cccb), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceFactory
|
|
: IUnknown
|
|
{
|
|
HRESULT InitializeFromGlobalState();
|
|
HRESULT ApplyToGlobalState();
|
|
|
|
HRESULT SetFlags(D3D12_DEVICE_FACTORY_FLAGS flags);
|
|
D3D12_DEVICE_FACTORY_FLAGS GetFlags();
|
|
|
|
HRESULT GetConfigurationInterface(
|
|
REFCLSID clsid,
|
|
REFIID iid,
|
|
[annotation("_COM_Outptr_")] void **ppv);
|
|
|
|
HRESULT EnableExperimentalFeatures(
|
|
UINT NumFeatures,
|
|
[annotation("_In_reads_(NumFeatures)")] const IID *pIIDs,
|
|
[annotation("_In_reads_opt_(NumFeatures)")] void *pConfigurationStructs,
|
|
[annotation("_In_reads_opt_(NumFeatures)")] UINT *pConfigurationStructSizes);
|
|
|
|
HRESULT CreateDevice(
|
|
[annotation("_In_opt_")] IUnknown *adapter,
|
|
D3D_FEATURE_LEVEL FeatureLevel,
|
|
REFIID riid,
|
|
[annotation("_COM_Outptr_opt_")] void **ppvDevice);
|
|
};
|
|
|
|
typedef enum D3D12_DEVICE_FLAGS
|
|
{
|
|
D3D12_DEVICE_FLAG_NONE = 0,
|
|
D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = 0x1,
|
|
D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = 0x2,
|
|
D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = 0x4,
|
|
D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = 0x8,
|
|
D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = 0x10,
|
|
D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = 0x20,
|
|
D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = 0x40,
|
|
D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = 0x80,
|
|
D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = 0x100,
|
|
D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = 0x200,
|
|
D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = 0x400,
|
|
} D3D12_DEVICE_FLAGS;
|
|
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FLAGS );")
|
|
|
|
typedef struct D3D12_DEVICE_CONFIGURATION_DESC
|
|
{
|
|
D3D12_DEVICE_FLAGS Flags;
|
|
UINT GpuBasedValidationFlags; // D3D12_GPU_BASED_VALIDATION_FLAGS from d3d12sdklayers.h
|
|
UINT SDKVersion;
|
|
UINT NumEnabledExperimentalFeatures;
|
|
} D3D12_DEVICE_CONFIGURATION_DESC;
|
|
|
|
[uuid(78dbf87b-f766-422b-a61c-c8c446bdb9ad), object, local, pointer_default(unique)]
|
|
interface ID3D12DeviceConfiguration
|
|
: IUnknown
|
|
{
|
|
D3D12_DEVICE_CONFIGURATION_DESC GetDesc();
|
|
HRESULT GetEnabledExperimentalFeatures([annotation("_Out_writes_(NumGuids)")] GUID *pGuids, UINT NumGuids);
|
|
|
|
HRESULT SerializeVersionedRootSignature(
|
|
[annotation("_In_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc,
|
|
[annotation("_COM_Outptr_")] ID3DBlob **ppResult,
|
|
[annotation("_Always_(_Outptr_opt_result_maybenull_)")] ID3DBlob **ppError);
|
|
|
|
HRESULT CreateVersionedRootSignatureDeserializer(
|
|
[annotation("_In_reads_bytes_(Size)")] const void *pBlob,
|
|
SIZE_T Size,
|
|
REFIID riid,
|
|
[annotation("_COM_Outptr_")] void **ppvDeserializer);
|
|
};
|
|
|
|
|
|
typedef enum D3D12_AXIS_SHADING_RATE
|
|
{
|
|
D3D12_AXIS_SHADING_RATE_1X = 0x0,
|
|
D3D12_AXIS_SHADING_RATE_2X = 0x1,
|
|
D3D12_AXIS_SHADING_RATE_4X = 0x2
|
|
} D3D12_AXIS_SHADING_RATE;
|
|
|
|
|
|
cpp_quote("#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2")
|
|
cpp_quote("#define D3D12_SHADING_RATE_VALID_MASK 3")
|
|
|
|
cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))")
|
|
|
|
cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)")
|
|
cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK)")
|
|
|
|
typedef enum D3D12_SHADING_RATE
|
|
{
|
|
D3D12_SHADING_RATE_1X1 = 0x0,
|
|
D3D12_SHADING_RATE_1X2 = 0x1,
|
|
D3D12_SHADING_RATE_2X1 = 0x4,
|
|
D3D12_SHADING_RATE_2X2 = 0x5,
|
|
D3D12_SHADING_RATE_2X4 = 0x6,
|
|
D3D12_SHADING_RATE_4X2 = 0x9,
|
|
D3D12_SHADING_RATE_4X4 = 0xA
|
|
} D3D12_SHADING_RATE;
|
|
|
|
typedef enum D3D12_SHADING_RATE_COMBINER
