mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 12:32:14 +00:00
1268 lines
38 KiB
C++
1268 lines
38 KiB
C++
/*
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===========================================================================
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Copyright (C) 2022 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// New Demo Player with fast seeking support
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/*
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GENERAL
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When the client loads a demo with the new demo player enabled,
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CL_NDP_PlayDemo is called with the demo file opened.
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It will then proceed to generate a compressed and seekable encoding
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of said demo in memory.
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The input demo is read from disk exactly once in the process.
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STEP BY STEP BREAKDOWN
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Demo loading steps:
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- Parse until a gamestate is found.
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- Make gamestate config strings available to CGame.
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- Create CGame VM and call CGAME_INIT.
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- CGame loads the map, the assets, etc.
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- CGame also starts demo analysis with the gamestate config strings.
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- Parse commands and snapshots until there's an error, a new gamestate or there's nothing left to parse.
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Command:
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- Feed it to CGame for analysis.
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Snapshot:
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- Feed it to CGame for analysis.
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- Decide whether this snapshot shall be delta-encoded or not based on server time.
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- If full, ask CGame to generate a list of synchronization server commands.
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- If full, save indexing data to be able to reference this snapshot during playback.
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- Write the snapshot to the memory buffer.
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- Close the input file and tell CGame to finish demo analysis.
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- Jump to the desired time and read the first 2 snapshots from memory so we're ready for playback.
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Demo playback steps:
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- Always keep a decoded snapshot for the current server time.
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- If not at the end, keep a "next" decoded snapshot so CGame can interpolate.
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- Once CGame queries a snapshot that exists,
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generate and add all related commands to the CGame command queue.
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Seeking steps:
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- Find the first full snapshot before the requested server time.
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- Decode 2 snapshots so that "current" and "next" are both set, ready for playback.
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- Queue commands and decode more snapshots until the playback time reaches the requested time.
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ERROR HANDLING
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Standard (forward-only) demo playback can afford to use DROP errors
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since it doesn't prevent you from seeing everything that's valid before the bad data.
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However, this new demo player needs to parse the full file to generate
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a new representation that can be used during playback.
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A drop error would therefore completely stop the processing and cancel playback.
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The new custom handler allows errors to simply stop the parsing phase earlier.
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If a gamestate and at least 1 snapshot were read, then loading can be finalized
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and playback can happen as if the demo file was simply truncated.
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STORAGE
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Why store in memory and not on disk?
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- Demo conversion is fast enough that a disk cache is not needed.
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It would just waste disk space.
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- Changes to either the client's code or CPMA can cause changes to
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the final generated data.
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- Cached files with original names are a pain. If you ever create a new cut of a frag
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with the same file name or process the demo (e.g. LG/RG fixes),
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then the game will load the cached version of the old data.
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- Cached files based on a hash of the original input file are immune to this,
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but now you don't know which files are safe to delete from the name alone.
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MULTIPLE GAMESTATES
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If the player has a demo with 2+ gamestates, he can trivially split it up using UDT.
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There's no need to make the player more complex for such an edge case.
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*/
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#include "client.h"
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#include <setjmp.h>
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#if defined(_MSC_VER)
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#pragma warning(disable: 4611) // setjmp with C++ destructors
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#endif
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#define FULL_SNAPSHOT_INTERVAL_MS (8 * 1000)
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#define MAX_COMMANDS 256
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#define VERBOSE_DEBUGGING 0
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// VC++, GCC and Clang all seem to support ##__VA_ARGS__ just fine
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#define Drop(Message, ...) Com_Error(ERR_DROP, "New Demo Player: " Message "\n", ##__VA_ARGS__)
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#define Error(Message, ...) Com_Printf("ERROR: " Message "\n", ##__VA_ARGS__); longjmp(ndp.abortLoad, -1)
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#define Warning(Message, ...) Com_Printf("WARNING: " Message "\n", ##__VA_ARGS__)
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#if defined(_DEBUG) && VERBOSE_DEBUGGING
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#define PrintCmdListBegin(Message) Sys_DebugPrintf("BEGIN " Message "\n"); cmdName = Message
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#define PrintCmdListEnd() Sys_DebugPrintf("END %s\n", cmdName)
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#define PrintCmd(Cmd) Sys_DebugPrintf(" %8d: %s\n", demo.currSnap->serverTime, Cmd)
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#else
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#define PrintCmdListBegin(Message)
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#define PrintCmdListEnd()
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#define PrintCmd(Cmd)
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#endif
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struct configString_t {
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int index;
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int serverTime;
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};
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struct commandBuffer_t {
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char data[128 * 1024];
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int numBytes;
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};
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struct ndpSnapshot_t {
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// the first char of configStrings is '\0'
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// so that empty entries can all use offset 0
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commandBuffer_t serverCommands;
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commandBuffer_t synchCommands;
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char configStrings[MAX_GAMESTATE_CHARS]; // matches the size in gameState_t
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int configStringOffsets[MAX_CONFIGSTRINGS];
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int configStringTimes[MAX_CONFIGSTRINGS]; // last time it was changed
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entityState_t entities[MAX_GENTITIES];
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byte areaMask[MAX_MAP_AREA_BYTES];
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playerState_t ps;
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int numAreaMaskBytes;
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int numConfigStringBytes;
