mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 12:32:14 +00:00
36f363b47a
the D3D11 tweaks: - better error message formatting - D3DDDIERR_DEVICEREMOVED from Present is a fatal error too - synchronized offsets is always the automatic behavior for now it turns out that split mode isn't always the fastest for nVidia |
||
---|---|---|
.. | ||
dxgi1_4.h | ||
dxgi1_5.h |