mirror of
https://bitbucket.org/CPMADevs/cnq3
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186 lines
3.8 KiB
C++
186 lines
3.8 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "client.h"
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#include "snd_codec.h"
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static const snd_codec_t* codecs;
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static const char* S_FileExtension( const char* filename )
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{
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const char* fn = filename + strlen(filename) - 1;
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while (*fn != '/' && fn != filename)
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{
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if (*fn == '.')
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return fn;
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--fn;
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}
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return NULL;
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}
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// select an appropriate codec for a file based on its extension
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static const snd_codec_t* S_FindCodecForFile( const char* filename )
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{
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const snd_codec_t *codec = codecs;
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const char* ext = S_FileExtension( filename );
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if(!ext)
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{
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// No extension - auto-detect
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while(codec)
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{
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char fn[MAX_QPATH];
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// there is no extension so we do not need to subtract 4 chars
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Q_strncpyz(fn, filename, MAX_QPATH);
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COM_DefaultExtension(fn, MAX_QPATH, codec->ext);
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// Check it exists
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if (FS_ReadFile(fn, NULL) != -1)
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return codec;
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// Nope. Next!
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codec = codec->next;
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}
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// Nothin'
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return NULL;
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}
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while(codec)
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{
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if(!Q_stricmp(ext, codec->ext))
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return codec;
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codec = codec->next;
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}
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return NULL;
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}
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void S_CodecInit()
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{
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codecs = NULL;
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S_CodecRegister(&wav_codec);
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#if USE_CODEC_VORBIS
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S_CodecRegister(&ogg_codec);
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#endif
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}
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void S_CodecShutdown()
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{
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codecs = NULL;
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}
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void S_CodecRegister( snd_codec_t* codec )
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{
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codec->next = codecs;
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codecs = codec;
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}
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byte* S_CodecLoad( const char* filename, snd_info_t* info )
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{
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const snd_codec_t* codec = S_FindCodecForFile( filename );
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if (!codec)
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{
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Com_Printf( "Unknown extension for %s\n", filename );
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return NULL;
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}
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char fn[MAX_QPATH];
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Com_Memset( &fn, 0, sizeof(fn) );
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strncpy(fn, filename, sizeof(fn)-1);
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COM_DefaultExtension(fn, sizeof(fn), codec->ext);
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return (byte*)codec->load(fn, info);
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}
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snd_stream_t* S_CodecOpenStream( const char* filename )
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{
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const snd_codec_t* codec = S_FindCodecForFile( filename );
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if (!codec)
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{
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Com_Printf( "Unknown extension for %s\n", filename );
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return NULL;
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}
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char fn[MAX_QPATH];
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Com_Memset( &fn, 0, sizeof(fn) );
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strncpy(fn, filename, sizeof(fn)-1);
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COM_DefaultExtension(fn, sizeof(fn), codec->ext);
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return codec->open(fn);
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}
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void S_CodecCloseStream(snd_stream_t *stream)
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{
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stream->codec->close(stream);
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}
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int S_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
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{
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return stream->codec->read(stream, bytes, buffer);
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}
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snd_stream_t* S_CodecUtilOpen( const char* filename, const snd_codec_t* codec )
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{
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fileHandle_t fh;
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int length = FS_FOpenFileRead( filename, &fh, qtrue );
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if (!fh)
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{
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Com_Printf( "Can't read sound file %s\n", filename );
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return NULL;
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}
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snd_stream_t* stream = Z_New<snd_stream_t>();
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if (!stream)
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{
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FS_FCloseFile( fh );
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return NULL;
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}
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stream->codec = codec;
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stream->file = fh;
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stream->length = length;
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return stream;
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}
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void S_CodecUtilClose( snd_stream_t* stream )
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{
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FS_FCloseFile( stream->file );
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Z_Free( stream );
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}
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