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int messageNum;
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int serverTime;
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int numEntities;
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int numServerCommands;
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int serverCommandSequence;
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int snapFlags;
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int ping;
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qbool isFullSnap;
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qbool isServerPaused;
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};
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struct parser_t {
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ndpSnapshot_t ndpSnapshots[2]; // current one and previous one for delta encoding
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clSnapshot_t snapshots[PACKET_BACKUP];
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entityState_t entityBaselines[MAX_GENTITIES];
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entityState_t entities[MAX_PARSE_ENTITIES];
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char bigConfigString[BIG_INFO_STRING];
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msg_t inMsg;
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msg_t outMsg;
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ndpSnapshot_t* currSnap;
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ndpSnapshot_t* prevSnap;
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int entityWriteIndex; // indexes entities directly
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int messageNum; // number of the current msg_t data packet
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int bigConfigStringIndex;
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int prevServerTime;
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int lastMessageNum;
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int nextFullSnapshotTime; // when server time is bigger, write a full snapshot
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int serverCommandSequence; // the command number of the latest command we decoded
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int progress;
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};
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struct demoIndex_t {
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int byteOffset;
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int serverTime;
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int snapshotIndex;
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};
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struct memoryBuffer_t {
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byte* data;
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int capacity; // total number of bytes allocated
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int position; // cursor or number of bytes read/written
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int numBytes; // total number of bytes written for read mode
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qbool isReadMode;
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};
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struct command_t {
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char command[MAX_STRING_CHARS]; // the size used by MSG_ReadString
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};
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struct demo_t {
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ndpSnapshot_t snapshots[2]; // current one and next one for CGame requests
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demoIndex_t indices[4096];
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command_t commands[MAX_COMMANDS];
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memoryBuffer_t buffer;
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ndpSnapshot_t* currSnap;
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ndpSnapshot_t* nextSnap;
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int numSnapshots;
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int numIndices; // the number of full snapshots (i.e. with no delta-encoding)
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int firstServerTime;
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int lastServerTime;
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int snapshotIndex; // the index of currSnap for CGame requests
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int numCommands; // number of commands written, must be modulo'd to index commands
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qbool isLastSnapshot;
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};
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struct newDemoPlayer_t {
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jmp_buf abortLoad;
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qbool trackServerPause;
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qbool isServerPaused;
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int serverPauseDelay; // total duration in server pause since the full snapshot
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};
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static parser_t parser;
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static demo_t demo;
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static newDemoPlayer_t ndp;
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static const entityState_t nullEntityState = { 0 };
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static const playerState_t nullPlayerState = { 0 };
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#if defined(_DEBUG) && VERBOSE_DEBUGGING
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static const char* cmdName;
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#endif
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// smallest time value comes first to keep chronological order
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static int CompareConfigStringTimes( const void* aPtr, const void* bPtr )
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{
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const configString_t* const a = (const configString_t*)aPtr;
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const configString_t* const b = (const configString_t*)bPtr;
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return a->serverTime - b->serverTime;
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}
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static void MB_GrowTo( memoryBuffer_t* mb, int numBytes )
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{
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if (mb->data && mb->capacity < numBytes) {
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byte* const oldData = mb->data;
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numBytes = max(numBytes, mb->capacity * 2);
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mb->data = (byte*)calloc(numBytes, 1);
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if (!mb->data) {
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Drop("Ran out of memory");
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}
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mb->capacity = numBytes;
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Com_Memcpy(mb->data, oldData, mb->position);
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free(oldData);
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} else if (!mb->data) {
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mb->data = (byte*)calloc(numBytes, 1);
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if (!mb->data) {
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Drop("Ran out of memory");
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}
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mb->capacity = numBytes;
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}
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}
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static void MB_InitWrite( memoryBuffer_t* mb )
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{
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MB_GrowTo(mb, 4 << 20);
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mb->numBytes = 0;
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mb->position = 0;
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mb->isReadMode = qfalse;
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}
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static void MB_Write( memoryBuffer_t* mb, const void* data, int numBytes )
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{
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Q_assert(!mb->isReadMode);
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MB_GrowTo(mb, mb->position + numBytes);
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Com_Memcpy(mb->data + mb->position, data, numBytes);
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mb->position += numBytes;
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}
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static void MB_InitRead( memoryBuffer_t* mb )
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{
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Q_assert(mb->position > 0);
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mb->numBytes = mb->position;
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mb->position = 0;
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mb->isReadMode = qtrue;
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}
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static void MB_InitMessage( memoryBuffer_t* mb, msg_t* inMsg )
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{
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const int numBytes = *(int*)(mb->data + mb->position);
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Q_assert(numBytes > 0 && numBytes <= MAX_MSGLEN);
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mb->position += 4;
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MSG_Init(inMsg, mb->data + mb->position, numBytes);
