cnq3/code/qcommon/cvar.cpp
myT 9ea5d021d5 implemented the new interop system
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00

710 lines
17 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cvar.c -- dynamic variable tracking
#include "q_shared.h"
#include "qcommon.h"
#include "crash.h"
#include "git.h"
static cvar_t* cvar_vars;
static cvar_t* cvar_cheats;
int cvar_modifiedFlags;
#define MAX_CVARS 2048
static cvar_t cvar_indexes[MAX_CVARS];
static int cvar_numIndexes;
#define CVAR_HASH_SIZE 256
static cvar_t* hashTable[CVAR_HASH_SIZE];
static long Cvar_Hash( const char* s )
{
long hash = 0;
for (int i = 0; s[i]; ++i) {
hash += (long)(tolower(s[i])) * (i+119);
}
return (hash & (CVAR_HASH_SIZE-1));
}
static qbool Cvar_ValidateString( const char *s )
{
if ( !s ) {
return qfalse;
}
if ( strchr( s, '\\' ) ) {
return qfalse;
}
if ( strchr( s, '\"' ) ) {
return qfalse;
}
if ( strchr( s, ';' ) ) {
return qfalse;
}
return qtrue;
}
static cvar_t* Cvar_FindVar( const char* var_name )
{
long hash = Cvar_Hash(var_name);
for (cvar_t* var = hashTable[hash]; var; var = var->hashNext) {
if (!Q_stricmp(var_name, var->name)) {
return var;
}
}
return NULL;
}
float Cvar_VariableValue( const char *var_name )
{
const cvar_t* var = Cvar_FindVar(var_name);
if (!var)
return 0;
return var->value;
}
int Cvar_VariableIntegerValue( const char *var_name )
{
const cvar_t* var = Cvar_FindVar(var_name);
if (!var)
return 0;
return var->integer;
}
const char *Cvar_VariableString( const char *var_name )
{
const cvar_t* var = Cvar_FindVar(var_name);
if (!var)
return "";
return var->string;
}
void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize )
{
const cvar_t* var = Cvar_FindVar(var_name);
if (!var) {
*buffer = 0;
return;
}
Q_strncpyz( buffer, var->string, bufsize );
}
int Cvar_Flags(const char *var_name)
{
const cvar_t* var;
if (!(var = Cvar_FindVar(var_name)))
return CVAR_NONEXISTENT;
return var->flags;
}
void Cvar_CommandCompletion( void(*callback)(const char *s) )
{
for (const cvar_t* cvar = cvar_vars; cvar; cvar = cvar->next) {
if ( !(cvar->flags & CVAR_CHEAT) || cvar_cheats->integer ) {
callback( cvar->name );
}
}
}
static cvar_t* Cvar_Set2( const char *var_name, const char *value, qbool force )
{
// Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value );
if ( !Cvar_ValidateString( var_name ) ) {
Com_Printf( "invalid cvar name string: %s\n", var_name );
var_name = "BADNAME";
}
cvar_t* var = Cvar_FindVar(var_name);
if (!var) {
if ( !value )
return NULL;
// create it
return Cvar_Get( var_name, value, force ? 0 : CVAR_USER_CREATED );
}
if (!value) {
value = var->resetString;
}
if (!strcmp(value,var->string)) {
return var;
}
// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
cvar_modifiedFlags |= var->flags;
if (!force)
{
if (var->flags & CVAR_ROM)
{
Com_Printf( "%s is read only.\n", var_name );
return var;
}
if (var->flags & CVAR_INIT)
{
Com_Printf( "%s is write protected.\n", var_name );
return var;
}
if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )
{
Com_Printf( "%s is cheat protected.\n", var_name );
return var;
}
if (var->flags & CVAR_LATCH)
{
if (var->latchedString)
{
if (strcmp(value, var->latchedString) == 0)
return var;
Z_Free( var->latchedString );
}
else
{
if (strcmp(value, var->string) == 0)
return var;
}
Com_Printf( "%s will be changed upon restarting.\n", var_name );
var->latchedString = CopyString(value);
var->modified = qtrue;
var->modificationCount++;
return var;
}
}
else
{
if (var->latchedString)
{
Z_Free( var->latchedString );
var->latchedString = NULL;
}
}
if (!strcmp(value, var->string))
return var; // not changed
var->modified = qtrue;
var->modificationCount++;
Z_Free( var->string ); // free the old value string
var->string = CopyString(value);
var->value = atof( var->string );
var->integer = atoi( var->string );
return var;
}
/*
============
Cvar_Get
If the variable already exists, the value will not be set unless CVAR_ROM
The flags will be or'ed in if the variable exists.
