mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2025-02-01 13:20:50 +00:00
No description
85583acc9c
- ditched vertex colors (not wanted) and alpha tests (not needed) in the shaders - using a Bezier fall-off to get much softer edges - added no-depth-write transparent surfaces support by adjusting the depth test - multiplying the diffuse texture's color by its alpha in non-opaque passes - fixed triangle rejection based on cull type and normal direction - reflecting normals in shaders to support two-sided surfaces - rejecting surfaces with no diffuse stage or bad blend states as early as possible - liquids get lit weaker than other surfaces |
||
---|---|---|
code | ||
makefiles | ||
packaging | ||
.gitignore | ||
build.md | ||
changelog.txt | ||
COPYING.txt | ||
id-readme.txt | ||
ioq3-changelog.txt | ||
Makefile |