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cl_avi.cpp
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fixed .avi files starting with silence when not first in the sequence
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2020-10-09 04:28:37 +02:00 |
cl_browser.cpp
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cvar help extension
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2017-10-03 19:11:10 +02:00 |
cl_cgame.cpp
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always disabling the FPS limiter after drop errors
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2019-11-12 04:19:31 +01:00 |
cl_cin.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
cl_console.cpp
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fixed a bunch of variable shadowing cases and removed unused variables
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2020-02-24 01:52:29 +01:00 |
cl_download.cpp
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updated copyright years
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2020-06-01 20:28:44 +02:00 |
cl_gl.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
cl_input.cpp
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mouse motion is no longer forwarded to the mod when the console is down
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2018-01-21 17:27:59 +01:00 |
cl_keys.cpp
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made more keys bindable on Linux/FreeBSD and /bind now accepts uppercase hex digits
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2020-04-04 03:20:03 +02:00 |
cl_main.cpp
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cl_aviFrameRate now defaults to 60
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2020-10-09 04:57:02 +02:00 |
cl_net_chan.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
cl_parse.cpp
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fixed a bunch of variable shadowing cases and removed unused variables
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2020-02-24 01:52:29 +01:00 |
cl_scrn.cpp
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added new stats to r_speeds 1 (shader changes, draw calls)
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2020-11-05 03:50:58 +01:00 |
cl_ui.cpp
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removed FreeType and the R_REGISTERFONT syscalls
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2019-09-25 05:14:07 +02:00 |
client.h
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
client_help.h
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
keycodes.h
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made keys F13 to F24 bindable
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2017-10-03 23:58:41 +02:00 |
keys.h
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added help panel and colorized help text
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2017-12-27 05:13:33 +01:00 |
snd_codec.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
snd_codec.h
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
snd_codec_ogg.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
snd_codec_wav.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
snd_dma.cpp
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sound loads during gameplay print warnings and get denied for looping sounds
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2020-10-15 05:07:55 +02:00 |
snd_local.h
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throwing a fatal error when com_soundMegs is too low for a map load
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2020-10-15 05:04:01 +02:00 |
snd_main.cpp
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new default values
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2017-12-27 07:33:59 +01:00 |
snd_mem.cpp
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throwing a fatal error when com_soundMegs is too low for a map load
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2020-10-15 05:04:01 +02:00 |
snd_mix.cpp
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fixed a crash due to lack of memory for the sound system
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2019-09-25 05:59:17 +02:00 |
snd_public.h
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |