..
accumdof_accum.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
accumdof_debug.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
accumdof_norm.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
add_light.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
alpha_test.h.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
blit.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
common.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
depth_pyramid.hlsl
added depth min/max generation pass
2024-03-29 03:53:19 +01:00
dl_denoising.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
dl_draw.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
dof.hlsli
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
fullscreen.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
fullscreen.hlsli
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
gatherdof.hlsli
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
gatherdof_blur.hlsl
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
gatherdof_coc_tile_gen.hlsl
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
gatherdof_coc_tile_max.hlsl
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
gatherdof_combine.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
gatherdof_debug.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
gatherdof_fill.hlsl
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
gatherdof_split.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
gbufferviz_depth.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
gbufferviz_motion.hlsl
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
gbufferviz_normal.hlsl
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
gbufferviz_position.hlsl
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
imgui.hlsl
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
magnifier.hlsl
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
mblur_blur.hlsl
fixed some motion blur artifacts
2024-04-15 04:03:22 +02:00
mblur_pack.hlsl
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
mblur_tile_gen.hlsl
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
mblur_tile_max.hlsl
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
mip_1.hlsl
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
mip_2.hlsl
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
mip_3.hlsl
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
nuklear.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
oit.h.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
opaque.hlsl
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
prepass.hlsl
DXR 1.1 and SV_Barycentrics support are now optional
2024-02-18 22:51:59 +01:00
raytracing.h.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
scene_view.h.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
simplex_noise.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
skybox_motion.hlsl
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
sun_blur.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
sun_overlay.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
sun_visibility.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
tone_map.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
tone_map_inverse.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
transp_draw.hlsl
fixed several OIT issues
2024-05-03 01:17:11 +02:00
transp_resolve.hlsl
fixed several OIT issues
2024-05-03 01:17:11 +02:00
typedefs.h.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
ui.hlsl
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
vl_common.h.hlsli
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_debug_ambient.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_debug_extinction.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_debug_shadow_sun.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_extinction_injection_fog.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_extinction_injection_particles.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_anisotropy_average.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_injection_fog.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_injection_particles.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_inscatter_ambient.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_inscatter_point_light.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_inscatter_sunlight.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_raymarch.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_sunlight_visibility.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_frustum_temporal.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_particles_dispatch.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_particles_preprocess_extinction.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_particles_preprocess_frustum.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_shadow_point_light.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
vl_shadow_sun.hlsl
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
wireframe_normals.hlsl
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00