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dxgi
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D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
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2020-02-24 01:48:43 +01:00 |
hlsl
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added r_mapGreyscale and r_mapGreyscaleCTF
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2022-04-23 23:38:06 +02:00 |
stb_image.cpp
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
stb_image.h
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
tr_backend.cpp
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fixed RB_RenderLitSurfList still crashing because of an invalid stage index
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2022-06-17 03:26:36 +02:00 |
tr_backend_d3d11.cpp
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added r_depthClamp and cap_DepthClamp
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2022-10-23 02:58:20 +02:00 |
tr_backend_gl2.cpp
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added r_depthClamp and cap_DepthClamp
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2022-10-23 02:58:20 +02:00 |
tr_backend_gl3.cpp
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added r_depthClamp and cap_DepthClamp
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2022-10-23 02:58:20 +02:00 |
tr_bsp.cpp
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added r_transpSort and we can now sort all surface types by depth
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2020-04-16 05:01:48 +02:00 |
tr_cmds.cpp
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fixed crashes due to render command list overflows
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2020-05-08 03:38:26 +02:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_help.h
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added r_depthClamp and cap_DepthClamp
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2022-10-23 02:58:20 +02:00 |
tr_image.cpp
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replaced the CPU image resampling functions with something better
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2022-06-17 01:59:56 +02:00 |
tr_image_scale.cpp
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replaced the CPU image resampling functions with something better
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2022-06-17 01:59:56 +02:00 |
tr_init.cpp
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added r_depthClamp and cap_DepthClamp
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2022-10-23 02:58:20 +02:00 |
tr_light.cpp
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removed the useless myftol macro
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2022-06-17 03:38:39 +02:00 |
tr_local.h
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added r_depthClamp and cap_DepthClamp
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2022-10-23 02:58:20 +02:00 |
tr_main.cpp
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fixed the D3D projection transform not matching GL
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2022-10-18 19:09:14 +02:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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removed the useless myftol macro
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2022-06-17 03:38:39 +02:00 |
tr_model.cpp
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added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
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2019-09-25 05:29:13 +02:00 |
tr_noise.cpp
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map download improvements
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2019-02-14 04:22:45 +01:00 |
tr_public.h
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added r_depthClamp and cap_DepthClamp
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2022-10-23 02:58:20 +02:00 |
tr_scene.cpp
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do not replace older surfaces with newer ones but refuse to add new ones instead
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2022-04-10 21:45:59 +02:00 |
tr_shade.cpp
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made some expression more legible as originally intended
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2022-05-26 23:12:02 +02:00 |
tr_shade_calc.cpp
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removed the useless myftol macro
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2022-06-17 03:38:39 +02:00 |
tr_shader.cpp
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added /shaderinfo
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2022-05-28 16:50:42 +02:00 |
tr_sky.cpp
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fixed r_showsky and cleaned up the related GAL code
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2020-04-02 04:50:12 +02:00 |
tr_surface.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_world.cpp
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added default to a switch statement to make it clear we didn't forget any case
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2022-05-26 22:25:25 +02:00 |