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mb->position += numBytes;
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Q_assert(demo.buffer.position > 0);
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MSG_BeginReading(inMsg);
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inMsg->cursize = numBytes;
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}
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static void MB_Seek( memoryBuffer_t* mb, int position )
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{
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Q_assert(mb->isReadMode);
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if (position < 0 || position >= mb->numBytes) {
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Drop("Seeking out of range");
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}
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mb->position = position;
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}
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static void WriteNDPSnapshot( msg_t* outMsg, const ndpSnapshot_t* prevSnap, ndpSnapshot_t* currSnap, qbool isServerPaused )
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{
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const qbool isFullSnap = prevSnap == NULL;
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// header
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MSG_WriteBits(outMsg, isFullSnap, 1);
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MSG_WriteLong(outMsg, currSnap->serverTime);
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MSG_WriteBits(outMsg, !!isServerPaused, 1);
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// player state
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const playerState_t* const oldPS = !prevSnap ? &nullPlayerState : &prevSnap->ps;
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playerState_t* const newPS = &currSnap->ps;
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MSG_WriteDeltaPlayerstate(outMsg, oldPS, newPS);
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// area mask
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MSG_WriteByte(outMsg, currSnap->numAreaMaskBytes);
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MSG_WriteData(outMsg, currSnap->areaMask, currSnap->numAreaMaskBytes);
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// server commands
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MSG_WriteLong(outMsg, currSnap->serverCommands.numBytes);
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MSG_WriteData(outMsg, currSnap->serverCommands.data, currSnap->serverCommands.numBytes);
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// synchronization commands
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if (isFullSnap) {
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MSG_WriteLong(outMsg, currSnap->synchCommands.numBytes);
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MSG_WriteData(outMsg, currSnap->synchCommands.data, currSnap->synchCommands.numBytes);
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}
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// config strings
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for (int i = 0; i < MAX_CONFIGSTRINGS; ++i) {
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const char* const oldString = !prevSnap ? "" : &prevSnap->configStrings[prevSnap->configStringOffsets[i]];
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const char* const newString = currSnap->configStrings + currSnap->configStringOffsets[i];
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if (strcmp(oldString, newString)) {
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MSG_WriteShort(outMsg, i);
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MSG_WriteLong(outMsg, currSnap->configStringTimes[i]);
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MSG_WriteBigString(outMsg, newString);
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}
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}
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MSG_WriteShort(outMsg, MAX_CONFIGSTRINGS); // end marker
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// entities
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for (int i = 0; i < MAX_GENTITIES - 1; ++i) {
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const entityState_t* oldEntity = NULL;
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if (prevSnap && prevSnap->entities[i].number < MAX_GENTITIES - 1) {
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oldEntity = &prevSnap->entities[i];
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}
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const entityState_t* newEntity = &currSnap->entities[i];
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if (newEntity->number != i || newEntity->number >= MAX_GENTITIES - 1) {
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newEntity = NULL;
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}
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if (newEntity && !oldEntity) {
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oldEntity = &nullEntityState;
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}
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MSG_WriteDeltaEntity(outMsg, oldEntity, newEntity, qfalse);
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}
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MSG_WriteBits(outMsg, MAX_GENTITIES - 1, GENTITYNUM_BITS); // end marker
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}
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static void SaveConfigString( ndpSnapshot_t* snap, int index, const char* string, int serverTime )
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{
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snap->configStringTimes[index] = serverTime;
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if (string[0] == '\0') {
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snap->configStringOffsets[index] = 0;
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return;
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}
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int numStringBytes = strlen(string) + 1;
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if (snap->numConfigStringBytes + numStringBytes <= sizeof(snap->configStrings)) {
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// we have enough space
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Com_Memcpy(snap->configStrings + snap->numConfigStringBytes, string, numStringBytes);
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snap->configStringOffsets[index] = snap->numConfigStringBytes;
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snap->numConfigStringBytes += numStringBytes;
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return;
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}
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// we ran out of memory, it's time to compact the buffer
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// we first create a new one locally then copy it into the snapshot
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char cs[sizeof(snap->configStrings)];
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cs[0] = '\0';
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int numTotalBytes = 1;
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for (int i = 0; i < ARRAY_LEN(snap->configStringOffsets); ++i) {
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const char* const s = (i == index) ? string : snap->configStrings + snap->configStringOffsets[i];
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if (s[0] == '\0') {
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snap->configStringOffsets[i] = 0;
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continue;
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}
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numStringBytes = strlen(s) + 1;
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if (numTotalBytes + numStringBytes > sizeof(snap->configStrings)) {
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Warning("Ran out of config string memory");
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break;
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}
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Com_Memcpy(cs + numTotalBytes, s, numStringBytes);
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snap->configStringOffsets[i] = numTotalBytes;
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numTotalBytes += numStringBytes;
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}
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Com_Memcpy(snap->configStrings, cs, numTotalBytes);
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snap->numConfigStringBytes = numTotalBytes;
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}
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static void SaveCommandString( commandBuffer_t* cmdBuf, const char* string )
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{
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const int numBytes = strlen(string) + 1;
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if (cmdBuf->numBytes + numBytes > sizeof(cmdBuf->data)) {
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Drop("Not enough memory for command data");
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}
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Com_Memcpy(cmdBuf->data + cmdBuf->numBytes, string, numBytes);
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cmdBuf->numBytes += numBytes;
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}
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static void ParseServerCommand()
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{
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msg_t* const inMsg = &parser.inMsg;
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const int commandNumber = MSG_ReadLong(inMsg);
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const char* const s = MSG_ReadString(inMsg);
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if (commandNumber <= parser.serverCommandSequence) {
