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https://bitbucket.org/CPMADevs/cnq3
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3.3 KiB
3.3 KiB
Building CNQ3
Toolchains
There are 3 supported build toolchains:
- Visual C++ on Windows x64 and x86
- GCC on Linux x64
- GCC on FreeBSD x64
Directories
Directory | Contains |
---|---|
makefiles | premake script and pre-generated Visual C++ and GNU makefiles |
.build | intermediate build files |
.bin | final executables (and symbol database files on Windows) |
Building on Windows with Visual C++ 2013 or later
Requirements
- The %QUAKE3DIR% environment variable must be defined to the absolute path to copy the .exe and .pdb files to
- NASM.exe is in your path for building the client
Options
- The %CPMADIR% environment variable must be defined to the name of the mod directory for launching through the debugger
Build steps
- Open makefiles\windows_vs2013\cnq3.sln
- Build
Notes
- You don't need to set environment variables globally
- Instead, we recomment you set them for the Visual Studio process only
Here's an example batch script for opening the Visual Studio solution:
cd cnq3\makefiles\windows_vs2013
set QUAKE3DIR=G:\CPMA_tests
set CPMADIR=cpma_dev
cnq3.sln
With this set-up, you can press F5 and run the engine on the right q3 install and right mod folder immediately.
Building on Linux / FreeBSD with GCC
Requirements
Name | Server | Client | Debian package | FreeBSD package |
---|---|---|---|---|
NASM | X | X | nasm | nasm |
SDL 2 | X | libsdl2-dev | sdl2 |
On FreeBSD, we link against libexecinfo for the backtrace functions. We thus require FreeBSD 10.0 as a minimum target.
Options
- The $(QUAKE3DIR) environment variable can define the absolute path to copy the executables to
Build steps
- Navigate to the root of the repository
- Run
make [config=debug|release] all|client|server
to build on Linux
For FreeBSD, usegmake
instead ofmake
Notes
- To create the QUAKE3DIR variable in the build shell, you can use
export QUAKE3DIR=~/games/q3
. - To delete the variable from the build shell, you can use
unset QUAKE3DIR
.
Environment variables
There are 2 environment variables used for compiling and debugging:
Env. Var. | Meaning | Example |
---|---|---|
QUAKE3DIR | absolute directory path | C:\Games\Q3 |
CPMADIR | mod folder name | cpma |
Env. Var. | Windows | Linux / FreeBSD |
---|---|---|
QUAKE3DIR | required for building | optional |
CPMADIR | required for debugging | unused |
Building with other compilers
While it's not officially supported, you can modify the premake Lua script and run premake on it to generate new makefiles for your own needs.
Bonus: Building SDL 2 from source on Linux
- Download the sources of the latest stable release
- Extract to sdl-src
- Create sdl-build next to sdl-src (it has to be out-of-tree)
- Navigate to the sdl-build directory with
cd
- Run
../sdl-src/configure
- Run
make
- As superuser, run
make install
(orsudo make install
) - Run
ldconfig
to update the library paths