cnq3/code/renderer/shaders
myT 7c217a313d fixed several OIT issues
- all: fixed depth test (yet another reverse Z pitfall...)
- VL: fixed output color mismatch when a low-impact fragment is added
- VL: fixed next closer fragment search ignoring the depth test
2024-05-03 01:17:11 +02:00
..
common added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
crp fixed several OIT issues 2024-05-03 01:17:11 +02:00
grp fixed GRP fragment blending using post-blend clamping 2024-04-14 00:10:52 +02:00
.gitignore added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00