cnq3/code/win32/win_local.h
arQon 954c80a8b5 merge the new build system
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles

this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00

59 lines
1.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// win_local.h: Win32-specific Quake3 header file
#include "windows.h"
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void Sys_CreateConsole( void );
void Sys_DestroyConsole( void );
const char* Sys_ConsoleInput();
void Conbuf_AppendText( const char *msg );
void IN_Init();
void IN_Activate( qbool active );
qbool IN_ProcessMessage( UINT msg, WPARAM wParam, LPARAM lParam ); // returns true if the event was handled
void IN_Frame();
void IN_Shutdown();
void SNDDMA_Activate();
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
typedef struct
{
HWND hWnd;
HINSTANCE hInstance;
qbool activeApp;
qbool isMinimized;
OSVERSIONINFO osversion;
// when we get a windows message, we store the time off
// so keyboard processing can know the exact time of an event
unsigned sysMsgTime;
} WinVars_t;
extern WinVars_t g_wv;