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return;
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}
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parser.serverCommandSequence = commandNumber;
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Cmd_TokenizeString(s);
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if (!Q_stricmp(Cmd_Argv(0), "bcs0")) {
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parser.bigConfigStringIndex = atoi(Cmd_Argv(1));
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Q_strncpyz(parser.bigConfigString, Cmd_Argv(2), sizeof(parser.bigConfigString));
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} else if (!Q_stricmp(Cmd_Argv(0), "bcs1")) {
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Q_strcat(parser.bigConfigString, sizeof(parser.bigConfigString), Cmd_Argv(2));
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} else if (!Q_stricmp(Cmd_Argv(0), "bcs2")) {
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Q_strcat(parser.bigConfigString, sizeof(parser.bigConfigString), Cmd_Argv(2));
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// must tokenize again for the mod's benefit
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Cmd_TokenizeString(parser.bigConfigString);
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CL_CGNDP_AnalyzeCommand(parser.prevServerTime);
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SaveConfigString(parser.currSnap, parser.bigConfigStringIndex, parser.bigConfigString, parser.prevServerTime);
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} else if (!Q_stricmp(Cmd_Argv(0), "cs")) {
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// already tokenized, so we're good to go
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CL_CGNDP_AnalyzeCommand(parser.prevServerTime);
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SaveConfigString(parser.currSnap, atoi(Cmd_Argv(1)), Cmd_ArgsFrom(2), parser.prevServerTime);
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} else {
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// already tokenized, so we're good to go
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CL_CGNDP_AnalyzeCommand(parser.prevServerTime);
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SaveCommandString(&parser.currSnap->serverCommands, s);
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}
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}
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static void ParseGamestate()
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{
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msg_t* const inMsg = &parser.inMsg;
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MSG_ReadLong(inMsg); // skip message sequence
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ndpSnapshot_t* const currSnap = parser.currSnap;
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for (;;) {
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const int cmd = MSG_ReadByte(inMsg);
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if (cmd == svc_EOF) {
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break;
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} else if (cmd == svc_configstring) {
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const int index = MSG_ReadShort(inMsg);
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const char* const string = MSG_ReadBigString(inMsg);
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SaveConfigString(currSnap, index, string, -10000 + index + 1);
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} else if (cmd == svc_baseline) {
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const int index = MSG_ReadBits(inMsg, GENTITYNUM_BITS);
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if (index < 0 || index >= MAX_GENTITIES) {
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Error("Invalid baseline index: %d", index);
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}
|
|
MSG_ReadDeltaEntity(inMsg, &nullEntityState, &parser.entityBaselines[index], index);
|
|
} else {
|
|
Error("Invalid gamestate command byte: %d", cmd);
|
|
}
|
|
}
|
|
|
|
clc.clientNum = MSG_ReadLong(inMsg);
|
|
clc.checksumFeed = MSG_ReadLong(inMsg);
|
|
|
|
// start up CGame now because we need it running for the command parser
|
|
clc.demoplaying = qtrue;
|
|
clc.newDemoPlayer = qtrue;
|
|
clc.serverMessageSequence = 0;
|
|
clc.lastExecutedServerCommand = 0;
|
|
Con_Close();
|
|
CL_ClearState();
|
|
cls.state = CA_LOADING;
|
|
Com_EventLoop();
|
|
Cvar_Set("r_uiFullScreen", "0");
|
|
CL_FlushMemory();
|
|
Com_Memcpy(cl.gameState.stringOffsets, currSnap->configStringOffsets, sizeof(cl.gameState.stringOffsets));
|
|
Com_Memcpy(cl.gameState.stringData, currSnap->configStrings, currSnap->numConfigStringBytes);
|
|
cl.gameState.dataCount = currSnap->numConfigStringBytes;
|
|
CL_InitCGame();
|
|
if (!cls.cgameNewDemoPlayer) {
|
|
Drop("Sorry, this mod doesn't support the new demo player");
|
|
}
|
|
cls.cgameStarted = qtrue;
|
|
cls.state = CA_ACTIVE;
|
|
}
|
|
|
|
|
|
static void ParseSnapshot()
|
|
{
|
|
msg_t* const inMsg = &parser.inMsg;
|
|
|
|
const int byteOffset = demo.buffer.position;
|
|
|
|
const int newSnapIndex = parser.messageNum & PACKET_MASK;
|
|
clSnapshot_t* oldSnap = NULL;
|
|
clSnapshot_t* newSnap = &parser.snapshots[newSnapIndex];
|
|
|
|
const int currServerTime = MSG_ReadLong(inMsg);
|
|
|
|
Com_Memset(newSnap, 0, sizeof(*newSnap));
|
|
newSnap->deltaNum = MSG_ReadByte(inMsg);
|
|
newSnap->messageNum = parser.messageNum;
|
|
newSnap->snapFlags = MSG_ReadByte(inMsg);
|
|
|
|
const int numAreaMaskBytes = MSG_ReadByte(inMsg);
|
|
if (numAreaMaskBytes > sizeof(newSnap->areamask)) {
|
|
Error("Invalid area mask size: %d", numAreaMaskBytes);
|
|
}
|
|
|
|
if (newSnap->deltaNum == 0) {
|
|
// uncompressed data
|
|
newSnap->deltaNum = -1;
|
|
newSnap->valid = qtrue;
|
|
} else {
|
|
newSnap->deltaNum = newSnap->messageNum - newSnap->deltaNum;
|
|
oldSnap = &parser.snapshots[newSnap->deltaNum & PACKET_MASK];
|
|
if (!oldSnap->valid) {
|
|
Error("The snapshot deltas against nothing");
|
|
} else if (oldSnap->messageNum != newSnap->deltaNum) {
|
|
Warning("Delta frame too old");
|
|
} else if (parser.entityWriteIndex - oldSnap->parseEntitiesNum > MAX_PARSE_ENTITIES - 128) {
|
|
Warning("Delta parseEntitiesNum too old");
|
|
} else {
|
|
newSnap->valid = qtrue;
|
|
}
|
|
}
|
|
|
|
MSG_ReadData(inMsg, newSnap->areamask, numAreaMaskBytes);
|
|
|
|
MSG_ReadDeltaPlayerstate(inMsg, oldSnap ? &oldSnap->ps : NULL, &newSnap->ps);
|
|
|
|
newSnap->parseEntitiesNum = parser.entityWriteIndex;
|
|
newSnap->numEntities = 0;
|
|
|
|
entityState_t* oldstate;
|
|
entityState_t* newstate;
|
|
int oldnum, newnum;
|
|
int oldindex = 0;
|
|
newnum = MSG_ReadBits(inMsg, GENTITYNUM_BITS);
|
|
for (;;) {
|
|
if (oldSnap && oldindex < oldSnap->numEntities) {
|
|
// we still haven't dealt with all entities from oldSnap
|
|
const int index = (oldSnap->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES - 1);
|
|
oldstate = &parser.entities[index];
|
|
oldnum = oldstate->number;
|
|
} else {
|
|
// we're done with all entities in oldSnap
|
|
oldstate = NULL;
|
|
oldnum = INT_MAX;
|
|
}
|
|
|
|
newstate = &parser.entities[parser.entityWriteIndex];
|
|
if (!oldstate && newnum == MAX_GENTITIES - 1) {
|
|
// we're done with all entities in oldSnap AND got the exit signal
|
|
break;
|
|
} else if (oldnum < newnum) {
|
|
// the old entity isn't present in the new list
|
|
*newstate = *oldstate;
|
|
oldindex++;
|
|
} else if (oldnum == newnum) {
|
|
// the entity changed
|
|
MSG_ReadDeltaEntity(inMsg, oldstate, newstate, newnum);
|
|
newnum = MSG_ReadBits(inMsg, GENTITYNUM_BITS);
|
|
oldindex++;
|
|
} else if (oldnum > newnum) {
|
|
// this is a new entity that was delta'd from the baseline
|
|
MSG_ReadDeltaEntity(inMsg, &parser.entityBaselines[newnum], newstate, newnum);
|
|
newnum = MSG_ReadBits(inMsg, GENTITYNUM_BITS);
|
|
}
|
|
|
|
if (newstate->number == MAX_GENTITIES - 1) {
|
|
continue;
|
|
}
|
|
|
|
parser.entityWriteIndex = (parser.entityWriteIndex + 1) & (MAX_PARSE_ENTITIES - 1);
|
|
newSnap->numEntities++;
|
|
}
|
|
|
|
if (!newSnap->valid) {
|
|
return;
|
|
}
|
|
|
|
// mark missing snapshots as invalid
|
|
if (newSnap->messageNum - parser.lastMessageNum >= PACKET_BACKUP) {
|
|
parser.lastMessageNum = newSnap->messageNum - (PACKET_BACKUP - 1);
|
|
}
|
|
while (parser.lastMessageNum < newSnap->messageNum) {
|
|
parser.snapshots[parser.lastMessageNum++ & PACKET_MASK].valid = qfalse;
|
|
}
|
|
parser.lastMessageNum = newSnap->messageNum + 1;
|
|
|
|
if (currServerTime <= parser.prevServerTime) {
|
|
return;
|
|
}
|
|
|
|
qbool isFullSnap = qfalse;
|
|
if (demo.numSnapshots == 0 || currServerTime > parser.nextFullSnapshotTime) {
|
|
isFullSnap = qtrue;
|
|
parser.nextFullSnapshotTime = currServerTime + FULL_SNAPSHOT_INTERVAL_MS;
|
|
}
|
|
|
|
// update our custom snapshot data structure
|
|
ndpSnapshot_t* const currNDPSnap = parser.currSnap;
|
|
for (int i = 0; i < MAX_GENTITIES; ++i) {
|
|
currNDPSnap->entities[i].number = MAX_GENTITIES - 1;
|
|
}
|
|
for (int i = 0; i < newSnap->numEntities; ++i) {
|
|
const int index = (newSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1);
|
|
const entityState_t* const ent = &parser.entities[index];
|
|
currNDPSnap->entities[ent->number] = *ent;
|
|
}
|
|
currNDPSnap->isFullSnap = isFullSnap;
|
|
currNDPSnap->ps = newSnap->ps;
|
|
currNDPSnap->serverTime = currServerTime;
|
|
currNDPSnap->numAreaMaskBytes = numAreaMaskBytes;
|
|
Com_Memcpy(currNDPSnap->areaMask, newSnap->areamask, sizeof(currNDPSnap->areaMask));
|
|
|
|
// add all synchronization commands
|
|
if (isFullSnap) {
|
|
const char* synchCommands;
|
|
int numSynchCommandBytes;
|
|
CL_CGNDP_GenerateCommands(&synchCommands, &numSynchCommandBytes);
|
|
int synchCommandStart = 0;
|
|
for (;;) {
|
|
if (synchCommandStart >= numSynchCommandBytes) {
|
|
break;
|
|
}
|
|
const char* const cmd = synchCommands + synchCommandStart;
|
|
SaveCommandString(&currNDPSnap->synchCommands, cmd);
|
|
synchCommandStart += strlen(cmd) + 1;
|
|
}
|
|
}
|
|
|
|
// let CGame analyze the snapshot so it can do cool stuff
|
|
// e.g. store events of interest for the timeline overlay
|
|
demo.currSnap = currNDPSnap;
|
|
const qbool isServerPaused = CL_CGNDP_AnalyzeSnapshot(parser.progress);
|
|
|
|
// draw the current progress once in a while...
