cnq3/code/renderer
myT 981f059b7b do not replace older surfaces with newer ones but refuse to add new ones instead
surfaces added first are part of the map itself
it's better to drop e.g. some plasma cells rather than e.g. entire walls
it's also less error-prone to work with since we don't need to fix numbers on read
but only check on write in exactly 2 spots

also removed tr.shiftedEntityNum because it was unnecessary...
2022-04-10 21:45:59 +02:00
..
dxgi D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
hlsl simplified the new D3D11 partial clear code to not needlessly change primitive topology 2020-07-07 04:44:31 +02:00
stb_image.cpp reverting to old code for .tga image decoding, but with tweaks and fixes 2020-02-18 04:42:28 +01:00
stb_image.h using stb_image to load png and tga images 2017-06-04 16:37:57 +02:00
tr_backend.cpp do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00
tr_backend_d3d11.cpp fixed the alpha channel blend factors in the D3D11 backend 2020-11-06 02:48:55 +01:00
tr_backend_gl2.cpp added new stats to r_speeds 1 (shader changes, draw calls) 2020-11-05 03:50:58 +01:00
tr_backend_gl3.cpp removed a redundant if statement 2020-11-05 03:55:37 +01:00
tr_bsp.cpp added r_transpSort and we can now sort all surface types by depth 2020-04-16 05:01:48 +02:00
tr_cmds.cpp fixed crashes due to render command list overflows 2020-05-08 03:38:26 +02:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_help.h renamed r_noiseScale to r_ditherStrength for consistency 2020-04-28 17:04:43 +02:00
tr_image.cpp no longer whining about mixed image settings with external lightmap atlases 2020-10-15 05:25:51 +02:00
tr_init.cpp added r_alphaToCoverageMipBoost and did some other changes to A2C 2020-07-07 03:49:52 +02:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00
tr_main.cpp do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars 2020-04-02 05:06:00 +02:00
tr_model.cpp added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h added new stats to r_speeds 1 (shader changes, draw calls) 2020-11-05 03:50:58 +01:00
tr_scene.cpp do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00
tr_shade.cpp depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
tr_shade_calc.cpp fixed RB_CalcTurbulentTexCoords by using the correct vertex offset 2020-10-27 00:30:13 +01:00
tr_shader.cpp fixed draw surface sorting 2020-11-05 03:47:55 +01:00
tr_sky.cpp fixed r_showsky and cleaned up the related GAL code 2020-04-02 04:50:12 +02:00
tr_surface.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_world.cpp do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00