cnq3/code/renderer/shaders/crp/world.hlsli

37 lines
1.2 KiB
HLSL

/*
===========================================================================
Copyright (C) 2023 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
// shared world surface rendering functions
#pragma once
bool FailsAlphaTest(float alpha, uint alphaTest)
{
if(alphaTest == ATEST_GT_0)
return alpha == 0.0;
else if(alphaTest == ATEST_LT_HALF)
return alpha >= 0.5;
else if(alphaTest == ATEST_GE_HALF)
return alpha < 0.5;
else // ATEST_NONE
return false;
}