|
|
static int lastRefreshTime = Sys_Milliseconds();
|
|
if (Sys_Milliseconds() > lastRefreshTime + 100) {
|
|
SCR_UpdateScreen();
|
|
lastRefreshTime = Sys_Milliseconds();
|
|
}
|
|
|
|
// write it out (delta-)compressed
|
|
byte outMsgData[MAX_MSGLEN];
|
|
msg_t writeMsg;
|
|
MSG_Init(&writeMsg, outMsgData, sizeof(outMsgData));
|
|
MSG_Clear(&writeMsg);
|
|
MSG_Bitstream(&writeMsg);
|
|
ndpSnapshot_t* const prevNDPSnap = parser.prevSnap;
|
|
WriteNDPSnapshot(&writeMsg, isFullSnap ? NULL : prevNDPSnap, currNDPSnap, isServerPaused);
|
|
MB_Write(&demo.buffer, &writeMsg.cursize, 4);
|
|
MB_Write(&demo.buffer, writeMsg.data, writeMsg.cursize);
|
|
|
|
// prepare the next snapshot
|
|
ndpSnapshot_t* const nextNDPSnap = prevNDPSnap;
|
|
nextNDPSnap->isFullSnap = qfalse;
|
|
nextNDPSnap->serverTime = 0;
|
|
nextNDPSnap->serverCommands.numBytes = 0;
|
|
nextNDPSnap->synchCommands.numBytes = 0;
|
|
Com_Memcpy(nextNDPSnap->configStrings, currNDPSnap->configStrings, currNDPSnap->numConfigStringBytes);
|
|
Com_Memcpy(nextNDPSnap->configStringOffsets, currNDPSnap->configStringOffsets, sizeof(nextNDPSnap->configStringOffsets));
|
|
Com_Memcpy(nextNDPSnap->configStringTimes, currNDPSnap->configStringTimes, sizeof(nextNDPSnap->configStringTimes));
|
|
nextNDPSnap->numConfigStringBytes = currNDPSnap->numConfigStringBytes;
|
|
for (int i = 0; i < MAX_GENTITIES; ++i) {
|
|
nextNDPSnap->entities[i].number = MAX_GENTITIES - 1;
|
|
}
|
|
|
|
// parser bookkeeping
|
|
parser.prevSnap = currNDPSnap;
|
|
parser.currSnap = nextNDPSnap;
|
|
parser.prevServerTime = currServerTime;
|
|
|
|
// build the playback index table
|
|
if (isFullSnap) {
|
|
if (demo.numIndices >= ARRAY_LEN(demo.indices)) {
|
|
Error("Ran out of indices");
|
|
}
|
|
demoIndex_t* const index = &demo.indices[demo.numIndices++];
|
|
index->byteOffset = byteOffset;
|
|
index->snapshotIndex = demo.numSnapshots;
|
|
index->serverTime = currServerTime;
|
|
}
|
|
demo.numSnapshots++;
|
|
demo.firstServerTime = min(demo.firstServerTime, currServerTime);
|
|
demo.lastServerTime = max(demo.lastServerTime, currServerTime);
|
|
}
|
|
|
|
|
|
static void ParseDemo()
|
|
{
|
|
byte oldData[MAX_MSGLEN];
|
|
msg_t* const msg = &parser.inMsg;
|
|
const int fh = clc.demofile;
|
|
int numGamestates = 0;
|
|
|
|
Com_Memset(&parser, 0, sizeof(parser));
|
|
parser.currSnap = &parser.ndpSnapshots[0];
|
|
parser.prevSnap = &parser.ndpSnapshots[1];
|
|
parser.currSnap->numConfigStringBytes = 1; // first char is always '\0'
|
|
|
|
Com_Memset(&demo, 0, sizeof(demo));
|
|
demo.firstServerTime = INT_MAX;
|
|
demo.lastServerTime = INT_MIN;
|
|
demo.currSnap = &demo.snapshots[0];
|
|
demo.nextSnap = &demo.snapshots[1];
|
|
|
|
for (int i = 0; i < MAX_CONFIGSTRINGS; ++i) {
|
|
parser.ndpSnapshots[0].configStringTimes[i] = INT_MIN;
|
|
parser.ndpSnapshots[1].configStringTimes[i] = INT_MIN;
|
|
demo.snapshots[0].configStringTimes[i] = INT_MIN;
|
|
demo.snapshots[1].configStringTimes[i] = INT_MIN;
|
|
}
|
|
|
|
MB_InitWrite(&demo.buffer);
|
|
|
|
// we won't have a working progress bar for demo files inside pk3 files
|
|
const int fileLength = FS_IsZipFile(clc.demofile) ? 0 : FS_filelength(clc.demofile);
|
|
|
|
for (;;) {
|
|
parser.progress = fileLength > 0 ? ((100 * FS_FTell(clc.demofile)) / fileLength) : 0;
|
|
|
|
MSG_Init(msg, oldData, sizeof(oldData));
|
|
|
|
if (FS_Read(&parser.messageNum, 4, fh) != 4) {
|
|
Error("File read: message number");
|
|
}
|
|
|
|
if (FS_Read(&msg->cursize, 4, fh) != 4) {
|
|
Error("File read: message size");
|
|
}
|
|
if (msg->cursize < 0) {
|
|
// valid EOF marker
|
|
break;
|
|
} else if (msg->cursize > msg->maxsize) {
|
|
Error("Message too large: %d", msg->cursize);
|
|
}
|
|
|
|
if (FS_Read(msg->data, msg->cursize, fh) != msg->cursize) {
|
|
Error("File read: message data");
|
|
}
|
|
|
|
MSG_BeginReading(msg);
|
|
MSG_ReadLong(msg); // ignore sequence number
|
|
|
|
for (;;) {
|
|
if (msg->readcount > msg->cursize) {
|
|
Error("Read past end of message");
|
|
}
|
|
|
|
const byte cmd = MSG_ReadByte(msg);
|
|
if (cmd == svc_EOF) {
|
|
break;
|
|
}
|
|
|
|
switch (cmd) {
|
|
case svc_nop:
|
|
break;
|
|
|
|
case svc_gamestate:
|
|
++numGamestates;
|
|
if (numGamestates >= 2) {
|
|
Warning("More than 1 gamestate found, only the first one was loaded");
|
|
return;
|
|
}
|
|
ParseGamestate();
|
|
break;
|
|
|
|
case svc_snapshot:
|
|
ParseSnapshot();
|
|
break;
|
|
|
|
case svc_serverCommand:
|
|
ParseServerCommand();
|
|
break;
|
|
|
|
case svc_download:
|
|
default:
|
|
Error("Invalid command byte");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void ReadNextSnapshot()
|
|
{
|
|
if (demo.buffer.position >= demo.buffer.numBytes) {
|
|
demo.isLastSnapshot = qtrue;
|
|
return;
|
|
}
|
|
demo.isLastSnapshot = qfalse;
|
|
|
|
msg_t inMsg;
|
|
MB_InitMessage(&demo.buffer, &inMsg);
|
|
|
|
ndpSnapshot_t* currSnap = demo.currSnap; // destination
|
|
ndpSnapshot_t* prevSnap = demo.nextSnap; // source
|
|
demo.currSnap = prevSnap;
|
|
demo.nextSnap = currSnap;
|
|
|
|
// header
|
|
const qbool isFullSnap = MSG_ReadBits(&inMsg, 1);
|
|
if (isFullSnap) {
|
|
prevSnap = NULL;
