cnq3/code/nvapi/nvShaderExtnEnums.h
myT 3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
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disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00

141 lines
9.9 KiB
C

/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
////////////////////////////////////////////////////////////////////////////////
////////////////////////// NVIDIA SHADER EXTENSIONS ////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// This file can be included both from HLSL shader code as well as C++ code.
// The app should call NvAPI_D3D11_IsNvShaderExtnOpCodeSupported() / NvAPI_D3D12_IsNvShaderExtnOpCodeSupported()
// to check for support for every nv shader extension opcode it plans to use
//----------------------------------------------------------------------------//
//---------------------------- NV Shader Extn Version -----------------------//
//----------------------------------------------------------------------------//
#define NV_SHADER_EXTN_VERSION 1
//----------------------------------------------------------------------------//
//---------------------------- Misc constants --------------------------------//
//----------------------------------------------------------------------------//
#define NV_WARP_SIZE 32
#define NV_WARP_SIZE_LOG2 5
//----------------------------------------------------------------------------//
//---------------------------- opCode constants ------------------------------//
//----------------------------------------------------------------------------//
#define NV_EXTN_OP_SHFL 1
#define NV_EXTN_OP_SHFL_UP 2
#define NV_EXTN_OP_SHFL_DOWN 3
#define NV_EXTN_OP_SHFL_XOR 4
#define NV_EXTN_OP_VOTE_ALL 5
#define NV_EXTN_OP_VOTE_ANY 6
#define NV_EXTN_OP_VOTE_BALLOT 7
#define NV_EXTN_OP_GET_LANE_ID 8
#define NV_EXTN_OP_FP16_ATOMIC 12
#define NV_EXTN_OP_FP32_ATOMIC 13
#define NV_EXTN_OP_GET_SPECIAL 19
#define NV_EXTN_OP_UINT64_ATOMIC 20
#define NV_EXTN_OP_MATCH_ANY 21
// FOOTPRINT - For Sample and SampleBias
#define NV_EXTN_OP_FOOTPRINT 28
#define NV_EXTN_OP_FOOTPRINT_BIAS 29
#define NV_EXTN_OP_GET_SHADING_RATE 30
// FOOTPRINT - For SampleLevel and SampleGrad
#define NV_EXTN_OP_FOOTPRINT_LEVEL 31
#define NV_EXTN_OP_FOOTPRINT_GRAD 32
// SHFL Generic
#define NV_EXTN_OP_SHFL_GENERIC 33
#define NV_EXTN_OP_VPRS_EVAL_ATTRIB_AT_SAMPLE 51
#define NV_EXTN_OP_VPRS_EVAL_ATTRIB_SNAPPED 52
// HitObject API
#define NV_EXTN_OP_HIT_OBJECT_TRACE_RAY 67
#define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT 68
#define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT_WITH_RECORD_INDEX 69
#define NV_EXTN_OP_HIT_OBJECT_MAKE_MISS 70
#define NV_EXTN_OP_HIT_OBJECT_REORDER_THREAD 71
#define NV_EXTN_OP_HIT_OBJECT_INVOKE 72
#define NV_EXTN_OP_HIT_OBJECT_IS_MISS 73
#define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_ID 74
#define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_INDEX 75
#define NV_EXTN_OP_HIT_OBJECT_GET_PRIMITIVE_INDEX 76
#define NV_EXTN_OP_HIT_OBJECT_GET_GEOMETRY_INDEX 77
#define NV_EXTN_OP_HIT_OBJECT_GET_HIT_KIND 78
#define NV_EXTN_OP_HIT_OBJECT_GET_RAY_DESC 79
#define NV_EXTN_OP_HIT_OBJECT_GET_ATTRIBUTES 80
#define NV_EXTN_OP_HIT_OBJECT_GET_SHADER_TABLE_INDEX 81
#define NV_EXTN_OP_HIT_OBJECT_LOAD_LOCAL_ROOT_TABLE_CONSTANT 82
#define NV_EXTN_OP_HIT_OBJECT_IS_HIT 83
#define NV_EXTN_OP_HIT_OBJECT_IS_NOP 84
#define NV_EXTN_OP_HIT_OBJECT_MAKE_NOP 85
//----------------------------------------------------------------------------//
//-------------------- GET_SPECIAL subOpCode constants -----------------------//
//----------------------------------------------------------------------------//
#define NV_SPECIALOP_THREADLTMASK 4
#define NV_SPECIALOP_FOOTPRINT_SINGLELOD_PRED 5
#define NV_SPECIALOP_GLOBAL_TIMER_LO 9
#define NV_SPECIALOP_GLOBAL_TIMER_HI 10
//----------------------------------------------------------------------------//
//----------------------------- Texture Types -------------------------------//
//----------------------------------------------------------------------------//
#define NV_EXTN_TEXTURE_1D 2
#define NV_EXTN_TEXTURE_1D_ARRAY 3
#define NV_EXTN_TEXTURE_2D 4
#define NV_EXTN_TEXTURE_2D_ARRAY 5
#define NV_EXTN_TEXTURE_3D 6
#define NV_EXTN_TEXTURE_CUBE 7
#define NV_EXTN_TEXTURE_CUBE_ARRAY 8
//---------------------------------------------------------------------------//
//----------------FOOTPRINT Enums for NvFootprint* extns---------------------//
//---------------------------------------------------------------------------//
#define NV_EXTN_FOOTPRINT_MODE_FINE 0
#define NV_EXTN_FOOTPRINT_MODE_COARSE 1