mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-12-11 13:02:23 +00:00
46 lines
1.4 KiB
HLSL
46 lines
1.4 KiB
HLSL
/*
|
|
===========================================================================
|
|
Copyright (C) 2023 Gian 'myT' Schellenbaum
|
|
|
|
This file is part of Challenge Quake 3 (CNQ3).
|
|
|
|
Challenge Quake 3 is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
// mip-map generation: 8-tap 1D filter
|
|
|
|
|
|
#include "../common/mip_gen.hlsli"
|
|
|
|
|
|
cbuffer RootConstants
|
|
{
|
|
float4 weights;
|
|
int2 maxSize;
|
|
int2 scale;
|
|
int2 offset;
|
|
uint clampMode; // 0 = repeat
|
|
uint srcMip;
|
|
uint dstMip;
|
|
uint srcTexture;
|
|
uint dstTexture;
|
|
}
|
|
|
|
[numthreads(8, 8, 1)]
|
|
void cs(uint3 id : SV_DispatchThreadID)
|
|
{
|
|
RWTexture2D<float4> src = ResourceDescriptorHeap[srcTexture];
|
|
RWTexture2D<float4> dst = ResourceDescriptorHeap[dstTexture];
|
|
MipGen_DownSample(dst, src, id, maxSize, clampMode, scale, offset, weights);
|
|
}
|