..
hlsl
fixed A2C by making sure we use the absolute values of the derivatives
2019-12-26 16:26:12 +01:00
stb_image.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
stb_image.h
using stb_image to load png and tga images
2017-06-04 16:37:57 +02:00
tr_backend.cpp
crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
2019-12-26 16:16:30 +01:00
tr_backend_d3d11.cpp
partial D3D11 init and shutdown for OBS' benefit
2019-12-26 16:30:07 +01:00
tr_backend_gl2.cpp
searching for valid sample counts for MSAA in GL2 and GL3 instead of failing
2019-12-26 16:24:22 +01:00
tr_backend_gl3.cpp
fixed A2C by making sure we use the absolute values of the derivatives
2019-12-26 16:26:12 +01:00
tr_bsp.cpp
fixed incorrect state bits for shaders when loading a map with no lighting
2019-09-25 05:35:45 +02:00
tr_cmds.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_curve.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_help.h
added r_rtColorFormat to select the color format for render targets
2019-09-25 05:31:55 +02:00
tr_image.cpp
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
2019-09-25 05:29:13 +02:00
tr_init.cpp
searching for valid sample counts for MSAA in GL2 and GL3 instead of failing
2019-12-26 16:24:22 +01:00
tr_light.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_local.h
crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
2019-12-26 16:16:30 +01:00
tr_main.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_marks.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_mesh.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_model.cpp
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
2019-09-25 05:29:13 +02:00
tr_noise.cpp
map download improvements
2019-02-14 04:22:45 +01:00
tr_public.h
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_scene.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_shade.cpp
crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
2019-12-26 16:16:30 +01:00
tr_shade_calc.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_shader.cpp
fixed incorrect state bits for shaders when loading a map with no lighting
2019-09-25 05:35:45 +02:00
tr_sky.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_surface.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_world.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00