============
*/
cvar_t* Cvar_Get( const char *var_name, const char *var_value, int flags )
{
if ( !var_name || !var_value ) {
Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );
}
if ( !Cvar_ValidateString( var_name ) ) {
Com_Printf("invalid cvar name string: %s\n", var_name );
var_name = "BADNAME";
}
cvar_t* var = Cvar_FindVar( var_name );
if ( var ) {
// if the C code is now specifying a variable that the user already
// set a value for, take the new value as the reset value
if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )
&& var_value[0] ) {
var->flags &= ~CVAR_USER_CREATED;
Z_Free( var->resetString );
var->resetString = CopyString( var_value );
// needs to be set so that cvars the game tags as SERVERINFO get sent to clients
cvar_modifiedFlags |= flags;
}
var->flags |= flags;
// only allow one non-empty reset string without a warning
// KHB 071110 no, that's wrong for several reasons, notably vm changes caused by pure
if ((flags & CVAR_ROM) || !var->resetString[0]) {
Z_Free( var->resetString );
var->resetString = CopyString( var_value );
} else if ( com_developer && com_developer->integer && !var->mismatchPrinted &&
var_value[0] && strcmp( var->resetString, var_value ) ) {
Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
var_name, var->resetString, var_value );
var->mismatchPrinted = qtrue;
}
// if we have a latched string, take that value now
if ( var->latchedString ) {
char* s = var->latchedString;
var->latchedString = NULL; // otherwise cvar_set2 would free it
Cvar_Set2( var_name, s, qtrue );
Z_Free( s );
}
/* KHB note that this is #if 0'd in the 132 code, but is actually REQUIRED for correctness
consider a cgame that sets a CVAR_ROM client version:
you connect to a v1 server, load the v1 cgame, and set the ROM version to v1
you then connect to a v2 server and correctly load the v2 cgame, but
when that registers its GENUINELY "NEW" version var, the value is ignored
so now you have a CVAR_ROM with the wrong value in it. gg.
i'm preserving this incorrect behavior FOR NOW for compatability, because
game\ai_main.c(1352): trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
breaks every single mod except CPMA otherwise, but it IS wrong, and critically so
// CVAR_ROM always overrides
if (flags & CVAR_ROM) {
Cvar_Set2( var_name, var_value, qtrue );
}
*/
return var;
}
//
// allocate a new cvar
//
if ( cvar_numIndexes >= MAX_CVARS ) {
Com_Error( ERR_FATAL, "MAX_CVARS" );
}
var = &cvar_indexes[cvar_numIndexes];
cvar_numIndexes++;
var->name = CopyString( var_name );
var->string = CopyString( var_value );
var->modified = qtrue;
var->modificationCount = 1;
var->value = atof(var->string);
var->integer = atoi(var->string);
var->resetString = CopyString( var_value );
// link the variable in
var->next = cvar_vars;
cvar_vars = var;
var->flags = flags;
cvar_modifiedFlags |= flags; // needed so USERINFO cvars created by cgame actually get sent
long hash = Cvar_Hash(var_name);
var->hashNext = hashTable[hash];
hashTable[hash] = var;
return var;
}
void Cvar_Set( const char *var_name, const char *value )
{
Cvar_Set2( var_name, value, qtrue );
}
void Cvar_SetValue( const char *var_name, float value )
{
if ( value == (int)value ) {
Cvar_Set( var_name, va("%i", (int)value) );
} else {
Cvar_Set( var_name, va("%f", value) );
}
}
void Cvar_Reset( const char *var_name )
{
Cvar_Set2( var_name, NULL, qfalse );
}
// any testing variables will be reset to the safe values
void Cvar_SetCheatState()
{
for (cvar_t* var = cvar_vars; var; var = var->next) {
if ( var->flags & CVAR_CHEAT ) {
// the CVAR_LATCHED|CVAR_CHEAT vars might escape the reset here
// because of a different var->latchedString
if (var->latchedString) {
Z_Free(var->latchedString);
var->latchedString = NULL;
}
if (strcmp(var->resetString,var->string)) {