|
|
}
|
|
currSnap->isFullSnap = isFullSnap;
|
|
currSnap->serverTime = MSG_ReadLong(&inMsg);
|
|
currSnap->isServerPaused = MSG_ReadBits(&inMsg, 1);
|
|
|
|
// player state
|
|
MSG_ReadDeltaPlayerstate(&inMsg, prevSnap ? &prevSnap->ps : &nullPlayerState, &currSnap->ps);
|
|
|
|
// area mask
|
|
currSnap->numAreaMaskBytes = MSG_ReadByte(&inMsg);
|
|
MSG_ReadData(&inMsg, currSnap->areaMask, currSnap->numAreaMaskBytes);
|
|
|
|
// server commands
|
|
currSnap->serverCommands.numBytes = MSG_ReadLong(&inMsg);
|
|
MSG_ReadData(&inMsg, currSnap->serverCommands.data, currSnap->serverCommands.numBytes);
|
|
|
|
// synchronization commands
|
|
if (isFullSnap) {
|
|
currSnap->synchCommands.numBytes = MSG_ReadLong(&inMsg);
|
|
MSG_ReadData(&inMsg, currSnap->synchCommands.data, currSnap->synchCommands.numBytes);
|
|
}
|
|
|
|
// config strings
|
|
currSnap->configStrings[0] = '\0';
|
|
currSnap->numConfigStringBytes = 1;
|
|
if (isFullSnap) {
|
|
// if we have a full snapshot, the config strings from the message are all we need
|
|
// we can therefore safely leave everything else as empty (i.e. offset 0)
|
|
Com_Memset(currSnap->configStringOffsets, 0, sizeof(currSnap->configStringOffsets));
|
|
Com_Memset(currSnap->configStringTimes, 0, sizeof(currSnap->configStringTimes));
|
|
}
|
|
qbool csSet[MAX_CONFIGSTRINGS];
|
|
Com_Memset(csSet, 0, sizeof(csSet));
|
|
for (;;) {
|
|
const int index = MSG_ReadShort(&inMsg);
|
|
if (index == MAX_CONFIGSTRINGS) {
|
|
break;
|
|
}
|
|
|
|
const int serverTime = MSG_ReadLong(&inMsg);
|
|
const char* const cs = MSG_ReadBigString(&inMsg);
|
|
SaveConfigString(currSnap, index, cs, serverTime);
|
|
csSet[index] = qtrue;
|
|
}
|
|
if (!isFullSnap) {
|
|
// we need to keep the unchanged config strings
|
|
for (int i = 0; i < MAX_CONFIGSTRINGS; ++i) {
|
|
if (!csSet[i]) {
|
|
const char* const cs = prevSnap->configStrings + prevSnap->configStringOffsets[i];
|
|
const int serverTime = prevSnap->configStringTimes[i];
|
|
SaveConfigString(currSnap, i, cs, serverTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
// entities
|
|
if (isFullSnap) {
|
|
// mark them all as invalid now
|
|
for (int i = 0; i < MAX_GENTITIES; ++i) {
|
|
currSnap->entities[i].number = MAX_GENTITIES - 1;
|
|
}
|
|
}
|
|
qbool entSet[MAX_GENTITIES];
|
|
Com_Memset(entSet, 0, sizeof(entSet));
|
|
int prevIndex = -1;
|
|
for (;;) {
|
|
const int index = MSG_ReadBits(&inMsg, GENTITYNUM_BITS);
|
|
Q_assert(index > prevIndex);
|
|
prevIndex = index;
|
|
if (index == MAX_GENTITIES - 1) {
|
|
break;
|
|
}
|
|
const entityState_t* prevEnt = &nullEntityState;
|
|
entityState_t* currEnt = &currSnap->entities[index];
|
|
if (prevSnap && prevSnap->entities[index].number == index) {
|
|
prevEnt = &prevSnap->entities[index];
|
|
}
|
|
MSG_ReadDeltaEntity(&inMsg, prevEnt, currEnt, index);
|
|
entSet[index] = qtrue;
|
|
}
|
|
if (!isFullSnap) {
|
|
// copy over old valid entities and mark missing ones as invalid
|
|
for (int i = 0; i < MAX_GENTITIES - 1; ++i) {
|
|
if (entSet[i]) {
|
|
continue;
|
|
}
|
|
if (prevSnap->entities[i].number == i) {
|
|
currSnap->entities[i] = prevSnap->entities[i];
|
|
} else {
|
|
currSnap->entities[i].number = MAX_GENTITIES - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ndp.trackServerPause) {
|
|
if (currSnap->isServerPaused && ndp.isServerPaused && prevSnap != NULL) {
|
|
const int delta = currSnap->serverTime - prevSnap->serverTime;
|
|
ndp.serverPauseDelay += delta;
|
|
}
|
|
ndp.isServerPaused = currSnap->isServerPaused;
|
|
}
|
|
|
|
demo.snapshotIndex++;
|
|
}
|
|
|
|
|
|
static int PeekNextSnapshotTime()
|
|
{
|
|
const int serverTime = demo.nextSnap != NULL ? demo.nextSnap->serverTime : INT_MIN;
|
|
|
|
return serverTime;
|
|
}
|
|
|
|
|
|
static void AddCommand( const char* string )
|
|
{
|
|
PrintCmd(string);
|
|
const int index = ++demo.numCommands % MAX_COMMANDS;
|
|
Q_strncpyz(demo.commands[index].command, string, sizeof(demo.commands[index].command));
|
|
}
|
|
|
|
|
|
static void AddAllCommands( const commandBuffer_t* cmdBuf )
|
|
{
|
|
int cmdStart = 0;
|
|
for (;;) {
|
|
if (cmdStart >= cmdBuf->numBytes) {
|
|
break;
|
|
}
|
|
const char* const cmd = cmdBuf->data + cmdStart;
|
|
AddCommand(cmd);
|
|
cmdStart += strlen(cmd) + 1;
|
|
}
|
|
}
|
|
|
|
|
|
static void SeekToIndex( int seekIndex )
|
|
{
|
|
if (seekIndex < 0) {
|
|
Warning("Attempted to seek out of range");
|
|
seekIndex = 0;
|
|
} else if (seekIndex >= demo.numIndices) {
|
|
seekIndex = demo.numIndices - 1;
|
|
}
|
|
|
|
const demoIndex_t* demoIndex = &demo.indices[seekIndex];
|
|
MB_Seek(&demo.buffer, demoIndex->byteOffset);
|
|
ReadNextSnapshot(); // 1st in next, ??? in current
|
|
ReadNextSnapshot(); // 2nd in next, 1st in current
|
|
demo.snapshotIndex = demoIndex->snapshotIndex;
|
|
|
|
ndpSnapshot_t* syncSnap = demo.currSnap;
|
|
if (!demo.currSnap->isFullSnap) {
|
|
// this is needed when trying to jump past the end
|
|
syncSnap = demo.nextSnap;
|
|
}
|
|
Q_assert(syncSnap->isFullSnap);
|
|
|
|
// queue special config string changes as commands
|
|
// this will correct the red/blue scores, the game timer, etc.
