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compshaders
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
d3d12
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improved client build and updated build guide
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2024-01-14 01:34:01 +01:00 |
shaders
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fixed GRP fragment blending using post-blend clamping
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2024-04-14 00:10:52 +02:00 |
crp_dof_accum.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_dof_gather.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_dynamic_lights.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_gbuffer_viz.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_geometry.cpp
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
crp_local.h
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_magnifier.cpp
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added debug label scopes and pipeline creation helpers
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2024-03-29 02:38:29 +01:00 |
crp_main.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_motion_blur.cpp
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added debug label scopes and pipeline creation helpers
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2024-03-29 02:38:29 +01:00 |
crp_opaque.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_prepass.cpp
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added debug label scopes and pipeline creation helpers
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2024-03-29 02:38:29 +01:00 |
crp_raytracing.cpp
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fixed RTAS build crashes, skipping the sky
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2024-03-29 01:00:29 +01:00 |
crp_sun_editor.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_sunlight.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_tone_map.cpp
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fixed usage of the wrong tone mapping pipeline in the CRP
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2024-04-10 20:06:13 +02:00 |
crp_transp_draw.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_transp_resolve.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
crp_volumetric_light.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
D3D12MemAlloc.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
D3D12MemAlloc.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_geometry.cpp
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
grp_local.h
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
grp_main.cpp
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DXR 1.1 and SV_Barycentrics support are now optional
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2024-02-18 22:51:59 +01:00 |
grp_post.cpp
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
grp_smaa.cpp
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
grp_uber_shaders.h
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
grp_world.cpp
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added pre-pass w/ normals, unified clip plane generation
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2024-01-19 23:57:40 +01:00 |
rhi_d3d12.cpp
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Intel driver 31.0.101.5382 is still broken
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2024-03-30 02:35:39 +01:00 |
rhi_local.h
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improved RHI, removed NVAPI files from the repo
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2024-03-29 01:21:04 +01:00 |
rhi_public.h
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improved RHI, removed NVAPI files from the repo
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2024-03-29 01:21:04 +01:00 |
smaa_area_texture.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_search_texture.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
srp_imgui.cpp
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added debug label scopes and pipeline creation helpers
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2024-03-29 02:38:29 +01:00 |
srp_local.h
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added debug label scopes and pipeline creation helpers
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2024-03-29 02:38:29 +01:00 |
srp_main.cpp
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integrated the CRP with the file system
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2024-02-20 00:32:58 +01:00 |
srp_mip_gen.cpp
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
srp_nuklear.cpp
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
srp_ui.cpp
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moved to an immediate-mode barrier API
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2024-01-15 17:10:36 +01:00 |
stb_image.cpp
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
stb_image.h
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
tr_backend.cpp
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added pre-pass w/ normals, unified clip plane generation
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2024-01-19 23:57:40 +01:00 |
tr_bsp.cpp
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parsing the q3map_sun[Ext] shader directives
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2024-03-29 04:05:35 +01:00 |
tr_cmds.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_gui.cpp
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fixed GUI main menu bar crash
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2024-02-18 16:16:05 +01:00 |
tr_help.h
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added r_gpuIndex and /gpulist
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2024-01-21 02:27:18 +01:00 |
tr_image.cpp
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
tr_image_scale.cpp
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fixed texel offset in the CPU mip-map generator
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2023-05-30 19:49:55 +02:00 |
tr_init.cpp
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
tr_light.cpp
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removed dead code and commented on lightgrid variables
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2024-03-29 02:09:30 +01:00 |
tr_local.h
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
tr_main.cpp
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
tr_model.cpp
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
tr_noise.cpp
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map download improvements
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2019-02-14 04:22:45 +01:00 |
tr_nuklear.cpp
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
tr_public.h
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
tr_renderdoc.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_scene.cpp
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
tr_shade_calc.cpp
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
tr_shader.cpp
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parsing the q3map_sun[Ext] shader directives
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2024-03-29 04:05:35 +01:00 |
tr_sky.cpp
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removed r_showsky, r_showtris, r_shownormals
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2023-11-12 01:33:01 +01:00 |
tr_surface.cpp
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
tr_world.cpp
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |