cnq3/code/win32
arQon 954c80a8b5 merge the new build system
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles

this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
..
cpma.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
glext.h repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
glw_win.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
icon2.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
resource.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
wglext.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_glimp.cpp merge the new build system 2016-12-29 20:13:59 -08:00
win_input.cpp merge the new build system 2016-12-29 20:13:59 -08:00
win_local.h merge the new build system 2016-12-29 20:13:59 -08:00
win_main.cpp merge the new build system 2016-12-29 20:13:59 -08:00
win_qgl.c merge the new build system 2016-12-29 20:13:59 -08:00
win_shared.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_snd.cpp merge the new build system 2016-12-29 20:13:59 -08:00
win_syscon.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_wndproc.cpp merge the new build system 2016-12-29 20:13:59 -08:00
windows.h merge the new build system 2016-12-29 20:13:59 -08:00
winquake.rc import from cnq3 1.47 2016-12-17 20:43:04 -08:00
winquake.res import from cnq3 1.47 2016-12-17 20:43:04 -08:00