Cvar_Set( var->name, var->resetString );
}
}
}
}
// handles variable inspection and changing from the console
qbool Cvar_Command()
{
const cvar_t* v = Cvar_FindVar(Cmd_Argv(0));
if (!v)
return qfalse;
// perform a variable print or set
if ( Cmd_Argc() == 1 ) {
Com_Printf ("\"%s\" is:\"%s" S_COLOR_WHITE "\" default:\"%s"
S_COLOR_WHITE "\"\n", v->name, v->string, v->resetString );
if ( v->latchedString ) {
Com_Printf( "latched: \"%s\"\n", v->latchedString );
}
return qtrue;
}
// set the value if forcing isn't required
Cvar_Set2( v->name, Cmd_Argv(1), qfalse );
return qtrue;
}
static void Cvar_CompleteName( int startArg, int compArg )
{
if ( startArg + 1 == compArg )
Field_AutoCompleteFrom( compArg, compArg, qfalse, qtrue );
}
// toggles a cvar for easy single key binding
static void Cvar_Toggle_f( void )
{
if ( Cmd_Argc() != 2 ) {
Com_Printf ("usage: toggle <variable>\n");
return;
}
int v = !Cvar_VariableValue( Cmd_Argv( 1 ) );
Cvar_Set2( Cmd_Argv(1), va("%i", v), qfalse );
}
// Allows setting and defining of arbitrary cvars from console
// even if they weren't declared in C code
static void Cvar_Set_f( void )
{
int c = Cmd_Argc();
if ( c < 3 ) {
Com_Printf ("usage: set <variable> <value>\n");
return;
}
char combined[MAX_STRING_TOKENS];
combined[0] = 0;
int l = 0;
for (int i = 2; i < c; i++) {
int len = strlen ( Cmd_Argv( i ) ) + 1;
if ( l + len >= MAX_STRING_TOKENS - 2 ) {
break;
}
strcat( combined, Cmd_Argv( i ) );
if ( i != c-1 ) {
strcat( combined, " " );
}
l += len;
}
Cvar_Set2( Cmd_Argv(1), combined, qfalse );
}
static void Cvar_SetAndFlag( const char* cmd, int flag )
{
if ( Cmd_Argc() != 3 ) {
Com_Printf( "usage: %s <variable> <value>\n", cmd );
return;
}
Cvar_Set_f();
cvar_t* v = Cvar_FindVar( Cmd_Argv(1) );
if ( !v ) {
Com_DPrintf( "Warning: couldn't find cvar %s\n", Cmd_Argv(1) );
return;
}
v->flags |= flag;
}
static void Cvar_SetU_f( void )
{
Cvar_SetAndFlag( "setu", CVAR_USERINFO );
}
static void Cvar_SetS_f( void )
{
Cvar_SetAndFlag( "sets", CVAR_SERVERINFO );
}
static void Cvar_SetA_f( void )
{
Cvar_SetAndFlag( "seta", CVAR_ARCHIVE );
}
static void Cvar_Reset_f( void )
{
if ( Cmd_Argc() != 2 ) {
Com_Printf ("usage: reset <variable>\n");
return;
}
Cvar_Reset( Cmd_Argv( 1 ) );
}
// appends lines containing "seta variable value" for all cvars with the archive flag set
void Cvar_WriteVariables( fileHandle_t f )
{
for (const cvar_t* var = cvar_vars; var; var = var->next) {
if ((Q_stricmp( var->name, "cl_cdkey" ) == 0) || !(var->flags & CVAR_ARCHIVE))
continue;
// write the latched value, even if it hasn't taken effect yet
FS_Printf( f, "seta %s \"%s\"\n", var->name, var->latchedString ? var->latchedString : var->string );
}
}
static void Cvar_List_f( void )
{
const char* match = (Cmd_Argc() > 1) ? Cmd_Argv(1) : NULL;
int i = 0;
for (const cvar_t* var = cvar_vars; var; var = var->next, ++i)
{
if (match && !Com_Filter(match, var->name))
continue;
Com_Printf( (var->flags & CVAR_SERVERINFO) ? "S" : " " );
Com_Printf( (var->flags & CVAR_USERINFO) ? "U" : " " );
Com_Printf( (var->flags & CVAR_ROM) ? "R" : " " );
Com_Printf( (var->flags & CVAR_INIT) ? "I" : " " );
Com_Printf( (var->flags & CVAR_ARCHIVE) ? "A" : " " );
Com_Printf( (var->flags & CVAR_LATCH) ? "L" : " " );
Com_Printf( (var->flags & CVAR_CHEAT) ? "C" : " " );
Com_Printf( (var->flags & CVAR_USER_CREATED) ? "?" : " " );
Com_Printf(" %s \"%s\"\n", var->name, var->string);
}
Com_Printf("\n%i total cvars\n", i);
Com_Printf("%i cvar indexes\n", cvar_numIndexes);
}
// resets all cvars to their hardcoded values
static void Cvar_Restart_f( void )
{
cvar_t *var;
cvar_t **prev;
prev = &cvar_vars;
while ( 1 ) {
var = *prev;
if ( !var ) {
break;
}
// don't mess with rom values, or some inter-module
