mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-30 07:41:45 +00:00
ebfa9346b2
defaulting to 22.05 KHz on Windows again due to (presumably) chipset/driver issues chipsets involved: Realtek ALC887, Realtek ALC892
168 lines
4.8 KiB
C
168 lines
4.8 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// snd_local.h -- private sound definations
|
|
|
|
|
|
#include "../qcommon/q_shared.h"
|
|
#include "../qcommon/qcommon.h"
|
|
#include "snd_public.h"
|
|
|
|
#define PAINTBUFFER_SIZE 4096 // this is in samples
|
|
|
|
#define SND_CHUNK_SIZE 1024 // samples
|
|
|
|
typedef struct {
|
|
int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down
|
|
int right;
|
|
} portable_samplepair_t;
|
|
|
|
typedef struct sndBuffer_s {
|
|
short sndChunk[SND_CHUNK_SIZE];
|
|
struct sndBuffer_s *next;
|
|
int size;
|
|
} sndBuffer;
|
|
|
|
typedef struct sfx_s {
|
|
sndBuffer *soundData;
|
|
qbool defaultSound; // couldn't be loaded, so use buzz
|
|
qbool inMemory;
|
|
int soundLength;
|
|
char soundName[MAX_QPATH];
|
|
int lastTimeUsed;
|
|
struct sfx_s *next;
|
|
} sfx_t;
|
|
|
|
typedef struct {
|
|
int channels;
|
|
int samples; // mono samples in buffer
|
|
int submission_chunk; // don't mix less than this #
|
|
int samplebits;
|
|
int speed;
|
|
byte *buffer;
|
|
} dma_t;
|
|
|
|
#define START_SAMPLE_IMMEDIATE 0x7fffffff
|
|
|
|
typedef struct {
|
|
vec3_t origin;
|
|
sfx_t *sfx;
|
|
int mergeFrame;
|
|
qbool active;
|
|
} loopSound_t;
|
|
|
|
typedef struct
|
|
{
|
|
int allocTime;
|
|
int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix
|
|
int entnum; // to allow overriding a specific sound
|
|
int entchannel; // to allow overriding a specific sound
|
|
int leftvol; // 0-255 volume after spatialization
|
|
int rightvol; // 0-255 volume after spatialization
|
|
int master_vol; // 0-255 volume before spatialization
|
|
vec3_t origin; // only use if fixed_origin is set
|
|
qbool fixed_origin; // use origin instead of fetching entnum's origin
|
|
const sfx_t* thesfx; // sfx structure
|
|
} channel_t;
|
|
|
|
|
|
#define WAV_FORMAT_PCM 1
|
|
|
|
|
|
// Interface between Q3 sound "api" and the sound backend
|
|
typedef struct
|
|
{
|
|
void (*Shutdown)();
|
|
void (*StartSound)( const vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
|
|
void (*StartLocalSound)( sfxHandle_t sfx, int channelNum );
|
|
void (*StartBackgroundTrack)( const char *intro, const char *loop );
|
|
void (*StopBackgroundTrack)();
|
|
void (*RawSamples)( int samples, int rate, int width, int channels, const byte *data, float volume );
|
|
void (*StopAllSounds)();
|
|
void (*ClearLoopingSounds)();
|
|
void (*AddLoopingSound)( int entityNum, const vec3_t origin, sfxHandle_t sfx );
|
|
void (*Respatialize)( int entityNum, const vec3_t origin, const vec3_t axis[3], int inwater );
|
|
void (*UpdateEntityPosition)( int entityNum, const vec3_t origin );
|
|
void (*Update)();
|
|
void (*DisableSounds)();
|
|
void (*BeginRegistration)();
|
|
sfxHandle_t (*RegisterSound)( const char* sample );
|
|
void (*ClearSoundBuffer)();
|
|
void (*SoundInfo)();
|
|
void (*SoundList)();
|
|
} soundInterface_t;
|
|
|
|
|
|
/*
|
|
====================================================================
|
|
|
|
SYSTEM SPECIFIC FUNCTIONS
|
|
|
|
====================================================================
|
|
*/
|
|
|
|
qbool Sys_S_Init();
|
|
void Sys_S_Shutdown();
|
|
|
|
// Returns the current sample position (in mono samples read)
|
|
// inside the DMA ring buffer so the mixing code knows
|
|
// how many sample are required to fill it up.
|
|
int Sys_S_GetDMAPos();
|
|
|
|
// Makes sure dma.buffer is valid and accessible.
|
|
// If necessary, acquires a lock.
|
|
void Sys_S_BeginPainting();
|
|
|
|
// Sends sound to device if dma.buffer isn't really the DMA buffer.
|
|
// If a lock was acquired by Sys_S_BeginPainting,
|
|
// Sys_S_Submit will release it.
|
|
void Sys_S_Submit();
|
|
|
|
|
|
#define MAX_CHANNELS 96
|
|
|
|
extern channel_t s_channels[MAX_CHANNELS];
|
|
extern channel_t loop_channels[MAX_CHANNELS];
|
|
extern int numLoopChannels;
|
|
|
|
extern int s_paintedtime;
|
|
extern int s_rawend;
|
|
extern dma_t dma;
|
|
|
|
#define MAX_RAW_SAMPLES 16384
|
|
extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
|
|
|
|
extern cvar_t *s_volume;
|
|
extern cvar_t *s_musicVolume;
|
|
extern cvar_t *s_testsound;
|
|
extern cvar_t *s_khz;
|
|
|
|
qbool S_LoadSound( sfx_t* sfx );
|
|
|
|
void SND_free(sndBuffer *v);
|
|
sndBuffer* SND_malloc();
|
|
void SND_setup();
|
|
|
|
void S_PaintChannels(int endtime);
|
|
|
|
qbool S_FreeOldestSound();
|
|
|
|
qbool S_Base_Init( soundInterface_t *si );
|