|
|
configString_t cs[MAX_CONFIGSTRINGS];
|
|
int numCS = 0;
|
|
for (int i = 0; i < MAX_CONFIGSTRINGS; ++i) {
|
|
if (syncSnap->configStringTimes[i] != INT_MIN &&
|
|
CL_CGNDP_IsConfigStringNeeded(i)) {
|
|
cs[numCS].index = i;
|
|
cs[numCS].serverTime = syncSnap->configStringTimes[i];
|
|
numCS++;
|
|
}
|
|
}
|
|
|
|
// sort them so they're executed in the right order
|
|
// yes, it matters a great deal due to some old internal CPMA mechanisms
|
|
// for network bandwidth optimization
|
|
// this system has existed for at least 15 years before I got on board,
|
|
// so you don't get to blame me :-)
|
|
PrintCmdListBegin("synch CS commands");
|
|
qsort(cs, numCS, sizeof(configString_t), &CompareConfigStringTimes);
|
|
for (int i = 0; i < numCS; ++i) {
|
|
const int csIndex = cs[i].index;
|
|
const char* const csValue = syncSnap->configStrings + syncSnap->configStringOffsets[csIndex];
|
|
AddCommand(va("cs %d \"%s\"", csIndex, csValue));
|
|
}
|
|
PrintCmdListEnd();
|
|
|
|
// add special state synchronization commands
|
|
// this will correct item timers, make sure the scoreboard can be shown, etc.
|
|
PrintCmdListBegin("synch snap commands");
|
|
AddAllCommands(&syncSnap->synchCommands);
|
|
PrintCmdListEnd();
|
|
}
|
|
|
|
|
|
void CL_NDP_PlayDemo( qbool videoRestart )
|
|
{
|
|
const int startTime = Sys_Milliseconds();
|
|
|
|
if (setjmp(ndp.abortLoad)) {
|
|
goto after_parse;
|
|
}
|
|
|
|
// read from file and write to memory
|
|
ParseDemo();
|
|
|
|
after_parse:
|
|
int fileSize = FS_FTell(clc.demofile);
|
|
fileSize = max(fileSize, 1); // FS_FTell doesn't work when the demo is in a pak file
|
|
FS_FCloseFile(clc.demofile);
|
|
clc.demofile = 0;
|
|
if (!clc.demoplaying || !clc.newDemoPlayer) {
|
|
Drop("Failed to parse the gamestate message");
|
|
}
|
|
if (demo.numIndices <= 0 || demo.numSnapshots <= 0) {
|
|
Warning("Failed to get anything out of the demo file");
|
|
return;
|
|
}
|
|
|
|
#if defined(_DEBUG)
|
|
if (com_developer->integer) {
|
|
FS_WriteFile(va("demos/%s.bin", clc.demoName), demo.buffer.data, demo.buffer.position);
|
|
}
|
|
#endif
|
|
|
|
// prepare to read from memory
|
|
demo.currSnap = &demo.snapshots[0];
|
|
demo.nextSnap = &demo.snapshots[1];
|
|
MB_InitRead(&demo.buffer);
|
|
|
|
// finalize CGame load and set any extra info needed now
|
|
// CGame will also restore previous state when videoRestart is qtrue
|
|
CL_CGNDP_EndAnalysis(clc.demoName, demo.firstServerTime, demo.lastServerTime, videoRestart);
|
|
|
|
// make sure we don't execute commands from the end of the demo when starting up
|
|
demo.commands[0].command[0] = '\0';
|
|
demo.commands[1].command[0] = '\0';
|
|
demo.numCommands = 1;
|
|
|
|
const int duration = Sys_Milliseconds() - startTime;
|
|
Com_Printf("New Demo Player: loaded demo in %d.%03d seconds\n", duration / 1000, duration % 1000);
|
|
Com_DPrintf("New Demo Player: I-frame delay %d ms, %s -> %s (%.2fx)\n",
|
|
FULL_SNAPSHOT_INTERVAL_MS, Com_FormatBytes(fileSize),
|
|
Com_FormatBytes(demo.buffer.numBytes), (float)demo.buffer.numBytes / (float)fileSize);
|
|
}
|
|
|
|
|
|
void CL_NDP_SetCGameTime()
|
|
{
|
|
// make sure we don't get timed out by CL_CheckTimeout
|
|
clc.lastPacketTime = cls.realtime;
|
|
}
|
|
|
|
|
|
void CL_NDP_GetCurrentSnapshotNumber( int* snapshotNumber, int* serverTime )
|
|
{
|
|
*snapshotNumber = demo.snapshotIndex;
|
|
*serverTime = demo.currSnap->serverTime;
|
|
}
|
|
|
|
|
|
qbool CL_NDP_GetSnapshot( int snapshotNumber, snapshot_t* snapshot )
|
|
{
|
|
// we don't give anything until CGame init is done
|
|
if (!cls.cgameStarted || cls.state != CA_ACTIVE) {
|
|
return qfalse;
|
|
}
|
|
|
|
// we only allow CGame to get the current snapshot and the next one
|
|
const int playbackIndex = demo.snapshotIndex;
|
|
if (snapshotNumber < playbackIndex ||
|
|
snapshotNumber > playbackIndex + 1) {
|
|
return qfalse;
|
|
}
|
|
|
|
// there is no next snapshot when we're already at the end...
