mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 12:32:14 +00:00
336 lines
8.9 KiB
C++
336 lines
8.9 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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#include "win_local.h"
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// Console variables that we need to access from this module
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cvar_t *vid_xpos; // X coordinate of window position
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cvar_t *vid_ypos; // Y coordinate of window position
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cvar_t *r_fullscreen;
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static void WIN_AppActivate( BOOL fActive, BOOL fMinimized )
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{
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const qbool active = fActive && !fMinimized;
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if ( r_fullscreen->integer )
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SetWindowPos( g_wv.hWnd, active ? HWND_TOPMOST : HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE );
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Key_ClearStates();
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// we don't want to act like we're active if we're minimized
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g_wv.activeApp = active;
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}
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///////////////////////////////////////////////////////////////
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static byte s_scantokey[128] =
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{
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// 0 1 2 3 4 5 6 7
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// 8 9 A B C D E F
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0 , 27, '1', '2', '3', '4', '5', '6',
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'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
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'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
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'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
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'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
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'\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
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'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
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K_ALT,' ', K_CAPSLOCK , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
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K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
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K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW, K_KP_PLUS,K_END, //4
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K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
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K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
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};
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/*
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=======
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MapKey
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Map from windows to quake keynums
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=======
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*/
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static int MapKey( int wParam, int lParam )
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{
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// the K_F13 to K_F24 values are *not* contiguous for mod compatibility reasons
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switch ( wParam )
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{
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case VK_F13: return K_F13;
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case VK_F14: return K_F14;
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case VK_F15: return K_F15;
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case VK_F16: return K_F16;
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case VK_F17: return K_F17;
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case VK_F18: return K_F18;
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case VK_F19: return K_F19;
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case VK_F20: return K_F20;
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case VK_F21: return K_F21;
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case VK_F22: return K_F22;
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case VK_F23: return K_F23;
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case VK_F24: return K_F24;
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default: break;
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}
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const int scanCode = ( lParam >> 16 ) & 255;
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if ( scanCode > 127 )
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return 0; // why?
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const qbool isExtended = (lParam & ( 1 << 24 )) != 0;
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const int result = s_scantokey[scanCode];
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if ( !isExtended )
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{
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switch ( result )
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{
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case K_HOME:
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return K_KP_HOME;
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case K_UPARROW:
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return K_KP_UPARROW;
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case K_PGUP:
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return K_KP_PGUP;
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case K_LEFTARROW:
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return K_KP_LEFTARROW;
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case K_RIGHTARROW:
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return K_KP_RIGHTARROW;
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case K_END:
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return K_KP_END;
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case K_DOWNARROW:
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return K_KP_DOWNARROW;
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case K_PGDN:
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return K_KP_PGDN;
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case K_INS:
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return K_KP_INS;
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case K_DEL:
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return K_KP_DEL;
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case '*':
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return K_KP_STAR;
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case 0x00:
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return K_BACKSLASH;
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default:
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return result;
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}
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}
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else
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{
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switch ( result )
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{
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case K_PAUSE:
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return K_KP_NUMLOCK;
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case 0x0D:
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return K_KP_ENTER;
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case 0x2F:
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return K_KP_SLASH;
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case 0xAF:
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return K_KP_PLUS;
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}
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return result;
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}
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}
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/*
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====================
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MainWndProc
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main window procedure
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====================
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*/
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LRESULT CALLBACK MainWndProc (
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HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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static qbool draggingWindow = qfalse;
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switch (uMsg)
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{
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case WM_CREATE:
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g_wv.hWnd = hWnd;
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vid_xpos = Cvar_Get( "vid_xpos", "3", CVAR_ARCHIVE );
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vid_ypos = Cvar_Get( "vid_ypos", "22", CVAR_ARCHIVE );
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r_fullscreen = Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
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Cvar_Get( "r_monitor", "0", CVAR_ARCHIVE | CVAR_LATCH ); // 1-based monitor index, 0 means primary
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WIN_RegisterLastValidHotKey();
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break;
