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myT 85583acc9c dynamic lights apply to even more surfaces and have a nicer fall-off
- ditched vertex colors (not wanted) and alpha tests (not needed) in the shaders
- using a Bezier fall-off to get much softer edges
- added no-depth-write transparent surfaces support by adjusting the depth test
- multiplying the diffuse texture's color by its alpha in non-opaque passes
- fixed triangle rejection based on cull type and normal direction
- reflecting normals in shaders to support two-sided surfaces
- rejecting surfaces with no diffuse stage or bad blend states as early as possible
- liquids get lit weaker than other surfaces
2020-02-21 08:26:12 +01:00
code dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
makefiles added FreeBSD support 2020-01-06 01:04:16 +01:00
packaging tweaked the changelog and added a readme for download archive 2018-01-07 11:57:36 +01:00
.gitignore added FreeBSD support 2020-01-06 01:04:16 +01:00
build.md added FreeBSD support 2020-01-06 01:04:16 +01:00
changelog.txt dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
COPYING.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
id-readme.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
ioq3-changelog.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
Makefile added FreeBSD support 2020-01-06 01:04:16 +01:00