cnq3/code/client
2020-11-05 03:50:58 +01:00
..
cl_avi.cpp fixed .avi files starting with silence when not first in the sequence 2020-10-09 04:28:37 +02:00
cl_browser.cpp cvar help extension 2017-10-03 19:11:10 +02:00
cl_cgame.cpp always disabling the FPS limiter after drop errors 2019-11-12 04:19:31 +01:00
cl_cin.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
cl_console.cpp fixed a bunch of variable shadowing cases and removed unused variables 2020-02-24 01:52:29 +01:00
cl_download.cpp updated copyright years 2020-06-01 20:28:44 +02:00
cl_gl.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
cl_input.cpp mouse motion is no longer forwarded to the mod when the console is down 2018-01-21 17:27:59 +01:00
cl_keys.cpp made more keys bindable on Linux/FreeBSD and /bind now accepts uppercase hex digits 2020-04-04 03:20:03 +02:00
cl_main.cpp cl_aviFrameRate now defaults to 60 2020-10-09 04:57:02 +02:00
cl_net_chan.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
cl_parse.cpp fixed a bunch of variable shadowing cases and removed unused variables 2020-02-24 01:52:29 +01:00
cl_scrn.cpp added new stats to r_speeds 1 (shader changes, draw calls) 2020-11-05 03:50:58 +01:00
cl_ui.cpp removed FreeType and the R_REGISTERFONT syscalls 2019-09-25 05:14:07 +02:00
client.h added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
client_help.h added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
keycodes.h made keys F13 to F24 bindable 2017-10-03 23:58:41 +02:00
keys.h added help panel and colorized help text 2017-12-27 05:13:33 +01:00
snd_codec.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec_ogg.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec_wav.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_dma.cpp sound loads during gameplay print warnings and get denied for looping sounds 2020-10-15 05:07:55 +02:00
snd_local.h throwing a fatal error when com_soundMegs is too low for a map load 2020-10-15 05:04:01 +02:00
snd_main.cpp new default values 2017-12-27 07:33:59 +01:00
snd_mem.cpp throwing a fatal error when com_soundMegs is too low for a map load 2020-10-15 05:04:01 +02:00
snd_mix.cpp fixed a crash due to lack of memory for the sound system 2019-09-25 05:59:17 +02:00
snd_public.h cleaned up tr_gl2.cpp and prefixes in win32 code 2017-11-03 19:35:35 +01:00