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case WM_DESTROY:
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WIN_UnregisterHotKey();
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g_wv.hWnd = NULL;
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break;
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case WM_CLOSE:
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Cbuf_AddText( "quit\n" );
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break;
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case WM_ACTIVATE:
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WIN_AppActivate( (LOWORD(wParam) != WA_INACTIVE), !!(BOOL)HIWORD(wParam) );
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WIN_S_Mute( !g_wv.activeApp );
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break;
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case WM_MOVING:
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draggingWindow = qtrue;
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break;
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case WM_MOVE:
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{
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WIN_UpdateMonitorIndexFromMainWindow();
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if ( !r_fullscreen->integer )
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{
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RECT r;
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r.left = 0;
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r.top = 0;
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r.right = 1;
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r.bottom = 1;
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AdjustWindowRect( &r, GetWindowLong( hWnd, GWL_STYLE ), FALSE );
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const RECT& monRect = g_wv.monitorRects[g_wv.monitor];
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const int x = (int)(short)LOWORD( lParam );
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const int y = (int)(short)HIWORD( lParam );
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Cvar_SetValue( "vid_xpos", x + r.left - monRect.left );
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Cvar_SetValue( "vid_ypos", y + r.top - monRect.top );
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vid_xpos->modified = qfalse;
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vid_ypos->modified = qfalse;
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}
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draggingWindow = qfalse;
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}
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break;
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case WM_SIZE:
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if ( wParam == SIZE_RESTORED || wParam == SIZE_MAXIMIZED )
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{
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WIN_UpdateMonitorIndexFromMainWindow();
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// note that WM_SIZE can be called with no actual size change
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const int w = (int)LOWORD( lParam );
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const int h = (int)HIWORD( lParam );
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if ( g_wv.duringCreateWindow )
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WIN_UpdateResolution( w, h );
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}
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break;
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case WM_WINDOWPOSCHANGED:
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{
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const int prevMon = g_wv.monitor;
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WIN_UpdateMonitorIndexFromMainWindow();
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const int currMon = g_wv.monitor;
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if ( !g_wv.duringCreateWindow && !draggingWindow && currMon != prevMon )
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Cbuf_AddText( "vid_restart\n" );
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}
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break;
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case WM_SYSCOMMAND:
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if ( wParam == SC_SCREENSAVE )
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return 0;
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break;
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case WM_SYSKEYDOWN:
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if ( wParam == VK_RETURN )
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{
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if ( r_fullscreen )
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{
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Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer );
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Cbuf_AddText( "vid_restart\n" );
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}
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return 0;
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}
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// fall through
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case WM_KEYDOWN:
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WIN_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( wParam, lParam ), qtrue, 0, NULL );
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break;
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case WM_SYSKEYUP:
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case WM_KEYUP:
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WIN_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( wParam, lParam ), qfalse, 0, NULL );
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break;
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case WM_CHAR:
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{
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const char scanCode = (char)( ( lParam >> 16 ) & 0xFF );
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if ( scanCode != 0x29 ) // never send an event for the console key ('~' or '`')
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WIN_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
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}
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break;
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case WM_HOTKEY:
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if ( g_wv.minimizeHotKeyValid && (int)wParam == g_wv.minimizeHotKeyId )
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{
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if ( g_wv.activeApp && !CL_VideoRecording() )
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{
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ShowWindow( hWnd, SW_MINIMIZE );
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}
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else
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{
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ShowWindow( hWnd, SW_RESTORE );
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SetForegroundWindow( hWnd );
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SetFocus( hWnd );
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}
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}
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break;
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case WM_SETFOCUS:
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if ( g_wv.cdsDevModeValid ) // is there a valid mode to restore?
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{
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WIN_SetGameDisplaySettings();
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if ( g_wv.cdsDevModeValid ) // was the mode successfully restored?
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{
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const RECT& rect = g_wv.monitorRects[g_wv.monitor];
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const DEVMODE& dm = g_wv.cdsDevMode;
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SetWindowPos( hWnd, NULL, (int)rect.left, (int)rect.top, (int)dm.dmPelsWidth, (int)dm.dmPelsHeight, SWP_NOZORDER );
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}
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}
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g_wv.activeApp = (qbool)!IsIconic( hWnd );
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g_wv.forceUnmute = qfalse;
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break;
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case WM_KILLFOCUS:
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g_wv.activeApp = qfalse;
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if ( g_wv.cdsDevModeValid )
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WIN_SetDesktopDisplaySettings();
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break;
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default:
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// this is complicated because Win32 seems to pack multiple mouse events into
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// one update sometimes, so we always check all states and look for events
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if ( uMsg == WM_INPUT || (uMsg >= WM_MOUSEFIRST && uMsg <= WM_MOUSELAST) || uMsg == WM_MOUSEWHEEL )
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if ( IN_ProcessMessage(uMsg, wParam, lParam) )
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return 0;
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break;
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}
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return DefWindowProc( hWnd, uMsg, wParam, lParam );
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}
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