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myT a59875200c fixed the D3D11 back-end sometimes colorizing mip level 0 with r_gpuMipGen 1 and r_colorMipLevels 0
it happened because the color channels for blendColor weren't initialized,
that memory could have at least one channel initialized as a NaN value and
throwing a NaN in the shader logic would break it
2020-04-16 05:24:11 +02:00
code fixed the D3D11 back-end sometimes colorizing mip level 0 with r_gpuMipGen 1 and r_colorMipLevels 0 2020-04-16 05:24:11 +02:00
makefiles fixed the Windows build and updated the build docs 2020-02-25 10:37:02 +01:00
packaging tweaked the changelog and added a readme for download archive 2018-01-07 11:57:36 +01:00
.gitignore added FreeBSD support 2020-01-06 01:04:16 +01:00
build.md fixed a formatting issue in the build guide 2020-04-05 06:56:24 +02:00
changelog.txt added r_transpSort and we can now sort all surface types by depth 2020-04-16 05:01:48 +02:00
COPYING.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
id-readme.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
ioq3-changelog.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
Makefile added FreeBSD support 2020-01-06 01:04:16 +01:00