|
|
if (demo.isLastSnapshot && snapshotNumber == playbackIndex + 1) {
|
|
return qfalse;
|
|
}
|
|
|
|
ndpSnapshot_t* const ndpSnap = snapshotNumber == playbackIndex ? demo.currSnap : demo.nextSnap;
|
|
|
|
Com_Memcpy(snapshot->areamask, ndpSnap->areaMask, sizeof(snapshot->areamask));
|
|
Com_Memcpy(&snapshot->ps, &ndpSnap->ps, sizeof(snapshot->ps));
|
|
snapshot->snapFlags = 0;
|
|
snapshot->ping = 0;
|
|
snapshot->numServerCommands = 0;
|
|
snapshot->serverCommandSequence = demo.numCommands;
|
|
snapshot->serverTime = ndpSnap->serverTime;
|
|
snapshot->numEntities = 0;
|
|
|
|
// copy over all valid entities
|
|
for (int i = 0; i < MAX_GENTITIES - 1 && snapshot->numEntities < MAX_ENTITIES_IN_SNAPSHOT; ++i) {
|
|
if (ndpSnap->entities[i].number == i) {
|
|
snapshot->entities[snapshot->numEntities++] = ndpSnap->entities[i];
|
|
}
|
|
}
|
|
|
|
const int prevNumCommands = demo.numCommands;
|
|
|
|
// add config string changes as commands
|
|
PrintCmdListBegin("snap config string changes as commands");
|
|
configString_t cs[MAX_CONFIGSTRINGS];
|
|
int numCS = 0;
|
|
for (int i = 0; i < MAX_CONFIGSTRINGS; ++i) {
|
|
const char* const csOld = cl.gameState.stringData + cl.gameState.stringOffsets[i];
|
|
const char* const csNew = ndpSnap->configStrings + ndpSnap->configStringOffsets[i];
|
|
if (strcmp(csOld, csNew)) {
|
|
cs[numCS].index = i;
|
|
cs[numCS].serverTime = ndpSnap->configStringTimes[i];
|
|
numCS++;
|
|
}
|
|
}
|
|
qsort(cs, numCS, sizeof(configString_t), &CompareConfigStringTimes);
|
|
for (int i = 0; i < numCS; ++i) {
|
|
const int index = cs[i].index;
|
|
const char* const csNew = ndpSnap->configStrings + ndpSnap->configStringOffsets[index];
|
|
AddCommand(va("cs %d \"%s\"", index, csNew));
|
|
}
|
|
PrintCmdListEnd();
|
|
|
|
// add commands
|
|
PrintCmdListBegin("add snap commands");
|
|
AddAllCommands(&ndpSnap->serverCommands);
|
|
PrintCmdListEnd();
|
|
|
|
// make sure nothing is missing
|
|
if (demo.numCommands - prevNumCommands > MAX_COMMANDS) {
|
|
Warning("Too many commands for a single snapshot");
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
qbool CL_NDP_GetServerCommand( int serverCommandNumber )
|
|
{
|
|
if (serverCommandNumber < demo.numCommands - MAX_COMMANDS ||
|
|
serverCommandNumber > demo.numCommands) {
|
|
return qfalse;
|
|
}
|
|
|
|
const int index = serverCommandNumber % MAX_COMMANDS;
|
|
const char* const cmd = demo.commands[index].command;
|
|
Cmd_TokenizeString(cmd);
|
|
|
|
if (!strcmp(Cmd_Argv(0), "cs")) {
|
|
CL_ConfigstringModified();
|
|
// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
|
|
Cmd_TokenizeString(cmd);
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
int CL_NDP_Seek( int serverTime )
|
|
{
|
|
const int seekStartTime = Sys_Milliseconds();
|
|
|
|
// figure out which full snapshot we want to jump to
|
|
int index = 0;
|
|
if (serverTime >= demo.lastServerTime) {
|
|
index = demo.numIndices - 1;
|
|
} else if (serverTime <= 0) {
|
|
index = 0;
|
|
} else {
|
|
index = demo.numIndices - 1;
|
|
for (int i = 0; i < demo.numIndices; ++i) {
|
|
if (demo.indices[i].serverTime > serverTime) {
|
|
index = max(i - 1, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// clear all pending commands before adding new ones
|
|
for (int i = 0; i < ARRAY_LEN(demo.commands); ++i) {
|
|
demo.commands[i].command[0] = '\0';
|
|
}
|
|
|
|
ndp.trackServerPause = qtrue;
|
|
ndp.isServerPaused = qfalse;
|
|
ndp.serverPauseDelay = 0;
|
|
|
|
SeekToIndex(index);
|
|
|
|
// read more snapshots until we're close to the target time for more precise jumps
|
|
// we want the the closest snapshot whose time is less or equal to the target time
|
|
int numSnapshotsRead = 2;
|
|
while (!demo.isLastSnapshot) {
|
|
const int nextServerTime = PeekNextSnapshotTime();
|
|
if (nextServerTime == INT_MIN || nextServerTime > serverTime) {
|
|
break;
|
|
}
|
|
// add all commands from the snapshot we're about to evict
|
|
PrintCmdListBegin("evicted snap commands");
|
|
AddAllCommands(&demo.currSnap->serverCommands);
|
|
PrintCmdListEnd();
|
|
ReadNextSnapshot();
|
|
numSnapshotsRead++;
|
|
}
|
|
|
|
if (ndp.serverPauseDelay > 0) {
|
|
AddCommand(va("server_pause_delay %d", ndp.serverPauseDelay));
|
|
}
|
|
ndp.trackServerPause = qfalse;
|
|
|
|
Com_DPrintf("New Demo Player: sought and read %d snaps in %d ms\n",
|
|
numSnapshotsRead, Sys_Milliseconds() - seekStartTime);
|
|
|
|
return demo.currSnap->serverTime;
|
|
}
|
|
|
|
|
|
void CL_NDP_ReadUntil( int serverTime )
|
|
{
|
|
while (!demo.isLastSnapshot && demo.currSnap->serverTime < serverTime) {
|
|
ReadNextSnapshot();
|
|
}
|
|
}
|
|
|
|
|
|
void CL_NDP_HandleError()
|
|
{
|
|
// we use our handler for read errors during load
|
|
// read/write errors during playback aren't handled
|
|
if (clc.newDemoPlayer && clc.demofile != 0) {
|
|
longjmp(ndp.abortLoad, -1);
|
|
}
|
|
}
|