// communication will get broken (com_cl_running, etc)
if ( var->flags & ( CVAR_ROM | CVAR_INIT | CVAR_NORESTART ) ) {
prev = &var->next;
continue;
}
// throw out any variables the user created
if ( var->flags & CVAR_USER_CREATED ) {
*prev = var->next;
if ( var->name ) {
Z_Free( var->name );
}
if ( var->string ) {
Z_Free( var->string );
}
if ( var->latchedString ) {
Z_Free( var->latchedString );
}
if ( var->resetString ) {
Z_Free( var->resetString );
}
// clear the var completely, since we
// can't remove the index from the list
Com_Memset( var, 0, sizeof( var ) );
continue;
}
Cvar_Set( var->name, var->resetString );
prev = &var->next;
}
}
const char* Cvar_InfoString( int bit )
{
static char info[MAX_INFO_STRING];
info[0] = 0;
for ( const cvar_t* var = cvar_vars ; var ; var = var->next ) {
if (var->flags & bit) {
Info_SetValueForKey( info, var->name, var->string );
}
}
return info;
}
// special version for very large infostrings, ie CS_SYSTEMINFO
const char* Cvar_InfoString_Big( int bit )
{
static char info[BIG_INFO_STRING];
info[0] = 0;
for ( const cvar_t* var = cvar_vars ; var ; var = var->next ) {
if (var->flags & bit) {
Info_SetValueForKey_Big( info, var->name, var->string );
}
}
return info;
}
// pointless function solely for the UI VM, which never uses it
// but since it's not TECHNICALLY defective we'll keep it for now
void Cvar_InfoStringBuffer( int bit, char* buff, int buffsize )
{
Q_strncpyz( buff, Cvar_InfoString(bit), buffsize );
}
// basically a slightly modified Cvar_Get for the interpreted modules
void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags )
{
cvar_t* cv = Cvar_Get( varName, defaultValue, flags );
if ( (flags & CVAR_SERVERINFO) && !Q_stricmp(varName, "gamename") )
Crash_SaveModName( defaultValue );
else if ( (flags & CVAR_SERVERINFO) && !Q_stricmp(varName, "gameversion") )
Crash_SaveModVersion( defaultValue );
else
Crash_SaveQVMGitString( varName, defaultValue );
if ( !vmCvar )
return;
vmCvar->handle = cv - cvar_indexes;
vmCvar->modificationCount = -1;
Cvar_Update( vmCvar );
}
// update an interpreted module's version of a cvar
void Cvar_Update( vmCvar_t *vmCvar )
{
cvar_t* cv = NULL;
assert(vmCvar);
if ( (unsigned)vmCvar->handle >= cvar_numIndexes ) {
Com_Error( ERR_DROP, "Cvar_Update: handle out of range" );
}
cv = cvar_indexes + vmCvar->handle;
if ( cv->modificationCount == vmCvar->modificationCount ) {
return;
}
if ( !cv->string ) {
return; // variable might have been cleared by a cvar_restart
}
vmCvar->modificationCount = cv->modificationCount;
if ( strlen(cv->string)+1 > MAX_CVAR_VALUE_STRING )
Com_Error( ERR_DROP, "Cvar_Update: src %s length %d exceeds MAX_CVAR_VALUE_STRING",
cv->string, strlen(cv->string) );
Q_strncpyz( vmCvar->string, cv->string, MAX_CVAR_VALUE_STRING );
vmCvar->value = cv->value;
vmCvar->integer = cv->integer;
}
void Cvar_Init()
{
// this cvar is the single entry point of the entire extension system
Cvar_Get( "//trap_GetValue", "700", CVAR_INIT | CVAR_ROM );
cvar_cheats = Cvar_Get( "sv_cheats", "1", CVAR_ROM | CVAR_SYSTEMINFO );
Cvar_Get( "git_branch", GIT_BRANCH, CVAR_ROM );
Cvar_Get( "git_headHash", GIT_COMMIT, CVAR_ROM );
Cmd_AddCommand( "toggle", Cvar_Toggle_f );
Cmd_AddCommand( "set", Cvar_Set_f );
Cmd_AddCommand( "sets", Cvar_SetS_f );
Cmd_AddCommand( "setu", Cvar_SetU_f );
Cmd_AddCommand( "seta", Cvar_SetA_f );
Cmd_AddCommand( "reset", Cvar_Reset_f );
Cmd_AddCommand( "cvarlist", Cvar_List_f );
Cmd_AddCommand( "cvar_restart", Cvar_Restart_f );
Cmd_SetAutoCompletion( "toggle", Cvar_CompleteName );
Cmd_SetAutoCompletion( "set", Cvar_CompleteName );
Cmd_SetAutoCompletion( "sets", Cvar_CompleteName );
Cmd_SetAutoCompletion( "setu", Cvar_CompleteName );
Cmd_SetAutoCompletion( "seta", Cvar_CompleteName );
Cmd_SetAutoCompletion( "reset", Cvar_CompleteName );
}