|
|
{
|
|
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
|
|
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
|
|
D3D12_SHADING_RATE_COMBINER_MIN = 2,
|
|
D3D12_SHADING_RATE_COMBINER_MAX = 3,
|
|
D3D12_SHADING_RATE_COMBINER_SUM = 4,
|
|
} D3D12_SHADING_RATE_COMBINER;
|
|
|
|
[uuid(55050859-4024-474c-87f5-6472eaee44ea), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4
|
|
{
|
|
void RSSetShadingRate(
|
|
[annotation("_In_")] D3D12_SHADING_RATE baseShadingRate,
|
|
[annotation("_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT)")] const D3D12_SHADING_RATE_COMBINER* combiners);
|
|
|
|
void RSSetShadingRateImage(
|
|
[annotation("_In_opt_")] ID3D12Resource* shadingRateImage);
|
|
}
|
|
|
|
typedef struct D3D12_DISPATCH_MESH_ARGUMENTS
|
|
{
|
|
UINT ThreadGroupCountX;
|
|
UINT ThreadGroupCountY;
|
|
UINT ThreadGroupCountZ;
|
|
} D3D12_DISPATCH_MESH_ARGUMENTS;
|
|
|
|
[uuid(c3827890-e548-4cfa-96cf-5689a9370f80), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5
|
|
{
|
|
void DispatchMesh(
|
|
[annotation("_In_")] UINT ThreadGroupCountX,
|
|
[annotation("_In_")] UINT ThreadGroupCountY,
|
|
[annotation("_In_")] UINT ThreadGroupCountZ
|
|
);
|
|
}
|
|
|
|
[uuid(dd171223-8b61-4769-90e3-160ccde4e2c1), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6
|
|
{
|
|
void Barrier(
|
|
UINT32 NumBarrierGroups,
|
|
[annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups
|
|
);
|
|
};
|
|
|
|
[uuid(ee936ef9-599d-4d28-938e-23c4ad05ce51), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList8 : ID3D12GraphicsCommandList7
|
|
{
|
|
void OMSetFrontAndBackStencilRef(
|
|
[annotation("_In_")] UINT FrontStencilRef,
|
|
[annotation("_In_")] UINT BackStencilRef
|
|
);
|
|
};
|
|
|
|
[uuid(34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1), object, local, pointer_default(unique)]
|
|
interface ID3D12GraphicsCommandList9 : ID3D12GraphicsCommandList8
|
|
{
|
|
void RSSetDepthBias(
|
|
[annotation("_In_")] FLOAT DepthBias,
|
|
[annotation("_In_")] FLOAT DepthBiasClamp,
|
|
[annotation("_In_")] FLOAT SlopeScaledDepthBias
|
|
);
|
|
|
|
void IASetIndexBufferStripCutValue(
|
|
[annotation("_In_")] D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
|
|
);
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------
|
|
// Old types which are still supported by the runtime for app-compat
|
|
|
|
cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */")
|
|
#pragma endregion
|
|
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings2,0x61552388,0x01ab,0x4008,0xa4,0x36,0x83,0xdb,0x18,0x95,0x66,0xea);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device10,0x517f8718,0xaa66,0x49f9,0xb0,0x2b,0xa7,0xab,0x89,0xc0,0x60,0x31);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Device11,0x5405c344,0xd457,0x444e,0xb4,0xdd,0x23,0x66,0xe4,0x5a,0xee,0x39);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice,0xbc66d368,0x7373,0x4943,0x87,0x57,0xfc,0x87,0xdc,0x79,0xe4,0x76);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration1,0x8aaf9303,0xad25,0x48b9,0x9a,0x57,0xd9,0xc3,0x7e,0x00,0x9d,0x9f);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceFactory,0x61f307d3,0xd34e,0x4e7c,0x83,0x74,0x3b,0xa4,0xde,0x23,0xcc,0xcb);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceConfiguration,0x78dbf87b,0xf766,0x422b,0xa6,0x1c,0xc8,0xc4,0x46,0xbd,0xb9,0xad);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList7,0xdd171223,0x8b61,0x4769,0x90,0xe3,0x16,0x0c,0xcd,0xe4,0xe2,0xc1);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList8,0xee936ef9,0x599d,0x4d28,0x93,0x8e,0x23,0xc4,0xad,0x05,0xce,0x51);" )
|
|
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList9,0x34ed2808,0xffe6,0x4c2b,0xb1,0x1a,0xca,0xbd,0x2b,0x0c,0x59,0xe1);" )
|