mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-30 07:41:45 +00:00
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
#include "../client/client.h"
|
|
|
|
void IN_Init( void ) {
|
|
}
|
|
|
|
void IN_Frame (void) {
|
|
}
|
|
|
|
void IN_Shutdown( void ) {
|
|
}
|
|
|
|
void Sys_SendKeyEvents (void) {
|
|
}
|
|
|